This piece of data will require two transmissions of the passwords on Shadow Crystal, Reclaim Crystal, and all 9 odd-numbered Shadow Cubes (i.e. 01, 05, 13, etc.). First, transmit the passwords to the Tajiri server, and make sure you connect with Pokémon XD: Gale of Darkness via Wi-Fi. Trainers' City with an open History Center is a requirement for this data. (Having the Megapedia and Midgarpedia already on the shelves is not required. You can get those two and the encyclopedia set obtained in this piece of data in any order.) You'll recieve an e-mail from Harrison saying that he wants to talk to you, but he asks you not to go by the History Center, since he's currently at the Realgam Tower. Head there and compete in what appears to be the lamest knockout challenge in Orre's history. Here are the teams:
Cooltrainer Bernie(M): L5 Taillow, L5 Zigzagoon
Fun Old Man Gregory(M): L5 Pidgey, L5 Ratatta
Cooltrainer Emily(F): L5 Hoothoot, L5 Sentret
Leader Aeris(F): L5 Chansey, L5 Cleffa, L5 Igglybuff
Once you've won, you'll recieve 86 units of Orre's currency but nothing else. Harrison will walk up to you and tell you that there's an encyclopedia set that was supposed to have come to Orre but, for some reason, never arrived at the History Center. He'll ask you have the "blue blur's first game on the system you're playing", and request that you send the passwords that you sent earlier to the server that matches that game. Prepare the same passwords that you had just transmitted to the Tajiri server, but transmit them to the Naka server this time. Once transmitted, Harrison will give the quick password, which does the work of the 10 you sent earlier, and will then ask that you insert the disc of the game he mentioned. The game Harrison mentioned is Sonic Adventure 2 Battle. Once you have Sonic Adventure 2 Battle in your Gamecube, Harrison's face will move from the TV screen to the top screen of the DS, and he'll ask that you clear 60 objectives in Sonic Adventure 2 Battle, much like Sonic Adventure DX: Director's Cut's mission mode. 60 numbers will appear on the bottom screen. Touch one to go to the matching objective. (The objective data is streamed from the DS to the Gamecube to highlight the data needed. Once an objective is completed, the progress is saved onto the Trainers' City file on the Memory Card.)
Anyway, you have to clear all 60 of Harrison's objectives to obtain the matching encyclopedia set. Only the first five are available when you start. When you clear an objective, the first grayed-out objective will become available, and the clear status of the objective you just completed is saved to the Trainers' City file. You can re-access a completed objective, but you can't unlock additional objectives or prizes for completing the objective a subsequent time. Here's a list of things you'll need to do in Sonic Adventure 2 Battle:
Objective 1:
Description: "You've been mistaken for 'the faker'! Make it to the goal ring!"
Stage: Radical Highway 1P
Character: Sonic
Time Limit: None
Goal: Simply put, the mission is to clear Radical Highway Mission 5 as Sonic. Once you do that, you've cleared the objective.
Special Notes: None.
Objective 2:
Description: "Survive for one minute against the GUN Troops!"
Stage: Cosmic Wall 2P
Character: Metal Sonic
Time Limit: 1 minute
Goal: There are 10 GUN Troops gunning for Metal Sonic. You can survive by collecting rings and ducking their fire, but a real easy way to win this one is to simply invoke Black Shield and keep it activated. If Metal Sonic is still alive after one minute, the objective is cleared. Alternately, you can win by destroying all the GUN Troops.
Special Notes: Black Shield replaces the Spin Dash. Metal Sonic has no upgrades.
Objective 3:
Description: "Protect Omochao and head for the Goal Ring!"
Stage: City Escape 1P
Character: Amy
Time Limit: None
Goal: The mission played here is Mission 1 except that the Chao containers are replaced by ordinary wooden GUN-symbol crates. Board down the first part as usual. Once at the bottom, grab Omochao before GUN Troops arrive. Omochao will become an icon next to the Rings. If Amy is hit, Omochao will scatter with the rings. If GUN Troops destroy Omochao, you lose a life. Make it to the end of the stage to complete the objective.
Special Notes: Amy has no upgrades, but can spin-dash. Additionally, Amy is too slow to outrun the GUN truck on foot, so she'll be boarding down that stretch of the stage.
Objective 4:
Description: "Chao on steroids! Make it to the limo before they do!"
Stage: Route 101 1P
Character: red face paint
Time Limit: Normal
Goal: The mission played here is Mission 1. red face paint must outrun seven Chao that have been enhanced by steroids. These Chao can move as fast as red face paint's car. You must make it to the President's limo before any of the Chao do, and without running over any of the Chao. You fail, and thus lose a life, if you either don't reach the limo in time or you run over a Chao.
Special Notes: None.
Objective 5:
Description: "Find three keys before the treasure hunter does!"
Stage: Egg Quarters 1P
Character: Chaos Zero
Time Limit: None
Goal: There are five keys hidden throughout the stage, of which you are playing Mission 1. You have to find three of them before red face paint does, or else you lose a life. red face paint starts in the Egg Snake Chamber, so you don't immediately clash. You clear the objective if you find three keys before red face paint finds three. The Chao containers here are replaced by wooden Eggman-symbol crates.
Special Notes: Chaos Zero has a digging upgrade.
Objective 6:
Description: "Find five fake Goal Rings aboard the ARK, then cross the real one!"
Stage: Lost Colony 1P
Character: Tails
Time Limit: None
Goal: There are five hidden Goal Rings in the stage. All five are fake. These five fake Goal Rings are hidden where you normally wouldn't go during a typical Mission 1 of Lost Colony, which is what you're playing. The normal checkpoints are removed, each of the fake Goal Rings is a checkpoint used in this objective. Once you've found all five fake Goal Rings, cross the real Goal Ring. If you did find all five fake Goal Rings, you clear the objective. The real Goal Ring will read "Back" if there are still fake Goal Rings out there.
