Pokémon TCG: Sword and Shield—Brilliant Stars

Powerbreaker (non-rule breaking style)

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Pogiforce

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Trying to do this in such a way that I don't get locked this time. ^_^; for any moderators, these links do not lead to other sites, but just lead to image links on pokegym for the sake of reference.

An electric deck I'm building, almost done with it.

Pokemon
4 Mareep
2 Flaaffy
2 Ampharos
2 Ampharos
3 Electrike
3 Manectric
2 Raichu GL
2 Uxie

Trainers
4 Roseanne's Research
4 Bebe's Search
4 Volkner's Philosophy
3 Rare Candy
3 Super Scoop Up
2 Sunnyshore City Gym
2 Conductive Quarry
2 Night Maintenance

Energies
11 :lightning
4 :colorless:)colorless) Upper Energy

I hear this deck is actually quite common, but for the sake of those who haven't already been introduced to this strategy, it's basically a deck designed to spread damage around and turn off pokepowers. Manectric's power wave attack does 30 damage to all pokemon with poke powers. but because of his pokebody, he protects your own pokepower pokemon from any backlash. this helps spread around some damage. then you have Ampharos from Platinum, who's pokebody states that all pokemon with damage on them can't use any pokepowers. This stops numerous pokemon, but most importantly the every bothersome enemy Claydol. Ampharos SW helps in spreading Damage around with it's Jamming Pokebody, making an opponent think twice about playing their supporters. Raichu GL is in there to benefit from the spread around damage, so that he can hit for a possible grand total of eighty for only two energies or, if there is say an unhurt claydol on the bench, or an even better example an unhurt Baltoy, I can use thunder throw to pick and target my opponent's bench to preemptively shut down that pokepower. Upper energy is here to help power up my ampharos more quickly, especially the SW Ampharos, who could then use the special effect of his cluster bolt with minimum loss.

Again, still haven't quite finished this deck yet, so although so far playtests are positive results, the deck may still need some tweaking. any advice would be appreciated.
 
try cutting the manectric line and putting in 1 more richu and 4 bats and find a way to squeeze in 4 sprays. (maybe cut the stadiums cause there not to helpful) you can also change out SSU for poketurns. it will let you shut down powers for the entire game
 
SSU helps me abuse Uxie, and the stadiums help me keep the energy flowing. Not to mention sunnyshore keeps me from dying to every fighting deck concieved. manectric helps me target those pokemon with pokepowers and also helps me speed up my deck with his Attract Current attack. While crobat would help in activating ampharos, once he's on the bench he's completely useless to me, and I should worry about enemy power sprays if I do. 4 crobats are simply too many, if I have four crobat G's on the bench I'm in trouble. not to mention the requirements for Powerspray would be very difficult for me to reach with only 2 different kinds of SPs, especially given I would never want any more than perhaps one crobat on the bench at a time.

I could feasibly do minus 1 electrike and manectric and +2 Crobat G to be more aggressive in shutting down powers, and it would help out raichu do a little more damage. iunno though. I'll have to play test it at league this friday and see how it works.
 
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I would suggest the following:

4 Mareep
2 Flaaffy
2 Ampharos
2 Ampharos
2 Electrike
2 Manectric
2 Raichu GL
2 Uxie
1 Luxray GL
1 Luxray GL Lv X

Trainers
4 Roseanne's Research
4 Bebe's Search
2 Felicitys
1 Cynthias Feelings
1 Palmers Contribution

1 Vs Seeker
3 Rare Candy
3 Super Scoop Up
2 Sunnyshore City Gym
1 Conductive Quarry
1 Night Maintenance
1 Luxury Ball

8 Lightning
4 Call Energy
3 Upper Energy

Or, you could play the Crobats over the Luxray.
 
I see the value of Felicity's as I don't have to worry about hand size with that one unlike Volkner's. and I still can discard a card or two, specifically energies, that I could fetch back with conductive quarry.

If I could afford a luxray GL and a luxray GL X, I'd happily try including one just for kicks, if no other reason. sadly as I can't, I'll have to do the more economic version.

Call Energy I've always thought were overrated. plus i also have none of those. c.c
 
heh. Sorry about the lack of Call energies. But I would suggest them highly, seeing how nothing in the deck uses more than a single colored energy. Plus, it fixes bad starts. Leading with Baltoy (Heck, or even Raichu if they don't have a bench) Can often end poorly.

Crobat should work just fine in place of the Luxray.
 
I suppose call is to replace roseanne for first turn, if you have a bad start? I have gotten Raichu starts against opponents who also had only a single basic, but the current build tends to be fast enough to outpace them and make it a non-issue. not swearing it always will, mind you, but often.

Conductive Quarry I like to keep at two, I feel kind of leery running any less than two copies of a certain stadium because I don't know about hte meta as a whole, but around here, people like their stadiums, and I hate getting mine booted out for the sake of someone else's, especially my conductive quarry. My luck with that card varies with each play, but I'd still prefer hte opportunity.

The problem too, is that it's taking everything I have jsut to finish the first build. I only have one spare crobat to put in this deck right now. I have no felicities, and I'm out of Vs Seekers right now.
 
I just took a look at some review for Metagross SV. WHat do you think about me squeezing a 1-0-1 line of Metagross in there with a fourth rare candy?
 
the new Skarmory (SP) is amazing in this its effect of its attack will place dmg counters on an uxie before its effect can be triggered and it there for awsomeness in the first couple turns and is better than Riachu because of its effect
 
he lowers the HP of all pokemon in play with his pokebody. theoretically it allow spread decks like this one to get their KOs faster.
 
4x Mareep PL
2x Flaffy PL
2x Ampharos PL
2x Ampharos SW
2x Electrike MD
2x Manectric PL
2x Raichu GL RR
1x Electrode G RR
1x Spiritomb LA
1x Azelf LA
1x Uxie LA
2x Baltoy GE
2x Claydol GE

4x Roseanne’s Research
4x Bebe’s Search
1x Cynthia’s Feelings
1x Palmer’s Contribution

4x Rare Candy
3x Warp Point
1x Luxury Ball

2x Broken Time Space
2x Sunnyshore City Gym
1x Conductive Quarry

3x Call Energy
2x Upper Energy
8x Electric Energy

Version I built my g/f, it's kind of built out of cards I'm not using in my decks currently so not everything is ideal but I just thought I'd post the build. Electrode G and Spiritomb LA are funny techs that actually get KOs with some frequency.
 
2-1 Luxray GL Lv.X is needed
If they have a Dialga G Lv.X sitting on the bench...
Your power lock is screwed. and so if your Manetric's Body advantage...
so you bring it out with Luxray and 2HKO it.. as they on't be able to do a thing while you hit it

run 2 Sunnyshore
If your using claydol. maybe Potions are needed if they get Bat damage, and you can't use cosmic power
otherwise. you can use uxies, but they are usually not a good idea to fill the bench with
you can use Conductive quarry..

my energy lines are....
2 Upper.
7 Electric
3 Call

1 Pachirisu...
I you couldn't start with a call... and you open with a Raichu or Electrike.
play RR, get Pachirisu and (Energy/uxie) Retreat and use call for friends
it is even better than call energy..
it can make big damage output against Palkia Gs

change the ampharos line to...
2-2-3
maybe 2 candy..

good luck son, You'll need it
 
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