Pokémon TCG: Sword and Shield—Brilliant Stars

possible deck for states

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Forest Gump

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Stratagy: the decks stratgy is to get turn two psychic lock with gardevoir for a quick lock.


Pokemon 20

Gardy LVX x1
Gardy x3 (SW)
Gallade x1 (SW)
Kirlia x2 (1xPL)(1xSW)
Ralts x4 (PL)
Claydol x2 (GE)
Baltoy x2 (GE)
Dusknoir x1 (DP)
Duskull x1 (SHINY)
Unown G x2
Uxie x1 (LA)


T/S/S 24

Roseanne's x3
Bebe's x4
PC x2
Candy x4
PokeHealer+ x4
Moonlight x2
BTS x2
Night x2
Belt x2
Warp x1
Lux Ball x1


Energy 13

DCE x4
Call x4
:psychic: x5
 
I've been playing a kid who runs a deck very similair to this, and it really is effective. t2 shuts down claydol, uxie drops, and uxie X. You basically have no draw power, and have to topdeck everything through luck. Then Gallade comes out and sweeps anything you get set up with a few prize flips. Very disruptive deck. I would maybe bump up the Roseanne's line to 4 so that you can search for your basic [p] if you don't draw into them.
 
Nice list. The only thing I noticed is that you're running 4 stadiums. That seems like too much. I'm not sure what you'd replace it with, but it's something to think about. Also, have you though about running a Fighting energy? I mean, I know you want the Psychic Lock asap, but you still run a Gallade.
 
i did think about playing the fighting energy but then i thought that it's not very effective against anything

and i found through deck testing i didn't need the 4th roseanne's because when i got gardevoir out i normally use my opponent's

but thanks for the feedback
 
I'd probably still go for a fourth Roseanne's, just on principle. Yeah, you might only need three through the course of a game, but if you run four, you're that much more likely to get one in your opening hand when you need it. I'd rather run one or two more than I ever need but draw into them more often at the beginning of the game, than have room for something else but sacrifice consistency for it.

Fighting energy is good if you're in a really nasty spot with Gallade active and can't draw into Double Colorless to save your life (see: mirror match), but I would agree with you, it's probably not necessary. It's much more helpful in Flygon builds, so I imagine people just got used to sticking it in there.

If this is your State's deck. put in at LEAST two Spiritomb AR. Shutting down Donphan and SP with Spiritomb starts is vital. If you have room after that, I'd also toss in a Mesprit LA or two.

As for what to take out, I don't think you need:
- Expert Belt (at all)
- PokeHealers
- Moonlight (You've got Teleportation, which works on Claydol and Gallade)
 
Expert Belt and Poke Healer in GG is too good. Keep them in. But I do agree on taking out the Moonlights. They don't seem needed. In their place, I would put an Azelf (LA) and maybe a Mesprit (LA) for an early lock.
 
Expert Belt and Poke Healer in GG is too good. Keep them in. But I do agree on taking out the Moonlights. They don't seem needed. In their place, I would put an Azelf (LA) and maybe a Mesprit (LA) for an early lock.

Healers I guess I can see, but Belt? On something that does 60 and has 110 HP?...

Well, whatever suits your style.

@csponsler: ...Did you not read actually my post or something?
I'd rather run one or two more than I ever need but draw into them more often at the beginning of the game, than have room for something else but sacrifice consistency for it.
 
Oh. I autoassumed he meant Pokemon Communication, which would be a better idea anyway. Though, only marginally.

So, -2 Collector, +1 Roseanne's, +1 Communication. ;P
 
hmm, nice deck man, i think that either 2 moonlights or two BTS should be taken out, 4 is too many, really not needed.
some sugestions i have to improve the ocnsistency and against the mirror/gengar will be - 2 ( either 2 moonlight or 2 BTS )
and throw in a bubble coat ( help against the mirror ) and the 4th rosies to help with the consistency, even know you do use your opponents once you get set up, but what happens early game when you possibly get a bad hand and you draw a moonlight or BTS instead of that desperately needed rosies you could have.i dunno, just suggestions i guess.
 
I think another Gallade could be added. Since DCE is back, you can keep up speed with 2 Gallades. I would also put in a starter, like Chatot or Spiritomb, to help you out with semi-bad starts.
If Gengar is giving you trouble, you can always add a Weavile tech. Weavile and Uxie can help you out.
If you decide to run Fighting Energy, I recommend Relicanth. A quick snipe can win you some games or give you a lead. Keep in mind that we will probably see quite a few Expert Belts at States which Relicanth can draw power from.
 
Honestly, this list is pretty good. I won a cities with GG before DCE and Healers are a MUST.
 
You should max out Mesprits and Spiritombs... for a t1 total lockdown. But that's just an idea...

Agree w/ Kayle though, you don't need belts. Garde gets KO'd too easy with Psychic weakness, and you don't really need the extra damage. Don't know what else I would take out though.
 
Thanks for all the comments i found that the pokehealers and belts are a must but i will take out 2 of the 4 stadiums but i'm not sure what one yet and if i do i will add 2 AR spiritomb but i was also thinking about taking out the 1-0-1 dusknoir and add 1-0-1 exploud incase of mirrors and exploud can be a good back up attacker.
 
I personally think that Dusknoir is better than Exploud. The Dark Palm surprise is far better used in other matchups than Exploud is in Gardevoir. If you want to cover your Weakness, use Azelf Lv. X. This is just my opinion-if pretty much everyone in your area is playing Gardevoir, I would seriously consider Exploud over Dusknoir.

@uk-pang: a Psychic Lock is one example of a Power Lock. A Power Lock is when you shut down your opponent's Poke-Powers, preventing them from using draw engines like Claydol or Uxie while also preventing them from using additional beneficial Poke-Powers like Bright Look from Luxray GL Lv. X.
 
I personally think that Dusknoir is better than Exploud. The Dark Palm surprise is far better used in other matchups than Exploud is in Gardevoir. If you want to cover your Weakness, use Azelf Lv. X. This is just my opinion-if pretty much everyone in your area is playing Gardevoir, I would seriously consider Exploud over Dusknoir.

@uk-pang: a Psychic Lock is one example of a Power Lock. A Power Lock is when you shut down your opponent's Poke-Powers, preventing them from using draw engines like Claydol or Uxie while also preventing them from using additional beneficial Poke-Powers like Bright Look from Luxray GL Lv. X.

thank for tht man :)
 
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