Pokémon TCG: Sword and Shield—Brilliant Stars

Plz close! I wanna make a new thread!

Please pardon my obsession.

Happiny, Chansey, and Blissey LEGEND
170 HP [C]

Poke - POWER Cheerful Substitute
Once during your turn (before your attack), you may switch one of your opponent's Benched Pokemon with the Defending Pokemon. If you do, the new Defending Pokemon cannot retreat during your opponent's next turn.

[C][C] Egg Bomb 70+
You may discard 2 cards from your hand. If you do, this attack does 70 damage + 50 more damage and does 50 damage to one of your opponent's Benched Pokemon.

[C][C][C] Family Focus 30 x
Flip a coin for each Pokemon in play (including this one). This attack does 30 damage times the number heads. If, after weakness and resistance, this attack does less than 120 damage, remove all damage counters from Happiny, Chansey, and Blissey LEGEND.

Weakness: [C] x 3
Resistance: [P] - 50
Retreat Cost: [C]

When Happiny, Chansey, and Blissey LEGEND is Knocked Out, your opponent takes 3 Prize Cards.


The best team. Ever.

Good enough?
 
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Your second attack has no name, also can you say BEST CHANSEY EVER!!!!


Murkrow And Honchkrow Legend 150 Hp

Poke-Power Darkness Swarm: Once per turn [Before you attack], you may look in your Discard Pile for one card that has Honckrow or Murkrow in its name and put in on your Bench as a Basic Pokemon.

Poke-Body: Darkness Shield:
All damage done to any Murkrow or Honckrow is reduced by 30.

:Dark: :Colorless: Crow Swarm 40x
This attack does 40 times all Murkrow and Honckrow in play

Double Legend rule
 
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Nidoqueen unnecessary? Sure, when a Pokemon hits it for 110 + poison, it'll sure help.

And sure, but the chances are slim.

Um, lots of things hit for 120.

Also, since Raticate's own body works just like Nidoqueen's, Nidoqueen remains unnecessary.

Dialga G lol
 
There are only so many Legendary Pokemon, so...
Heracross and Pinsir LEGEND :grass::fighting:
150 HP

Put this card from your hand onto your Bench with the other half of Heracross and Pinsir LEGEND.

When this Pokemon is Knocked Out, your opponent takes 2 Prize cards.


:ppowr: Retaliation Throw
Once during your opponent's turn, if Heracross and Pinsir LEGEND is your Active Pokemon and is damaged by an attack (even if it is Knocked Out), you may choose 1 of your opponent's Benched Pokemon. If you do, your opponent returns that Pokemon and all cards attached to it to his or her hand. Then, put 2 damage counters on Heracross and Pinsir LEGEND.

:fighting::colorless: Solo Scuffle 150-
Return 2 Energy attached to Heracross and Pinsir LEGEND to your hand. This attack does 150 damage minus 10 damage for each of your opponent's Benched Pokemon.

:grass::grass::colorless: Violent Horn 80
If Heracross and Pinsir LEGEND has 5 or more damage counters on it, this attack does 50 damage to 1 of your opponent's Benched Pokemon (Don't apply Weakness and Resistance for Benched Pokemon). If any of your opponent's Pokemon is Knocked Out by this attack, and if your opponent has 6 or more cards in his or her hand, discard a number of cards from your opponent's hand without looking until your opponent has 5 cards left in his or her hand.

Weakness: :fire::psychic: x2
Resistance: None
Retreat Cost: :colorless:
 
Seing as it is the Legendary Pokemon:

Arcanine LEGEND 130 HP :fire:

Place this Card onto your bench with the other half of Arcanine Legend


:ppowr: Flame Boost

Once during your turn, when you play Arcanine LEGEND from your hand onto your bench you may use this power. Flip a number of coins equal to the number of :fire: Pokemon on your bench. For each heads, search your deck for a :fire energy and attach it to Arcanine LEGEND. For each Tails, place a damage counter on one of your opponent's pokemon.