Special Notes: None.
Objective 7:
Description: "Stop Metal Sonic from seizing the Goal Ring in the grind course!"
Stage: Grind Race 2P
Character: Shadow
Time Limit: None
Goal: As Shadow, it's your goal to beat Metal Sonic to the Goal Ring. Clearing the objective is as simple as that. However, Metal Sonic is a bit aggressive, so prepare to retry a few times.
Special Notes: Metal Sonic has no spin-dash and no upgrades.
Objective 8:
Description: "Collect all 10 Eggman balloons within the time limit!"
Stage: Sand Ocean 2P
Character: Dark Chao Walker
Time Limit: 1 Minute
Goal: 10 balloons with Eggman's face on them will appear. You have to burst them all within one minute to clear the objective, or else you lose a life. The method you use is up to you.
Special Notes: Dark Chao Walker has the Hover upgrade.
Objective 9:
Description: "Switched around! Can you clear the core with the counterparts?"
Stage: Cannon's Core 1P
Character: Eggman, Tails, Knuckles, red face paint, Shadow
Time Limit: None
Goal: Clear Mission 1 of Cannon's Core. However, you'll have to use each character's opposite-story counterpart! That means you'll be playing Tails's portion as Eggman and vice versa, red face paint's portion as Knuckles and vice versa, and Sonic's portion as Shadow. Once you reach the Goal Ring, the objective is clear.
Special Notes: red face paint has the breathing upgrade. Shadow has the bouncing upgrade.
Objective 10:
Description: "Bamboozled! Can you clear the core with the Battle characters?"
Stage: Cannon's Core 1P
Character: Chao Walker, Dark Chao Walker, Chaos Zero, Tikal, Amy
Time Limit: None
Goal: Clear Mission 1 of Cannon's Core. However, you'll have to use each character's Battle Mode contemporary! That means you'll be playing Tails's portion as Chao Walker, Eggman's portion as Dark Chao Walker, red face paint's portion as Chaos Zero, Knuckles's portion as Tikal, and Sonic's portion as Amy. Once you reach the Goal Ring, the objective is clear. The three Chao containers are replaced by three steel GUN-symbol crates.
Special Notes: Chao Walker has all of Tails's upgrades except Mystic Melody. Dark Chao Walker has all of Eggman's upgrades except Protection Armor and Mystic Melody. Chaos Zero has all of red face paint's upgrades except Mystic Melody and Treasure Scope. Tikal has all of Knuckles's upgrades except Sunglasses and Mystic Melody. Amy has all of Sonic's upgrades except Magic Hands and Mystic Melody.
Objective 11:
Description: "Main card, Knuckles vs. the canine! Side card, Chao Walker vs. Egg Golem!"
Stage: R-1/A Flying Dog Boss Stage, Egg Golem Boss Stage (Eggman Version)
Character: Knuckles, Chao Walker
Time Limit: None
Goal: As Knuckles, beat R-1/A Flying Dog the same way red face paint would. Once R-1/A Flying Dog is a scrap heap, have Chao Walker defeat the Egg Golem like Eggman did. Careful--if you lose a life, you'll have to start over from R-1/A Flying Dog! Once Egg Golem is defeated, you've cleared the objective.
Special Notes: Chao Walker has the Hover and Steel Container-destroying upgrades.
Objective 12:
Description: "Four hunters, seven Emeralds, one quest."
Stage: Mad Space 1P
Character: Knuckles, red face paint, Tikal, Chaos Zero
Time Limit: None
Goal: All 7 Chaos Emeralds have been hidden in Mad Space. Only teamwork can find all seven. You start as Knuckles. Any character can find the Emeralds, but no character can find more than 2. To rotate characters, either find an Emerald and you'll rotate to the next character in line (i.e. Knuckles to red face paint, red face paint to Tikal, Tikal to Chaos Zero, Chaos Zero to Knuckles), or bring up one of three switch options in the action window. These options are "Switch to Knuckles", "Switch to red face paint", "Switch to Tikal", and "Switch to Chaos Zero". (Each character has all of the options except the one to switch to that character. Example: Knuckles can't access "Switch to Knuckles".) You can't switch to a character if they've found two Emeralds already; in that case, if you find an Emerald and the next character in line can't go out, the rotation continues until there's an able hunter (i.e. if Tikal's already found two and it's red face paint's turn and red face paint finds an Emerald, Chaos Zero is the next to participate). Anyway, once all seven Emeralds are found, the objective is cleared. Any Emeralds found are kept if a life is lost. All three Chao containers are replaced by steel GUN-symbol containers.
Special Notes: Tikal mirrors Knuckles's upgrades. Chaos Zero mirrors red face paint's upgrades.
Objective 13:
Description: "Boarding contest! Beat the steroid-induced Chao in snowboarding!"
Stage: Downtown Race 2P
Character: Sonic
Time Limit: None
Goal: The Chao on steroids are back, and this time they're participating in a snowboard race! As Sonic, you have to beat all 7 Chao to the Goal Ring. The Chao move as fast as Sonic does on a snowboard. You lose a life if either a Chao makes it to the Goal Ring before Sonic does or if Sonic kills one of the Chao. You clear the objective if Sonic makes it to the goal ring first.
Special Notes: None.
Objective 14:
Description: "Collect all 10 Omochao disguised as Pikachu!"
Stage: Death Chamber 1P
Character: Tikal
Time Limit: None
Goal: It's up to Tikal to find 10 Omochao that have on Pikachu suits. All 10 of them are hidden, either inside a chest, underground, or inside a steel container. Tikal is playing in the mission 1 version of the battleground. Once you find all 10 of the fake Pikachu, the objective is cleared. Any Omochao found are kept if a life is lost. All three Chao containers are replaced by steel Eggman-symbol containers.
Special Notes: Tikal has the digging and steel container-opening upgrades.
