Pokémon TCG: Sword and Shield—Brilliant Stars

Post-rotation BDIF discussion

My guess is going to be SP decks in general, with a smattering of Machamps and the occasional Gengar to keep them in check. Probably a few other random things then like Donphan Prime and such, Gyarados won't get good again till CatS comes out here with its slew of great Trainers.
 
Sableye - Darkness - HP 60
Basic Pokemon

[D] Pickup: Show 1 card from your discard pile to your opponent, then return it to the top of your deck.
[D][C] Dark Hand: 20 damage. If you have more cards in your hand than your opponent has in his or her hand, this attack does an additional 30 damage.

Weakness: none
Resistance: Colorless (-20)
Retreat: 1
 
I think some kid is going to come to BRs with a completely random deck and win.
and why doesn't any one say T-Tar. It dominates some decks and utterly looses to others, it could be good.

And on a side note, What does BDIF stand for--the only thing I can come up with is best/big deck in format, but I really don't know.
 
yes that is what it means and the reason why ttar isnt mentioned yet is that most people assume that sp variant decks will be played the most. T-tar can get ohko by toxicroak g promo, and spreading damage doesn't help if your opponent drops garchomp c x and clear the field. plus garchomp c x can snipe around ttar for cheap prizes.
 
t-tar might be good because it CANNOT be otko-ed by anything used in the format besides donphan. Promocroak at max does 130 to it in one turn. It is also a good tank. Sadly, felicity's and claydol are gone so it will be harder to make a good list/consistency.
 
ALL ABOARD THE HYPE TRAIN. WE ARE PULLING OUT OF THE STATION! CHOO-CHOO!

Seriously, at least wait until the dust settles from Worlds/we get an official English setlist.

Sig'd. In any case, this is pure speculation, but I think some variant of Vileplume and Scizor Prime will be insanely broken. If not that, we could see Vileplume/Machamp, Vileplume/Sableye/Something else, or the like. Vileplume is just too beastly. I don't think people see it's full potential. Scenario:

Vileplume: Candy into Vileplume
Vileplume: Drop Uxie
Sablelock; Power Spray
Vileplume: No
Vileplume: *points to Vileplume*

Scenario:

Vileplume: Candy into Vileplume
Vileplume: Pass
Sablelock: Flash Bite
Sablelock: Poké Turn
Vileplume: No
Vileplume: *points to Vileplume*

Scenario:

Vileplume: Candy into Vileplume
Vileplume: Pass
Gyarados: Expert Belt
Vileplume: No
Vileplume: *points to Vileplume*

Vileplume is like Spiritomb, but better. Infinitely better in certain situations. It's just too good, and there are very few reliable counters to it. Dialga G Lv.X pwns any deck like that, but then you have to look at comboing Vileplume with other stuff to deal with DGX. There are so many scenarios in which locking trainers shuts your opponent down.

Look at Spiritomb. CurseGar has to shuffle around just to keep the trainer lock on, and CurseGar was a tier one or two deck because it locked trainers between attacks. Spiritomb has advantages that Vileplume doesn't, but this card will really be a major threat to any deck in the format that utilizes trainers heavily, which we will be seeing a lot more of due to Claydol's rotation.
 
t-tar might be good because it CANNOT be otko-ed by anything used in the format besides donphan. Promocroak at max does 130 to it in one turn. It is also a good tank. Sadly, felicity's and claydol are gone so it will be harder to make a good list/consistency.

yes, promocroak maxes at 130, but 2 crobat and a poketurn isn't unheard of, and you CAN sacrifice a pokemon on purpose to put the extra 3 damage so that you can ohko it with promocroak. just saying. also there is machamp to consider.
 
