Pokémon TCG: Sword and Shield—Brilliant Stars

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I wouldn't even bother to attack with Gengar Prime's first attack unless I'm playing against Shuppet or something stupid like that, or had a device to look at my opponent's hand (new Smeargle or Promo Noctowl maybe?). Have to wait and see about the second attack, though.
How about a lost world deck that wins on turn 4?
First turn: One Psychic to lost zone one pokemon from their hand (probably a lux lvl X or something important).

Second turn: Two Psychic to lost zone two more pokemon (still disruptive as heck and getting you closer to that magic number).

Third turn: Three Psychic to lost zone three more pokemon and next turn you win (Unless your opponent is getting two OHKOs every turn).

It's disruptive as all get out and the only real defense is to. . . not have any pokemon in your hand?

If they try that route, you can just use Mime Jr. with Slowking to put their best card on top (probably a pokemon, just to get you closer to the win) and then remove it.

It isn't just a gimmicky win mechanic, it's incredibly disruptive too.
That Nidoqueen doesn't stop spread decks if it never makes it into play.
That Luxchomp doesn't work so well if all of the lvl Xs get removed before they can be played.
Slowking + Mime Jr. + Gengar = crazy levels of disruption and control.

The scary part is how easily a Gengar deck could win without ever doing any damage.
 
The scary part is how easily a Gengar deck could win without ever doing any damage.

Like there weren't any times where that wasn't the case with other cards.... *glares at Machamp SF*

Next season the format will be Noob-Tastic On
 
Like there weren't any times where that wasn't the case with other cards.... *glares at Machamp SF*

Next season the format will be Noob-Tastic On

You could counter Machamp though (Unown G), but the only way to counter the Gengar is to severely handicap yourself, and then they just switch to Mime Jr. for the lock.

Let me rephrase that one. lol
The scary part is how easily a Gengar deck could win without ever doing anything to any pokemon in play.

It's as crazy as it would have been if Team Rocket's Trap let you draw a prize when you flipped heads. lol

Edit: I found the counter.
The only solution is to rotate out HGSS this year. lol
Not honestly serious with that one.
 
How about a lost world deck that wins on turn 4?
First turn: One Psychic to lost zone one pokemon from their hand (probably a lux lvl X or something important).

Second turn: Two Psychic to lost zone two more pokemon (still disruptive as heck and getting you closer to that magic number).

Third turn: Three Psychic to lost zone three more pokemon and next turn you win (Unless your opponent is getting two OHKOs every turn).

It's disruptive as all get out and the only real defense is to. . . not have any pokemon in your hand?

If they try that route, you can just use Mime Jr. with Slowking to put their best card on top (probably a pokemon, just to get you closer to the win) and then remove it.

It isn't just a gimmicky win mechanic, it's incredibly disruptive too.
That Nidoqueen doesn't stop spread decks if it never makes it into play.
That Luxchomp doesn't work so well if all of the lvl Xs get removed before they can be played.
Slowking + Mime Jr. + Gengar = crazy levels of disruption and control.

The scary part is how easily a Gengar deck could win without ever doing any damage.

No, that is gimmicky. It could work against something like Legend based deck, but assuming they are gimmicky too, it makes this just a bad plan.

So you're going for Turn 1 Gengar in the format without Uxie? Why not go for Turn 1 Machamp, Turn 1 Rampardos or something like that which can actually win the game in the short run, not giving your opponent time to set up and counteract against your plans. SPs are bound to be a big part of the meta, so turn 1 upon seeing that Gastly your opponent can propably play everything down except Lv.Xs from his or her starting hand.

Turn 2 onwards your opponent won't have any pokémon on his or her hand anymore. You can basically get anything played down except for Stage 1 and Stage 2 Lv.Xs. Considering that you can't get Gengar if you are starting and giving your opponent a turn to put down every Pokémon when seeing Gastly or Bebeing/Communicationing the ones that can't be put down back to deck... So what's next?

Bring out 30hp baby to be Crobated? It takes 7 turns to win with Mime Junior only (6 attacks + lost world turn) assuming you are somehow getting to topdeck a pokémon every single time. While you're boasting 50% change to not get attacked, you're also boasting 50% change to not get to attack after getting not attacked so I guess it evens that up.

Get powersprayed with Slowking? Slowking also requires to be set up in order to function with Mime Jr., putting a bit of pressure to your T1 Gengar set up kind of thing. If you're planning on using 1-1 Palkia G lineup in this deck to prevent your opponent just losing every pokémon from his or her hand, your bench space won't be anything to brag about.

or

Start using Giratinas, Judges etc. to get your opponent at least draw something at random and watch them drawing only 1 card as they are already set up perfectly due to the fact your deck isn't really KOing anything.