Objective 15:
Description: "Three Chao lost! Find them all back-to-back!"
Stage: Radical Highway 1P, Weapons Bed 1P, Death Chamber 1P
Character: Sonic, Tails, red face paint
Time Limit: 20 Minutes
Goal: To clear this objective, you have to complete 3 Mission 3s back-to-back within the time limit. First, you have to go through Radical Highway with Sonic. Once you find that stage's Lost Chao, you'll move on to Weapons Bed with Tails. Find that stage's Lost Chao, then you'll move on to Death Chamber with red face paint. You clear the objective when you find this Lost Chao. However, if you lose a life, you'll start with the full 20 Minutes at the start of Radical Highway with Sonic.
Special Notes: red face paint has the underwater-breathing upgrade.
Objective 16:
Description: "The island's about to blow! Can Amy make it off?"
Stage: Green Forest 1P, White Jungle 1P
Character: Amy
Time Limit: 8 Minutes (Green Forest), 10 Minutes (White Jungle)
Goal: Amy will be dropped into Green Forest. It's your goal to make sure she clears the Mission 1s of both Green Forest and White Jungle. The goal ring at Green Forest is a checkpoint that will start you off with 10 minutes in White Jungle when crossed. Once both stages are cleared, the objective is also cleared. All three Chao containers in each stage are replaced by wooden GUN-symbol containers.
Special Notes: Amy has the Light Dash upgrade and can get Ancient Light in the Green Forest half of the objective. If Amy gets Ancient Light in Green Forest, she'll keep it for White Jungle.
Objective 17:
Description: "It's a metal showdown in the harbor of metal!"
Stage: Metal Harbor 1P
Character: Metal Sonic
Time Limit: 2 Minutes 15 Seconds
Goal: All you have to do to clear this objective is to clear Mission 4 of Metal Harbor as Metal Sonic. It's not that easy, though, since this mission has a 2 minute time limit. 15 seconds are added on for Metal Sonic to get a certain upgrade needed to complete the level. All three Chao containers are replaced by wooden GUN-symbol containers.
Special Notes: Black Shield replaces the Spin Dash. Metal Sonic can get the Light Dash upgrade in this level--and must do so to complete it.
Objective 18:
Description: "Bank 500 Rings in 10 minutes!"
Stage: Route 280
Character: Tails
Time Limit: 10 Minutes
Goal: The 100 Ring requirement for Mission 2 is bumped off from this objective in favor of a 10-minute time limit. During this time, you drive through Route 280 as Tails, collecting ring after ring until either you collect 500 and complete the objective or time runs out and you lose a life.
Special Notes: The 10-minute countdown clock replaces the checkpoint clock.
Objective 19:
Description: "Defend the Bonsly plush from the Chao Walker squad!"
Stage: Lost Colony 2P
Character: Knuckles
Time Limit: 3 Minutes
Goal: Knuckles is holding the Bonsly plush when the stage begins. All Knuckles has to do is protect the Bonsly plush from being destroyed by Chao Walker and Dark Chao Walker. If Knuckles can do that, the objective is cleared. Alternately, you can clear the objective by wrecking both Chao Walker and Dark Chao Walker without the Bonsly plush being destroyed.
Special Notes: The Bonsly plush can take 5 hits from a Power Laser-quality attack before it's destroyed. Both Chao Walker and Dark Chao Walker have the hover upgrade.
Objective 20:
Description: "The ultimate life form isn't afraid to hit a girl..."
Stage: Biolizard Boss Stage
Character: Amy
Time Limit: None
Goal: Simply put, you have to defeat the Biolizard using Amy to complete this objective. Not exactly the easiest task in the world, since her speed isn't up to par with Shadow. However, Amy does start the fight with a Shield power-up so that she can survive at least one hit.
Special Notes: Amy doesn't have any upgrades, but can spin-dash.
Objective 21:
Description: "Break out of prison!"
Stage: Dry Lagoon 1P
Character: Knuckles
Time Limit: None
Goal: Knuckles will be inside the Oasis Prison's cell when the stage begins. Knuckles must make it to the Goal ring, located at the Back ring location during Missions 2 and 3, going through the Mission 5 environment, except with more GUN Troops breathing down his neck! Once Knuckles reaches the Goal ring, the objective is cleared.
Special Notes: None.
Objective 22:
Description: "It's a game of keep-away! Keep the steroids away from the steroid-hungry Chao!"
Stage: Weapons Bed 2P
Character: Sonic
Time Limit: 3 Minutes
Goal: Sonic, Shadow, Knuckles, and red face paint are being mobbed by seven steroid-hungry Chao! Sonic starts holding the steroids. You have to make sure none of the Chao touch the steroids, or else you lose a life. You also lose a life if you kill one of the Chao. If 3 minutes pass and the Chao haven't touched the steroids, you complete the objective. Just for the record, Shadow, Knuckles, and red face paint are controlled by the computer and are your allies in this quest of keeping the steroids away from the Chao.
Special Notes: None.
Objective 23:
Description: "Find the one Pikachu sign posted in the space grind park!"
Stage: Final Rush 1P
Character: Shadow
Time Limit: None
Goal: There is a sign with Pikachu's picture on it somewhere in Final Rush mission 3, except there's no Lost Chao. It's Shadow's job to find it and walk up to it. It's hidden randomly, but not in inaccessible locations. If Shadow finds it, the objective is complete.
Special Notes: None.
Objective 24:
Description: "What in the world are hula dancers doing on Prison Island?"
Stage: Prison Lane 1P
Character: Chao Walker
Time Limit: None
Goal: Another sign-finding mission, except this time, you must find Floreia and five other hula dancers hidden randomly around Prison Lane mission 3, again minus the Lost Chao, and walk up to their signs. Again, the signs are not in inaccessible locations. If the Chao Walker finds all six signs, the objective is complete. All found signs carry over between lives. All three Chao containers are replaced by wooden GUN-symbol containers.
