Pokémon TCG: Sword and Shield—Brilliant Stars

Pokemon needs online

Nintendo would than have to release a game on a COMPUTER that is the issue. Nintendo does not make computers so they would put it on the DS or 3DS because they would make money by people buying the game and by having them buy the system so they could play it.

If we could get a team together we could make a 3DSware game of the TCG... Maybe even get Nintendo in on it...
It's not just a game I'm suggesting. It's an entire network connecting people through the internet. You have a separate online collection. You buy packs, play in tournaments, raise and lower your ratings. WotC doesnt make computers either........and yet they have an online system for their MTG card game.
 
WotC does not make any form of eletronic gaming medium tor produce it on, thus havign to use other companies. So, they have no reason to do so.

There could be an entire server, like Play Online that FFXI uses. But, getting Nintendo to agree on that would be difficult.
 
WotC does not make any form of eletronic gaming medium tor produce it on, thus havign to use other companies. So, they have no reason to do so.

There could be an entire server, like Play Online that FFXI uses. But, getting Nintendo to agree on that would be difficult.
Once again, not really a game. But more of a polished and official version of redshark. Free to upload, money for the cards.

Also, you're ignoring the point I made. WotC doesn't make computers, but they have magic online, Nintendo can do the same.
 
No, I get your point, but why would Nintendo make a game for computers when they have their own console to play the game on. They would make more money by putting it on their own console because they would have to pay any fees to get the game onto the computer or anything like that.

I could see a better version of Redshark or something official. If they would make every card like 5 cents or something the makers could then be making $3 per deck then, and most people would have like 5 decks so that is $15 then when new cards come out that is another $3 for a new deck.
 
No, I get your point, but why would Nintendo make a game for computers when they have their own console to play the game on. They would make more money by putting it on their own console because they would have to pay any fees to get the game onto the computer or anything like that.

I could see a better version of Redshark or something official. If they would make every card like 5 cents or something the makers could then be making $3 per deck then, and most people would have like 5 decks so that is $15 then when new cards come out that is another $3 for a new deck.
They would make much more money from an online version, not everyone has a DS, not everyone likes the DS. And why haven't you seen what I typed before? Why are these things being priced so low? Your ratings on the line, there's OP involved, the price should be no different. Magic online price their packs no different, why should pokemon? $3 for packs, just like irl.
 
I am not trying to make a giant fight here but why is Super Smash Brothers Brawl not on the computer? Nintendo has no use for the computer because if someone wants the game the person will go out and by the console in order to play the game. Nintendo makes money by having them by their console, buy the game, buy extra, and the person will probably buy more games for that console.

There is one problem with the online game that I do not like. What is the point of spending $3 for a virtual pack of cards to pay online when I could already have the physical card and play it there instead of spending more money on packs that are not even real in hopes to get a card that I physically have. Packs of Pokemon cards should all come with an 18 digit alphanumeric code that could be inserted into the game that way you have the cards in real life and in the game. But, if you wanted to play with a card online you could do so with a reduced cost like 5 cents a card then you can play online.

The physical media should be more important than the virtual. There can still be online tournaments but the stakes would be lower because it is virtual, and not really in real life.
 
I am not trying to make a giant fight here but why is Super Smash Brothers Brawl not on the computer? Nintendo has no use for the computer because if someone wants the game the person will go out and by the console in order to play the game. Nintendo makes money by having them by their console, buy the game, buy extra, and the person will probably buy more games for that console.

There is one problem with the online game that I do not like. What is the point of spending $3 for a virtual pack of cards to pay online when I could already have the physical card and play it there instead of spending more money on packs that are not even real in hopes to get a card that I physically have. Packs of Pokemon cards should all come with an 18 digit alphanumeric code that could be inserted into the game that way you have the cards in real life and in the game. But, if you wanted to play with a card online you could do so with a reduced cost like 5 cents a card then you can play online.

The physical media should be more important than the virtual. There can still be online tournaments but the stakes would be lower because it is virtual, and not really in real life.
Fighting games on the computer can't really compare to the ones on the console. That's a genre issue. You can say the same thing about SF4.

