Wow, I don't even reply and this thread keeps going. Great job folks.
Well I got the Absols in today and the first thing I did was build the deck and test it against an experimental Blissey/Furret deck of mine. Note that I don't see the Blissey deck as being that good, but it's decent enough to get good information from when playing against.
I played a game of Absol/Ambipom versus Blissey/Furret.
The Absol deck started with Absol with an Absol in the hand. The Blissey started with a Sentret (the best start IMHO for the deck). The absol deck went first. I don't remember everything that happened so I will just talk about what I saw. The Absol discarded multiple Blisseys early on, and with the help of TGMars (which I grabbed with Castaway), I was able to keep the Blissey's hand low. Furret helped a bit to setup a Blissey, but I was able to limit the hand enough to two-hit KO it with Ambipom. For many turns the Blissey deck has no hand and was just using the one card it'd draw for whatever use it had. The blissey deck was able to grab a few prizes here and there. The Absol deck didn't get that many prizes because it was focused more on discarding the opponents hand. Around mid-game, Blissey had 3 prizes left, but Absol was definitely winning board-wise. The Blissey had a very small hand, couldn't build another Blissey and just had out a Furret with 2 Chancey. The Absol deck had discarded 3/4 of the Blisseys through various means. The deck looked to be in the bag for the Absol deck until the Blissey deck started to power up Furret and do 40's. Since any kind of offense really messes up Absol (because Absol can't counter with big damage), Furret was able to get a few more prizes and draw into a Night Maintenance. After that single Night Maintenance (shuffling in 3 Blissey), the Blissey deck started to come back. The Absol deck started playing multiple Wagers back to back, and won 2/3 of them and was able to limit Blissey's hand once again followed by Absol's first attack. But 130HP is a beast, and Blissey was able to slowly draw into a good supporter and with Absol's lack of damage, Blissey started rolling once more. It came down to the wire. Blissey was able to KO multiple Absol and won. Both decks only had like 3-7 cards left in them and if the Absol deck could have stalled a little longer, it might have won.
What did I observe in the games?
- Without a counter stadium in Blissey, Crystal Beach makes all those Boosts useless. It detered Blissey, but didn't really hinder it. Blissey didn't need the Boosts to deal 70 (Absol) or 80 (Ambipom) damage.
- Team Galaxy's Wager didn't come in use that much at all. When I was able to limit the Blissey's hand very early on, I didn't want to use Wager and risk giving them 3-6 cards. Mars on the other hand was very useful along with Absol.
- Cessation Crystal is going to be useless in many matchups. Kricketune, many Blissey decks, Banette variants, etc. It might be a better idea to run Strength Charm in it's place.
- ER2 was useful early on when I was able to flip heads, but didn't really make a big difference in the long run. I think I'll keep it in the deck though.
- Absol did the blunt of the work with Ambipom getting one KO on a Blissey thanks to it not having much of a hand. It's 2 energy attacks kind of got in the way, especially when I was retreating a lot to activate and abuse Absol's second attack.
- Absol's second attack was hard to use. I had to retreat a lot. If Absol had free retreat, this would be a mute point, but with only 14 energy in the deck, having to retreat all the time hurt a bit.
- Steven's Advice was decent, but Copycat needs to go. It definitely doesn't work if the opponent has a small hand.
- Warp Point was useful late game to disrupt the field, especially with little energy on the opponent's side of the field.
- Dual Ball worked rather well. Especially with Mentor to back it up.
Overall, I feel the strategy worked. I was able to eliminate the Blissey's hand very quick, but wasn't able to keep it limited, especially with the Blissey deck drawing prizes.
I feel I would probably make the following changes:
-2 Wager
+2 Mars
-2 Cessation Crystal
+2 Strength Charm
-1 Crystal Beach
+1 Holon Circle (to stall, an idea I guess)
maybe -2 Warp Point and +2 something useful (like more draw)
-1 Copycat
+1 Prof. Oak's Visit (maybe)
And I might reconsider the whole Ambipom idea. I don't feel Blissey would with the deck. Blissey doesn't help limit the opponent's hand. And many cards that might work to limit the opponent's hand can't really use dark energy that efficiently. Maybe Honchkrow is the play.
I think for the first game, against a decent deck, Absol/Ambipom did really well. With more tweaks and testing, I think it could do even better.