Special Notes: Chao Walker has no upgrades.
Objective 25:
Description: "Find the ladies of the gyms, except the one from Glendale!"
Stage: Crazy Gadget 1P
Character: Metal Sonic
Time Limit: None
Goal: There are signs of the following people hidden around a Lost Chao-free Crazy Gadget Mission 3: Misty, Erika, Janine, Sabrina, Aeris (Kanto), Whitney, Jasmine, Clair, Roxanne, Flannery, Winona, Tate & Liza, Cissy, and Luana. Tate & Liza are on separate signs, they were only mentioned together to not get the wrong impression. Anyway, as Metal Sonic, you have to walk up to all of the signs EXCEPT the Aeris (Kanto) one. If you walk up to all of the signs except Aeris (Kanto), the objective is complete. If you really want to know what will happen if you walk up to the sign of Aeris (Kanto), you'll lose a life and must start the mission over from scratch. If you lose a life by any cause other than walking up to the Aeris (Kanto) sign, all found signs carry over between lives. In addition, all three Chao containers are replaced by steel GUN-symbol containers.
Special Notes: Metal Sonic has the light dash, bounce, and steel container-opening upgrades. Black Shield replaces Spin Dash.
Objective 26:
Description: "Find the gentlemen of the gyms! Vastfield optional."
Stage: Meteor Herd 1P
Character: Chaos Zero
Time Limit: None
Goal: There are signs of the following people hidden around a Lost Chao-free Meteor Herd Mission 3: Brock, Lt. Surge, Koga, Blaine, Giovanni, Falkner, Bugsy, Morty, Chuck, Pryce, Brawly, Wattson, Norman, Wallace, Jason, Juan, Danny, and Rudy. As Chaos Zero, you have to walk up to all of the signs EXCEPT the Jason one. If you walk up to all of the signs except Jason, the objective is complete. Unlike Objective 25, where walking up to Aeris (Kanto) claimed a life if you walked up to it, walking up to Jason is not harmful but still not required, and will give you a Lightning Shield power-up if you walk up to it. All found signs except Jason's carry over between lives. All three Chao containers are replaced by steel GUN-symbol containers.
Special Notes: Chaos Zero has the digging and steel container-opening upgrades.
Objective 27:
Description: "Can you survive the last 10 seconds of your life?"
Stage: Iron Gate 2P
Character: Sonic
Time Limit: 10 Seconds
Goal: GUN Troops are gunning for Sonic from the word go. Sonic doesn't start with any power-ups and has no rings. Use the Homing Attack to keep moving and destroying some of the GUN Troops. If you survive the 10 seconds, the mission is cleared. Though very unlikely, the mission can also be cleared if you destroy all of the GUN Troops.
Special Notes: None.
Objective 28:
Description: "You've been framed! Can you escape the compound in disguise?"
Stage: Security Hall 1P
Character: Tikal (disguised as Cream)
Time Limit: 1 Minute 15 Seconds
Goal: The headline is blaming Tikal for a robbery at a government compound. Problem is, it was really red face paint in a disguise pretending to be Tikal! With a Cream disguise on, Tikal must make it out of the Security Hall alive. The disguise weighs Tikal down slightly, slowing her down. Once you make it to the Goal ring, which is where the switch for the Red Block is, you've cleared the objective. This is a Lost Chao-free Mission 3 objective. All three Chao containers are replaced by wooden GUN-symbol crates.
Special Notes: Tikal has the digging upgrade. Additionally, at the 00:37:30 point, Tikal will unleash a complaint about how heavy the costume is.
Objective 29:
Description: "It's a demolition derby! Take out all 15 cars in a limited time!"
Stage: Beginner Kart Course
Character: Tails
Time Limit: 3 Minutes
Goal: You're driving Tails's Story Mode vehicle on the Kart Mode track. There are 15 vehicles typically seen on Route 101 or Route 280 on the track. As Tails, you must take out all 15 within 3 minutes to clear the objective.
Special Notes: None.
Objective 30:
Description: "Find the picture of Michael hidden underwater!"
Stage: Aquatic Mine 1P
Character: red face paint
Time Limit: None
Goal: red face paint must embark to find a picture of Michael, the main character of Pokémon XD: Gale of Darkness, hidden randomly underwater. Don't worry about air, red face paint already has an Air Necklace at the ready. Once you find Michael, the objective is cleared. This is a Lost Chao-free Mission 3 objective.
Special Notes: red face paint has the digging and underwater-breathing upgrades.
Objective 31:
Description: "Beat the Chao on steroids to two Master Emerald shards!"
Stage: Death Chamber 1P
Character: Tikal
Time Limit: None
Goal: Again, you're facing seven Chao that have been sucking up steroids. They'll move as fast as Tikal and can dig at that same speed. There are five Master Emerald shards in this mission, but Tikal only needs to find two to clear the objective. If the steroid-induced Chao find four Master Emerald shards before Tikal finds two, you lose a life. You also lose a life if one of the steroid-induced Chao loses a life to your blow. The good news is that the steroid-induced Chao cannot dive, so if there's a shard underwater, only Tikal can grab it. This is a Mission 1 objective. All three Chao containers are replaced by steel Eggman-symbol crates.
Special Notes: Tikal has the digging, underwater breathing, and steel container-opening upgrades.
Objective 32:
Description: "Find all seven Frontier Brains in the area of ARK before ARK crashes!"