You should really look into magic online. Thousands of magic players buy cards online at the same price they do irl, including $3 packs, every single day. This idea is by no means impractical, as it is being implemented as we speak with another card game, and has done ridiculously well. The appeal is simple, you can play wherever you can access a computer, anytime of the day, without having to take a step outside. Also creating a transference between irl and online would create too many problems and make it much too unmanageable.
 
That is very true but the audience of Magic is completely different. How many 10 year olds do you see playing Magic? Magic is more oriented towards the older group of people. Pokemon has a very broad audience. For the older people, the online game will probably be very profitable, but towards the younger generation they will not be able to play as much.

Parents are already spending a megaton of money for kids to play the game, and I do not think the parents will take well to a different medium of play. Also, many kids do not have as much access to a computer because they are always having to go with their parents to different places. Children will have access to a DS or some other portable system more often than a computer. I see this as the being the main stimulus to make the program on a handheld system.
 
How many people own an NDS? According to VGChartz (not 100% accurate), nearly 130 million. Granted, there's a LOT of doubling up there given the various generations of DS. I'd still put the total between 90 and 100 million worldwide.

How many people play Pokemon? Again, looking at VGChartz...

HGSS: 7.5 million
DP: 17.47 million
PT: 6.94 million

PCI has absolutely nothing to gain by releasing their software on non-Nintendo hardware. Remember that PCI is owned by TPC, which is majority owned by NoJ.

Again, the DS has a very intuitive user interface for a TCG. The YGO franchise has proven this over and over again. The reason that I included the GBA YGO games is because the basic gameplay and coding techniques haven't changed since the GBA games. It wouldn't take much for PCI to decode the YGO games and use that as a platform for a new generation of PTCG games. Or to go back in their own history and look at the old GBC games they used to make. The coding platform for the DS isn't significantly different than the GBA and GBC in two-dimensional play (which a TCG inherently is).

If a PTCG video game were to come out of PCI or TPC, it would almost have to be on a Nintendo system. Of the two, I prefer the DS to the Wii because of the portability factor.

oh, and which is more portable? A computer (including netbooks)? Or a DS?

And, like ninjask88 said, you have to consider your target audience. MTG has a competitive community numbering in the millions. Pokemon might have a 5 figure competitive community. But Pokemon outsells MTG overall because it appeals to kids who have no knowledge of the game whatsoever. You're not looking to bring in competitive players with this game. The purpose here is to find those that know about the cards (that's a TON of people) and convince them that there is a really fun game behind all those cards they've been collecting. This is different from MTG, where there are basically no casual collectors and the majority of the playing population plays at least semi-competitively.
 
As someone who's played Magic Online extensively and at a high level, I feel like I can discount this option quite easily for Pokémon.

The reason why the per-pack model works so well on Magic Online is simple: the popularity of the draft format in Magic means that people are willing to buy packs, not to open, but to draft. Estimates ingame suggest that only 18% of purchased packs on Magic Online are opened outside of the draft engine.

As Pokémon does not have an incredibly popular draft format (draft is more popular than constructed on Magic Online, partially because if you're a good drafter you can essentially play for free as your prizes cover your entry to the next draft), it would not be able to utilise the real-life pack price model that's exemplified by Magic Online.

If Nintendo did choose to offer this, it would pretty much have to be PC. The Wii isn't easy enough to use to promote fast and effective play. The DS would be fine for a simple game but would probably be incapable of a proper MMO-style virtual world of PTCG.

Things which could be learned and 'taken' from Magic Online, however:
- A 'tickets' currency used to pay for tournament entry, and used as tournament prizes
- Regular online updates, prereleases and tournaments

Things which should probably be seperated:
- Either a monthly or per-set fee for cards, not a per-pack model

OR

- Have a monthly option called 'Playtest Mode' which can't be used in OP
- AND a per-pack model for competitive players who want to play in OP

Anyway, I think it would be great for Pokémon to have something like this, but I won't hold my breath anytime soon. Nintendo don't really seem to appeal to the computer-savvy online play market.
 
How many people own an NDS? According to VGChartz (not 100% accurate), nearly 130 million. Granted, there's a LOT of doubling up there given the various generations of DS. I'd still put the total between 90 and 100 million worldwide.

How many people play Pokemon? Again, looking at VGChartz...