:fire::fire::fire::fire: Arcane Flames

Discard up to 3 :fire: energy cards attached to Arcanine Legend. For each energy you discarded choose two of your opponent's pokemon that has damage counters on it (you may not choose the same pokemon twice). this attack does 60 damage to each pokemon you chose (do not apply weakness and resistance for benched pokemon).

No. 059 Legendary Pokemon
Arcanine is known for its high speed. It is said to be capable of running over 6,200 miles in a single day and night. The fire that blazes wildly within this Pokémon's body is its source of power.

Weakness: :water:x2
Resistance:
Retreat cost:
 
wow.....

wow... this thread's really 'Evolved' if u know wut i mean! Srry i've been away for awhile guys.... I've been sick since Tuesday and I'm lucky i'm on the computer right now. i LOVE all the new LEGEND ideas! From Chansey LEGEND (Beastly) to Arceus LEGEND (Again: Beastly), there were TONS of great LEGENDs made here. So, I've decided to post ALL THREE of the LEGENDs i had promised u guys the night before i got sick. so sit back and enjoy: Dragonite LEGEND, Mewtwo LEGEND, and Mew LEGEND!


Dragonite LEGEND - Stage 2/LEGEND - Only play this with the other half of Dragonite LEGEND and when you place this on top of your Dragonair, discard the Dragonair and Dratini but keep all Energy underneath Dragonair equipped to Dragonite LEGEND - HP 160 :colorless:

:pbody: Pressure
If the Defending Pokemon attacks Dragonite LEGEND the opponent must discard a card from their hand and discard an Energy attached to one of their Pokemon in play.

:colorless::colorless: Twister 60
This attack's damage isn't affected by Resistance.

:water::lightning::colorless: Tropical Storm 130
If this attack Knocks Out the Defending Pokemon, the opponent has to discard the top 3 cards from their deck. Discard a :water: and :lightning: Energy attached to Dragonite LEGEND.


Weakness: :colorless: x2 Resistance: :fighting: -30 Retreat: :colorless::colorless::colorless:


Mewtwo LEGEND - LEGEND - Only play this card with the other half of Mewtwo LEGEND - HP 130 :psychic:

:ppowr: DNA Transfer
Once during your turn, before you attack, you may place 4 Damage Counters on Mewtwo LEGEND. If you do, all of your Pokemon in play can use any of Mewtwo LEGENDs attacks.

:psychic::colorless: Confusion Blast 40
You may discard an Energy attached to Mewtwo LEGEND. If you do, the defending Pokemon is now confused.

:psychic::psychic: Psystorm 90
Discard an Energy attached to the Defending Pokemon.


Weakness: :psychic: x2 Resistance: Retreat: :colorless::colorless:


Mew LEGEND - LEGEND - Only play this with the other half of Mew LEGEND - HP 110 :psychic:

:ppowr: DNA Swap
Once during your turn, before you attack, you may place 3 Damage Counters on Mew LEGEND. If you do you may choose another one of your Pokemon in play. Mew LEGEND is now the same Type as that Pokemon.

:psychic::colorless: Psyquake 80
This attack does 10 Damage to all other Pokemon in play. (Besides the Defending Pokemon and Mew LEGEND)

:psychic::psychic: DNA Charge 60+
If you used the :ppowr: DNA Swap this turn, this attack does an extra 30 Damage.


Weakness: :psychic: x2 Resistance: Retreat: :colorless:

FAQ:
1. Dragonair and Dratini go into your dicard pile and you keep all of the energies that were attached to them. Plain and simple. Not that hard to follow.
2. You need a Dragonair on top of Dratini in order to go into Dragonite LEGEND. (NO RARE CANDIES TO GET TO DRAGONITE LEGEND)
3. Why a :water: & :lightning: Energy? Tropical storm...... Thunder & Lightning..... A lot of Water... you get the picture.
4. If another one of your Pokemon uses Confusion Blast, you still have to discard a :psychic: Energy attached to that Pokemon and not Mewtwo LEGEND
5. In order for one of your other pokemon to use one of Mewtwo LEGEND's attacks they have to have AT LEAST 1 :psychic: Energy attached to them.
6. Yes. DNA Swap still works even if Mew LEGEND is on your Bench.