Stage: Lost Colony 1P, Eternal Engine 1P, Cosmic Wall 1P, Mad Space 1P, Meteor Herd 1P, Crazy Gadget 1P, Final Chase 1P
Character: Tails, Dark Chao Walker, Chao Walker, Knuckles, Chaos Zero, Amy, Sonic
Time Limit: 27 Minutes 45 Seconds
Goal: There are seven signs with a Frontier Brain's picture all over ARK. You must find them in order. Each sign appears randomly in its respective stage (which is a Lost Chao-free Mission 3) and must be found by that respective character. Here's the lineup:
- Anabel, Battle Tower, Lost Colony, Tails
- Tucker, Battle Dome, Eternal Engine, Dark Chao Walker
- Noland, Battle Factory, Cosmic Wall, Chao Walker
- Lucy, Battle Pike, Mad Space, Knuckles
- Spenser, Battle Palace, Meteor Herd, Chaos Zero
- Greta, Battle Arena, Crazy Gadget, Amy
- Brandon, Battle Pyramid, Final Chase, Sonic
You have as much time as Gerald Robotnik said Earth had left during his threat in the Final Story, rounded to the closer value, to find all seven signs. Each sign is a checkpoint. If a character loses a life after finding a Frontier Brain, the next life will begin with the same character with the same time that the one that went before had remaining. Once you find Brandon's sign, you clear the objective. All three Chao containers in each stage except Lost Colony, Mad Space, and Final Chase are replaced by three steel GUN-symbol crates. If time runs out, you lose a life and will start again from Lost Colony as Tails with 27:45:00 remaining on the clock.
Special Notes: Dark Chao Walker and Chao Walker both have the steel container-breaking and hover upgrades. Chaos Zero has the digging and steel container-breaking upgrades. Amy has the bounce, steel-container breaking, and light dashing upgrades.
Objective 33:
Description: "Fake Goal Rings all over the canyon! Can you find them all?"
Stage: Wild Canyon 1P
Character: red face paint
Time Limit: None
Goal: Where a time limit would be shown is a number. That's the number of fake Goal Rings that remain in Wild Canyon, of which you're going through a Lost Chao-free Mission 3. There are 128 fake Goal Rings in all, and you have to cross every single one to complete the objective. No fewer than 20 but no more than 32 of the fake Goal Rings are in hidden chambers that require digging into the chamber or warping through a Mystic Melody portal to reach. Any fake Goal Rings found carry over between lives.
Special Notes: None.
Objective 34:
Description: "The government has trapped you inside the prison! Breach level 4 and find the famed Teleporter!"
Stage: Iron Gate 1P
Character: Tails
Time Limit: None
Goal: You must make your way through Iron Gate Mission 5 until you breach level 4. Somewhere between the first level 4 security door and the first level 5 security door is a sign with Abra's picture on it. Walk up to it to clear the objective. If you manage to pass it and breach level 5, when you reach the Goal Ring, it will read Back and return you to the start.
Special Notes: None.
Objective 35:
Description: "Escort Pikachu to the Death Chamber!"
Stage: Pyramid Cave 1P
Character: Shadow
Time Limit: None
Goal: Pikachu will follow Shadow during the entire mission and will always keep up. All Shadow has to do is make it through Pyramid Cave Mission 1 to clear the objective.
Special Notes: Shadow can grab the Bounce Bracelet upgrade in this level--and must do so in order to complete it.
Objective 36:
Description: "Hey, Pumpkin Hill's not THAT scary..."
Stage: Sky Rail 1P
Character: Amy
Time Limit: 10 Minutes 30 Seconds
Goal: To clear the objective, Amy must make it through Sky Rail...three times. The first two times, Amy must make it to the Goal Ring in Mission 1, which will read Back and start the next lap. The third lap is done in Mission 5, and once Amy reaches the Goal Ring during this lap, the objective is clear. In addition to the normal checkpoints, time will carry over between laps should you lose a life between the start of a lap and the first checkpoint of that lap. An interesting twist to this objective is that the sky will change for each lap. On the first lap, the sky and lighting will be Sky Rail's normal sky and lighting, but will become Pumpkin Hill's sky and lighting for lap two, and Sand Ocean's sky and lighting for lap three.
Special Notes: Amy has the light dash and steel container-opening upgrades, and can also spin-dash.
Objective 37:
Description: "...or is it?"
Stage: Pumpkin Hill 1P
Character: Chaos Zero
Time Limit: 10 Minutes 30 Seconds
Goal: To clear this objective, Chaos Zero must find the Goal Ring hidden randomly somewhere on Pumpkin Hill....three times. The first two times, it will read Back and will start you on the next search. The first two times are Lost Chao-free versions of Mission 3, while the third search is Mission 5 with the Emerald shards removed, and once you clear the Goal Ring here, the objective is clear. Time will carry over between searches should you lose a life during a search. An interesting twist to this objective is that the sky will change for each lap. On the first lap, the sky and lighting will be that of Sky Rail, but will become the normal Pumpkin Hill sky and lighting for lap two, and Sand Ocean's sky and lighting for lap three. All three Chao containers are replaced by wooden GUN-symbol crates.
Special Notes: Chaos Zero has the digging upgrade.
Objective 38:
Description: "Someone most definitely took a wrong turn on their way to Vegas..."
Stage: Sand Ocean 1P
Character: Tails
Time Limit: None
Goal: You're playing Mission 2 of Sand Ocean as Tails...except all the Rings have been removed and Tails doesn't have a life bar. Tails starts with 100 Rings, and whenever Tails crosses a checkpoint, the ring supply is replenished to 100. Tails loses 20 Rings when hit. During this mission, other than losing only 20 Rings when hit, Tails's ring behavior is similar to that of Sonic, Shadow, Amy, Metal Sonic, Knuckles, red face paint, Tikal, or Chaos Zero. If Tails has no Rings when he's hit, he loses a life. Tails's goal is to reach the Goal Ring with at least 50 Rings. If Tails makes it to the Goal Ring with at least 50 Rings, the objective is completed. If Tails has less than 50 Rings when the Goal Ring is reached, Tails must return to the start of the stage...with no Rings to his name. All Ring and First-Aid power-up boxes have been replaced with other power-ups, such as shields, extra lives, and speed boosts.
Special Notes: None.