HGSS: 7.5 million
DP: 17.47 million
PT: 6.94 million

PCI has absolutely nothing to gain by releasing their software on non-Nintendo hardware. Remember that PCI is owned by TPC, which is majority owned by NoJ.

Again, the DS has a very intuitive user interface for a TCG. The YGO franchise has proven this over and over again. The reason that I included the GBA YGO games is because the basic gameplay and coding techniques haven't changed since the GBA games. It wouldn't take much for PCI to decode the YGO games and use that as a platform for a new generation of PTCG games. Or to go back in their own history and look at the old GBC games they used to make. The coding platform for the DS isn't significantly different than the GBA and GBC in two-dimensional play (which a TCG inherently is).

If a PTCG video game were to come out of PCI or TPC, it would almost have to be on a Nintendo system. Of the two, I prefer the DS to the Wii because of the portability factor.

oh, and which is more portable? A computer (including netbooks)? Or a DS?

And, like ninjask88 said, you have to consider your target audience. MTG has a competitive community numbering in the millions. Pokemon might have a 5 figure competitive community. But Pokemon outsells MTG overall because it appeals to kids who have no knowledge of the game whatsoever. You're not looking to bring in competitive players with this game. The purpose here is to find those that know about the cards (that's a TON of people) and convince them that there is a really fun game behind all those cards they've been collecting. This is different from MTG, where there are basically no casual collectors and the majority of the playing population plays at least semi-competitively.
What are those statistics supposed to mean? How many people own a DS? Who cares? The number can obviously not compare at with people who have a computer. That's not the proper statistic to show. The numbers that matter are how many people of the target audience own a computer access and how many own a DS, which once again, despite the target audience being young or the fact that they pokemon, it's obvious where the majority lies.

Also you keep saying the DS has such a good system for the card game, but again when compared to a computer, not really. What happens when you have really wordy cards? What happens when you have a large hand? I understand the DS can deal with these things, but a computer can in a much better way with it's larger screen.

Why do you say that PCI has nothing to gain from this? Advertising & profit seem fairly good to me IMO.

A DS might be smaller, making it "more" portable, but that's also a drawback when it comes to a game involving a lot of text on screen. Also, a laptop isn't exactly unportable either.

As someone who's played Magic Online extensively and at a high level, I feel like I can discount this option quite easily for Pokémon.

The reason why the per-pack model works so well on Magic Online is simple: the popularity of the draft format in Magic means that people are willing to buy packs, not to open, but to draft. Estimates ingame suggest that only 18% of purchased packs on Magic Online are opened outside of the draft engine.

As Pokémon does not have an incredibly popular draft format (draft is more popular than constructed on Magic Online, partially because if you're a good drafter you can essentially play for free as your prizes cover your entry to the next draft), it would not be able to utilise the real-life pack price model that's exemplified by Magic Online.

If Nintendo did choose to offer this, it would pretty much have to be PC. The Wii isn't easy enough to use to promote fast and effective play. The DS would be fine for a simple game but would probably be incapable of a proper MMO-style virtual world of PTCG.

Things which could be learned and 'taken' from Magic Online, however:
- A 'tickets' currency used to pay for tournament entry, and used as tournament prizes
- Regular online updates, prereleases and tournaments

Things which should probably be seperated:
- Either a monthly or per-set fee for cards, not a per-pack model

OR

- Have a monthly option called 'Playtest Mode' which can't be used in OP
- AND a per-pack model for competitive players who want to play in OP

Anyway, I think it would be great for Pokémon to have something like this, but I won't hold my breath anytime soon. Nintendo don't really seem to appeal to the computer-savvy online play market.
You're right about packs, but I think a simple remedy to it would be to make them cost $1-$2, and charge a $5-$10 monthly fee, that way they could still make profit along with having the allure of lower priced packs to play in OP tourneys.
 
The text size should not be an issue because the 3DS has a 2 4 inch screens which is plenty large to read a card of have a large hand. Also on the portability issue, which IMO will be on of the biggest attraction to the game, more people in the target audience will have a DS rather than a laptop.
 
Sabett, before we go any further, let's each define what we believe the goal(s) of a PTCG video game would be. I have no problems putting mine down and in order...

