Pokémon TCG: Sword and Shield—Brilliant Stars

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Aggron (Prime) 150 Hp (M)
Evolves from Larion

Poke-power: Scrap Up
Once per turn, you may flip a coin until you get tails. You may discard a number of Energy cards up to the number of heads from Aggron, and attach from to any Pokemon you have in play however you like. This power cannot be used if Aggron is affected by a special condition.

(C)(C) Rend 40+
If the Defending Pokemon has 3 or more damage counters on it, this attack does 40 damage + 40 more damage.

(M)(M)(C) Metal Surge 70
This attack does 10 damage to each of your opponent's Benched Pokemon, or 20 to each of your opponent's Benched Pokemon with any damage counters.

Weakness: Rx2
Resistance: P-20
Retreat: (C)(C)(C)

Darkrai (Prime) Hp 100 (D)
Basic Pokemon
Uber Rule: You may not play this card if a Darkrai is in your discard pile, lost zone, or in play.

Poke-power: Nightmare
You may use this power if your opponent's Pokemon is Asleep, and Darkrai is your Active Pokemon. Attach Darkrai as a Pokemon tool to one of your opponent's Benched Pokemon (if the Benched Pokemon already has a tool, discard it.) The attached Pokemon becomes your new Active Pokemon (all cards remain attached). Your opponent's Active Pokemon may attack this Pokemon while it is asleep, and must do so if able. If your opponent's Active Pokemon is no longer asleep, or if the attached pokemon is no longer active, remove it from the attached pokemon and return it to your opponent's bench (or discard it if no space is availuable), and place Darkrai on your Bench. If the attached Pokemon is Knocked out, you draw a prize card instead of your opponent, and return Darkrai to your hand.

(D)(D) Darkness Siolette 40
Flip a coin for each of your opponent's Benched Pokemon. If any of the coins are heads, the Defending Pokemon is now asleep. The Defending Pokemon flips a number of coins equal to the number of heads inbetween turns. If any are tails, the Defending Pokemon remains asleep.

Weakness: Fx2
Resistance: Px2
Retreat: (C)

Hariyama (Prime) Hp 170 (F)
Evolves from Mahuhita

Poke-body: Toughness
If the Defending Pokemon would deal less damage to Hariyama than Hariyama delt to it on your previous turn, you may prevent all damage that would be delt to Hariyama by discarding an Energy card from Hariyama. If Hariyama is damaged, increase any damage it recieves by 20, after applying weakness and resistance.

(F)(C) Repeated Pushes 40
Your opponet deals an additional 40 damage to their pokemon, distrubted however they like (Don't apply weakness or resistance for Benched Pokemon.)

(F)(F)(C)(C) Counter
This attack's base damage is equal to the ammount of damage Hariyama recieved during your opponent's previous turn from attacks.

Weakness: Px2
Resistance: None
Retreat: (C)(C)(C)(C)


Ravenous 40 Hp (F)
Basic Pokemon

Poke-Body: Fleet Wing
If Ravenous would be damaged by an attack, flip a coin. If heads, return Ravenous and all cards attached to it to your hand before doing damage.

(F) Sand Attack 10
If the Defending Pokemon tries to attack during your opponent's next turn, your opponent must flip a coin. If the result is tails, that attack fails.

Weakness: Lx2
Resistance: F-20
Retreat: None

Cronie 60 HP (F)
Evolves from Ravenous

Poke-power: Carry Away
If Harpain is your Active Pokemon, you may activate this power. Flip a coin, if the result is heads, select one of your opponent's benched Pokemon. That Pokemon and all cards attached to it are returned to your opponent's hand, and return Cronie and all cards attached to it to your hand. You may only use one "Carry Away" Poke-power each turn.

(C)(C) Sky Diving
Flip a coin, if heads, select any one pokemon in play. This attack deals 40 damage to that Pokemon. If tails, your opponent selects any one pokemon in play. This attack does 40 damage to that pokemon. Regardless of the result, return Cronie to your hand.

Weakness: Lx2
Resistance: F-20
Retreat: None

Harpain 100 Hp (F)
Evolves from Cronie

Poke-body: Supreme Air
Each of your Ravenous, Cronie, and Harpain deal an extra 20 damage to any of your opponent's Pokemon.

