this is really good but how do u beat spritiomb
well since the origional topic is about using sableye fir disruption, i'll say this
it doesnt really need to get around spiritomb it can lock through supporters alone
it can also kill a tomb second turn if it used darkenss grace and it has the sp dark
as for regice, thats something you would need to run 4 of to have a maximum chance of having it your opening hand. then you would have to run switches to get it out of the active spot in case he is your only basic in the beginning. i just dont know if the deck can handle carrying that much since it needs to keep a constant draw.'
i dont know, maybe it could work but the reallity is it would only help you 16% of the time you play a deck with 4 spiritombs, and that doesnt take into account them starting with 2