Objective 39:
Description: "Where did I take that wrong turn?"
Stage: Hidden Base 1P
Character: Dark Chao Walker
Time Limit: None
Goal: You're playing Mission 2 of Hidden Base as Dark Chao Walker...except all the Rings have been removed and Dark Chao Walker doesn't have a life bar. Dark Chao Walker starts with 100 Rings, and whenever Dark Chao Walker crosses a checkpoint, the ring supply is replenished to 100. Dark Chao Walker loses 20 Rings when hit. During this mission, other than losing only 20 Rings when hit, Dark Chao Walker's ring behavior is similar to that of Sonic, Shadow, Amy, Metal Sonic, Knuckles, red face paint, Tikal, or Chaos Zero. Dark Chao Walker's goal is to reach the Goal Ring with at least 50 Rings. If Dark Chao Walker makes it to the Goal Ring with at least 50 Rings, the objective is completed. If Dark Chao Walker has less than 50 Rings when the Goal Ring is reached, Dark Chao Walker must return to the start of the stage...with no Rings to his name. All Ring and First-Aid power-up boxes have been replaced with other power-ups, such as shields, extra lives, and speed boosts, and all Chao containers are replaced by steel Eggman-symbol crates.
Special Notes: Dark Chao Walker has all upgrades except Mystic Melody and Protection Armor.
Objective 40:
Description: "Don't let the steroid-induced Chao make it to the pyramid's Goal Ring!"
Stage: Pyramid Race 2P
Character: Knuckles
Time Limit: None
Goal: All of the shootable obstacles in the stage are removed. The steroid-induced Chao move as fast as Knuckles does, and will move in the opposite lane as Knuckles...until they reach a roadblock of indestructible crates, when they'll get into Knuckles's lane. Knuckles must make it to the Goal Ring before any of the steroid-induced Chao do. If Knuckles delivers a blow to a steroid-induced Chao, he loses a life, but nothing happens if Knuckles hits one of the spiked obstacles in the last part of the course.
Special Notes: None
Objective 41:
Description: "Frame Tails!"
Stage: Mission Street 1P
Character: Eggman (disguised as Tails and using Tails's alternate 2P machine)
Time Limit: None
Goal: You must get rid of every destructible obstacle as you make your way through Mission Street Mission 1 (with the enemies removed) in an attempt to frame Tails. Destructible obstacles include cars, barricades, destructible pieces of roadway, even destroyable crates! You must destroy everything or you'll lose a life upon crossing the Goal Ring.
Special Notes: Eggman will complain about how cramped the machine is every minute on the minute. Eggman's voice in the complaining is different than his voice in the main game.
Objective 42:
Description: "Chaos Emerald on the loose! It's on the bridge, but radar's not working!"
Stage: Mission Street 2P
Character: Knuckles
Time Limit: None
Goal: One Chaos Emerald is hidden somewhere in the stage. It's in either a power-up monitor or a balloon. You'll have to find it blind, though, because the Chaos Emerald radar isn't working. Once you find the Emerald, you'll clear the objective.
Special Notes: None
Objective 43:
Description: "Tails's experiment's gone awry! Protect Amy from Tails!"
Stage: Eternal Engine 2P
Character: Sonic (using Eggman's alternate 2P vehicle)
Time Limit: 1 Minute
Goal: Sonic has managed to steal one of Eggman's contraptions. Tails's most recent experiment in trying to give the Cyclone the ability to dig, however, has backfired, causing Tails to become insane for 5 minutes, in which time he broke into the chamber where Amy stood and started attacking. Sonic will arrive on the scene with 1 minute left to go before the insanity effect wears off, but Amy is just one hit from death! Your goal is to make sure Amy's still alive when the insanity effect wears off, while not harming Tails in the process. Sonic and Amy share a ring meter, so whatever rings Sonic has, Amy also has. In addition, Amy is controlled by a CPU, which means she can collect rings to add to your count as well as duck Tails's attacks. Once the minute is up, Tails will regain his sanity and the objective is clear.
Special Notes: Sonic has hijacked a machine that has only the Protection Armor upgrade, and he'll mention that it's a barebones model with 30 seconds left. Amy can spin-dash and has the Light Dash and bouncing upgrades.
Objective 44:
Description: "It's a brawl for the ages! Beat everyone else to the goal!"
Stage: Deck Race 2P
Character: Chao Walker
Time Limit: None
Goal: Your goal is to get the Chao Walker to the Goal Ring first. It's not as easy as it sounds, since you'll start in the left lane along with Tails, while Eggman and Dark Chao Walker start in the right lane. Anyway, if Chao Walker makes it there first, the objective is clear.
Special Notes: Chao Walker has the hovering upgrade.
Objective 45:
Description: "I WON'T let ANYONE put a fake Goal Ring on top of my Hidden Base!"
Stage: Hidden Base 2P
Character: red face paint
Time Limit: None
Goal: There are four characters on top of Hidden Base. You're playing red face paint. Also up there are Tikal, Amy, and Dark Chao Walker. Anyway, the fake Goal Ring is in the air above the pit. To clear the objective, red face paint is the one that must grab it. The best way is to get to the highest possible launch point and glide over. Amy is practically no competition, since her Homing Attack can't go that far, but you do have to beware: Dark Chao Walker can hover to the fake Goal Ring, and Tikal can glide that far! If either of them touch the fake Goal Ring first, you lose a life.
Special Notes: Dark Chao Walker is the only character in the mission with an upgrade, the hover upgrade. Additionally, this is one of only 2 descriptions that someone says the line, in this case Eggman on the opening screen on the Gamecube. Eggman's voice for this description is different from his voice in the main game.
Objective 46:
Description: "It's the Dark Story vs. themselves!"
