Pokémon TCG: Sword and Shield—Brilliant Stars

Prime Center

pmg24

Member
I'm turning this into a Prime Center now since no one else has. Anyone can post there own Prime, if they want. Now to start off making primes. I'll make new primes each day unless I have something to do. Until then, here are my first Primes:

Gengar (Prime) :psychic:
140 HP
Stage 2: Evolves from Haunter

:ppowr: Haunted Eye
Once during your turn (before your attack), when you play Gengar from your hand to evolve 1 of your Active Pokemon, you may look at the top 5 cards of your opponent's deck. Choose any 1 card you find and put that card on the bottom of your opponent's deck. Put the other cards back on the top of your opponent's deck any any order you like.

[P][P][C] Psychic Bomb 60+
Does 60 damage plus 10 more damage each Energy in your opponent's discard pile. If the Defending Pokemon is Knocked Out by this attack, you may search your opponent's discard pile for an Energy and put it into the Lost Zone.

Weakness: [P]x2
Resistance: [C]-20
Retreat Cost:

Milotic (Prime) :water:
140 HP
Stage 1: Evolves from Feebas

:ppowr: Hydro Heal
Once during your turn, (before your attack), when you play Milotic from your hand to evolve 1 of your Benched Pokemon, you may remove 1 Special Condition from your Active Pokemon for each [W] Energy attached to that Pokemon.

[W][W][C] Hyper Whirlpool 60
Flip a coin until you get tails. For each heads, discard an Energy attached to the Defending Pokemon.

Weakness: [L]x2
Resistance:
Retreat Cost: [C]

Spiritomb (Prime) :psychic:
90 HP
Basic

:pbody: Spirit Lock
As long as Spiritomb is affected by a Special Condition, the Defending Pokemon can't retreat.

[P][C] Spirit Bolt 40+
Does 40 damage plus 10 more damage for each damage counter on the Defending Pokemon.

Weakness:
Resistance: [C]-20
Retreat Cost: [C]
 
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Hydro heal is underbroken..
Milotic HP is abit more since it's normal HP is 100
Spiritomb's HP is too high *Normal Spiritomb is 60 so a plus 50 for prime is too much
 
This might be fun to make Hyrdo Heal more competitive. (Inspired by that Mammoth guy's attack, forget his name...)

[W][W][C] Hyper Whirlpool 60
Flip a coin until you get tails. For each heads, discard an Energy attached to the Defending Pokemon, or you may start again. Each time you start again, put 3 damage counters on Milotic.
 
New Primes:

Flygon (Prime) :colorless:
140 HP
Stage 2: Evolves from Vibrava

:pbody: Sand Protect
As long as Flygon has any Special Energy attached to it, any damage done to Flygon is reduced by 40.

[C][C][C] Dragon Claw 50

[C][C][C][C] Sand Flare 60+
Discard any number of :fighting: Energy from your hand. For each card discarded in this way, flip a coin. If heads, this attack does 60 damage plus 20 more damage.

Weakness: [C]x2
Resistance: [L]-20
Retreat Cost:

Electrode (Prime)
100 HP
Stage 1: Evolves from Voltorb

:ppowr: Volt Power
Once during your turn, when you play Electrode from your hand to evolve 1 of your Pokemon, you may attach up to 3 Energy from your hand to Electrode.

[L][L] Thunder Explosion 100
Does 20 damage to each Benched Pokemon in play (both yours and your opponent's) that isn't a :lightning: Pokemon. (Don't apply Weakness or Resistance for Benched Pokemon.) Electrode does 100 damage to itself.

[L][L][C] Thunder Cannon 40+
Does 40 damage plus 10 more damage for each :lightning: Energy attached to Electrode.

Weakness: [F]x2
Resistance: [M]-20
Retreat Cost:



New Prime:

Rhyperior (Prime)
160 HP
Stage 2: Evolves from Rhydon

:ppowr: Earth Terror
Once during your turn (before your attack), if Rhyperior has any damage counters on it, you may discard an Energy from your hand for each damage counter on Rhyperior. This power can't be used if Rhyperior is affected by a Special Condition.

[F][F][F][F] Rock Crusher 80+
Search your discard pile for any number of [F] Energy and shuffle them into your deck. This attack does 80 damage plus 10 more damage for each card you shuffled into your deck in this way. Discard 2 [F] Energy attached to Rhyperior.

