Trying to do this in such a way that I don't get locked this time. ^_^; for any moderators, these links do not lead to other sites, but just lead to image links on pokegym for the sake of reference.
An electric deck I'm building, almost done with it.
Pokemon
4 Mareep
2 Flaaffy
2 Ampharos
2 Ampharos
3 Electrike
3 Manectric
2 Raichu GL
2 Uxie
Trainers
4 Roseanne's Research
4 Bebe's Search
4 Volkner's Philosophy
3 Rare Candy
3 Super Scoop Up
2 Sunnyshore City Gym
2 Conductive Quarry
2 Night Maintenance
Energies
11 :lightning
4 :colorlesscolorless) Upper Energy
I hear this deck is actually quite common, but for the sake of those who haven't already been introduced to this strategy, it's basically a deck designed to spread damage around and turn off pokepowers. Manectric's power wave attack does 30 damage to all pokemon with poke powers. but because of his pokebody, he protects your own pokepower pokemon from any backlash. this helps spread around some damage. then you have Ampharos from Platinum, who's pokebody states that all pokemon with damage on them can't use any pokepowers. This stops numerous pokemon, but most importantly the every bothersome enemy Claydol. Ampharos SW helps in spreading Damage around with it's Jamming Pokebody, making an opponent think twice about playing their supporters. Raichu GL is in there to benefit from the spread around damage, so that he can hit for a possible grand total of eighty for only two energies or, if there is say an unhurt claydol on the bench, or an even better example an unhurt Baltoy, I can use thunder throw to pick and target my opponent's bench to preemptively shut down that pokepower. Upper energy is here to help power up my ampharos more quickly, especially the SW Ampharos, who could then use the special effect of his cluster bolt with minimum loss.
Again, still haven't quite finished this deck yet, so although so far playtests are positive results, the deck may still need some tweaking. any advice would be appreciated.
An electric deck I'm building, almost done with it.
Pokemon
4 Mareep
2 Flaaffy
2 Ampharos
2 Ampharos
3 Electrike
3 Manectric
2 Raichu GL
2 Uxie
Trainers
4 Roseanne's Research
4 Bebe's Search
4 Volkner's Philosophy
3 Rare Candy
3 Super Scoop Up
2 Sunnyshore City Gym
2 Conductive Quarry
2 Night Maintenance
Energies
11 :lightning
4 :colorlesscolorless) Upper Energy
I hear this deck is actually quite common, but for the sake of those who haven't already been introduced to this strategy, it's basically a deck designed to spread damage around and turn off pokepowers. Manectric's power wave attack does 30 damage to all pokemon with poke powers. but because of his pokebody, he protects your own pokepower pokemon from any backlash. this helps spread around some damage. then you have Ampharos from Platinum, who's pokebody states that all pokemon with damage on them can't use any pokepowers. This stops numerous pokemon, but most importantly the every bothersome enemy Claydol. Ampharos SW helps in spreading Damage around with it's Jamming Pokebody, making an opponent think twice about playing their supporters. Raichu GL is in there to benefit from the spread around damage, so that he can hit for a possible grand total of eighty for only two energies or, if there is say an unhurt claydol on the bench, or an even better example an unhurt Baltoy, I can use thunder throw to pick and target my opponent's bench to preemptively shut down that pokepower. Upper energy is here to help power up my ampharos more quickly, especially the SW Ampharos, who could then use the special effect of his cluster bolt with minimum loss.
Again, still haven't quite finished this deck yet, so although so far playtests are positive results, the deck may still need some tweaking. any advice would be appreciated.