I'm still not sold on solely focusing on lost zone winning method - there will be decks to counter this kind of decks. Heck, it doesn't even have to be a deck to counter this, but the play style to counter this.

Still, I'm secretly hoping this to become a good mechanic... But not with the current cardpool we are seeing.
 
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I'm still not sold on solely focusing on lost zone winning method - there will be decks to counter this kind of decks. Heck, it doesn't even have to be a deck to counter this, but the play style to counter this.

Still, I'm secretly hoping this to become a good mechanic... But not with the current cardpool we are seeing.
You know how I know you think everybody else will always get the worst setup possible and you will always start with an awesome setup?

let's consider how awesome that Garchomp C is when the lvl X is in the lost zone. . .
What's that, no pixies after the rotation?
Wow, I guess it's a good thing SP will never have a lvl X prized. :rolleyes:
You are right though, I should just run a Machamp (also likely to rotate), that way I can pwn SP decks and fold to everything that evolved.
Why would I want to use a card that doesn't get shut down by Unown G and can win the game while disrupting the opponent's hand? :rolleyes:

What if the Gengar doesn't bother with Slowking or Mime Jr. and the only basics are Gastly and Spiritomb?
I'm sure that SP deck will just chain those trainers that they can't play. :rolleyes:
Here's something fun to think about, no Claydol means that decks won't be able to get those pokemon out of their hand so easily.

What about when their bench is full?
Good to know that only legend decks ever have pokemon in their hands though. :rolleyes:
Why wouldn't the Gengar just remove all of the basics first, meaning more dead weight for the opponent to draw and it would be harder to get them out of their hand?
Let them powerspray that slowking with their bench full of Garchomps and Luxrays that won't be leveling up any time soon.
I think the Gengar will survive that minor inconvenience thanks to the huge advantage they would have.

Gengar can Rare Candy or BTS, lvl X can't, so you already have to give Gengar a free shot at your hand.
Or they could just use lookers to force you into a new hand for their attack.

I'm not shouting, "OMG BDIF" but it is kind of ignorant to say that it's just another gimmick.

If you can explain how you can build a deck to counter the opponent sending cards from your hand to the lost zone, without losing to everything else, I'm all ears.
I haven't seen anything that says, "your opponent can't use effects to look at your hand", or "your opponent can't use effects of attacks to put cards into your lost zone".
 
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Where is the pokemon with the body that says as long as this card is in play no pokemon will be sent to the lost zone ....
 
I'm not even emphasizing the good start here, if you read carefully. I think good start would be to get T1 Gengar without Claydol and Uxie in the format. It does not require good start for SP deck to be able to empty your hand from the pokémon. If SP deck plays 4 Lv.Xs (let's say, 2 Garchomp Lv.X and 2 Luxray Lv.X for example) with something like 10 basics after rotation, they can put down about 8 of those pokémon (6 basics, 2 level ups). You'd have to strike when they Pokéturn a Lv.X, but they propably won't as there is nothing directly threathening them. Note that you will have to get 6 out of 14 pokémons to lost zone. This means, if they have 8 pokémon cards the field and 1 prized, you're limited to 5. Not to mention that almost every SP deck WILL be teching Dialga G Lv.X because of Vileplume decks entering the format. Dialga + Metal = Deafen = Win condition nullified.

There really weren't any Stage 2 speed decks in the format before Kingdra. Why? As Uxie came in the same set as Kingdra. So, we are losing both Claydol and Uxie. You need 4-5 cards in your starting hand to get T1 Gengar (Gastly, Candy/Haunter + B-TS, Gengar, Psychic Energy). Of course, you are able to slow down with Spiritomb and Gastly.

Then, some corrections if we are assuming to have PL-on format (which I would believe we will):
- Azelf will be rotated. Rotom will be coming out. Rotom can basically control your topdeck by taking something from prizes and putting it to topdeck.
- Looker's will be rotated. You'll have to fall back on using either powers or Alph Lithograph on that hand-peeking activity. (and my memory seerves me wrong here, Looker's will not be rotated. Thanks for xcfrisco for pointing that out.)
- Gengar can not remove basics if they're on bench. You can put a basic to your bench at the setup or T1, when you can Gengar at T1 going second at the earliest. You can't really force your opponent to draw the basics either with other than Giratinas and Judges, which are both random shots.
- Gengar will be KO'd. That's a given, as the win condition for SP decks is mostly to draw 6 prizes (unless they go with something crazy like Palkia G/Absol G).