(C)(C) Sky Finish 20
If the Defending Pokemon's remaining HP is 80 or less, you may flip a coin. If the result is heads, that Pokemon is Knocked Out, if tails, this attack does nothing.

(F)(C)(C) Sky Hammer
Discard any number of (F) Energy attached to Harpain and select one of your opponent's Pokemon. This attack does 10 damage x the number of fighting energy you discarded x the number of Ravenous, Cronie, and Harpain you have in play to that Pokemon.

Weakness: Lx2
Resistance: F-20
Retreat: None

Harpain (Prime) Hp 110 (F)
Evolves from Cronie

Poke-body: Wings of Change
Each of your (F) Pokemon may be evolved on the turn they come into play.

(None) Roost Command
Return any number of other Ravenous, Cronie, and Harpain you control to your hand.

(F)(F)(F) Turbulent Supreme
Place any number of damage counters on any number of Ravenous, Cronie, or Harpain you control. Place the same number of damage counters on the Defending Pokemon. Harpain cannot attack or retreat during your next turn.

Weakness: Lx2
Resistance: F-20
Retreat: None
 
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I was actually talking to Meisadude, but I'm glad that you made ArceusRules mad as well. The Eeveelutions that meisadude made are really cool compared to yours ArceusRules!

All your cards are the best cards ever ArceusRules! *APRIL FOOL*

Darkrai Prime and Aggron Prime are *SO COOL*, if a bit too powerful. Nightmare is one of the most creative Poke Powers that I have ever seen.
 
Ah ha ha funny. First of all, Eevee doesn't have dragon, rock or metal evolved forms. 2nd It's broken having 2 bodies and 3 attacks. Like I said, no more than 3 things. 3rd my name for an dragon Eevee evolved form is better than yours. Draceon (Drake-eon). And they're not gonna make Bouldereon, that'd be lame. And my metal evolved form has a better name than yours. Mecheon. Cuz it'd be a Mechanical Pokemon. Bouldereon is just plain awful for a name. Graniteon or something else sounds better. But if they're gonna make a rock evolution of Eevee, it shouldn't be before Dragon (Colourless in card form) and Steel (Metal in card form)

I thought today was April Fools day, not opposite day.
 
I rebalanced Darkrai by added the new "Uber Rule", and made Aggron's attacks minorly more conditional. I'm also adding my Harpain line.
 
I think he mean Drapion

Thanx for inspiring me

Drapion (Prime) :dark:
Stage 1 Pokemon: Evolves from Skorupi
150 HP

:pbody: Poison Induction
As long as Drapion has any :psychic: energies attached to it, Drapion is both :dark: and :psychic: type. And If Drapion is your Active Pokémon and is damaged by an opponent's attack (even if Drapion is Knocked Out), the Attacking Pokémon is now Poisoned.

:dark::psychic: Poison Increase: 40
If the defending Pokemon is poisoned, put 2 damage counters on the defending Pokemon between turns instead of 1.

:dark::psychic::colorless::colorless: Engulfing Darkness 100
Discard 2 energies attached to Drapion. the defending Pokemon is not knocked out by this attack, the defending Pokemon is now asleep. If the defending Pokemon IS knocked out by this attack, Drapion can't attack during your next turn.

Weakness: :fighting: x2
Resistance: :psychic: -20
Retreat: :colorless::colorless::colorless:
 
Shedinja (prime)
Evolves from: Nincada
Hp:10

Poke Body: Brotherly Love
If Ninjask is in play, prevent all effects of attacks(including damage) done to Shedinja, and all of Shedinja's attacks are not effected my resistance or any other effects on the defending pokemon.

:grass::psychic: Ghostly Touch
Choose one of your opponents pokemon. This attack does 30 damage to that pokemon.

Weakness:

Resistance:

Retreat:
 
Harpain is the starting flying type from my (formerly) 5th gen. As a Fighting/Flying type, Harpain could create massive type coverage combo's, and specialized in hurting other pokemon at all costs.

All three are fighting, though in the actual pokedex, Ravenous would be a Normal/Flying.

Added Hariyama.
 
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Harpain is the starting flying type from my (formerly) 5th gen. As a Fighting/Flying type, Harpain could create massive type coverage combo's, and specialized in hurting other pokemon at all costs.