P.S.: Kayle. I looked at ur Celebi/Jirachi/Mew LEGEND and, How would it be possible to have Weakness AND Resistance to the same type?
P.P.S.: Cardz5000. Would ur own Trainers or attacks brind Mewtwo R LEGEND back into ur hand? Like, Super Scoop Up for example.
 
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Dialga & Palkia LEGEND :metal::water:
150 HP
LEGEND Rule: Put this card from your hand onto your Bench only with the other half of Dialga & Palkia LEGEND.

(Insert Picture Here)

Dialga & Palkia LEGEND :metal::water:
150 HP
LEGEND Rule: Put this card from your hand onto your Bench only with the other half of Dialga & Palkia LEGEND.

:ppowr: Time-Space Jump
Once during your turn, when you play Dialga & Palkia LEGEND from your hand onto your Bench, you may use this power. During the beginning of your opponents next turn, he or she may draw a card. Then, their turn ends.

:metal::water::colorless::colorless: Meteor Shower 100
You may Discard one energy card attached to Dialga & Palkia LEGEND. If you do, choose one of your opponents Pokemon and discard an energy card attached to it.


Weakness: :fire::lightning:x2
Resistance: :psychic:-20
Retreat Cost: :colorless::colorless:

__________________________________

Just made this for fun :biggrin: I feel it is somewhat balanced. Nothing too crazy. Hope you enjoy :thumb:
 
haha i like this thread...oh and i think everyone should know arceusrules has his own urbandictionary definition now.
 
Shedinja and Ninjask LEGEND 80 HP :grass:
(Double Legend Rule)
:pbody: Double Vision
As long as Shedinja and Ninjask LEGEND are active, whenever your opponent attempts to use a Trainer or Supporter, they must first search their deck for another Trainer or Supporter with the same name and discard it. Your opponent shuffles their deck afterward.
:ppowr: Fainting Pollen
Once during your opponent's turn, if Shedinja and Ninjask LEGEND would be Knocked Out by damage from an attack, you may use this Power. The Defending Pokémon is Knocked Out.
:grass::colorless::colorless: Cast Off Shells 20x
Before doing damage, you may search your deck for up to 4 cards and put them in the Lost Zone. This attack does 20 damage times the number of cards in the Lost Zone. Shuffle your deck afterward.
W: :fire:x2
R:
RC:

Back to back posts merged. The following information has been added:

Gardevoir and Gallade LEGEND 140HP :psychic:
(Double Legend Rule)
:ppowr: Cosmic Power
Once during your turn (before your attack), you may choose up to 3 cards from your hand and put them on the bottom of your deck in any order. If you do, draw cards until you have 5 cards in your hand. This power can't be used if Gardevoir and Gallade LEGEND is affected by a Special Condition.
:psychic::colorless: Damage Link 70+
Before doing damage, you may search your deck for up to 2 cards and discard them. Shuffle your deck afterward. This attack does 70 damage plus 10 more damage for each card discarded in this way.
:psychic::colorless::colorless: Transience 90
If you have another Gardevoir and Gallade LEGEND on your bench, you may remove all damage counters from Gardevoir and Gallade LEGEND and your opponent may put them on his or her Pokemon in anyway they choose. If your opponent chooses not to, you may choose one of your opponent's Pokemon. That Pokemon is Knocked Out.
W: :psychic: x3
R:
RC:
 