Weakness: [W]x2
Resistance: [L]-20
Retreat Cost: [C][C][C][C]
 
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New Primes:

Wigglytuff (Prime) :colorless:
110 HP
Stage 1: Evolves from Jigglypuff

:ppowr: Sleeping Dazzle
Once during your turn (before your attack), you may discard an Energy attached to Wigglytuff. If you do, the Defending Pokemon is now Asleep. This power can't be used if Wigglytuff is affected by a Special Condition.

[C][C][C] Fierce Slam 40x
Flip a coin until you get tails. This attack does 40 damage times the number of heads. If the first coin is tails, Discard all Energy attached to Wigglytuff.

Weakness: [F]x2
Resistance:
Retreat Cost: [C]

Lopunny (Prime) :colorless:
110 HP
Stage 1: Evolves from Buneary

:pbody: Energy Guard
As long as Lopunny is your Active Pokemon, any damage done to Lopunny is reduced by 10 for each Energy attached to Lopunny.

[C][C] ThunderPunch 30+
Flip a coin. If heads, this attack does 30 damage plus 20 more damage. If tails, the Defending Pokemon is now Paralyzed.

[C][C][C] Mega Kick 60

Weakness: [F]x2
Resistance:
Retreat Cost: [C]

Weavile (Prime) :water:
120 HP
Stage 1: Evolves from Sneasel

:ppowr: Darkness Fall
Once during your turn, when you play Weavile from your hand to evolve 1 of your Pokemon, you may discard all Energy attached to 1 of your opponent's Pokemon.

[W][W][C] Freeze Pulse 20x
Does 20 damage time the number of :water: Energy attached to Weavile. Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Weakness: [F]x2
Resistance: [P]-20
Retreat Cost:

Bronzong (Prime) :metal:
130 HP
Stage 1: Evolves from Bronzor

:pbody: Full Guard
If you have 2 or less Benched Pokemon in play, prevent all damage done to Bronzong.

[M][M][C][C] Metal Hyper Burst 70
Discard the top 2 cards of your opponent's deck. If any of those cards were an Energy, this attack does 20 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness or Resistance for Benched Pokemon.)

Weakness: [R]x2
Resistance: [P]-20
Retreat Cost: [C][C][C]
 
Weavile (Prime) :water:
120 HP
Stage 1: Evolves from Sneasel

:ppowr: Darkness Fall
Once during your turn, when you play Weavile from your hand to evolve 1 of your Pokemon, you may discard all Energy attached to 1 of your opponent's Pokemon.

[W][W][C] Freeze Pulse 20x
Does 20 damage time the number of :water: Energy attached to Weavile. Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Weakness: [F]x2
Resistance: [P]-20
Retreat Cost:

Great concept. The power could be potentially devastating, but the attack is somewhat undependable, which I think balances the card out.
 
New Prime:

Slaking (Prime) :colorless:
160 HP
Stage 2: Evolves from Vigoroth

:pbody: Lazy Dance
As long as Slaking remains Asleep between turns, discard an Energy attached to 1 of the Defending Pokemon.

[C][C] Lazy Slam 40
Flip a coin. If tails, Slaking is now Asleep.

[C][C][C][C] Intense Punch 50+
Flip 2 coins. For each heads, this attack does 50 damage plus 50 more damage.

Weakness: [F]x2
Resistance:
Retreat Cost: [C][C][C][C]

New Primes:

Rotom (Prime) :lightning:
100 HP
Basic

[L] Lightning Ball 30
You may attach a [L] Energy from your hand to 1 of your Benched Pokemon.

[P] Shadow Shock 60
Flip a coin. If heads, discard an Energy attached to the Defending Pokemon. If tails, the Defending Pokemon is now Paralyzed.

Weakness: [D]x2
Resistance: [C]-20
Retreat Cost: [C]

Salamence (Prime)
160 HP
Stage 2: Evolves from Shelgon

:ppowr: Meteor Rise
Once during your turn, when you play Salamence from your hand onto to evolve 1 of your Pokemon, you may discard any number of Pokemon Tool your opponent has in play. If you do, attach that many Energy from your hand to Salamence.

[R][W] Dragon Flare 30+
Does 30 damage plus 20 more damage for each [R] Energy and [W] Energy attached to Salamence. If you do more than 120 damage. Discard all [R] Energy and [W] Energy attached to Salamence.