(1) Showcase the PTCG to those that only collect the cards and don't know a game exists around them.
(2) Showcase the PTCG to those that know the franchise but don't know cards exist.
(3) Showcase the PTCG to those that might possibly play competitively in the future.
(4) Allow for friends to play Any Time Any Place.

In order to fulfill each of these goals, the following limitations have to be placed on the game...

(1) It cannot cost an arm and a leg to get and play.
(2) It must be portable.
(3) It must contain internet connectivity.
(4) It must be updateable.
(5) It cannot be frustrating to play or collect ingame.

Your proposed MTGO clone fails on three of those five restrictions. It's incredibly expensive to play. It's not portable for most users. It is frustrating to collect ingame, and it can be frustrating to play.

My proposition is basically to make the original PTCG games for the GBC, but make it so that the above restrictions can actually happen. For this to work, it would have to be on an exclusively portable and internet-ready machine. Since nothing PCI does can ever be put on a non-Nintendo system, it would have to be placed on the DS or 3DS. The original method of card collecting can be somewhat frustrating, but it's also not money consuming like your proposition would be. The updates can be pay-for DLC, but Nintendo already has a system set up for paid DLC. And, being priced at the same point as a main Pokemon game, it wouldn't be outside the budget of a typical Pokemon player or collector. And, for the competitive or semi-competitive players, you can have an online battling system that's similar to the one currently used in the DPPtHGSS games.

What you seem to be proposing is a game or system that would appeal only to the competitive or semi-competitive player. Seeing as the majority of those that know about PTCG are casual or non-players, you'd need to market to those as well. This will (hopefully) pull more players into the competitive or semi-competitive scene, thus growing the game much more than simply attracting the competitive crowd.
 
The text size should not be an issue because the 3DS has a 2 4 inch screens which is plenty large to read a card of have a large hand. Also on the portability issue, which IMO will be on of the biggest attraction to the game, more people in the target audience will have a DS rather than a laptop.
Really? The DS isn't going to have a problem representing your side of the field (I would think the top screen shows the opponents) when you have lets say 3 things on the bench, a claydol, a curse gar, a mr.mime, spiritomb, dusknoir DP, and then a 7 card hand consisting of things like supporters, trainers, and pokemon? I think there'll be a problem somewhere.
Sabett, before we go any further, let's each define what we believe the goal(s) of a PTCG video game would be. I have no problems putting mine down and in order...

(1) Showcase the PTCG to those that only collect the cards and don't know a game exists around them.
(2) Showcase the PTCG to those that know the franchise but don't know cards exist.
(3) Showcase the PTCG to those that might possibly play competitively in the future.
(4) Allow for friends to play Any Time Any Place.

In order to fulfill each of these goals, the following limitations have to be placed on the game...

(1) It cannot cost an arm and a leg to get and play.
(2) It must be portable.
(3) It must contain internet connectivity.
(4) It must be updateable.
(5) It cannot be frustrating to play or collect ingame.

Your proposed MTGO clone fails on three of those five restrictions. It's incredibly expensive to play. It's not portable for most users. It is frustrating to collect ingame, and it can be frustrating to play.

My proposition is basically to make the original PTCG games for the GBC, but make it so that the above restrictions can actually happen. For this to work, it would have to be on an exclusively portable and internet-ready machine. Since nothing PCI does can ever be put on a non-Nintendo system, it would have to be placed on the DS or 3DS. The original method of card collecting can be somewhat frustrating, but it's also not money consuming like your proposition would be. The updates can be pay-for DLC, but Nintendo already has a system set up for paid DLC. And, being priced at the same point as a main Pokemon game, it wouldn't be outside the budget of a typical Pokemon player or collector. And, for the competitive or semi-competitive players, you can have an online battling system that's similar to the one currently used in the DPPtHGSS games.

What you seem to be proposing is a game or system that would appeal only to the competitive or semi-competitive player. Seeing as the majority of those that know about PTCG are casual or non-players, you'd need to market to those as well. This will (hopefully) pull more players into the competitive or semi-competitive scene, thus growing the game much more than simply attracting the competitive crowd.
You're forgetting a big one:

(6) Profit

And don't say Profit isn't an issue to a PTCG Video game, if it won't sell, they're not even going to make it. Not saying a DS PTCG wouldn't sell, just pointing out that profit is an issue. This is true for many reasons, enlarge their own company, and creating expansions.