I wonder if you have played Gengar SF? It never really hit the Masters scene here despite the HUGE conditional advantages it has. It was a contender, that's a given, but never really won anything big. You will have to: 1. keep your powers Guarded 2. Keep trainers out from your hand 3. Keep an eye on Relicanth, not lay down too much tools 4. Get around Fainting Spell, which was made increasingly difficult with Nidoqueen. These are some things that incredibly limit the actions of other player. ALSO, they are things that if the other player can control effectively, Gengar is doing nothing against it. Thus, Gengar didn't win States here. Gardy did, Gigas did, Luxchomp did.

It's never too good to rely on your opponent's moves to win the games. This is why I don't believe Gengar Prime's FIRST ATTACK - that was discussed here - will become the main attraction of any higher tier deck. You'll have to give them something more to play around against (like, say, Cursegar switching to Primegar while KOing pokémon, getting them to Lost Zone, able to use the Primegar's first attack if your opponent is for example holding his or her lv.x as if it was being put down, it would end up to Lost zone, too). And these are just the assumptions of mine (high-level, though, but still just mine) - we have seen the hype bandwagons here over and over and over again.
 
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I'm not even emphasizing the good start here, if you read carefully. I think good start would be to get T1 Gengar without Claydol and Uxie in the format. It does not require good start for SP deck to be able to empty your hand from the pokémon. If SP deck plays 4 Lv.Xs (let's say, 2 Garchomp Lv.X and 2 Luxray Lv.X for example) with something like 10 basics after rotation, they can put down about 8 of those pokémon (6 basics, 2 level ups). You'd have to strike when they Pokéturn a Lv.X, but they propably won't as there is nothing directly threathening them. Note that you will have to get 6 out of 14 pokémons to lost zone. This means, if they have 8 pokémon cards the field and 1 prized, you're limited to 5. Not to mention that almost every SP deck WILL be teching Dialga G Lv.X because of Vileplume decks entering the format. Dialga + Metal = Deafen = Win condition nullified.
Except that you are assuming that the Gengar player will simply not disrupt anything at all and that the pokemon Gengar lost zones are somehow irrelevant.
You are assuming that the player will have both Garchomp C Lv X and both Luxray GL Lv X out before the Gengar attacks once?
Seriously?
How about if the level x is sitting in the lost zone and they have a normal Garchomp C to attack with?
I guess that couldn't happen because the player will trigger their millennium item to make use of the heart of the cards to magic the Lv X they need into their hand (without ever having it in their hand when it isn't their turn)?

There really weren't any Stage 2 speed decks in the format before Kingdra. Why? As Uxie came in the same set as Kingdra. So, we are losing both Claydol and Uxie. You need 4-5 cards in your starting hand to get T1 Gengar (Gastly, Candy/Haunter + B-TS, Gengar, Psychic Energy). Of course, you are able to slow down with Spiritomb and Gastly.
In the current iteration of modified, or are you saying that the modified format never saw stage 2 decks before Uxie came out?


Then, some corrections if we are assuming to have PL-on format (which I would believe we will):
- Azelf will be rotated. Rotom will be coming out. Rotom can basically control your topdeck by taking something from prizes and putting it to topdeck.
So did the Ratatta from the original Team Rocket. It wasn't a staple either.


- Looker's will be rotated. You'll have to fall back on using either powers or Alph Lithograph on that hand-peeking activity.
- Gengar can not remove basics if they're on bench. You can put a basic to your bench at the setup or T1, when you can Gengar at T1 going second at the earliest. You can't really force your opponent to draw the basics either with other than Giratinas and Judges, which are both random shots.
- Gengar will be KO'd. That's a given, as the win condition for SP decks is mostly to draw 6 prizes (unless they go with something crazy like Palkia G/Absol G).
- Lookers probably won't be rotated.
- No way in the world it could ever do that. . . unless it's active when they get knocked out.
- I know that Luxchomp is a strong deck, but it won't exactly be doing 130 every turn.
Are you honestly resorting to saying that Gengar isn't a good card because it doesn't have infinite HP? Really?
OMG 130hp = easy OHKO! :rolleyes:


