Aggron (Prime) 150 Hp (M)
Evolves from Larion
Poke-power: Scrap Up
Once per turn, you may flip a coin until you get tails. You may discard a number of Energy cards up to the number of heads from Aggron, and attach from to any Pokemon you have in play however you like. This power cannot be used if Aggron is affected by a special condition.
(C)(C) Rend 40+
If the Defending Pokemon has 3 or more damage counters on it, this attack does 40 damage + 40 more damage.
(M)(M)(C) Metal Surge 70
This attack does 10 damage to each of your opponent's Benched Pokemon, or 20 to each of your opponent's Benched Pokemon with any damage counters.
Weakness: Rx2
Resistance: P-20
Retreat: (C)(C)(C)
Darkrai (Prime) Hp 100 (D)
Basic Pokemon
Uber Rule: You may not play this card if a Darkrai is in your discard pile, lost zone, or in play.
Poke-power: Nightmare
You may use this power if your opponent's Pokemon is Asleep, and Darkrai is your Active Pokemon. Attach Darkrai as a Pokemon tool to one of your opponent's Benched Pokemon (if the Benched Pokemon already has a tool, discard it.) The attached Pokemon becomes your new Active Pokemon (all cards remain attached). Your opponent's Active Pokemon may attack this Pokemon while it is asleep, and must do so if able. If your opponent's Active Pokemon is no longer asleep, or if the attached pokemon is no longer active, remove it from the attached pokemon and return it to your opponent's bench (or discard it if no space is availuable), and place Darkrai on your Bench. If the attached Pokemon is Knocked out, you draw a prize card instead of your opponent, and return Darkrai to your hand.
(D)(D) Darkness Siolette 40
Flip a coin for each of your opponent's Benched Pokemon. If any of the coins are heads, the Defending Pokemon is now asleep. The Defending Pokemon flips a number of coins equal to the number of heads inbetween turns. If any are tails, the Defending Pokemon remains asleep.
Weakness: Fx2
Resistance: Px2
Retreat: (C)
Hariyama (Prime) Hp 170 (F)
Evolves from Mahuhita
Poke-body: Toughness
If the Defending Pokemon would deal less damage to Hariyama than Hariyama delt to it on your previous turn, you may prevent all damage that would be delt to Hariyama by discarding an Energy card from Hariyama. If Hariyama is damaged, increase any damage it recieves by 20, after applying weakness and resistance.
(F)(C) Repeated Pushes 40
Your opponet deals an additional 40 damage to their pokemon, distrubted however they like (Don't apply weakness or resistance for Benched Pokemon.)
(F)(F)(C)(C) Counter
This attack's base damage is equal to the ammount of damage Hariyama recieved during your opponent's previous turn from attacks.
Weakness: Px2
Resistance: None
Retreat: (C)(C)(C)(C)
Ravenous 40 Hp (F)
Basic Pokemon
Poke-Body: Fleet Wing
If Ravenous would be damaged by an attack, flip a coin. If heads, return Ravenous and all cards attached to it to your hand before doing damage.
(F) Sand Attack 10
If the Defending Pokemon tries to attack during your opponent's next turn, your opponent must flip a coin. If the result is tails, that attack fails.
Weakness: Lx2
Resistance: F-20
Retreat: None
Cronie 60 HP (F)
Evolves from Ravenous
Poke-power: Carry Away
If Harpain is your Active Pokemon, you may activate this power. Flip a coin, if the result is heads, select one of your opponent's benched Pokemon. That Pokemon and all cards attached to it are returned to your opponent's hand, and return Cronie and all cards attached to it to your hand. You may only use one "Carry Away" Poke-power each turn.
(C)(C) Sky Diving
Flip a coin, if heads, select any one pokemon in play. This attack deals 40 damage to that Pokemon. If tails, your opponent selects any one pokemon in play. This attack does 40 damage to that pokemon. Regardless of the result, return Cronie to your hand.
Weakness: Lx2
Resistance: F-20
Retreat: None
Harpain 100 Hp (F)
Evolves from Cronie
Poke-body: Supreme Air
Each of your Ravenous, Cronie, and Harpain deal an extra 20 damage to any of your opponent's Pokemon.
(C)(C) Sky Finish 20
If the Defending Pokemon's remaining HP is 80 or less, you may flip a coin. If the result is heads, that Pokemon is Knocked Out, if tails, this attack does nothing.
(F)(C)(C) Sky Hammer
Discard any number of (F) Energy attached to Harpain and select one of your opponent's Pokemon. This attack does 10 damage x the number of fighting energy you discarded x the number of Ravenous, Cronie, and Harpain you have in play to that Pokemon.
Weakness: Lx2
Resistance: F-20
Retreat: None
Harpain (Prime) Hp 110 (F)
Evolves from Cronie
Poke-body: Wings of Change
Each of your (F) Pokemon may be evolved on the turn they come into play.
(None) Roost Command
Return any number of other Ravenous, Cronie, and Harpain you control to your hand.
(F)(F)(F) Turbulent Supreme
Place any number of damage counters on any number of Ravenous, Cronie, or Harpain you control. Place the same number of damage counters on the Defending Pokemon. Harpain cannot attack or retreat during your next turn.
Weakness: Lx2
Resistance: F-20
Retreat: None
Evolves from Larion
Poke-power: Scrap Up
Once per turn, you may flip a coin until you get tails. You may discard a number of Energy cards up to the number of heads from Aggron, and attach from to any Pokemon you have in play however you like. This power cannot be used if Aggron is affected by a special condition.
(C)(C) Rend 40+
If the Defending Pokemon has 3 or more damage counters on it, this attack does 40 damage + 40 more damage.
(M)(M)(C) Metal Surge 70
This attack does 10 damage to each of your opponent's Benched Pokemon, or 20 to each of your opponent's Benched Pokemon with any damage counters.
Weakness: Rx2
Resistance: P-20
Retreat: (C)(C)(C)
Darkrai (Prime) Hp 100 (D)
Basic Pokemon
Uber Rule: You may not play this card if a Darkrai is in your discard pile, lost zone, or in play.
Poke-power: Nightmare
You may use this power if your opponent's Pokemon is Asleep, and Darkrai is your Active Pokemon. Attach Darkrai as a Pokemon tool to one of your opponent's Benched Pokemon (if the Benched Pokemon already has a tool, discard it.) The attached Pokemon becomes your new Active Pokemon (all cards remain attached). Your opponent's Active Pokemon may attack this Pokemon while it is asleep, and must do so if able. If your opponent's Active Pokemon is no longer asleep, or if the attached pokemon is no longer active, remove it from the attached pokemon and return it to your opponent's bench (or discard it if no space is availuable), and place Darkrai on your Bench. If the attached Pokemon is Knocked out, you draw a prize card instead of your opponent, and return Darkrai to your hand.
(D)(D) Darkness Siolette 40
Flip a coin for each of your opponent's Benched Pokemon. If any of the coins are heads, the Defending Pokemon is now asleep. The Defending Pokemon flips a number of coins equal to the number of heads inbetween turns. If any are tails, the Defending Pokemon remains asleep.
Weakness: Fx2
Resistance: Px2
Retreat: (C)
Hariyama (Prime) Hp 170 (F)
Evolves from Mahuhita
Poke-body: Toughness
If the Defending Pokemon would deal less damage to Hariyama than Hariyama delt to it on your previous turn, you may prevent all damage that would be delt to Hariyama by discarding an Energy card from Hariyama. If Hariyama is damaged, increase any damage it recieves by 20, after applying weakness and resistance.
(F)(C) Repeated Pushes 40
Your opponet deals an additional 40 damage to their pokemon, distrubted however they like (Don't apply weakness or resistance for Benched Pokemon.)
(F)(F)(C)(C) Counter
This attack's base damage is equal to the ammount of damage Hariyama recieved during your opponent's previous turn from attacks.
Weakness: Px2
Resistance: None
Retreat: (C)(C)(C)(C)
Ravenous 40 Hp (F)
Basic Pokemon
Poke-Body: Fleet Wing
If Ravenous would be damaged by an attack, flip a coin. If heads, return Ravenous and all cards attached to it to your hand before doing damage.
(F) Sand Attack 10
If the Defending Pokemon tries to attack during your opponent's next turn, your opponent must flip a coin. If the result is tails, that attack fails.
Weakness: Lx2
Resistance: F-20
Retreat: None
Cronie 60 HP (F)
Evolves from Ravenous
Poke-power: Carry Away
If Harpain is your Active Pokemon, you may activate this power. Flip a coin, if the result is heads, select one of your opponent's benched Pokemon. That Pokemon and all cards attached to it are returned to your opponent's hand, and return Cronie and all cards attached to it to your hand. You may only use one "Carry Away" Poke-power each turn.
(C)(C) Sky Diving
Flip a coin, if heads, select any one pokemon in play. This attack deals 40 damage to that Pokemon. If tails, your opponent selects any one pokemon in play. This attack does 40 damage to that pokemon. Regardless of the result, return Cronie to your hand.
Weakness: Lx2
Resistance: F-20
Retreat: None
Harpain 100 Hp (F)
Evolves from Cronie
Poke-body: Supreme Air
Each of your Ravenous, Cronie, and Harpain deal an extra 20 damage to any of your opponent's Pokemon.
(C)(C) Sky Finish 20
If the Defending Pokemon's remaining HP is 80 or less, you may flip a coin. If the result is heads, that Pokemon is Knocked Out, if tails, this attack does nothing.
(F)(C)(C) Sky Hammer
Discard any number of (F) Energy attached to Harpain and select one of your opponent's Pokemon. This attack does 10 damage x the number of fighting energy you discarded x the number of Ravenous, Cronie, and Harpain you have in play to that Pokemon.
Weakness: Lx2
Resistance: F-20
Retreat: None
Harpain (Prime) Hp 110 (F)
Evolves from Cronie
Poke-body: Wings of Change
Each of your (F) Pokemon may be evolved on the turn they come into play.
(None) Roost Command
Return any number of other Ravenous, Cronie, and Harpain you control to your hand.
(F)(F)(F) Turbulent Supreme
Place any number of damage counters on any number of Ravenous, Cronie, or Harpain you control. Place the same number of damage counters on the Defending Pokemon. Harpain cannot attack or retreat during your next turn.
Weakness: Lx2
Resistance: F-20
Retreat: None
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