Weakness: [C]x2
Resistance: [F]-20
Retreat Cost: [C][C][C]
 
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Hydro heal is underbroken..
Milotic HP is abit more since it's normal HP is 100
Spiritomb's HP is too high *Normal Spiritomb is 60 so a plus 50 for prime is too much

Did you not notice that these are PRIMES? Primes have higher HP than normal. The best out of those Primes is Rhyperior.

Garchomp (Prime) :colorless:
Stage 2: Evolves from Gabite
160 HP

:pbody: Sand Veil
As long as Garchomp is your active Pokemon, if the Defending Pokémon tries to attack, your opponent flips 2 coins. If 1 is tails, the attack's base damage is half. If both are tails, that attack does nothing. This body can't be blocked.

:colorless::colorless: Dragon Blades 50+
This attack 50 damage plus 10 more damage for each damage counter on the defending Pokemon.

:colorless::colorless::colorless::colorless: Terra Crush: 150
Discard all energies attached to Garchomp and this attack does 40 damage to all benched Pokemon in play. (Both yours and your opponent's.)

Weakness: :colorless: x2
Resistance:
Retreat:
 
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Whoops, lemme change the name. I musta seen it and then the name popped up in my head and I thought it was a new name lol. There now it's Dragon Blades.
 
Vaporeon (Prime) HP130:water:
Evolves from Eevee

Pic: Vaporeon is curled up and it could be asleep except that its eyes are open and glaring at the onlooker. Vaporeon takes up the whole frame.

:ppowr: Hydro Impulse
Any time your opponent attaches a :fire: energy to one of his/her pokemon, flip a coin. If heads, choose one of the defending pokemons attacks. Your opponent can't use that move next time they attack. If tails, put two damage counters on all :fire: type pokemon (yours and your opponents).

:water: Restoring Rain - 30
Remove one damage count from each of your :water: or :grass: type pokemon.

:water::water::water: Temp Drop - 50
Your opponent can't play any trainer cards, tool cards, stadium cards, or supporter cards during his or her next turn.

:water::water::colorless::colorless: Future Storm -
This attack does 30 damage to all non :water: or :grass: pokemon in play. Both you and your opponent flip over all of your prizes. If there are any :lightning: cards (pokemon and energies) as a prize, until the end your next turn, when an active pokemon attacks, put damage on that pokemon equal to the amount of damage it did to the defending pokemon.

Weakness: :lightning:x2
Resistance:
Retreat Cost: :colorless::colorless:


Jolteon (Prime) HP120 :lightning:
Evolves from Eevee

Pic: Jolteon is running on a bolt of lightning

:ppowr:Magnatize Attacks
If Jolteon is your active pokemon and if the defending pokemon tries to attack one of your benched pokemon, instead of doing damage to that pokemon, remove the amount of damage counters from Jolteon that would have been done to that benched pokemon.

:lightning::lightning::lightning::lightning: Ultimate Electricity - 100
You may use this attack with only two :lightning: energy attached to Jolteon. If you do, discard all energy cards attached to one of your benched pokemon. If you have no benched pokemon or benched pokemon with energies, you must have four energy to use this attack. Discard all energy attached to Jolteon.

Weakness: :fighting:x2
Resistance:
Retreat Cost:
 
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Skarmory Prime!

Skarmory Prime :metal:120 Hp

:metal::colorless: Air Slash 30
If your opponent has more than 7 cards in his or her hand, Flip 2 coins, if either is heads, the Defending Pokemon is now Paralyzed.

:metal::metal::metal: Metal Explosion
Skarmory Prime and the Defending Pokemon are Knocked Out. This attack does nothing if Skarmory is affected by any Special Conditions.

Weakness: :lightning:+30

Resistance: :psychic:-20

Retreat Cost: :colorless::colorless:
 
Vaporeon (Prime) HP130:water:
Evolves from Eevee

Pic: Vaporeon is curled up and it could be asleep except that its eyes are open and glaring at the onlooker. Vaporeon takes up the whole frame.

:ppowr: Hydro Impulse
Any time your opponent attaches a :fire: energy to one of his/her pokemon, flip a coin. If heads, choose one of the defending pokemons attacks. Your opponent can't use that move next time they attack. If tails, put two damage counters on all :fire: type pokemon (yours and your opponents).

:water: Restoring Rain - 30
Remove one damage count from each of your :water: or :grass: type pokemon.

:water::water::water: Temp Drop - 50
Your opponent can't play any trainer cards, tool cards, stadium cards, or supporter cards during his or her next turn.

