Pokémon TCG: Sword and Shield—Brilliant Stars

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Mudkip said:
Colin, why add Exxeguttor if you've got no exxegutes (or however you write it)?


Because Exeggutor is oh so sexy. X\ *edits post*

Swampert Ex, no offense, but do you actually think I would have Exeggutor in the deck without Exeggute?
 
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Mudkip said:
rofl, what changes did you make then?

The Exeggutor just happen to be stuff I didn't delete from my list on microsoft word, so I copied it and pasted it onto my post and I didn't look to see if there were any errors. But ya the exeggutor are extra stuff.
 
Like you said about the wurmple thing on aim. I'm going to keep Wurmple up at 4 and instead of dropping a S. Charm for it, i'll drop an Oran. I'm not gonna play Buffer piece cuz you said they can just time their drop, which is really true, so I don't think it'll help out a WHOLE lot.

I'll try and test it tonight or tomorrow and see how I do with this. I'm sure you play the thing a whole lot better than I do lol seeing as how you've been playtesting it like mad.

Scott - Most fire doesn't run Wobbu, so yeah... lol. Your deck was just a horrible matchup for Colin, and I don't think that Fire/Wobbuffet combo is going to be seen a whole lot unless Blaziken finds that this gets popular and has to tech against it. This does crush blaziken/ray or blaze/eggs, so if you are looking for a counter to that deck, try this thing out.

Anyway... keep on postin' folks, we're changing it ever so slightly and we'll perfect it soon!
 
Ya so I dont like Buffer Piece anymore after playing a couple of games and it not helping at all. So I'm putting them back to Strength Charm.

Also I want to put the Wurmple back up to 4 but I dunno what to drop. I cant drop an Oran Berry, those are too important. I may drop a Charm but I dont really like playing singles either. So Any suggestions? If so please give a reason why we should drop something.

~Colin
 
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PAT--- see i didn't tech wobb against you, i teched it against primarily WAILORD EX and things that my deck just really can't run against...... with the exception of gardy EX, which blazin leaves destroys horribly


colin---i disagree....... 3 wurmple is just fine, i think even 2 is, but i know u think wurmple is GAWD-like........ instead of trying to worry about 4 wurmple, try to think of a non-grass type that you could tech in, because of the minor problems that this faces at times, i am too tired to really mention anything, but you know the types that i am talking about......... and in this STL environment, the rogue decks that hurt you are more common than meta-game decks

just my 2 cents
 
Venusaur said:
Drop an exeggutor.


j/k. Hmm maybe drop a strength charm. I mean in our games you barely needed them. Also strength charm doesnt add to Shedinja.


Ya Pat and I decided to drop a charm. I dunno if we will keep one in there or get rid of it for something. We shall see.

~Colin
 
i wouldn't suggest playing only one charm colin, i'd think about droppin that and maybe something else for the 4th rainbow, and maybe something else

i still don't like the PETM, but that's just me........... i think it's a wasted supporter

master/fast ball aren't supporters and serve basically the same purpose

well that's just my opinion, see ya next wednesday and happy new year
 
I like the 4th Rainbow suggestion, Scott, I was thinking of that myself. I'm going to drop all of the Strength Charm... you're right Colin, the 4th Oran is extremely crucial. So, here's the fix I'm doing taht I will test out.

- all S. Charm
+ 1 Oran (so I have 4)
+1 Rainbow energy (now i'll have 17 energy... should flow better)

I'll post the updated list if this tests well. In the games I played S. CHarm was useless. It certainly looks grand on paper... being able to gust and Corrosive acid for a KO automatically on a 50hp poke, but more times than not, that just doesn't happen.

Also. PETM rocks. Just my opinion.
 
nikePK said:
I like the 4th Rainbow suggestion, Scott, I was thinking of that myself. I'm going to drop all of the Strength Charm... you're right Colin, the 4th Oran is extremely crucial. So, here's the fix I'm doing taht I will test out.

- all S. Charm
+ 1 Oran (so I have 4)
+1 Rainbow energy (now i'll have 17 energy... should flow better)

I'll post the updated list if this tests well. In the games I played S. CHarm was useless. It certainly looks grand on paper... being able to gust and Corrosive acid for a KO automatically on a 50hp poke, but more times than not, that just doesn't happen.

Also. PETM rocks. Just my opinion.

Hmm I like the idea of dropping a Charm for a Rainbow, I do sometimes have an energy drought in this deck, and plus you can add more damage with Shedinja with Rainbow. So I'm dropping all charm anyway.

PETM is such a good card in this deck, you get all the basics you need first turn and then get your evos. It helps guarantee a Muk Ex 2nd turn. Fastball sucks completely in this deck, I mean we play 4 different evos, we have too slim of a chance of getting the one we want.

The deck is looking better and better ^_^ And we are on the 4th page with like 850+ views. More replies are always wanted.

~Colin
 
ok, i didn't really pay attention when sayingthat fast ball was a good idea, but i think that PETM is kinda wasteful, when u could have better supporters in there

and what's the point of PETM if u have no nrg and need a different supporter to get both an evo and nrg??

just a hypothetical situation
 
PETM vs Fast Ball for this deck.