I wonder if you have played Gengar SF? It never really hit the Masters scene here despite the HUGE conditional advantages it has. It was a contender, that's a given, but never really won anything big. You will have to: 1. keep your powers Guarded 2. Keep trainers out from your hand 3. Keep an eye on Relicanth, not lay down too much tools 4. Get around Fainting Spell, which was made increasingly difficult with Nidoqueen. These are some things that incredibly limit the actions of other player. ALSO, they are things that if the other player can control effectively, Gengar is doing nothing against it. Thus, Gengar didn't win States here. Gardy did, Gigas did, Luxchomp did.
Gigas did?
As in Regigigas?
Time to brag about how high-level your area is because a Regigigas won?
So what if the Gengar goes into a spread deck?
They either play everything as fast as they can (easy targets) or hold them in their hand (easy targets)?
It's never too good to rely on your opponent's moves to win the games. This is why I don't believe Gengar Prime's FIRST ATTACK - that was discussed here - will become the main attraction of any higher tier deck. You'll have to give them something more to play around against (like, say, Cursegar switching to Primegar while KOing pokémon, getting them to Lost Zone, able to use the Primegar's first attack if your opponent is for example holding his or her lv.x as if it was being put down, it would end up to Lost zone, too). And these are just the assumptions of mine (high-level, though, but still just mine) - we have seen the hype bandwagons here over and over and over again.
That's like saying that the original Slowking was horrible because you were relying on the opponent not running Muk.
How about, "If you flip tails for all of your Slowkings, the trainer gets through, so the card is garbage and will never win anything"?

The ability to completely remove the opponent's pokemon from the game before it can even be a threat is a huge level of disruption.
Even without the Lost World stadium, that attack can be downright crippling to any deck in the format.
I don't like to hype things, but you seem to think that saying that a mountain is a molehill will make it a molehill.

I call people out on silly hype all the time (like that stupid Vileplume that everybody thinks will change the world), but saying that the card isn't good enough is kind of stupid.

Just to clarify, this Gengar isn't good because:
1. 130 HP isn't high enough for you.
2. A different deck based around a different Gengar doesn't win.
3. The opponent can magically not have any pokemon in their hand because they can play all their basics and lvl Xs before Gengar can attack once.
4. Every SP deck will have turn one or turn two full bench, with rotom and Dialga G using deafen (with the speed they would burn through to get all of that out, they would probably deck out before they could win at 10 damage a turn).

I concede, you have obviously given Gengar every benefit of the doubt by assuming that it will never remove any vital cards from the game, every other deck will have exactly what they need whenever they need it, and pointing out that Gengar will only be good if it has infinite HP. :thumb:
I was a fool to ever think that a stage 2 with massive disruption could ever be viable.

You sir, are a scholar and a gentleman.
 
Where is the pokemon with the body that says as long as this card is in play no pokemon will be sent to the lost zone ....

THIS!!!!!! I think if they're going to make the lost zone this broken there NEEEEEEEEDS to be a counter since they're obviously not going to make a card where yuo can get cards back from the lost zone.
 
Garchomp SV > Gengar Prime?

Bounce energies attached to Gengar Prime with Dragon Intimidation so that you lessen the amount of Pokemon in hand that you lose to the Lost Zone from Plunge into Darkness. It's probably one of the best counters against it IMO.

Lost World a problem? Sand Wall with Flygon RR If you're lucky...
 
Garchomp SV > Gengar Prime?

Bounce energies attached to Gengar Prime with Dragon Intimidation so that you lessen the amount of Pokemon in hand that you lose to the Lost Zone from Plunge into Darkness. It's probably one of the best counters against it IMO.

Lost World a problem? Sand Wall with Flygon RR If you're lucky...

Except who would play the stadium until the turn they declare victory?
 
In that case why don't they just ban or errata Lost World to where it's not quite as broken? Wizards of the Coast did it in the past in the Pokemon TCG with Neo Genesis Sneasel and Slowking, what's to say Nintendo can't do the same thing If things get out of hand?
 
Garchomp SV > Gengar Prime?

Bounce energies attached to Gengar Prime with Dragon Intimidation so that you lessen the amount of Pokemon in hand that you lose to the Lost Zone from Plunge into Darkness. It's probably one of the best counters against it IMO.

Wrong on two counts. First, you do the effect of the attack before anything like Garchomp's body. Second, Garchomp's body wouldn't even have an effect here, since it has to be damaged. Garchomp isn't touched by Plunge into Darkness.
 
Except that you are assuming that the Gengar player will simply not disrupt anything at all and that the pokemon Gengar lost zones are somehow irrelevant.
You are assuming that the player will have both Garchomp C Lv X and both Luxray GL Lv X out before the Gengar attacks once?
Seriously?
How about if the level x is sitting in the lost zone and they have a normal Garchomp C to attack with?
I guess that couldn't happen because the player will trigger their millennium item to make use of the heart of the cards to magic the Lv X they need into their hand (without ever having it in their hand when it isn't their turn)?

