Pokémon TCG: Sword and Shield—Brilliant Stars

Pokemon Conquest

^I agree on the art work. It adds a more mature touch to the game. I would love to see this artwork switch over to the future Pokémon games. This type of artwork adds that "serious" hint to it while touching lightly to the mature side of the style the game is presented by way of the theme.
 
That's not really what I'm talking about. I'm kinda bored with the Sugimori art right now. The art for Conquest is amazing compared to how stale Sugimori has become. Like a breath of fresh air. I hope some of that gets put on TCGs...
 
That's not really what I'm talking about. I'm kinda bored with the Sugimori art right now. The art for Conquest is amazing compared to how stale Sugimori has become. Like a breath of fresh air. I hope some of that gets put on TCGs...

'Tis is true. The last cool Sugimori card was that really cool Porygon.
 
Sorry about that Bullados. I did not research the artist, I am not all that familiar in the “artist's” info for this sort of subject. I dig the artwork for the game is all.
 
I feel the same way. I don't use Sugimori art as nothing more the concept art. it's good to use as a reference but should almost never be used in published media.

I feel the use of his art on the cards make adds a sense of 'lazyness' to the production value. As an artist myself, I use the cards as a tool to make myself better as a artist. I look at how they draw, the styles used and how they use color and lighting (which is a big deal for me). When I see Sugimori's art on the cards, I see nothing more then stock art and a photo of a photoshop background. It's just lazy to me.

It's fine in a Pokemon guide book or other pokemon related stuff but when you have other artist working on art for the card, using Sugimori's art should not be a option.
 
I love Final Fantasy Tactics for GBA but this seems so different than that.

Pokemon only have one attack. You have to 'catch' all the generals in order to use each pokemon to their maximum level.

It just doesn't seem like a game I'd enjoy.
 
I'm down for a Final Fantasy style Pokemon mash-up game. Pokemon would level up as normal, learn attacks like normal- I think it would be great for the RPG branch off. I have not played Final Fantasy Tactics, but I am a player of most of the Final Fantasy games of the past. FF3 (USA release for the Super Nintendo) has a soft spot in my game days, it would be sweet to play a Pokemon game that had this aspect.

Having a Pokemon restricted to one move is silly- takes alot away from the Pokemon's reputation to put up a good battle.

meh, like I said, I'd try out the game before buying it. Still love the artwork for it, and the "attempt" to move Pokemon into a different way to play.
 
I'm gonna get it as soon as I can. Even if it isn't such a good game, I'll probably enjoy it for the storyline if not for the game-play.
 
Final Fantasy Tactics was unlike other traditional FF games. It involved moving your characters around a battlefield, like in Pokemon Conquest, and attacks had a certain range. It had some starting classes for each character on your team, which they could swap between at any time (like from going from a Black Mage to a White Mage), and as they learn skills from the various classes, would be able to access newer classes like Blue Mage and Time Mage. It was a really fun game. So matches came down to placement on the battlefield and which classes you brought to the battle.

I'm down for a Final Fantasy style Pokemon mash-up game. Pokemon would level up as normal, learn attacks like normal- I think it would be great for the RPG branch off. I have not played Final Fantasy Tactics, but I am a player of most of the Final Fantasy games of the past. FF3 (USA release for the Super Nintendo) has a soft spot in my game days, it would be sweet to play a Pokemon game that had this aspect.
 
I just got the game yesterday morning, It's actually alot of fun. Not quite like FF tactics, but certainly alot of fun. I think it involves a little more strategy than the normal game ( when your just playing not neccasarily competitive) because you have to manage your warriors in and out of battle. Its a fresh change to pokemon that I enjoy alot. Highly reccomend it.
 
I pre-ordered it and look forward to picking it up today. I watched a play through of the Japenese version but i look forward to being able to know what the tiems do and what the people say. Im pretty well a sucker for most Pokemon games (except Rumble-which has always interested me but i havent got yet- and the third round of Dungeon games).
 
I have been playing this game for hours and I love it. However, I have been trying to figure out how to catch Pokemon for hours and I have no clue whatsoever. I read the manual, looked at forums, tried Google, and this link mechanic everyone is talking about doesn't seem to be in my game. I'm at the point where I am at a type disadvantage if I try to go conquer anyone, and I have four castles, but the mechanic is still not there. Am I doing something horribly wrong? Can someone explain this to me in small words or pictures or something? If it weren't for this, and not knowing whether or not I should be able to do it or not, I would really love this game, but at three hours in no Pokemon link tutorial is really frustrating :(
 
What I've read is you have to gain new war allies in the game by beating them quickly. Check out serebii, they have the best information I've found.
 
What I've read is you have to gain new war allies in the game by beating them quickly. Check out serebii, they have the best information I've found.

I had checked there --- gaining allies and gaining Pokemon for your allies are different, but it turns out the tutorial just didn't happen for another castle. Which is surprising and confusing because dialogue about how great it would be to use Pokemon of types you can't get yet happens, but I am now off to the races. The Link mechanic just takes forever to show up. Thanks for the suggestion, though!
 
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