I'm turning this into a Prime Center now since no one else has. Anyone can post there own Prime, if they want. Now to start off making primes. I'll make new primes each day unless I have something to do. Until then, here are my first Primes:
Gengar (Prime) sychic:
140 HP
Stage 2: Evolves from Haunter
powr: Haunted Eye
Once during your turn (before your attack), when you play Gengar from your hand to evolve 1 of your Active Pokemon, you may look at the top 5 cards of your opponent's deck. Choose any 1 card you find and put that card on the bottom of your opponent's deck. Put the other cards back on the top of your opponent's deck any any order you like.
[P][P][C] Psychic Bomb 60+
Does 60 damage plus 10 more damage each Energy in your opponent's discard pile. If the Defending Pokemon is Knocked Out by this attack, you may search your opponent's discard pile for an Energy and put it into the Lost Zone.
Weakness: [P]x2
Resistance: [C]-20
Retreat Cost:
Milotic (Prime) :water:
140 HP
Stage 1: Evolves from Feebas
powr: Hydro Heal
Once during your turn, (before your attack), when you play Milotic from your hand to evolve 1 of your Benched Pokemon, you may remove 1 Special Condition from your Active Pokemon for each [W] Energy attached to that Pokemon.
[W][W][C] Hyper Whirlpool 60
Flip a coin until you get tails. For each heads, discard an Energy attached to the Defending Pokemon.
Weakness: [L]x2
Resistance:
Retreat Cost: [C]
Spiritomb (Prime) sychic:
90 HP
Basic
body: Spirit Lock
As long as Spiritomb is affected by a Special Condition, the Defending Pokemon can't retreat.
[P][C] Spirit Bolt 40+
Does 40 damage plus 10 more damage for each damage counter on the Defending Pokemon.
Weakness:
Resistance: [C]-20
Retreat Cost: [C]
Gengar (Prime) sychic:
140 HP
Stage 2: Evolves from Haunter
powr: Haunted Eye
Once during your turn (before your attack), when you play Gengar from your hand to evolve 1 of your Active Pokemon, you may look at the top 5 cards of your opponent's deck. Choose any 1 card you find and put that card on the bottom of your opponent's deck. Put the other cards back on the top of your opponent's deck any any order you like.
[P][P][C] Psychic Bomb 60+
Does 60 damage plus 10 more damage each Energy in your opponent's discard pile. If the Defending Pokemon is Knocked Out by this attack, you may search your opponent's discard pile for an Energy and put it into the Lost Zone.
Weakness: [P]x2
Resistance: [C]-20
Retreat Cost:
Milotic (Prime) :water:
140 HP
Stage 1: Evolves from Feebas
powr: Hydro Heal
Once during your turn, (before your attack), when you play Milotic from your hand to evolve 1 of your Benched Pokemon, you may remove 1 Special Condition from your Active Pokemon for each [W] Energy attached to that Pokemon.
[W][W][C] Hyper Whirlpool 60
Flip a coin until you get tails. For each heads, discard an Energy attached to the Defending Pokemon.
Weakness: [L]x2
Resistance:
Retreat Cost: [C]
Spiritomb (Prime) sychic:
90 HP
Basic
body: Spirit Lock
As long as Spiritomb is affected by a Special Condition, the Defending Pokemon can't retreat.
[P][C] Spirit Bolt 40+
Does 40 damage plus 10 more damage for each damage counter on the Defending Pokemon.
Weakness:
Resistance: [C]-20
Retreat Cost: [C]
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