Pokémon TCG: Sword and Shield—Brilliant Stars

Mighyena (LA) is underrated

A card isn't balanced just because it is winning. was GG/Plox last format balanced?

Machamp is a lucksack card with a broken first attack. No doubt about it.

Given that many high caliber players both stated that EmpoZong was the best choice for worlds and played it there, no, GG/Plox wasn't.

And to say Machamp is broken is ludicrous complaining on your part.
 
Given that many high caliber players both stated that EmpoZong was the best choice for worlds and played it there, no, GG/Plox wasn't.

And to say Machamp is broken is ludicrous complaining on your part.



It doesn't really matter how people felt about Empozong since GG won in the end. I said Machamp's first attack is broken and the other attack (hurricane punch, I rarely see people set up for rage) is sacky, it leaves the broken attack that most people use.

I don't understand how people can't comprehend how broken an attack is that destroys 1 version of a card. In pokemon there are two version of pokes; basic and evolved, and we have a card that can destroy 1 version with no strings attached. Imagined if they made a poke in the future that one-shotted all evolved pokes for an energy. Would that be broken?

But I digress...

I like Mightyena(LA) since he has some energy with Mightyena/Skuntank. I hope he'll see play in the future
 
I played Mightyena LA in Nats. :)

Though, I played a lock deck and that's about the only thing to keep Uxies where they are.

When used correctly, it's a surprise tech against Gengar, Dusknoir, SP (with restrictions) and Gigas. An awesome thing to break the initial deafen lock with, too. Locking Uxies and Azelfs is also fun.
 
Warp Point still doesn't allow your poke to use its power next turn

But you have to admit, its not a bad effect for only one energy

Wrong, the effect of the attack goes away when the pokemon hits the bench. Warp Point will allow the power to work again,.
 
It doesn't really matter how people felt about Empozong since GG won in the end.

However, if top-level pros thought Empozong was the play, that means it was a better choice than GG. The fact that it was even considered points to GG not being broken, just a dominate archetype in a narrow meta.

I said Machamp's first attack is broken and the other attack (hurricane punch, I rarely see people set up for rage) is sacky, it leaves the broken attack that most people use.

Play smart or grin and bear it. Ridiculous things happen when you get dice involved, that's the risk they run. I don't see anyone complaining when Machamp pitches four tails on Hurricane Punch, but the second they get four heads the wambulance comes screaming out of the station.

I don't understand how people can't comprehend how broken an attack is that destroys 1 version of a card. In pokemon there are two version of pokes; basic and evolved, and we have a card that can destroy 1 version with no strings attached. Imagined if they made a poke in the future that one-shotted all evolved pokes for an energy. Would that be broken?

Your point is foolish, about the one-shotting evolved. Unlike apparently fifty percent of the players of this game, those that design the cards aren't stupid. They comprehend card advantage, tempo, and resource investment - a basic is very easy to set up relative to a stage 2 that requires three energy to attack. They wouldn't make an attack that offer such a massive swing in actual card advantage, board position, and tempo, at least not at the one-energy drop. Please avoid making ludicrous statements to support faltering claims.


But I digress...

I like Mightyena(LA) since he has some energy with Mightyena/Skuntank. I hope he'll see play in the future.

Mightyank has issues with damage output and the low max health of involved parties. While 1-1 Mightyena LA is theoretically a good tech, as lists get tighter and tighter I do not foresee it getting much play.

Replies in bold. Seventeen.
 
Replies in bold. Seventeen.


You're assuming all basic require little set up and are easy to replace. What about legendaries that take some time and effort to charge up? Gigas, Shaymin, and Giratina have their playability diminished b/c some designed a card that one shots it. It is insanely tough to recover from losing a basic with 2-3 energy on it, especially if it came from a surprise one energy attack. Don't bring up Unown G, b/c it won't be here forever. If POP decides to Rotate all of DP next year then fine, but if they leave stormfront then expect a donkfest. Take out should of had a drawback or a 2 energy cost.

I could care less about Hurricane punch. Luck is luck and I'll deal with that, but to put up with a card thats designed to cheap shot people or punish people with a bad set up is ridiculous.
 
I love how Mightyena is underrated turns into Machamp is a cheap card.

Anyway, what do you do if they Guard the basic you want to lock?
 
You're assuming all basic require little set up and are easy to replace. What about legendaries that take some time and effort to charge up? Gigas, Shaymin, and Giratina have their playability diminished b/c some designed a card that one shots it. It is insanely tough to recover from losing a basic with 2-3 energy on it, especially if it came from a surprise one energy attack. Don't bring up Unown G, b/c it won't be here forever. If POP decides to Rotate all of DP next year then fine, but if they leave stormfront then expect a donkfest. Take out should of had a drawback or a 2 energy cost.