:water::water::colorless::colorless: Future Storm -
This attack does 30 damage to all non :water: or :grass: pokemon in play. Both you and your opponent flip over all of your prizes. If there are any :lightning: cards (pokemon and energies) as a prize, until the end your next turn, when an active pokemon attacks, put damage on that pokemon equal to the amount of damage it did to the defending pokemon.

Weakness: :lightning:x2
Resistance:
Retreat Cost: :colorless::colorless:


Jolteon (Prime) HP120 :lightning:
Evolves from Eevee

Pic: Jolteon is running on a bolt of lightning

:ppowr:Magnatize Attacks
If Jolteon is your active pokemon and if the defending pokemon tries to attack one of your benched pokemon, instead of doing damage to that pokemon, remove the amount of damage counters from Jolteon that would have been done to that benched pokemon.

:lightning::lightning::lightning::lightning: Ultimate Electricity - 100
You may use this attack with only two :lightning: energy attached to Jolteon. If you do, discard all energy cards attached to one of your benched pokemon. If you have no benched pokemon or benched pokemon with energies, you must have four energy to use this attack. Discard all energy attached to Jolteon.

Weakness: :fighting:x2
Resistance:
Retreat Cost:

Vaporeon Prime has too many things. The most a card can have is 3. 3 attacks or 1 Poke-Power and 2 attacks or a Poke-Body and 2 attacks but not a Poke-Power and 3 attacks. And I don't even understand Future Storm. Jolteon's Ultimate Electricity is broken. There's never ever been a case where you're allowed to use less energies to attack. You need the minimum requirement in order to attack and the minimum requirement is the number of energies equal to how many energies an attack needs.

Anyway...

Dragonite (Prime) :colorless:
Stage 2 Pokemon: Evovles from Dragonair
150 HP
Picture: Dragonite has an angry look on it's face. You can only see the whites of it's eyes. It's raising it's arms and forming fists. It's mouth is open and it's forming a white ball in energy ball in it.

:pbody: Double Finish
After Dragonite knocks out your opponent's first Pokemon, you may take 1 extra prize. You may not take more than 1 prize for the rest of the game. You can't use more than 1 Double Finish Poke-Body. If Dragonite is knocked out by damage from the defending Pokemon, your opponent may take 1 extra Prize.

:colorless::colorless: Dragon Blaze 60
This attack does 60 damage to 1 of your opponent's benched Pokemon. (Don't apply weakness and resistance for benched Pokemon.) During your next turn, Dragonite can't attack.

:colorless::colorless::colorless: Dragon Destruction 200
Discard all energies attached to Dragonite. Dragonite does 50 damage to itself. During your next turn, you can't play any special energies on Dragonite.

Weakness: :colorless: x2
Resistance: :fighting: -20
Retreat: :colorless::colorless::colorless:
 
Vaporeon Prime has too many things. The most a card can have is 3. 3 attacks or 1 Poke-Power and 2 attacks or a Poke-Body and 2 attacks but not a Poke-Power and 3 attacks. And I don't even understand Future Storm. Jolteon's Ultimate Electricity is broken. There's never ever been a case where you're allowed to use less energies to attack. You need the minimum requirement in order to attack and the minimum requirement is the number of energies equal to how many energies an attack needs.

http://www.gatheringground.com/images/POKE-unseenforces_111.jpg
 

Dude, that's very old. In current format, they don't give us 4 any more. They give us 3 max.

Umbreon (Prime)
Stage 2 Pokemon: Evolves from Eevee
130 HP

:pbody: Dark Peril
When Umbreon's remaining HP is 50 or less, each of Umbreon's attacks are doubled. (You may only use 1 Dark Peril Poke-Body each turn)

:dark::colorless: Night Slash
Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. (Don't apply weakness and resistance for benched Pokemon.)

:dark::colorless::colorless: Darkness Drain: 80
After your attack, remove from Umbreon the number of damage counters equal to the damage you did to the Defending Pokémon.

Weakness: :fighting: x2
Resistance: :psychic:
Retreat: :colorless:
 
And I've also said that those might only be released in Japan. Besides, they might release Mew as a LEGEND anyway because it's a Legendary. Why in the heck would they make Mew a Prime when it's a legendary anyway?
 
ummm because japan has already released mew prime as a prime. im pretty sure its a prime because: 1 it is only 1 card. 2 it has that shiny border that primes have. 3 because it is a prime. 4 there are pictures of it on pokebeach(go look if you dont believe) 5 just because it is a legendary pokemon doesnt mean it has to be a legend card. 6 because it is a prime
 
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