All three are fighting, though in the actual pokedex, Ravenous would be a Normal/Flying.

Added Hariyama.

That the best you can come up with for a name for an evolved form of Hariyama? -_-
 
Thanx for inspiring me

Drapion (Prime) :dark:
Stage 1 Pokemon: Evolves from Skorupi
150 HP

:pbody: Poison Induction
As long as Drapion has any :psychic: energies attached to it, Drapion is both :dark: and :psychic: type. And If Drapion is your Active Pokémon and is damaged by an opponent's attack (even if Drapion is Knocked Out), the Attacking Pokémon is now Poisoned.

:dark::psychic: Poison Increase: 40
If the defending Pokemon is poisoned, put 2 damage counters on the defending Pokemon between turns instead of 1.

:dark::psychic::colorless::colorless: Engulfing Darkness 100
Discard 2 energies attached to Drapion. the defending Pokemon is not knocked out by this attack, the defending Pokemon is now asleep. If the defending Pokemon IS knocked out by this attack, Drapion can't attack during your next turn.

Weakness: :fighting: x2
Resistance: :psychic: -20
Retreat: :colorless::colorless::colorless:

oh no, I INSPIRED ARCEUSRULES!!!! While i guess its time to jump off that cliff
 
It has nothing to do with Hariyama, I posted an entire line for it and everything. Hariyama is just another prime I added.
 
New Primes

Yanmega (Prime) :grass:
110 HP
Stage 1: Evolves from Yanma

:ppowr: Mega Boost
Once during your turn (before your attack), when you play Yanmega from your hand to evolve 1 of your Pokemon, you may attach as many Energy as you like from your hand to Yanmega.

:grass: Silver Blast 30+
Discard all :grass: Energy attached to Yanmega. This attack does 30 damage plus 10 more damage for each :grass: Energy discarded in this way.

:grass::grass::colorless::colorless: Windy Dive 80
Does 20 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness or Resistance for Benched Pokemon.)

Weakness: :lightning:x2
Resistance: :fighting:-20
Retreat Cost:

Next Primes coming soon: Porygon-Z, Togekiss, Gallade
 
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Did you not notice that these are PRIMES? Primes have higher HP than normal. The best out of those Primes is Rhyperior.

Garchomp (Prime) :colorless:
Stage 2: Evolves from Gabite
160 HP

:pbody: Sand Veil
As long as Garchomp is your active Pokemon, if the Defending Pokémon tries to attack, your opponent flips a coin. If tails, that attack does nothing. This body can't be blocked.

:colorless::colorless: Dragon Blades 50+
This attack 50 damage plus 10 more damage for each damage counter on the defending Pokemon.

:fighting::fighting::colorless::colorless: Terra Crush: 150
Discard all energies attached to Garchomp and this attack does 40 damage to all benched Pokemon in play. (Both yours and your opponent's.)

Weakness: :colorless: x2
Resistance:
Retreat:

sand veil is completely broken, i think it could be more broken than fainting spell.
 
I like your idea of making Diamond and Pearl Primes, pmg24. Here is one!

Lickilicky Prime :colorless:140 Hp

:colorless::colorless: Super Stomp 30+
If the Defending Pokemon is an evolved Pokemon, this attack does 30 more damage.

:colorless::colorless::colorless: Lick 70
Flip a coin, if heads, the Defending Pokemon is now Paralyzed.

Weakness: :fighting:x2

Resistance:

Retreat Cost: :colorless::colorless::colorless:
 
Never done this before but lets give it a shot the wording will be rather dodgy:

Mewtwo (Prime) :psychic: 120 HP

:ppowr:Cosmic Control
If Mewtwo is your active Pokemon and your opponent uses a poke power on one of his or her Pokemon, select 1 card from your opponent's hand without looking and place it at the bottom of his or her deck.

:psychic::psychic:Split Barrier
During your opponent's next turn if Mewtwo would take damage from an attack, round that damage up to the nearest even number, choose 2 of your opponent's Pokemon and place half of the damage on each of those Pokemon.

:psychic::psychic::psychic::psychic:Soul Gamble
Flip a coin. If heads remove all damage counters from all of your Pokemon in play and place them on 1 of your opponent's Pokemon. If tails remove all damage counters from all of your opponent's Pokemon in play and place them on Mewtwo. If Mewtwo is knocked out from this attack your opponent takes 2 prize cards.