As the discussion seems to be sidetracking a bit, I'll just focus on this argument, which is why you're thinking that Gengar Prime Zoner will make a good deck in the future, and why I think it won't .

I think the most important thing in this argument is that where are the Lv.Xs at the point Gengar decides to attack.

- In player's hand? Well yeah, you can pretty much win the game right there if you get them to Lost Zone. With 2-2 lineups of each (currently the most popular build, let's see what the future is bringing to the SP). This is the thing you're aiming at. Please just remember that player's hand in early game without Uxie in the format is propably something like 3-4 cards. That's pretty strict odds.
- In player's deck? Obviously, Gengar does nothing here. You had an idea going about Mime Jr. but it was dropped in some point of the discussion. There are also Absol G Lv.X that can do the same thing without wasting an attack (with some flips though), but seems like wasting an attack is the cool thing to do around here. Note that player's hand may contain non-removable cards - called supporters - that can retrieve any needed pokémon card that's still in the deck.
- In prizes? This is a bit hard for both players, but it is not going to increase Gengar's win condition any time soon.
- In play? Here is the fundamental difference between our views. I am certain that with the current cardpool, there won't be a deck which can only focus on hand/deck actions to get 6 Pokémon to the lost zone.
- In discard pile? Oh now, this could be entirely possible, we've all seen players discarding Supporters, Stadiums and Trainers in order to survive Poltergeist. I think we're losing Premier Ball, but Aaron's and Palmer's are both staying in the format. We might be seeing the rise of alternative methods of draw now that Claydol and Uxie are going away. One of these options is Volkner's. I mean, a player could try something like this to save his or her precious Lv.X for the lategame. Discard is currently - besides prizes - the only place that's safe from Lost Zone.

And this is the complete analysis on Gengar Prime's first attack. It focuses on the portion of about 10% of the whole deck. This 10% may or may not include Basics, Evolutions, Level Xs, Legend halves or something like that, but it's still just 10%. 6 cards from a 60 card deck.

Are the players handicapping themselves against Gengar? Well, yeah. If you're against a T1 donk deck, would you handicap yourself just to get your bench filled, even if the prospects for the later game would be better if you just went to search your evolutions out? I know I would. There's nothing wrong in handicapping your own game to make your deck work with like 50% of it's full power if your opponent's deck is going to work with only 10% after your maneuvers. A playstyle adaption just made the odds 5/1 for me - either adapt to the adaption or get your cards.

Oh, and while the Slowking Neo Genesis argument is plain awful as I'm proposing a playstyle countering (the one that can be done with every deck) instead of hard counters (the one that can be done if your decklist has a Muk - totally different concepts), it brings some strategic decision making to the table. When you enter the match situation, all you have is your deck and your mind (and in this case, your mind games). Your deck's content you can no longer affect. It's your play strategy with a touch of topdecking and flipping that'll get you forward from here. Now, if your deck has just autoloss against something like this, you'll have to have a strategy anyway. In Slowking situation, RUSH through all your 40 trainers and try to build a comformable setup that will last in the long run and can even possibly take out some Slowkings and Sneasels. In Gengar situation, should you know you're playing against Lost Zoner, rush to empty your hand from Pokémon. There are still Bebes, Collectors, Communication etc. you can get them out comformably with in the later stages of game while leaving your opponent empty-handed.

While there have been some good points in both sides, and while I have generally been ignoring the fact that it is disruptive to get even some of your pokémon to the lost zone, I'm kinda happy to end the discussion here on my part, as it's deemed to sidetrack from this point on - I'll be happy to share more of my views in private messages. I'm still convinced that a single strategy of Lost zoning with a single method of Gengar Prime's first attack will not end up as a deck as it's playstyle counterable, and playstyle countering is something every high level player does - you'll see when you get there. :thumb:

I'll just quote something to my sig as a mark of this wonderful discussion we've had. Hope you don't mind.
 
Not looking forward to a meta full of Palkia G techs, Zangooses and Giratina...Finally Giratina's greatness will no longer be ignored and it actually saddens me : (
 
Honestly I don't think Giratina Lv. X will make as much of an impact given it's too slow to get off sure DCE helps it but meh. I don't like the idea of Palkia G decks screwing over Jumpluff and Charizard decks since they rely on a huge bench to be really effective.

Due to Palkia G making a comeback I see Luxray becoming more of a needed tech than ever especially If LuxChomp can do good against a Lost Zone deck with Palkia G If it can. I still think Lost World being banned or errated is the best choice TPCi has right now cause some people think the Pokémon TCG will die If they don't do something about it.
 
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