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Shedinja and Ninjask LEGEND 80 HP :grass:
(Double Legend Rule)
:pbody: Double Vision
As long as Shedinja and Ninjask LEGEND are active, whenever your opponent attempts to use a Trainer or Supporter, they must first search their deck for another Trainer or Supporter with the same name and discard it. Your opponent shuffles their deck afterward.
:ppowr: Fainting Pollen
Once during your opponent's turn, if Shedinja and Ninjask LEGEND would be Knocked Out by damage from an attack, you may use this Power. The Defending Pokémon is Knocked Out.
:grass::colorless::colorless: Cast Off Shells 20x
Before doing damage, you may search your deck for up to 4 cards and put them in the Lost Zone. This attack does 20 damage times the number of cards in the Lost Zone. Shuffle your deck afterward.
W: :fire:x2
R:
RC:

Back to back posts merged. The following information has been added:

Gardevoir and Gallade LEGEND 140HP :psychic:
(Double Legend Rule)
:ppowr: Cosmic Power
Once during your turn (before your attack), you may choose up to 3 cards from your hand and put them on the bottom of your deck in any order. If you do, draw cards until you have 5 cards in your hand. This power can't be used if Gardevoir and Gallade LEGEND is affected by a Special Condition.
:psychic::colorless: Damage Link 70+
Before doing damage, you may search your deck for up to 2 cards and discard them. Shuffle your deck afterward. This attack does 70 damage plus 10 more damage for each card discarded in this way.
:psychic::colorless::colorless: Transience 90
If you have another Gardevoir and Gallade LEGEND on your bench, you may remove all damage counters from Gardevoir and Gallade LEGEND and your opponent may put them on his or her Pokemon in anyway they choose. If your opponent chooses not to, you may choose one of your opponent's Pokemon. That Pokemon is Knocked Out.
W: :psychic: x3
R:
RC:

Both of these are extremely broken. And weakness x3?
 
yeah

i agree. those cards are very much broken. with Shedinja/Ninjask LEGEND it would make it virtually impossible to use a Trainer/Supporter if you only had one in ur deck and i think that there should be a side effect to it's Poke-Power instead of the opponent being knocked out being guarenteed. Cosmic Power on Gardy/Gallade LEGEND is almost like a remake of Claydol GE's Poke-Power and Weakness x3 would make Gardy/Gallade LEGEND a huge target for ANY :psychic: type pokemon. (Instead of 10 damage it does 30? 20 becomes 60?? 30 becomes 90??? 40 becomes 120???? Any ways, here's Raikou LEGEND!


Raikou LEGEND - LEGEND - Only play this card with the other half of Raikou LEGEND - HP140 :lightning:

:pbody: Electrical Bind
If the Defending Pokemon is Paralyzed, the opponent can't use any Trainer cards.

:lightning: Recharge
You may search your deck for a :lightning: Energy and attach it to one of your Pokemon.

:lightning::lightning::colorless: Lightning Spear 60
You may discard a :lightning: Energy attached to Raikou LEGEND. If you do, the Defending Pokemon is now Paralyzed.

Weakness: :fighting:x2 Resistance: :metal:-20 Retreat: :colorless::colorless:

-Stay tuned for Entei LEGEND!-
 
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Deoxys Legend (Normal) 80 Hp
Double Legend Rule (Play this card onto your bench with any other Deoxys Legend)

Poke-Body: Double DNA
This Pokemon's Hp, Retreat Cost, and Weakness is the total written on the two legend cards used to make it. Once per turn, you may switch a Deoxys Legend card for another in your hand or deck (shuffle afterwords).

(P)(C) Psycrush 20x
This attack does 20 damage times the total number of energy cards in play.

Weakness: Px2
Resistance: None
Retreat Cost: 2

Deoyxs Legend (Attack) 60
Double Legend Rule (Play this card onto your bench with any other Deoxys Legend)

Poke-Body: Double DNA
This Pokemon's Hp, Retreat Cost, and Weakness is the total written on the two legend cards used to make it. Once per turn, you may switch a Deoxys Legend card for another in your hand or deck (shuffle afterwords).

