Hey guys,
I just wanted to post up my rotom deck. It is a theme deck that hopefully wont flail all over.
Fan Rotom x4
Frost Rotom x4
Heat Rotom x4
Mow Rotom x4
Wash Rotom x4
Rotom (PoP 9) x4
Unonw G x2
Charon's Choice x4
Snowpoint Temple/Sunyshore City Gym x3
Roseans Research x4
Plus Power x4
Warp Point/Switch x3
4 Multi-Energy
3 Water
3 Fire
3 Psychic
3 Grass
I'm hoping to take advangate of the different types that the rotoms can change into and do some damage!!
The Stratagy for the Rotom deck is to use the ablilites of the rotoms to change their types to help take advantage of my opponents weaknesses. The rotoms are really good at getting out of special conditions with the use of the Charon's Choice supporter. The supporter is cool cause it goes back to your hand at the end of your turn instead of being discarded.
Rotoms do well against ToxiTank decks becuase they can use Charon's Choice to get out of the poision condition.
A neat strategy:
Heat Rotom/Fan Rotom
Use Heat Rotom to charge up some Fire Energy on Fan Rotom. Once done, retreat Heat Rotom and bring up Fan Rotom to attack. Since you are already charged up, you can just keep on attaching energy mannually each turn.
A couple of things that i'm not sure in running is:
Nightmaintence
Great Ball
Scoop Up
So if anyone has any ideas or anything that would be good.
I just wanted to post up my rotom deck. It is a theme deck that hopefully wont flail all over.
Fan Rotom x4
Frost Rotom x4
Heat Rotom x4
Mow Rotom x4
Wash Rotom x4
Rotom (PoP 9) x4
Unonw G x2
Charon's Choice x4
Snowpoint Temple/Sunyshore City Gym x3
Roseans Research x4
Plus Power x4
Warp Point/Switch x3
4 Multi-Energy
3 Water
3 Fire
3 Psychic
3 Grass
I'm hoping to take advangate of the different types that the rotoms can change into and do some damage!!
The Stratagy for the Rotom deck is to use the ablilites of the rotoms to change their types to help take advantage of my opponents weaknesses. The rotoms are really good at getting out of special conditions with the use of the Charon's Choice supporter. The supporter is cool cause it goes back to your hand at the end of your turn instead of being discarded.
Rotoms do well against ToxiTank decks becuase they can use Charon's Choice to get out of the poision condition.
A neat strategy:
Heat Rotom/Fan Rotom
Use Heat Rotom to charge up some Fire Energy on Fan Rotom. Once done, retreat Heat Rotom and bring up Fan Rotom to attack. Since you are already charged up, you can just keep on attaching energy mannually each turn.
A couple of things that i'm not sure in running is:
Nightmaintence
Great Ball
Scoop Up
So if anyone has any ideas or anything that would be good.