Stage: Eggman Boss Stage 1, Shadow Boss Stage 1, red face paint Boss Stage, Eggman Boss Stage 2, Shadow Boss Stage 2
Character: Eggman, Shadow, red face paint (all with alternate 2P costumes)
Time Limit: None
Goal: In this very weird cross, you're playing each of the Hero Story battles against Dark Story characters...using the Dark Story characters! Simply put, it's Eggman vs. Eggman, Shadow vs. Shadow, red face paint vs. red face paint, Eggman vs. Eggman, and Shadow vs. Shadow, in that order. You have to clear each one in sequence to complete the objective. There are two checkpoints, one before Eggman vs. Eggman 2, and one before Shadow vs. Shadow 2. If you're not up to Eggman vs. Eggman 2, if you lose a life, you'll go all the way back to Eggman vs. Eggman 1. If you're in Eggman vs. Eggman 2 or Shadow vs. Shadow 2, you'll only have to restart the fight if you lose a life.
Special Notes: None.
Objective 47:
Description: "It's the Hero Story vs. themselves!"
Stage: Tails Boss Stage 1, Sonic Boss Stage 1, Knuckles Boss Stage, Tails Boss Stage 2, Sonic Boss Stage 2
Chracter: Tails, Sonic, Knuckles (all with alternate 2P costumes)
Time Limit: None
Goal: In this very weird cross, you're playing each of the Dark Story battles against Hero Story characters...using the Hero Story characters! Simply put, it's Tails vs. Tails, Sonic vs. Sonic, Knuckles vs. Knuckles, Tails vs. Tails, and Sonic vs. Sonic, in that order. You have to clear each one in sequence to complete the objective. There are two checkpoints, one before Tails vs. Tails 2, and one before Sonic vs. Sonic 2. If you're not up to Tails vs. Tails 2, if you lose a life, you'll go all the way back to Tails vs. Tails 1. If you're in Tails vs. Tails 2 or Sonic vs. Sonic 2, you'll only have to restart the fight if you lose a life.
Special Notes: None.
Objective 48:
Description: "Can red face paint contend with the King of Ghosts?"
Stage: King Boom Boo Boss Stage, Egg Golem Boss Stage (Sonic Version)
Character: red face paint, Shadow
Time Limit: 5 Minutes (Each Stage)
Goal: To clear this objective, you have to have red face paint beat King Boom Boo, then have Shadow take on Egg Golem and win. Sounds easy, right? Well, no. Not only are you facing the bosses, but you also have to beat the clock! Not only that, but if you lose a life against Egg Golem, you'll have to face King Boom Boo all over again!
Special Notes: Shadow has the bounce upgrade.
Objective 49:
Description: "He* must contend with steroid-induced Chao."
The asterisk is a placeholder for a picture of the Chao known as Chacron.
Stage: Diamond Chao Race Course
Character: Chacron (a special Chao)
Time Limit: None
Goal: In this mission, you must participate in a Chao Race using the legendary Chao known as Chacron. Chacron is the favorite to win Challenge Races 2 and 10. This objective is Chacron's greatest challenge, since all seven of his opponents have been using steroids to enhance themselves. Their stats are the same as Chacron's. Control Chacron like you would any other Chao. To clear the objective, Chacron must win the race. You don't have to worry about bumping off the steroid-induced Chao since Chacron can't attack his opponents. If Chacron loses, you'll start the race over, and you won't even lose any lives. If Chacron wins, the objective is cleared.
Special Notes: Upon clearing this objective, you'll also win a special Chao for your Chao Garden. That special Chao is none other than Chacron himself, and he comes with maximum stats and S-ranks in all stats but is immortal and unable to breed. When you enter a Challenge Race, you cannot enter Chacron in Challenge Races 2 and 10. Chacron is considered a neutral Chao, which means you can use him in all of the Chao Races except for Challenge Races 2 and 10.
Objective 50:
Description: "Find the phoenix hidden in the city's battleground!"
Stage: F-6t Bigfoot Boss Stage
Character: Metal Sonic
Time Limit: 20 Seconds
Goal: One of the crates in the stage holds a phoenix, one of the animals that can boost a Chao's stats. To clear the objective, simply grab it while also defending yourself from Bigfoot. If you defeat Bigfoot in the time limit, you'll lose a life, grabbing the phoenix is the only way to clear the objective.
Special Notes: Black Shield replaces Spin Dash. Metal Sonic has no upgrades.
Objective 51:
Description: "Two Hotshots? Big deal."
Stage: B-3x Hotshot Boss Stage
Character: Amy
Time Limit: None
Goal: To clear this objective, you'll have to defeat not one but TWO B-3x Hotshots as Amy with the same life. Both Hotshots will be on the field at once. Hotshot #1 will use the normal boss life meter, while Hotshot #2 will use a life meter normally reserved for Tails, Eggman, Chao Walker, and Dark Chao Walker. Once you wreck one Hotshot, that wreckage will not leave the field. Once both Hotshots are destroyed, the objective is cleared.
Special Notes: Amy has no upgrades but can spin-dash. Both B-3x Hotshots' dialogue is altered to reference battling Amy more accurately.
Objective 52:
Description: "The return of the demolition! Take out 20 cars in a limited time!"
Stage: Expert Kart Course
Character: red face paint
Time Limit: 4 Minutes
Goal: You're driving red face paint's Story Mode vehicle on the Kart Mode track. There are 20 vehicles typically seen on Route 101 or Route 280 on the track. As red face paint, you must take out all 20 within 4 minutes to clear the objective.
Special Notes: None.
Objective 53:
Description: "Oh, great, I've got to face TWO of those things?!"
Stage: Tails Boss Stage 2
Character: Tails
Time Limit: None
Goal: To clear this objective, you'll have to defeat both Chao Walker AND Dark Chao Walker as Tails with the same life. Both opponents will be on the field at once. Dark Chao Walker will use the normal boss life meter, while Chao Walker's life meter will show as a percentage in the bottom right of the screen. Once you wreck either foe, that wreckage will not leave the field. Once both Dark Chao Walker and Chao Walker are finished off, the objective is cleared.
