Pokémon TCG: Sword and Shield—Brilliant Stars

Prime Center

He not the same Arceus, hes nice, also good cards dude, i love sharpedo

I can assure you I'm the same ArceusRules. And thank you. I think Drifblim (Prime) is probably one of the craziest card I've ever invented though.

Gardevoir (Prime)
Stage 2 Pokemon: Evolves from Kirlia

:pbody: Trace
Gardevoir's Poke-Body is the same as the defending Pokemon.

:psychic::colorless: Psi Flare 40
Flip a coin. If heads, the defending Pokemon is now paralyzed. If tails the defending Pokemon is now burned.

:psychic::psychic::psychic: Telekinetic Crush 80+
This attack does 80 damage plus 10 more damage for each damage counter on the defending Pokemon. If the damage from this attack is more than enough to knock out the defending Pokemon, you may put the remaining damage on any of your opponent's benched Pokemon in any way you like. If you do, Gardevoir does that much damage to itself too. (Don't apply weakness to Gardevoir from this attack)

Weakness: :psychic: x2
Resistance:
Retreat: :colorless:
 
Luxray (Prime)
140 HP.

:pbody: Intimidate

As long as Luxray is your active Pokemon, each of the defending Pokemon's attacks are reduced by 40 (after applying weakness and resistance).

:lightning: High Voltage 60
Flip a coin. If heads, the defending Pokemon is now paralyzed.

:lightning::lightning::lightning: Lost Soul 120
Discards all energies attached to Luxray. Then, if the defending Pokemon is knocked out by this attack, put that Pokemon and all cards attached to it into the Lost Zone. Then flip a coin. If tails put 4 damage counters on Luxray.
Weakness: :fighting: x2
Resistance: :metal: -20
Retreat:
 
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Luxray (Prime)
140 HP.

:pbody: Intimidate

As long as Luxray is your active Pokemon, each of the defending Pokemon's attacks are reduced by 40 (after applying weakness and resistance).

:lightning: High Voltage 60
Flip a coin. If heads, the defending Pokemon is now paralyzed.

:lightning::lightning::lightning: Lost Soul 120
Discards all energies attached to Luxray. Then, if the defending Pokemon is knocked out by this attack, put that Pokemon and all cards attached to it into the Lost Zone. If tails, Luxray does 40 damage to itself.

Weakness: :fighting: x2
Resistance: :metal: -20
Retreat:

I like it, but a couple of thing

1. The Poke-body reduces too much damage [at least i think so]. I would make it 30 or 20.

2. On lost soul you said If tails, Luxray does 40 damage to itself, But you did not say to flip a coin.

I do like it though
 
I like it, but a couple of thing

1. The Poke-body reduces too much damage [at least i think so]. I would make it 30 or 20.

2. On lost soul you said If tails, Luxray does 40 damage to itself, But you did not say to flip a coin.

I do like it though

1. Perhaps you should take a look at Ursaring Prime then.
2. Oops, I meant to have flip a coin.

Thanx
 
Well the thing about Ursaring is that he adds damage, not takes away. Good card imo, but reduce 40 to 10 or 20.

Oh. I read on another site some faulty info. It has a Ursaring Prime had a Poke-Body stating that if it had at least 1 damage counter on it, damage done to it would be reduced by 40. Also Scizor has a reduction of 40 damage in it's Poke-Body. And besides, this is a Prime, I think it should be a little more advanced. I mean the attacks are. We have Donphan Prime dealing 60 damage for 1 energy.
 
Floatzel (Prime) HP 90 :water:

:ppowr: Quick Swimmer

When Floatzel attacks, you may switch it with one of your benched Pokémon after attacking, then, end your turn.

:water: Rising strike 10+

If Floatzel was put in play to evolve one of your Pokémon during this turn, this attack causes 10 + 50 damage.


:water: Crushing waterfall 60

Floatzel cannot attack during your next turn.

Weakness :lightning: x2
Resistance
Retreat Cost :colorless:



Machamp (Prime) HP 140 :fighting:

:pbody: Fightning Spirit

If Machamp would be knocked-out by a attack with base damage of 100 or more, it is not knocked-out and its remaining HP becomes 10 instead.

:fighting: Smackdown 30

If the defening Pokémon is basic, it cannot retreat during your opponent's next turn and is now confused.

:fighting::colorless::colorless: Crushing Blow 70

If the defening has a resistance to :fighting:, treat it as a weakness to :fighting:.

