johnny1243
New Member
Alright, first allow me to introduce myself. I'm John (in my area, better known as Johnny). I receiently started playing Pokemon again after quitting for like 8 years. Up until a few months ago, I was a loyal Yu-Gi-Oh! player, but that game became so repetitive (12/16 decks in top level tournaments being the same deck running $150 cards) that I quit. I couldn't keep away from card games though (I workat a hobby shop). I built this deck using cards I pulled out of packs and bought at card shows ($9 for a Pachirisu, 2 Rare Candys, Mars, Felicitys, Claydol, and a foil Roseanne's seemed pretty good lol). I'm not sure if this is how the Magmortar decks in the metagame are played (Mostly because I haven't yet found a Pokemon equivalent of Yu-Gi-Oh!'s Metagame.com).
3x Magmortar [SW]
1x Magmortar Lv X [MT]
3x Magmar [MT]
3x Typhilosion [MT]
3x Cyndaquil [MT]
2x Claydol [GE]
2x Baltoy [GE]
2x Pachirisu [GE]
1x Quilava
4x Filicitys Drawing
4x Rare Candy
3x Buck's Training
3x Bebe's Search
3x Roseannes Research
2x Night Maintenance
2x Warp Point
2x Starks Mountain
1x Cynthia's Training
16x Fire Energy
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The basic strategy is pretty simple: power up Magmortars as fast as possible. The core is, of course the 3 Magmortars and the one Lv X. The Typhilosions are included because I can usually crank out at least 2 copies by turn four. Two copys on the bench basically turns Felicity's Drawing into "Draw 4 cards and equip 2 Fire Energys to your benched Magmortar". I can continually power up my next Magmortar as my active one is knocked out. The 2 Pachirisu's seemed excessive at first, but playtesting has proved how amazing it is as an opening active pokemon (I've won every game I opened with it). The Claydols are so important because of how fast i can burn through my hand. The last card that I feel needs explaining are the pair of Night Maintenance. Originally, I didn't include Magmortar Lv X so i could focus on getting out 4 Magmortars. I was going to include a pair of Time-Space Distortion, but it was inconsistant at best so it was cut. After that I discovered the actual effect of Night Maintenance (I thought you could only take basic pokemon and energys). The thought of recycleing a Magmar, Magmortar, and Lv X consistantly with one card while simultaneously preventing me from decking out (a problem I encounter often) seemed amazing, I almost want to include another. The deck is somewhere in the area of 25-0 in best-two-out-of-three matches. I would appreciate possible changes and comments on the deck. Thank you in advance.
3x Magmortar [SW]
1x Magmortar Lv X [MT]
3x Magmar [MT]
3x Typhilosion [MT]
3x Cyndaquil [MT]
2x Claydol [GE]
2x Baltoy [GE]
2x Pachirisu [GE]
1x Quilava
4x Filicitys Drawing
4x Rare Candy
3x Buck's Training
3x Bebe's Search
3x Roseannes Research
2x Night Maintenance
2x Warp Point
2x Starks Mountain
1x Cynthia's Training
16x Fire Energy
-------------------------------------------------------------------------------------------------------------------------------
The basic strategy is pretty simple: power up Magmortars as fast as possible. The core is, of course the 3 Magmortars and the one Lv X. The Typhilosions are included because I can usually crank out at least 2 copies by turn four. Two copys on the bench basically turns Felicity's Drawing into "Draw 4 cards and equip 2 Fire Energys to your benched Magmortar". I can continually power up my next Magmortar as my active one is knocked out. The 2 Pachirisu's seemed excessive at first, but playtesting has proved how amazing it is as an opening active pokemon (I've won every game I opened with it). The Claydols are so important because of how fast i can burn through my hand. The last card that I feel needs explaining are the pair of Night Maintenance. Originally, I didn't include Magmortar Lv X so i could focus on getting out 4 Magmortars. I was going to include a pair of Time-Space Distortion, but it was inconsistant at best so it was cut. After that I discovered the actual effect of Night Maintenance (I thought you could only take basic pokemon and energys). The thought of recycleing a Magmar, Magmortar, and Lv X consistantly with one card while simultaneously preventing me from decking out (a problem I encounter often) seemed amazing, I almost want to include another. The deck is somewhere in the area of 25-0 in best-two-out-of-three matches. I would appreciate possible changes and comments on the deck. Thank you in advance.
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