You're wrong about it being expensive, first of all pokemon isn't expensive to play irl, second of all I just changed the suggestion to $1 packs and a $5 monthly fee, which is hardly expensive. What you suggest, through a DS, if it's going to entice more people to play, it means it's going to make people have to buy a DS, which is going to cost more than using this program.

Why do you keep on bringing up this portable issue? Laptops are portable, and yes not everyone has a laptop, but at the same turn, not everyone has a DS, and if they dont have a laptop, then they probably have a home computer.

I don't understand what's going to be so frustrating about playing and collecting cards on a program that doesn't exist. Kind of harsh judgment for someone who hasn't even played on the example I've given, magic online. FYI, magic online creates a fine way of collecting cards, allowing people to trade and sell cards online and be able to search for anything they want at any given time. And comparing playing the game on a DS to the computer is as I've said before highly in the computer's favor. There's way too much text for a DS to appropriately show everything on the playing field, where the computer works with such a thing just fine, as seen by magic online. So not that you can actually say it's frustrating or not, if you actually understood the possibilities of what could be done, the easier assumption to make is that it would be simple, not frustrating.

Once again, Magic online appeals to countless casual magic players, and even creates online unique casual formats to play on. So no, an online system does not only appeal to competitive players, it appeals to the casual field as well.
 
Really? The DS isn't going to have a problem representing your side of the field (I would think the top screen shows the opponents) when you have lets say 3 things on the bench, a claydol, a curse gar, a mr.mime, spiritomb, dusknoir DP, and then a 7 card hand consisting of things like supporters, trainers, and pokemon? I think there'll be a problem somewhere.
You're forgetting a big one:

(6) Profit

And don't say Profit isn't an issue to a PTCG Video game, if it won't sell, they're not even going to make it. Not saying a DS PTCG wouldn't sell, just pointing out that profit is an issue. This is true for many reasons, enlarge their own company, and creating expansions.

You're wrong about it being expensive, first of all pokemon isn't expensive to play irl, second of all I just changed the suggestion to $1 packs and a $5 monthly fee, which is hardly expensive. What you suggest, through a DS, if it's going to entice more people to play, it means it's going to make people have to buy a DS, which is going to cost more than using this program.

Why do you keep on bringing up this portable issue? Laptops are portable, and yes not everyone has a laptop, but at the same turn, not everyone has a DS, and if they dont have a laptop, then they probably have a home computer.

I don't understand what's going to be so frustrating about playing and collecting cards on a program that doesn't exist. Kind of harsh judgment for someone who hasn't even played on the example I've given, magic online. FYI, magic online creates a fine way of collecting cards, allowing people to trade and sell cards online and be able to search for anything they want at any given time. And comparing playing the game on a DS to the computer is as I've said before highly in the computer's favor. There's way too much text for a DS to appropriately show everything on the playing field, where the computer works with such a thing just fine, as seen by magic online. So not that you can actually say it's frustrating or not, if you actually understood the possibilities of what could be done, the easier assumption to make is that it would be simple, not frustrating.

Once again, Magic online appeals to countless casual magic players, and even creates online unique casual formats to play on. So no, an online system does not only appeal to competitive players, it appeals to the casual field as well.

The thing is, even if it would make more sense to develop the game for PC, Nintendo will never create a game for a non-Nintendo platform.
 
IMHO.

Videogame will not make them as much money as the cards themselves and if they were to ever bring an online game, it would be based on a subscription model + paid DLC... but still doubt they'll make the amount of money that they do with the cards... which sucks ... but companies want $$$$$$$
 
^Yes they wanna make money and they will, if they do it on DS then TONS of people who wouldn't spend any money on the cards would buy the game and even if some of the players switch to the game all the good players still stay in the real game for the prizes and competing. And if it was done on PC or wifi do a subscription thing so they make money monthly.
And its not like they even have to develop ANYTHING because japan has this already out so we just mod it to english and other langueges and its instant money for pokemon USA.
 
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