I could care less about Hurricane punch. Luck is luck and I'll deal with that, but to put up with a card thats designed to cheap shot people or punish people with a bad set up is ridiculous.

Gigas is no longer a smart play with power lock denying Sacrifice, Machamp, and Lucario GL all being rampant in the format. Shaymin is plain bad, and Giratina has only seen use to my knowledge as a tech outside of a states deck that did well in Masters in... Oregon?

All the basics you seem to be whining inanely about getting donked by Machamp appear to be relatively cheap, or have something on the low-cost curve, assuming they don't have an evo requiring more energy.

Lastly, unless they lay down the entire line, retreat their active, attach and attack, the Machamp shouldn't come as a 'surprise cheap attack.'

It's official, POP is keeping DP-On.

I don't see you complaining about Toxicroak, which has a far better support network than Machamp, which can OHKO Machamp and a ton of other cards in the format.

I don't see you complaining about Lucario GL, which has turned Gigas from a risky play to nigh-unplayable and Tyranitar from a solid choice to a rather risky one.

All I see is you complaining about an attack on a stage two. There are statistical flukes, where you had a great hand or whatever and went first and got donked. I'm sorry that randomness exists. However, if you're routinely faced with a bad setup that gets ravaged by Take Out, perhaps that's not luck every time but an evaluation of your ability to design decks that don't auto-lose to Machamp.

If you routinely have a bad set-up, you SHOULD be punished by attacks like Take Out. That's not poor choice on the designer's part. It forces consistency down your throat, but consistency isn't a bad thing.

I love how Mightyena is underrated turns into Machamp is a cheap card.

Anyway, what do you do if they Guard the basic you want to lock?

You realize you have an ineffective tech that potentially cost you search power or an energy attachment.
 
Gigas is no longer a smart play with power lock denying Sacrifice, Machamp, and Lucario GL all being rampant in the format. Shaymin is plain bad, and Giratina has only seen use to my knowledge as a tech outside of a states deck that did well in Masters in... Oregon? I've only seen Lucario GL in a deck I MADE. No one use that. Shaymin is good, but Dialg G hurts it. Even though Dialga isn't being played as much, people are teching Flygon in Machamp to one-shot ANY basics they see

All the basics you seem to be whining inanely about getting donked by Machamp appear to be relatively cheap, or have something on the low-cost curve, assuming they don't have an evo requiring more energy. But those basic aren't being fully used to their max potential. You have to level them up to fully enjoy their benefit; and Machamp owns then. Its not pretty losing a Fully charged Gigas or Shaymin to Machop,candy, champ, switch. These cards are dependent on Unown G for survival

Lastly, unless they lay down the entire line, retreat their active, attach and attack, the Machamp shouldn't come as a 'surprise cheap attack.' It is when they go Machop+Candy+ Machamp+ switch. Its not that uncommon. Its the same speed people drop a DP Dusknoir and dark Palm your bench

It's official, POP is keeping DP-On.

I don't see you complaining about Toxicroak, which has a far better support network than Machamp, which can OHKO Machamp and a ton of other cards in the format. Toxicroak needs 4 cards to donk and you have to start with the stadium or hold you draw into it T2. toxicroak has a risky weakness and is easy to 2- hit.

I don't see you complaining about Lucario GL, which has turned Gigas from a risky play to nigh-unplayable and Tyranitar from a solid choice to a rather risky one.Lucario GL is good but situational since most people wont use it unless they have a a way to hit more types (besides isn't Gigas x2 Fighting anyway? >.<)

All I see is you complaining about an attack on a stage two. There are statistical flukes, where you had a great hand or whatever and went first and got donked. I'm sorry that randomness exists. However, if you're routinely faced with a bad setup that gets ravaged by Take Out, perhaps that's not luck every time but an evaluation of your ability to design decks that don't auto-lose to Machamp. I've only been donked once by Machamp, but the fact that a pokemon can remove your pokemon for no cost is insanely good. Kingdra needs to discard and Ramparados hurts itse;f. Machamp knocks out your poke and takes a prize. Zero drawbacks

If you routinely have a bad set-up, you SHOULD be punished by attacks like Take Out. That's not poor choice on the designer's part. It forces consistency down your throat, but consistency isn't a bad thing. But to lose on the top cut b/c I hit the statistical odds of having a bad hand against a donk deck? that not fair. I run 2 calls, 12 basics, and 4 roseannes in almost everything I make and I still draw crap against machamp and donkados. I guess it 's just mental:lol:



You realize you have an ineffective tech that potentially cost you search power or an energy attachment.