(P)(C) Psycho Boost 100
During your next turn, Psycho Boost's base damage is 10.

Weakness: Px2
Resistance: None
Retreat Cost: 2

Deoxys Legend (Defense) Hp 100
Double Legend Rule (Play this card onto your bench with any other Deoxys Legend)

Poke-Body: Double DNA
This Pokemon's Hp, Retreat Cost, and Weakness is the total written on the two legend cards used to make it. Once per turn, you may switch a Deoxys Legend card for another in your hand or deck (shuffle afterwords).

(P)(C)(C) Psycho Defense 50
Until the end of your next turn, Deoxys Legend has no weakness, is uneffected by the effects of any of your opponent's attacks, and has all damage it would recieve reduced by 50.

Weakness: Px2
Resistance: None
Retreat Cost: 3

Deoxys Legend (Speed) Hp 60
Double Legend Rule (Play this card onto your bench with any other Deoxys Legend)

Poke-Body: Double DNA
This Pokemon's Hp, Retreat Cost, and Weakness is the total written on the two legend cards used to make it. Once per turn, you may switch a Deoxys Legend card for another in your hand or deck (shuffle afterwords).

(C) Psycho Speed 50
You may switch Deoxys Legend with one of your Benched Pokemon. If you do not, until the end of your next turn, Dexoys Legend pays no energy to retreat (it still has its retreat cost.)

Weakness: Px2
Resistance: None
Retreat Cost: 0


Forgive me, there was some rushing as I made this. To clearify:

Deoyxs Legend's HP is the combined ammounts written on his two legends. Example, Deoxys Legend made with normal and defense forms would have 180 HP, while being made with speed and attack would produce only 120. Barring defense Deoyxs attack, it would always have a double double psychic weakness (actually ammounting to a massive x4), and it could have from 2-5 retreat cost (2 involving speed + normal or attack, 3 involving for speed + defense, 4 for normal + attack, and 5 for normal or attack + defense.)

All damage counters remain on Deoyxs. Similarly, as one of his cards stay, he himself is limited to one change per turn, since it isn't an entirely new pokemon.

Any other questions someone can think of, feel free to ask.
 
wow...

wow.... 2 Deoxys parts for 200HP? And, all the possibilities.... now THAT'S confusing.... :redface: Anyways, here's Entei LEGEND! :biggrin:


Entei LEGEND - LEGEND - Only play this card with the other half of Entei LEGEND - HP140 :fire:

:ppowr: Volcanic Flames
Once during your turn, when you place Entei LEGEND onto your Bench, you may place 2 Damage Counters on Entei LEGEND and the Defending Pokemon is now Burned.

:fire::colorless: Fire Fang 40


:fire::fire::colorless: Eruption 70
If Entei LEGEND has more HP remaining than the Defending Pokemon this attack's Base Damage is 130.

Weakness: :water:x2 Resistance: :grass:-20 Retreat: :colorless::colorless:


-Stay Tuned for Suicune LEGEND!-
 
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back on Deoxys...

How would the cards look? would there be a top and a bottom to each forme? if so how would diffrent pictures match up? if not, how would the cards fit together?

also, if you do have a top and bottom half, the top half would only have type and HP, not W/R/RC...

just something to think about
 
Aware, but thats what create a card is for, concepts and ideas, not real cards.

It'd have A full Deoxys card designed to be laid sideways, with deoyxs on the left or right, his attacks in the center, his stats on the opposite side of his picture. His hp would be next to his name and type, as per a normal card. Nothing on his card is even remotely near the edges, so theirs no paradoxial overlap.

Sounds weird, but a mock up would make it look a lot better.

For sake of rullings, Deoxys legend rule says to lay him with another Deoxys, so you technically always have to have two different ones. Also, unles Deoxys wants to just sit there plugging 50's and taking 50 less, he has a monumental weakness to psychic. He's a tough one, but he's far from invincible (Tip: Nidoking RR).
 
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