Weakness :psychic:x2
Resistance 0
Retreat :colorless::colorless:
 
Gardevoir(Prime) :psychic:
150 HP
Stage 2, Evolves from Kirlia

Poke-Power
Trace
Once during your turn, select a Pokemon on your opponent's side of the field that has a Poke-Power. Then select a Poke-Power on that Pokemon and use it as the effect of this Power. (This power can't be used if Gardevoir is affected by a Special Condition)

Poke-Power
Synchronize
Once during your turn, if Gardevoir is affected by a Special Condition, select one of the defending Pokemon. That Pokemon is now affected by the same Special Condition.

:psychic::psychic::psychic::colorless: Hypnotic Swirl 90
Both Gardevoir and the Defending Pokemon are now Asleep.

Weakness :psychic: x2
Resistance none
Retreat Cost :colorless::colorless:


First created card ever :biggrin:



Metagross (Prime) :metal:
170 HP
Stage 2, evolves from Metang

Poke-Power
Magnetic Pull
Once during your turn, when you play Metagross from your hand to evolve a Pokemon, you may use this power. You may switch your Active Pokemon with one of your Benched Pokemon. If you do, you may switch the Defending Pokemon with one of your opponent's Benched Pokemon.

:metal: Bullet Punch 30
This attack is not affected by Weakness, Resistance, or any other effects on the Defending Pokemon.

:metal::metal::colorless::colorless: Meteor Mash 150
Next turn, Meteor Mash's base damage is 50 instead of 150

Weakness :fire:x2
Resistance: :psychic:-30
Retreat: :colorless::colorless::colorless:



Mightyena(Prime) :dark:
130 HP
Stage 1, evolves from Poochyena

Poke-Body
Intimidate
As long as Mightyena is your active Pokemon, each of the Defending Pokemon's attacks do 30 less damage.

:dark::dark: Scary Face 20
If you evolved into Mightyena this turn, the Defending Pokemon cannot attack next turn.

:dark::dark::dark::dark: Crunch 90

Weakness: :fighting:x2
Resistance :psychic: -30
Retreat Cost: :colorless:
 
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Arceus (Prime) :colorless: 120 HP

:pbody:Godly Prescence
Each Pokemon (both yours and your opponents)(excluding any Arceus) can't use any Poke Powers or Poke Bodies. Negate this body if your opponent has any Arceus in play.

:ppowr:Lost Ray
Each time a card is sent to the lost zone flip a coin. If heads place 1 damage counter o each of your opponent's Pokemon. If tails place 2 damage counters on each of your Pokemon.

:colorless::colorless::colorless::colorless:Vengeful Punishment 50x
This attack does 50 damage times the number of Arceus cards in your lost zone. If a Pokemon is knocked out by this attack send it and all cards attached to it to the lost zone. Discard 2 energy cards attached to Arceus.
 
Blaziken Prime 140HP :fire:

:ppowr: Blazing Soul

If Blaziken is damaged by an attack, special condition, :ppowr: or :pbody:, your opponent's active pokémon is now burned.

:fire::fire::colorless: Burning Finish 60+

If the defening pokémon is burned, discard all energy cards attached to it and put 1 damage counter for each energy discarted this way

Weakness: :water: x2
Resistance: : :grass: -30
Retreat Cost: :colorless::colorless:
 
Dusknoir (Prime) 140HP :psychic:
Stage 2 Evolves from Dusclops
:ppowr: Eerie Presence
Once during your turn, before you attack, you may use this Power. Have your opponent search your deck for any one card and put it face-down next to your active Pokemon. As long as that card is next to your active Pokemon, prevent all effects of attacks, including damage done to your active Pokemon by Evolved Pokemon. At the end of your opponent's next turn, discard the face-down card.
:psychic: Pulsing Eye 30
Your opponent can't play and Supporters from his or her hand during your opponent's next turn.
:psychic::psychic::colorless: Reaper Collapse 20+
Discard any number of cards from the top of your deck. This attack does 20 damage plus 10 more damage for each card discarded in this way.
W::dark:x2
R:
RC::colorless::colorless::colorless:
 
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