Sig'd. In any case, this is pure speculation, but I think some variant of Vileplume and Scizor Prime will be insanely broken. If not that, we could see Vileplume/Machamp, Vileplume/Sableye/Something else, or the like. Vileplume is just too beastly. I don't think people see it's full potential. Scenario:

Vileplume: Candy into Vileplume
Vileplume: Drop Uxie
Sablelock; Power Spray
Vileplume: No
Vileplume: *points to Vileplume*

Scenario:

Vileplume: Candy into Vileplume
Vileplume: Pass
Sablelock: Flash Bite
Sablelock: Poké Turn
Vileplume: No
Vileplume: *points to Vileplume*

Scenario:

Vileplume: Candy into Vileplume
Vileplume: Pass
Gyarados: Expert Belt
Vileplume: No
Vileplume: *points to Vileplume*

Vileplume is like Spiritomb, but better. Infinitely better in certain situations. It's just too good, and there are very few reliable counters to it. Dialga G Lv.X pwns any deck like that, but then you have to look at comboing Vileplume with other stuff to deal with DGX. There are so many scenarios in which locking trainers shuts your opponent down.

Look at Spiritomb. CurseGar has to shuffle around just to keep the trainer lock on, and CurseGar was a tier one or two deck because it locked trainers between attacks. Spiritomb has advantages that Vileplume doesn't, but this card will really be a major threat to any deck in the format that utilizes trainers heavily, which we will be seeing a lot more of due to Claydol's rotation.

This is what I am talking about ... I think that Gengar SF + Vileplume UD with Spiritomb AR like starter can be really BDIF, cuz after setup you are ready to OHKO everything ... and Because you need with 2 Stage 2 without Claydol some time to setup, IMO is Tomb the best option for you, cuz it slows down your opponent before you have setup and after you have setup, you have Vileplume, so IMO this will be so annoying. And also you still have Fainting Spell, which is still very good imo.

What do you think about this ?
 
I haven't posted in a while on pokegym but what the heck these topics are always fun. IMO Vileplume is a VERY good card especially when paired with spiritomb, 3-1 uxie and some other techs. Setting up with spiritomb into vileplume is the ultimate trainer lock, meaning even if they bright look into plume they are still trainer locked. BTS also is a key ingredient to making this deck successful. Now the only thing with this plume deck as well as gengar is energy acceleration, but i think it is worth the try, to flint's to a brongzong g and galactic switch to power it up in two turns. Without needing the bench space for claydol, brongzong g wouldn't take up valuable space.

To mention another note that I have been reading about, Monk is going to be really good. Especially in the mid to late game area when you don't need certain cards and can afford discards to get that one card you need. Which takes me back to vileplume and trainer lock, monks allows us to run a rediculous amount of supporters and draw supporters without killing consistency, because they can be harmlessly discarded when not needed. JMO.:thumb:
 
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I think the format's going to continue to be RPS.

We'll see:
Dialgachomp
Luxchomp
Sablelock

Their counters:
Machamp (speed Machamp)
Arceus
Donphan

Probably also be seeing:
Vileplume combos
Glistomb
Stage 1 decks
 
I'm not sure how well Arceus stands up to Speed Machamp, but I do think that Arceus will see some play. It isn't affected by Power Sprays, and Vileplume doesn't harm it as much.
 
Vileplume has another partner that is very interesting - Bellossom. With a Tomb start, you can plausibly hold the lock all game long while dealing damage between 80 and 120. Recovering fallen Bellossoms isnt easy though. Still, you are looking at something that deals very heavy damage, cannot be OHKO'd by SP's not named Blaziken FB (Who is likely getting return-KO'd) albeit every SP will 2HKO you. Since they both evolve from Gloom, you can run them in a GG-esque way (I'd run it like 4-4-3/2, maybe 4/2).
 
Vileplume has another partner that is very interesting - Bellossom. With a Tomb start, you can plausibly hold the lock all game long while dealing damage between 80 and 120. Recovering fallen Bellossoms isnt easy though. Still, you are looking at something that deals very heavy damage, cannot be OHKO'd by SP's not named Blaziken FB (Who is likely getting return-KO'd) albeit every SP will 2HKO you. Since they both evolve from Gloom, you can run them in a GG-esque way (I'd run it like 4-4-3/2, maybe 4/2).

Remove Lost + Belt = OHKO on Bellossom unless it's belted as well.

Tyranitar has an inherently good time against SPs if the list is solid. Power creep's granted it an obscene 160 HP IIRC, which I'm sorry, means Toxipromo will have issues with knocking it out (three Bat drops isn't always feasible).
 
With Vileplume there is no powerspray vs glisctomb, that could get really annoying in my opinion.
 
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