Pokémon TCG: Sword and Shield—Brilliant Stars

Pokemon used to be fun.

VilePlume EX, SlowKing, Sneasal, Etc. those 3 cards[sneasal would probably be banned] are 3 reasons why POP would never think of unlimited premier tournys.
 
I wasn't referring to the need or non-need to ban of old cards, just how much the layout of the cards have changed or the need for Lv. X or even star. Also, don't some of you miss the fire red/leaf green cards? This really should just be nostalgia thread.
 
Last edited:
I wasn't referring to the need or non-need to ban of old cards, just how much the layout of the cards have changed or the need for Lv. X or even star. Also, don't some of you miss the fire red/leaf green cards? This really should just be nostalgia thread.

You talk about Lv. X and even Star pokemon with disdain but laud pokemon-ex.. you know for the first 10 or so sets there weren't even ex pokemon right?

Different folks will have different nostalgia, even.

I started with Base Set. Your nostalgia < my nostalgia!
 
When Emerald first came out, everyone was shocked about how bad it was. It was just a random collection of Japanese promo cards (who were never meant to be used for competitive play, just for collecting) and Japanese "easy to pick up and play right out of the box" preconstructed decks. The only cards worth using there were Medicham ex and Battle Frontier as far as I remember. I think it still stands as the least popular real set (not reprint set) ever released.

I'll agree about Deoxys being great, though. I Loved Magcargo, Jirachi, Ludicolo (and all the other cards, which I can't remember right now) :D
 
Something interesting.

I took my old metanite deck to league the other day. in total I went 5-2. It was hard because I noticed that even though I had the HOLON ENGINE and my main attacker had a built in claydol, I had trouble keeping up with these decks that could t2 set up. My deck put up a fight and was able to do extremely welll going toe-toe with every deck I faced including the ones I lost to both ending with my self have only 2 prizes left. I ran though a kingdra and drapion and scizor cherium deck.

My losses were to Diagla G and Machamp
 
Weather people want to believe it or not, the Holon Engine is what brought balance to the game.

Well it made everything consistent.

The fact of the matter is, is that with this format luck drives the game.

Luck is a major factor of Pokemon with prizes, and draws and hands. Trainers and Pokepowers like time walk and cosimic power and stuff like bebe and felecity help counter some of that luck and allow to remove some of the luck factor and directly get somethign from our deck. THe Holon engine gave use a method to EASIALLY get that luck. Essentially HL-on was the LEAST luck based era of Pokemon.

Everytime a person made a deck they started with the following cards

4 Transeiver
2+/-1 Researcher
1+/-1Scientist
1+/-1 Adventurer
3+/-1 Mentor
1+/-1 Farmer
2+/-2 Lass

and then proceeded to make the rest of their deck.

The one thing I noticed while using my nostalgic deck was that even when I went first, and was down by 4 prizes, I could make this amazing comeback out of nowhere and win.

The game I played pushed my deck to the limit and most of them took a good 20-30 min. Machamp was the toughest and I got it to a 2-2 prize split and she did take out on my Latios* tech that i had used the turn before. I knocked out 3 Machamps in a row and she kept using Night Maint. and TSD to get them back. It was a very even battle.

Likewise against Diagla G. He got Diagla G X out turn 2 with energy gain against my Castform with no Bench and I got a mentor when Casty was about to be KOed. I faced a breif uphill battle for about 6-8 turns, then made a comeback anbd tied the game 3-3. I made a misplay and put out my teched Ray ex δ forgetting about Diagla and he got 2 prizes as a result. He also had 4 special metals on his Diagla G. His pokemon had more HP, stranger attacks for less energy. He also powersprayed and Mespirted me at crucial times. In the end it was the best game I played that day.
 
@above

Try iPlox, this sounds very familar :p

But yeah, back then the game definitly was better. Games actually lasted longer than a few turns, you could make comebacks, you could setup a big field, you coudl setup multiple stage 2s without any further problems. Whats not to like xD
 
The Holon Engine made everything with a "d" basic and the ability to OHKO viable. It also had to not lose to Metanite.

I'd argue that Pidgeot was healthier for the format than the Holon Engine, though it had its own shortcoming (Storm) that came from too many sets being legal all at once.

I made some what-the-heck-is-this crazy decks work because they could Pidgeot.
 
This is a simple argument, End result: Bannning sets is good for the game overall.