Special Notes: Chao Walker has all the upgrades of the AI Tails from Eggman's second fight against Tails, while Dark Chao Walker has all the upgrades of the AI Eggman from Tails's second fight against Eggman.
Objective 54:
Description: "Trust me, Shadow Lugia just WON'T fit in the Security Hall..."
Stage: Security Hall 1P
Character: Knuckles
Time Limit: 2 Minutes 30 Seconds
Goal: You're playing through Mission 4 of Security Hall using Knuckles. There are Chaos Emeralds here, but you don't need to find any of them to clear this objective. All you have to do to clear the objective is to search for a large sign depicting XD001 somewhere in the stage. Once you walk up to it, the objective is cleared. Alternately, you can complete Mission 4 normally to clear the objective without having to find XD001.
Special Notes: None.
Objective 55:
Description: "It's a night race against the streak of the night and the metal blur!"
Stage: City Escape 1P
Character: Sonic
Time Limit: None
Goal: To clear this objective, a Mission 1 objective, you have to cross the Goal Ring before either Shadow or Metal Sonic does so. Not an easy task. If either Shadow or Metal Sonic cross the goal ring first, you lose a life. Additionally, you're running the race at night (with the same sky and lighting as the F-6t Bigfoot boss fight), so it may be harder to see the GUN robots you're used to seeing during the day. Anyway, you clear the objective upon crossing the Goal Ring first.
Special Notes: Metal Sonic has no upgrades, and Black Shield replaces his Spin Dash.
Objective 56:
Description: It's a day race across the bridge against blue and pink blurs!"
Stage: Radical Highway 1P
Character: Shadow
Time Limit: None
Goal: To clear this objective, a Mission 1 objective, you have to cross the Goal Ring before either Sonic or Amy does so. A bit easier than Objective 55 since Amy's not as fast. If either Sonic or Amy cross the goal ring first, you lose a life. Additionally, you're running the race during the day (with the same sky and lighting as Metal Harbor), so it may be harder to see the GUN robots you're used to seeing at night. Anyway, you clear the objective upon crossing the Goal Ring.
Special Notes: Amy can spin-dash and has the Light Dash upgrade.
Objective 57:
Description: "OK, who turned on the lights in the colony?"
Stage: Lost Colony 1P
Character: Eggman
Time Limit: None
Goal: Eggman has to simply clear Lost Colony Mission 5 to clear the objective. Problem is, Lost Colony is supposed to be dark, yet it's lit as bright as Eternal Engine should be, so it's a bit tougher to navigate.
Special Notes: None
Objective 58:
Description: "Defeat the steroid-induced Chao once and for all!"
Stage: Hidden Base 2P
Character: An E-1000 series robot
Time Limit: 7 Minutes
Goal: Eggman has placed you in control of an E-1000 series robot. Control it as if it was Gamma from Sonic Adventure DX: Director's cut. Anyway, it's the final fight against the Chao who overdosed on steroids. The first one will appear at the start, and one more will appear every time a minute goes by on the clock. Each steroid-induced Chao takes three hits to kill, you can also defeat it by forcing it off the edge. The robot you're controlling has a life meter, once it's depleted, you lose a life. The number of hits each Chao has left is below that Chao's picture, all seven Chao have their pictures at the top right of the screen. If you clear all the Chao on the screen but there's still Chao yet to enter, the stage will be empty so that you can gather rings before the next Chao arrives. Once you've beaten all seven steroid-induced Chao, you clear the objective.
Special Notes: In addition to the regular unlocking conditions, this objective won't be unlocked until you've completed all of the following objectives: 4, 13, 22, 31, 40, and 49. The E-1000 series robot you're controlling has a hovering upgrade. Additionally, this is one of only 2 descriptions that someone says the line, in this case Eggman on the opening screen on the Gamecube. Eggman's voice for this description is different from his voice in the main game.
Objective 59:
Description: "Hey, who killed the colony's lights?!"
Stage: Eternal Engine 1P
Character: Tails
Time Limit: None
Goal: Tails has to simply clear Eternal Engine Mission 5 to clear the objective. Problem is, Eternal Engine is supposed to be bright, yet it's as dark as Lost Colony should be, so it's a bit tougher to navigate.
Special Notes: None
Objective 60:
Description: "Atmosphere entry in three minutes!"
Stage: Finalhazard Boss Stage
Character: Super Sonic and Super Shadow
Time Limit: 3 Minutes
Goal: For a final objective, this sure looks familiar...Anyway, you'll begin the batte with 2 minutes already having elapsed (the clock begins at 02:00:00), which gives you three minutes before the Space Colony ARK clears the atmosphere. That is also your time limit for this objective (it starts at 03:00:00 in the top right when it reads 02:00:00 in the top left). You must beat Finalhazard before the clock hits zero or you lose a life, regardless of how many rings the character you're using has remaining.
Special Notes: You must clear all 59 of the other objectives to unlock this one.
Anyway, once you clear all 60 objectives, you'll be prompted to switch discs again. When Harrison prompts you to insert "the source disc", insert your Pokémon XD: Gale of Darkness disc. Once that's done, Harrison's face will move from the DS to the television screen and he'll know that you've obtained the encyclopedia, called the BLURPEDIA, and will ask you to take it to the History Center. Take the 36-volume Blurpedia, which contains information about characters, enemies, and items from every Sonic game, to the History Center to complete the task and make those volumes readable.
Just for the record, if you must take a break during the task, you can transmit the quick password to the Tajiri server, retake the lame knockout challenge where the average Pokémon level is 5, and you'll talk to Harrison again. Then transmit the quick password to the Naka server to resume the task from where you left off. You can even re-access the objectives after clearing the mission in this fashion, in this case just touch an up arrow pointing to Harrison to return to Pokémon XD: Gale of Darkness.