Fast Ball-
Good- Garunteed Evo, non Supporter
Bad- No control, 11 Evos, and 4 different evos, its way to random

PETM
Good- Garunteed Evo, Choose which evo of 4 different ones you want
Bad- It uses the Supporter for the turn.

For this deck I would go PETM too, with 4 Different Evos, to much luck is involved with Fast Ball. Turn 2 Muk EX, when needed, is practically impossible consistantly. Fast Ball has a 2/11 chance at Muk EX, and 3/11 for any other evo. I would only consider Fast Ball for a deck with 2 Evos in it at most!!!!
 
Spectreon said:
PETM vs Fast Ball for this deck.

Fast Ball-
Good- Garunteed Evo, non Supporter
Bad- No control, 11 Evos, and 4 different evos, its way to random

PETM
Good- Garunteed Evo, Choose which evo of 4 different ones you want
Bad- It uses the Supporter for the turn.

For this deck I would go PETM too, with 4 Different Evos, to much luck is involved with Fast Ball. Turn 2 Muk EX, when needed, is practically impossible consistantly. Fast Ball has a 2/11 chance at Muk EX, and 3/11 for any other evo. I would only consider Fast Ball for a deck with 2 Evos in it at most!!!!


Ya who ever suggested Fast Ball, what were you thinking?

And PETM is sooo good after you Wurmple to get basics, because then you have the options of building a Muk Ex, Shedinja, or Victreebel.

Scott, I do not want to rely on a draw card..like Oak's Research..to get a certain evo and an energy card in the same hand. Its really not worth it.

We have over 1000 views on this thread, i have never seen a thread..in the decks section..with over 1000 views. Makes me very happy ^_^ Thank you all.

Keep on posting. This deck is not yet perfected.

~Colin
 
you 2 know this deck has a rough time against aggron ex, although colin pulled an awesome comeback against me, you really need something against it, shedinja + poison is not enough to ko it, but i really cant think of anything to add
 
Mudkip said:
you 2 know this deck has a rough time against aggron ex, although colin pulled an awesome comeback against me, you really need something against it, shedinja + poison is not enough to ko it, but i really cant think of anything to add


Ya Aggron is definitly a problem. But I dont think i can add anything, except maybe SER2, that is grass that can beat it. I do not want to fill this deck with a lot of little techy cards.

Anyway yesterday at Pokemon Tournament I did very horrible with the deck. I dont like to blame my losses on luck, but these definitly were loses on luck. I had energy droughts in all but 1 of my games(we play 3 round swiss, we had 20 which is EXTREMLY good for Gathering Groud), and then I had poor starts. Also it doesn't help facing like the 2 best people in the gym in a row... One playing Gardevoir and another playing Aggron.. Soo my ranking will really goooo down.

After a lot of testing I have concluded that this deck beats everything except..Aggron Ex and decks with lots of Wobbuffet and obviously some rogue things like Muk Ex. Now a lot of decks pack Wobbuffets, so I do not know how this deck can do well in the environment we have currently. We've been saying that we can gust up their wobbuffets and kill them, but that does not always happen. I will test a little bit more with the deck, and if it does poorly I will drop it and look for a different deck. If it does well I will continue to play it.

But for a fix I'm gonna try this..

Pokemon: 22
3x Bellsprout
3x Weepingbell
3x Victreebel
3x Nincada
2x Grimer(DR)
2x Muk EX
3x Shedinja
4x Wurmple

Trainers: 22
4x Professor Birch
3x Oracle
3x Desert Shaman
2x Professor Oak’s Research
2x Professor Elm’s Training Method
4x Oran Berry
2x Low Pressure System
1x Town Volunteers

Energy: 16
4x Rainbow Energy
3x Warp Energy
10x Grass Energy

Desert Shaman looks like it could help. So I will try it.

~Colin
 
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61 Cards. Your actually 1 off on your pokemon, trainers and nrg.
Anyways I thought I would point out that even though you say it just loses to Aggron and lots of Wobuffet. A good portion of the top decks play lots of Wobuffet. Garde should have atleast 3 and Amphy is usuallly paired with 3. Those are most of the top decks right there even if it can beat Blaziken. I still like this rogue concept.
 
colin as i told you, the best i can think of to beat Aggron EX + Wobbu is including Wobbus to your deck, you gust up their wobbu and ko them, and bench full of shedinjas + wobbus, should be able to help against aggron, i know you want to stay with the grass theme and all, but your talking about being competitive, ad i think adding wobbus would benefit you, since you ko the opponents wobbus cause youve got the advatange of Gust, and its a better basic pokemon killer than victreebel or shedinja, you may as well give it a try...
 
hmmm, well i know that u want the all grass theme, but i would suggest thinking about mudkip's idea,

also u might want to actually think about ER2, not SER2............. i think it would throw your opponent off guard, u should know having played them in ur blastoise deck..............

i think that if u keep this deck, which i would suggest, you need to open ur mind to more than just grass

just my 2 cents
 
;) see colin, 2 people agree with me, Wobbu IMO is the solution against other Wobbus and Aggron ex because of the advantage of gust, and even against aggron, the aggron player will play basics to ko shed, gust em up and kill em with wobbu, and be protected against aggron ex.
 
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