Hatter™
Active Member
Pokemon: 22
1 Spiritomb
1 Azelf LA
4 Yanmega
4 Yanma
3 Dragonite
2 Dragonair
3 Dratini
1 Claydol GE
1 Baltoy GE
2 Omastar MD
Trainers: 24
2 Night Maintenance
4 Rare Candy
2 Warp Point
2 Cynthia's Plan
4 Roseanne's Research
4 Bebe's Search
4 Buck's Training
2 Helix
Energy: 14
4 Call Energy
2 Psychic Energy
8 Grass Energy
Strategy:
Use Yanmega to spread damage for zero while you power up your dragonites and then bring it out and attack and hope for the best lol...:biggrin::lol::thumb::nonono:
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Dragonite LV.61 – Colorless – HP140
Stage 2 – Evolves from Dragonair
[C][C][C] Hyper Beam: 40 damage. Flip a coin, if heads discard 1 Energy attached to the Defending Pokemon.
[C][C][C][C] Draco Meteor: Flip a coin for each of your opponent's Pokemon in play. If heads, do 50 damage to that Pokemon.
Weakness: Colorless (+30)
Resistance: Fighting (-20)
Retreat: 3
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Yanmega LV.47 – Grass – HP90
Stage 1 – Evolves from Yanma
[.] Shockwave: 10 damage. This attack also does 10 damage to each of your opponent's Benched Pokemon. Switch the Defending Pokemon with one of your opponent's Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.
[G][G][C][C] Chase Turn: 60 damage. If the Defending Pokemon already has at least 2 damage counters on it when you attack, this attack does an additional 20 damage, and switch Yanmega with one of your Benched Pokemon.
Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 0
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Uxie LV.55 – Psychic – HP70
Basic Pokemon
Poke-Power: Setup
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Draw cards from your deck until you have 7 cards in your hand.
[C] Psychic Restore: 20 damage. You may return Uxie and all cards attached to it to the bottom of your deck in any order.
Weakness: Psychic (+20)
Resistance: none
Retreat: 1
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1 Spiritomb
1 Azelf LA
4 Yanmega
4 Yanma
3 Dragonite
2 Dragonair
3 Dratini
1 Claydol GE
1 Baltoy GE
2 Omastar MD
Trainers: 24
2 Night Maintenance
4 Rare Candy
2 Warp Point
2 Cynthia's Plan
4 Roseanne's Research
4 Bebe's Search
4 Buck's Training
2 Helix
Energy: 14
4 Call Energy
2 Psychic Energy
8 Grass Energy
Strategy:
Use Yanmega to spread damage for zero while you power up your dragonites and then bring it out and attack and hope for the best lol...:biggrin::lol::thumb::nonono:
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Dragonite LV.61 – Colorless – HP140
Stage 2 – Evolves from Dragonair
[C][C][C] Hyper Beam: 40 damage. Flip a coin, if heads discard 1 Energy attached to the Defending Pokemon.
[C][C][C][C] Draco Meteor: Flip a coin for each of your opponent's Pokemon in play. If heads, do 50 damage to that Pokemon.
Weakness: Colorless (+30)
Resistance: Fighting (-20)
Retreat: 3
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Yanmega LV.47 – Grass – HP90
Stage 1 – Evolves from Yanma
[.] Shockwave: 10 damage. This attack also does 10 damage to each of your opponent's Benched Pokemon. Switch the Defending Pokemon with one of your opponent's Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.
[G][G][C][C] Chase Turn: 60 damage. If the Defending Pokemon already has at least 2 damage counters on it when you attack, this attack does an additional 20 damage, and switch Yanmega with one of your Benched Pokemon.
Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 0
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Uxie LV.55 – Psychic – HP70
Basic Pokemon
Poke-Power: Setup
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Draw cards from your deck until you have 7 cards in your hand.
[C] Psychic Restore: 20 damage. You may return Uxie and all cards attached to it to the bottom of your deck in any order.
Weakness: Psychic (+20)
Resistance: none
Retreat: 1
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