The Deck:
3 Aimbipom MT
3 Aipom MT
4 Absol SW
TOTAL: 10 (7 Basics, 3 Evolutions)
4 Special Dark Energy
10 Basic Dark Energy
TOTAL: 14
3 Great Ball
4 Celio's Network
2 Team Galaxy's Mars
4 Team Galaxy's Wager
4 Castaway
1 Scott
2 Steven's Advice
1 Copycat
4 Battle Frontier
4 Cessation Crystal
4 Energy Removal 2
2 Night Maintenance
2 Warp Point
TOTAL: 36
The Strategy:
I've run into decks recently that make me reconsider my whole view of this game. Even the biggest beast can crash and burn if it's player has no hand. Even the best deck can lose if they cannot refresh it's player's hand and keep it growing. Even the best strategy can fail if they cannot counter the opponent's actions. This logic leads you to my deck. Call it whatever you want. The name is not important. The idea behind it is.
Absol is a beast. It doesn't do massive damage. It doesn't draw you your whole deck. It doesn't set you up. But it works. It is so disruptive, and mean, and evil, and can turn any win advantage into a loss. I once thought that Absol lost it's shine past early game. But I have my doubts now. If at any point in the game, you cannot refresh your hand, well Absol then will take advantage of that and lower it even further. Not only that, but Absol does easy damage, for 1 energy, and can take the blunt of attacks in many cases. All in all, Absol is definitely one of my favorite Pokemon from SW, and one of my most hated Pokemon all at the same time.
Ambipom is a experiment. I've never seen it in action, but on "paper", it makes sense. It's first attack that can push energy to the bottom of the opponent's deck combined with energy removal 2 could be a problem to many decks. It's second attack combined with constant Team Galaxy's Wagers, Team Galaxy's Mars, and Absols could be a big threat. I don't have much to say about Ambipom. I hope he turns out well.
4 Wager == Loss? I hear this a lot, and I don't think this is true. I've run into my share of opponents that have run 4 Wager and it has scared me. Scared me because I know at any time, my hand could be shuffled back into my deck. At any time, after using a Castaway or Scott, or Celio, could my hand be ruined. And the kicker is the idea that my hand could be reduced to 3 cards. 6 cards sounds alright, but my hand was still ruined in the first place. So the 3 Boost Energy I was holding has now been flung throughout the deck. And yes, the Wager player can lose the RPS and put themselves in a really bad situation. But I feel if the deck is made so that it can come back from a loss in RPS, it can handle those situations better. What cards could help that idea? Maybe cards like Copycat (to refresh your hand to a bigger size), Steven's Advice (to draw up to 6 cards), and cards like Pokedex (I know I don't have any in the list, but it might be a good idea for the deck) that help you inch closer and closer to that supporter that could save you. IMHO, 4 Wager is so disruptive, and even if you lose, the constant barrage of them can disrupt any player significantly and turn any hand advantage they might have into just a pile of rubbish.
No deck at the moment really abuses Energy Removal 2 and I've seen many decks focusing more on Cessation Crystal over Battle Frontier. I like Battle Frontier against D/M/C decks a lot more than Cessation Crystal because it sticks a lot easier. A warp point doesn't mess it up, or KO'ing the active doesn't remove it. But I run both in the deck, and that might not be the best idea. Maybe Strength Charm might be a better idea to help do more damage. I'm just out of Strength Charm running 4 in every deck at the moment, so I had to come up with ideas with cards I actually own. Energy Removal 2 is very flippy. But I hope I get lucky and am able to remove energy because most decks don't run Poke-Powers to lay multiple energy a turn anymore. Many decks are reliant on DRE/Scramble and constant energy dropping to power-up Pokemon. A single ER2 can disrupt any setup.
This is definitely a rough draft list of the deck. So critique and offer changes if you want, but I just wanted to get the idea out there and maybe discuss it a bit.
3 Aimbipom MT
3 Aipom MT
4 Absol SW
TOTAL: 10 (7 Basics, 3 Evolutions)
4 Special Dark Energy
10 Basic Dark Energy
TOTAL: 14
3 Great Ball
4 Celio's Network
2 Team Galaxy's Mars
4 Team Galaxy's Wager
4 Castaway
1 Scott
2 Steven's Advice
1 Copycat
4 Battle Frontier
4 Cessation Crystal
4 Energy Removal 2
2 Night Maintenance
2 Warp Point
TOTAL: 36
The Strategy:
I've run into decks recently that make me reconsider my whole view of this game. Even the biggest beast can crash and burn if it's player has no hand. Even the best deck can lose if they cannot refresh it's player's hand and keep it growing. Even the best strategy can fail if they cannot counter the opponent's actions. This logic leads you to my deck. Call it whatever you want. The name is not important. The idea behind it is.
Absol is a beast. It doesn't do massive damage. It doesn't draw you your whole deck. It doesn't set you up. But it works. It is so disruptive, and mean, and evil, and can turn any win advantage into a loss. I once thought that Absol lost it's shine past early game. But I have my doubts now. If at any point in the game, you cannot refresh your hand, well Absol then will take advantage of that and lower it even further. Not only that, but Absol does easy damage, for 1 energy, and can take the blunt of attacks in many cases. All in all, Absol is definitely one of my favorite Pokemon from SW, and one of my most hated Pokemon all at the same time.
Ambipom is a experiment. I've never seen it in action, but on "paper", it makes sense. It's first attack that can push energy to the bottom of the opponent's deck combined with energy removal 2 could be a problem to many decks. It's second attack combined with constant Team Galaxy's Wagers, Team Galaxy's Mars, and Absols could be a big threat. I don't have much to say about Ambipom. I hope he turns out well.
4 Wager == Loss? I hear this a lot, and I don't think this is true. I've run into my share of opponents that have run 4 Wager and it has scared me. Scared me because I know at any time, my hand could be shuffled back into my deck. At any time, after using a Castaway or Scott, or Celio, could my hand be ruined. And the kicker is the idea that my hand could be reduced to 3 cards. 6 cards sounds alright, but my hand was still ruined in the first place. So the 3 Boost Energy I was holding has now been flung throughout the deck. And yes, the Wager player can lose the RPS and put themselves in a really bad situation. But I feel if the deck is made so that it can come back from a loss in RPS, it can handle those situations better. What cards could help that idea? Maybe cards like Copycat (to refresh your hand to a bigger size), Steven's Advice (to draw up to 6 cards), and cards like Pokedex (I know I don't have any in the list, but it might be a good idea for the deck) that help you inch closer and closer to that supporter that could save you. IMHO, 4 Wager is so disruptive, and even if you lose, the constant barrage of them can disrupt any player significantly and turn any hand advantage they might have into just a pile of rubbish.
No deck at the moment really abuses Energy Removal 2 and I've seen many decks focusing more on Cessation Crystal over Battle Frontier. I like Battle Frontier against D/M/C decks a lot more than Cessation Crystal because it sticks a lot easier. A warp point doesn't mess it up, or KO'ing the active doesn't remove it. But I run both in the deck, and that might not be the best idea. Maybe Strength Charm might be a better idea to help do more damage. I'm just out of Strength Charm running 4 in every deck at the moment, so I had to come up with ideas with cards I actually own. Energy Removal 2 is very flippy. But I hope I get lucky and am able to remove energy because most decks don't run Poke-Powers to lay multiple energy a turn anymore. Many decks are reliant on DRE/Scramble and constant energy dropping to power-up Pokemon. A single ER2 can disrupt any setup.
This is definitely a rough draft list of the deck. So critique and offer changes if you want, but I just wanted to get the idea out there and maybe discuss it a bit.
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