Filler here 17171717171
 
If you’ve only seen Lucario GL once, you aren’t seeing many SP decks planning for the meta at large, which is your loss. Shaymin is in fact bad: I’ve yet to see a grass deck that does not lose speed or consistency in running the little critter. This is independent of Dialga G. I’m not sure if you meant to say teching Flygon in Machamp or Machamp in Flygon, so I’ll skip until you clarify and elaborate.

First off, if you’re running Gigas you have NO reason not to Unown G it ASAP, merely to prevent all sorts of shenanigans from happening to it. If you’re running Shaymin as an attacker, … enough said. Secondly, you missed my point – the basics have a low energy cost so they’re easy to set up, easier so than Machamp with the advanced SP support engine. And you can cry all you want about ‘max potential, baawwww,’ the entire point of Machamp as a counter to a format full of basics is that you force the basic player to either sacrifice speed, run a thick Toxicroak line, or gamble about keeping you off the Machamp all game. I see nothing wrong with forcing you to use Unown G if you want to be safe from Take Out, otherwise the format would become SP-dominated.

Actually, it’s a slower speed (albeit not in the context of turns) than people drop a DP Dusknoir and Dark Palm your bench. You require the energy drop onto Machamp, which burns a tempo (and is an additional card), and the Switch or Warp Point or similar effect, unless the player pays a retreat cost, which is either zero and they have no set-back or they lost an attachment or two to bring out this tech which has a two retreat cost. And even then, alright, they took one prize, you the player should have a deck capable of setting up a Machamp counter fairly quickly if you’re going to run a deck full of basics.

I don’t know if you’re missing something or bad at math or what, but Machamp also needs four cards to donk, at a minimum the Machomp, Candy, Champ, and Fighting Energy. You should be running four stadiums, perhaps five if you plan on running Toxitank as a out against decks, plus you can have Honchkrow start and tutor up what pieces of the combo you’re missing if you can bear to wait a turn. Honchkrow’s attack in the context of an SP engine is a pretty powerful thing T1, even compared to a Machamp player using something like Furret to get the T2 donk.

Lucario is situational in a sense, but with a proper list he comes in handy against a majority of the meta, especially the Machamp you’re insistent upon whining about, where he’s a Roseanne’s-able Lake Boundary for the Poison Structure-Deep Poison OHKO. Also, if you think he’s good against Gigas for his body, perhaps you should try reading his attack again.

Rampardos deals more damage that isn’t limited to basics, you can’t block 80 damage with Unown G. Rampardos also has a less commonly played Weakness. Likewise, Kingdra does 60+20, but that has synergy with its second attack, Dragon pump feeds Dragon Pump OHKOs for later on, and that can’t be Unown G’d. I’ve said it before and I’ll say it again, there are plenty of outs against Machamp – states and regionals and battle roads have had a healthy diversity of decks winning, which to me shows that most of your fears and complaints are ungrounded. Machamp also has an AWFUL weakness.

You can make top cut going X-1, even at a BR. I find it kind of funny, someone gets a bad setup against a non-donk deck and it was a bad set-up, a failure on their deck’s part. They get a bad set-up against a donk deck and it’s because the Machamp player sacrificed three male goats to Baal prior to starting the match.

Back on topic:

With Unown Gs and Toxicroaks and switch effects and level ups and poketurns all being in the format, Mightyena is not quite the counter he’d like to be.
 
It's one of the most over suggested cards in the deck help forum. Every time someone needs 2 slots there's always some noob to jump and suggest 1-1 Mightyena. Why?
'
Everyone here has listed counters to it. It's too easy to get around.
 
If you’ve only seen Lucario GL once, you aren’t seeing many SP decks planning for the meta at large, which is your loss. Shaymin is in fact bad: I’ve yet to see a grass deck that does not lose speed or consistency in running the little critter. This is independent of Dialga G. I’m not sure if you meant to say teching Flygon in Machamp or Machamp in Flygon, so I’ll skip until you clarify and elaborate.