1. If they didn't bann any sets, someone would come up with an unbeatable combo, the cards to make up
that combo would be really expensive, and everything not geared towards it, or countering it, would be
useless. Not to mention that we'd have a situation like Plox, where the same thing just won everything all
the time, and in this case, every year. Their only option would then be to release a counter that could beat it,
but then IT would probobly be the new 'unbeatable thing'.

2. If Pokemon didn't sell any cards, would they be able to afford having such extravagant tournaments? They
release as many sets as they do to keep up with the other games, and it keeps us on our toes, constantly having
to readjust our game, and restadigize, I mean, I've played the same deck since LA was release, but it's only
bearable because I have to keep modifying it to keep up with the counters and new engines.

Bottom line is that rotating is good, keeps the game alive finacialy, and gives us something to build other than
Haymaker. :smile: Besides, anyone see the range of decks at Cities and Regionals? Machamp, G decks, Kingdra,
Blastcatty, AMU, Gengar/Dusknoir, I even saw Luxray and Electivire square off in the finals! The game is great right
now, the Best player in the room on that given day can take any of these 'top 3 tear' decks and beat everyone over the
head with it, it's great!

-Jason
:)dark::colorless20)

ps. Oh, and for the record, Pokemon is STILL fun. :smile: You just have to give it some effort, just like the good old days.
 
I remember before there were Lv. X pokemon, and pokemon with only pokebodies and pokepowers yet no attacks. Things were simple, people abused specific deck builds like "Ludicargo" and "Dark Steelix", and Star and EX pokemon were new to the world. I don't understand why old sets keep getting banned, and I'm really upset. It seems that the company just decided they wanted to spam sets of the same old thing rather than be creative. Do any of you remember how amazing the Deoxys and Emerald sets were when they first came out? Anyways, sorry for ranting, I just don't know if I should trust the new generations, or bother looking into them at all.

Yeah it is sad that older expansions got banned. I really liked Legend Maker. And Dragon Frontiers. In fact my only 2 EXs are from Dragon Frontiers.
 
People said that about cards when I got back into it the second time, after taking a break from following from base set to gym/rocket, when I started from fire red. I dislike the evolution bit with Lv X. I agree cards need to be banned, but I think that it's sad, and that I really miss the older cards.

We all miss the older cards. But the thing is that the Pokemon TCG just wouldn't be alive if they didn't rotate out.

But just because we can't use our 10 year old cards at tournaments doesn't mean the game isn't still fun. You can still make a for-fun league deck and play there.

Plus the game would be SOOO confusing without the rotation of sets, especially after D&P.

Imagine all the erratas that would have to be issued and all of our poor judges that would have to keep up with ALL of these erratas.

Now imagine a game where there are almost no professors to run our events because it's sooo not fun to be one.

THAT'S not fun. :rolleyes:
 
The game is loosing it's fun part with the introduction of Power Spray, Donks and other Yugioh mechanics... Old cards might just balance the powercreep.
 
Yes again we arive at Power Spray and Machamp. Then thinnk about Unown G. And the SP Pokemon I'm not a big fan of. AND the trump-hating card of all time Dailga G Lv. X.
 
The game is loosing it's fun part with the introduction of Power Spray, Donks and other Yugioh mechanics... Old cards might just balance the powercreep.

God, "Yugioh mechanics"... everything Yugioh does except for facedown cards on the table was done by Magic years prior to Yugioh. We didn't get a facedown cards mechanic, so we didn't get any Yugioh mechanics.

the idea of Counterspell was introduced back in Alpha, in 1993
 
Counterspell, so powerful is this card that they stopped reprinting it in the standard reprint sets
 
Everyone in this thread act like things current like GnG could stand up to a competativly built unlimited deck. It makes me laugh.
 
Everyone in this thread act like things current like GnG could stand up to a competativly built unlimited deck. It makes me laugh.

I'd be suprized if that's what everyone meant...lol. We are just speaking to the format last year, and
how it dominated....you can take your unlimited deck and 'insert generic unbeatable deck like GG was
last year' here.

***Somebody woud build a 'competativly built unlimited deck' that would ransac everything like GG
did last year, and then those card would be WAY expensive....bla...and people would stop having fun...
bla.... (refrence to prior post for the rest of the statement)

-Jason
:)dark::colorless20)
 
Back
Top