Spectreon's Rules for Engagement
Master Professor Birch said:
~Spectreon~
Thank you for the insight!!! Since, MP Birch knows very little about the GBA~game. Please feel free to help with the rule changes as needed. Also, any other experts of the game, please add to this discussion. "Spectreon", you are now incharge of the rules committee.
Thank for you input in advance.
MP Birch
lol.... thats too funny.... you know me though, MR Know-It-All... Since I plan to be there for JJK this Sat I dont mind offering my input to Andy on how to run a GBA version of the JAA mall tour, its just a matter of tweaking the GameCube only enforced rules.
GBA RULES
4 Pokes up to lvl 100 (JAA lets you have 6 in party, but only use 4 so just leave it at 4)
No Mew, Celebi, Deoxys, Jirachi, Soul Dew, Enigma Berries, or Wobbers w/Lefties
can easily leave the time limit at 10 minutes, but I leave that up to the Judge (8 minutes for a 2-2 is generally enough time), but its not worth trying to force a time limit per turn (would need extra stop watches, and judges)
No recovery moves in the last 1-2 minutes or after time is called (I leave that to Andy to choose when), if they do then they are disqulaified. Lefties, Rain Dish and any move that deals damage first and then heals are exceptions (ie: Leech Seed, Giga Drain, an attack while holding Shell Bell).
No same Pokes/held item on one team
No Pokes with same Nickname
No Pokes nicknamed after other Pokes (ie: Alakazam named Mewtwo)
Any player using Self Destruct, Explosion, Destiney Bond, or Perish Song with there last Poke is disqualified.
Since there is no way to ensure or enforce no 2 Pokes asleep or frozen, this rule will be dropped.
Obviosly no alterred Pokes. Ie: gameshark, action replay, ect...