First off, if you’re running Gigas you have NO reason not to Unown G it ASAP, merely to prevent all sorts of shenanigans from happening to it. If you’re running Shaymin as an attacker, … enough said. Secondly, you missed my point – the basics have a low energy cost so they’re easy to set up, easier so than Machamp with the advanced SP support engine. And you can cry all you want about ‘max potential, baawwww,’ the entire point of Machamp as a counter to a format full of basics is that you force the basic player to either sacrifice speed, run a thick Toxicroak line, or gamble about keeping you off the Machamp all game. I see nothing wrong with forcing you to use Unown G if you want to be safe from Take Out, otherwise the format would become SP-dominated. I obviously run Unown G since Machamp is out. If the card didn't exist I wouldnt need to run since Gigas' recovery mechanism removes special conditions. Shaymin Land form X has a great attack; energy accel. and good damage. Even if I had it out to level it up, its ridiculous that a card that takes little to setup can own it no questions asked. We already have counters in Mewtwo and Mightyena :)lol:), but Machamp simply outclasses them, since his attack is horribly overpowered

Actually, it’s a slower speed (albeit not in the context of turns) than people drop a DP Dusknoir and Dark Palm your bench. You require the energy drop onto Machamp, which burns a tempo (and is an additional card), and the Switch or Warp Point or similar effect, unless the player pays a retreat cost, which is either zero and they have no set-back or they lost an attachment or two to bring out this tech which has a two retreat cost. And even then, alright, they took one prize, you the player should have a deck capable of setting up a Machamp counter fairly quickly if you’re going to run a deck full of basics(energy accel w. a surprise Machamp is no problem thanks to StarkMountain/Brongzong G. etc. One energy is a small price to pay for wiping out their basic and shifting tempo to your side.

I don’t know if you’re missing something or bad at math or what, but Machamp also needs four cards to donk, at a minimum the Machomp, Candy, Champ, and Fighting Energy. You should be running four stadiums, perhaps five if you plan on running Toxitank as a out against decks, plus you can have Honchkrow start and tutor up what pieces of the combo you’re missing if you can bear to wait a turn. Honchkrow’s attack in the context of an SP engine is a pretty powerful thing T1, even compared to a Machamp player using something like Furret to get the T2 donk. With Croak you need 1_ energy, 2) gain, 3) tank 4) Stadium. With Champ you need 1) candy 2) Champ 3) energy. One less than Toxicroaks setup, so I think my math's a-okay:thumb:. All the setup cards for Machamp are crazy easy to search on T2. Toxitank cant search for stadiums unless they use Honchkrow G; passing up their donk opportunity.

Lucario is situational in a sense, but with a proper list he comes in handy against a majority of the meta, especially the Machamp you’re insistent upon whining about, where he’s a Roseanne’s-able Lake Boundary for the Poison Structure-Deep Poison OHKO. Also, if you think he’s good against Gigas for his body, perhaps you should try reading his attack again. Once again, this proves Lucario GL is situational. Its great against gigas b/c of the attack , but what else? Tyrantar? He doesn't see a lot of play nowIf they aren't weak to your guys then Lucario could hurt you more than help you

Rampardos deals more damage that isn’t limited to basics, you can’t block 80 damage with Unown G. Rampardos also has a less commonly played Weakness. Likewise, Kingdra does 60+20, but that has synergy with its second attack, Dragon pump feeds Dragon Pump OHKOs for later on, and that can’t be Unown G’d. I’ve said it before and I’ll say it again, there are plenty of outs against Machamp – states and regionals and battle roads have had a healthy diversity of decks winning, which to me shows that most of your fears and complaints are ungrounded. Machamp also has an AWFUL weakness. thats the only concern for Machamp, his weakness. In terms of attack cost, Take out has no drawbacks. Unown G will stop it, but he cant cover all their pokes. I know Ramparados and Kingdra have good synergy in their own respect, but they still have costs/drawbacks for their attacks.

You can make top cut going X-1, even at a BR. I find it kind of funny, someone gets a bad setup against a non-donk deck and it was a bad set-up, a failure on their deck’s part. They get a bad set-up against a donk deck and it’s because the Machamp player sacrificed three male goats to Baal prior to starting the match.with my luck, A bad setup against Machamp is GG for them. I seriously have no problem against most non-donk decks. I get a supporter or two and play out of it. With Machamp I usually get a Baltoy and 1/3 of my energies or some other bad start. I don't know why, but My deck "flinches" against Machamp :rolleyes:

Back on topic:

With Unown Gs and Toxicroaks and switch effects and level ups and poketurns all being in the format, Mightyena is not quite the counter he’d like to be. Agreed for now. Since sets aren't rotating, G will see more play and Mightyena becomes situational tech; probably in Mightyena/ Skuntank


Filler here 17171717171717
 
Can someone PLEASE explain to me why you guys are still arguing about this garbage card?

It hasn't won anything. Why?
There's only warp point, unown g, which are in every deck basically. Get over it. Card sucks.
 
ROFL ROFL.

this smells like troll.

Mightyena is absolute fail. Your first attack gets foiled by Unknown G/Warp Point/SSU/Switch/PokeTurn, and your second attack gets lol'd at by DP Dusknoir or Nidoqueen. What on earth about this card is underrated?

Dx
 
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