Weakness :psychic: x2
Resistance :dark: -30
Retreat Cost :colorless::colorless
 
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Gallade (prime) HP 150:psychic:
:ppowr: Time Trap
Once during your turn, you may look at your opponents prizes. If there are any pokemon there, move them to the lost zone.
:psychic::colorless: Mind Read
If the defending pokemon attempts to attack during your opponents next turn, do that much damage to the attacking pokemon after taking the damage. If Gallade is knocked out, this attack does nothing.

:psychic::psychic::colorless: Frontal Onrush 100
Gallade takes 40 more damage during your opponents next turn.

Weakness :psychic: x2
Resistance
Retreat Cost :colorless::colorless:
 
Abomasnow (Prime) :water:
Stage 1 Pokemon: Evolves from Snover
120 HP

:pbody: Snow Warning
As long as Abomasnow is your active Pokemon, put 1 damage counter on all Pokemon in play that isn't a :water: Pokemon. As long as Abomasnow is in play, each water Pokemon (both yours and your opponent's) attacks do 20 more damage (before applying weakness and resistance). (You can only use 1 Snow Warning Poke-Body each turn).

:water: Ice Impact 40

:water::water::water: Glacial Condemnation 130
Discard all energies attached to Abomasnow and if the defending Pokemon is knocked out by this attack, place that Pokemon and all cards attached to it into The Lost Zone and you may draw 2 prizes. If Abomasnow is knocked out next turn, put Abomasnow and all cards attached to it into The Lost Zone and your opponent may draw 2 prizes.

Weakness: :fire: x2
Resistance:
Retreat: :colorless::colorless::colorless:

Back to back posts merged. The following information has been added:

Yanmega (Prime) :grass:
Stage 1: Evolves from Yanma
120 HP

:pbody: Tinted Lenses
Yanmega's attacks aren't affected by resistance. Instead their base damage are doubled.

:grass: Bug Bite 60
Discard a Pokemon Tool card your attached to the defending Pokemon. If you do, prevent all effects of an attack, including damage, done to Yanmega during your opponent’s next turn.

:grass::grass::grass: Insect Condemnation 20x
Does 20 damage times the number of :grass: energies attached to Yanmega. If the defending Pokemon is knocked out by this attack, place that Pokemon and all cards attached to it into The Lost Zone. You may then draw cards from your deck until you have 7 cards in your hand. During your opponent's next turn, if Yanmega is knocked out, put Yanmega and all cards attached to it into The Lost Zone. Your opponent may then draw cards from his/her deck until he/she has 7 cards in his or her hand.

Weakness: ::lightning: x2
Resistance: :fighting: -20
Retreat:

Back to back posts merged. The following information has been added:

Delcatty (Prime)
Stage 1 Pokemon: Evolves from Skitty
110 HP

:pbody: Normalize
As long as Delcatty is in play, all Pokemon in play, (both yours and your opponent's), are Normal Type, instead of their usual type.

:colorless: Slashing Claws 30+
Flip 4 coins. This attack does 30 damage plus 30 damage for each heads. If you get 2 heads or more, the defending Pokemon is now paralyzed.

:colorless::colorless::colorless: Condemnation Claws 120
Discard all energies attached to Delcatty. Then, if the defending Pokemon is knocked out by this attack, place that Pokemon and all cards attached to it into The Lost Zone. You may then attach any Pokemon Tools from your hand or search your deck or your discard pile for 4 Pokemon Tools and attach them to any 4 Pokemon in any way you like. If you searched your deck, shuffle your deck afterward During your opponent's next turn, if Delcatty is knocked out by an attack, put Delcatty and all cards attached to it into The Lost Zone. Your opponent may then attach 4 Pokemon Tools from his/her hand to 4 of his/her Pokemon in any way he/she likes or search his/her deck or discard pile for 4 Pokemon Tools and attach them to his/her Pokemon any way he/she likes. If your opponent searched his/her deck, your opponent shuffles his/her deck afterward.

Weakness: :fighting: x2
Resistance:
Retreat: :colorless:
 
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That yanmega prime should read:
Tinted Lenses
Yanmega's attacks aren't affected by resistance. If the defending pokemon has a resistance, yanmega's attacks do double it's damage (before applying weakness and resistance).

And holy crap yanmegas attack bug bite is super powerful.
 
I was talking to ArceusRules actually... and I wasn't talking about the name of Tinted Lensed but the effect.
 
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