Abomasnow (Prime) :water:
Stage 1 Pokemon: Evolves from Snover
120 HP
body: Snow Warning
As long as Abomasnow is your active Pokemon, put 1 damage counter on all Pokemon in play that isn't a :water: Pokemon. As long as Abomasnow is in play, each water Pokemon (both yours and your opponent's) attacks do 20 more damage (before applying weakness and resistance). (You can only use 1 Snow Warning Poke-Body each turn).
:water: Ice Impact 40
:water::water::water: Glacial Condemnation 130
Discard all energies attached to Abomasnow and if the defending Pokemon is knocked out by this attack, place that Pokemon and all cards attached to it into The Lost Zone and you may draw 2 prizes. If Abomasnow is knocked out next turn, put Abomasnow and all cards attached to it into The Lost Zone and your opponent may draw 2 prizes.
Weakness: :fire: x2
Resistance:
Retreat: :colorless::colorless::colorless:
Back to back posts merged. The following information has been added:
Yanmega (Prime) :grass:
Stage 1: Evolves from Yanma
120 HP
body: Tinted Lenses
Yanmega's attacks aren't affected by resistance. Instead their base damage are doubled.
:grass: Bug Bite 60
Discard a Pokemon Tool card your attached to the defending Pokemon. If you do, prevent all effects of an attack, including damage, done to Yanmega during your opponent’s next turn.
:grass::grass::grass: Insect Condemnation 20x
Does 20 damage times the number of :grass: energies attached to Yanmega. If the defending Pokemon is knocked out by this attack, place that Pokemon and all cards attached to it into The Lost Zone. You may then draw cards from your deck until you have 7 cards in your hand. During your opponent's next turn, if Yanmega is knocked out, put Yanmega and all cards attached to it into The Lost Zone. Your opponent may then draw cards from his/her deck until he/she has 7 cards in his or her hand.
Weakness: ::lightning: x2
Resistance: :fighting: -20
Retreat:
Back to back posts merged. The following information has been added:
Delcatty (Prime)
Stage 1 Pokemon: Evolves from Skitty
110 HP
body: Normalize
As long as Delcatty is in play, all Pokemon in play, (both yours and your opponent's), are Normal Type, instead of their usual type.
:colorless: Slashing Claws 30+
Flip 4 coins. This attack does 30 damage plus 30 damage for each heads. If you get 2 heads or more, the defending Pokemon is now paralyzed.
:colorless::colorless::colorless: Condemnation Claws 120
Discard all energies attached to Delcatty. Then, if the defending Pokemon is knocked out by this attack, place that Pokemon and all cards attached to it into The Lost Zone. You may then attach any Pokemon Tools from your hand or search your deck or your discard pile for 4 Pokemon Tools and attach them to any 4 Pokemon in any way you like. If you searched your deck, shuffle your deck afterward During your opponent's next turn, if Delcatty is knocked out by an attack, put Delcatty and all cards attached to it into The Lost Zone. Your opponent may then attach 4 Pokemon Tools from his/her hand to 4 of his/her Pokemon in any way he/she likes or search his/her deck or discard pile for 4 Pokemon Tools and attach them to his/her Pokemon any way he/she likes. If your opponent searched his/her deck, your opponent shuffles his/her deck afterward.
Weakness: :fighting: x2
Resistance:
Retreat: :colorless: