Pokémon TCG: Sword and Shield—Brilliant Stars

Procircuitscrub's Columbus Cities Report

@Chris and others: Please review the Penatly guidelines! Always a good thing prior to the major event schedule (IMO CCs on).

7.4.1. Slow Play
Players should take care to play in a manner that keeps the game pace brisk, regardless of the complexity of the situation. A player who takes too long to make decisions about game play runs the risk of putting his or her opponent at a disadvantage due to the round’s time limit. In addition to the recommended penalty, the judge may issue a time extension to offset this disadvantage.

Nothing here says the pace of play needs to change. It says you need to play at a "brisk" pace. A judge can step in and give time extention(s) where necessary. 7.4 Game Tempo states that each players should receive apporximately half the time in a match. Obviously, deck choice may affect this breakdown. A speed Champ deck vs a Ludicolo (in its day) will have much different lengths of time for turns. A judge can still give an extention if it is warranted if a player hogs too much of the clock. I know PokePop has stated he say a Ludi deck take a "legitimate" 10 min turn, with the cards being played in a fairly timely fashion. (Back in the days of 30 min rds). He still issued a time extention, which I believe would be the correct call still today.

For those of you who will counter that look at the Uxie dbl donk deck and their 1st turn taking forever......guess what, I have that deck to play for fun! After the 1st time you get to play trainers, your subsequent turns take about 20 secs. (if you have a next turn!) When you look at the time division for a 40 min rd, the other player, if they survive the initial rush, will have fair time to play.

Keith
 
@Lawman: I like the idea of issuing time extensions but not penalties in situations like that. Is that a possible choice? There is no malicious intent, and game state isn't disrupted. Yet I do feel at times that an extension would be the most fair solution.

I've also run into situations in games where it is roughly under 5 minutes on the clock left, and something goes terribly awry. Say, you Cosmic for 6, and wiff on an energy, and you need to reformulate an entire plan. Or your opponent just surprised you with a Dusknoir and really cut into your set up. Late in a game, these changes can really warp a game plan and require a player to " go into the tank" recalculate a whole game plan. Rushing can easily throw a winnable game away. In a lot of these situations, due to time leading up to this, your turns may be quick because you formulated your plan turns in advance. One of the things that good players do is they take very lopsided turns. They will take a turn, usually a long one ( sometimes this is done on opponents turns too ) to figure out how the next series of turns will go. Somewhat like Chess where you plan out X moves in advance. The turns which fall under those "X turns" will breeze by on near auto pilot. If something disrupts those plans, they may need to "re-think" again. Sometimes this happens near the tail end of the game.

In top 32 of Worlds 06, this happened to me vs Jeremy M. I had waited too long to scoop game 1, and game 2 I was at 2 prizes to his 6, and my set up was fully developed ( LBS ) and ended up using Stevens for 5...and missed an energy. I took a very long turn to re-think, and lost. Jeremy never stalled me out, he played at a good pace, I simply had to take a long, calculative turn. These happen.

I was wondering, if this type of scenario occurs, is it possible, with a judge present, to ask for a time extension, or to guarantee your opponent the last turn, or some fair time compensation to an opponent in order to have that time to think? Sometimes a minute or two to work probabilities, check card counts, and try and determine what cards your opponent may or may not have is necessary to make the correct play. A better example would be back when clocks were public information ( and visible ) its your turn, and the clock is sitting at a minute and 15 seconds, and you NEED to think. At best, your opponent is getting one more turn. Is it fair to "offer" your opponent the "last turn" of the game in a scenario like that? Theoretically a player is not "trying to stall" for a minute and a half, but also doesn't want to win on time either. I think most players can agree sometimes long turns really do just naturally come up. Sometimes they do happen at the end of the game. There is very little that can be done. To me, if a player can justify to me what they were "doing" during a long term, I have very little problem with it. If a player tells me " I needed to figure out the odds of drawing these two cards if I Bebe before I cosmic power, and again if I do so after. I need to see how many Warp Points my opponenet used, and have to guess at how many they have left, and analyze past plays to see if they made any moves that would hint that they were aiming to use a Warp Point. " You can't expect a player to make such a move in 20 seconds. Yet if you sit there and think for the last minute of the game, your opponent is clearly going to feel stalled despite the fact you are actually going for a win. I see no realistic issue with offering a "last turn" to an opponent in scenarios like that. Yet I'm not sure if there is anything directly against that in the floor rules, or if it is the players/judges call. People can be stalled, but they can also be rushed too. Theres been such a witch hunt on "stalling" that any example of "losing on time" gets taken as being stalled out. As a result, players in the last few minutes of a game experience extreme pressure to not just "not stall" but play at an uncomfortably fast pace to the point where they make mistakes and play far below their ability.

I'll use Worlds as an example. I was down by 4 prizes ( he was at 2, me at 6 ) and there were 15 or so minutes to go, and his set up was alright, but mine finally became better. I kindly asked him if he could play a bit faster ( he was playing at an acceptable pace, albeit a BIT slow, but he had maintained it all game. I simply knew I was in bad shape if the game didn't speed up.) No judge was called, no threat of calling a judge was issued, and he simply nodded, smiled and said sure. And he did. His quality of game dropped like a rock. He played a very tight game up until this point, and afterwards he effectively threw the game away and I won a game that should NOT have been winnable on 15 minutes. Now if a worlds level player can be unnerved by a player simply requesting a slight speed increase, imagine how the average player feels with a judge hovering over them at a CC for example with a stop watch near the end of a game. People are unsure of how judges will "handle" claims of slow play and stalling. People are AFRAID of it. I wish there was a better answer to the problem ( outside of longer time limits...ideally an hour would be perfect, but I know most venues cannot handle that. At a Worlds or Nationals I would honestly push for it, you'll have almost every game fully completed and all of the "stalling" issues will be pretty much erased. ) There is an issue of stalling. There is also the associated issue of rushing. Both are very bad. As you fight the issues of stalling, you inherently deal with the issues of rushing, and vice versa.

In regards to the Uxie deck...yeah, if you were to use a Chess clock, on average, the Uxie deck will end up taking roughly 20-25 minutes of the time limit.

An interesting issue though...in Unlimited, I've seen a deck that can literally "loop" itself. It uses Crobat G ( previously Jolteon * and even the 10 to everyone Zapdos, and with BTS maybe even Jolten EX now ) with PokeTurn/Mr Fuji, Scoop Up, Super Scoop Up, etc, and than Trash Exchange and all of the supporterless draw to do a "super uxie" and literally can go for hours if its Trash Exchanges keep hitting well. It could easily take up a full 40 minute turn just "going for the kill". Say there was an Unlimited tournament ran as a side event at Worlds. Someone shows up with this, and to counter it, their opponent benches like 3 Chansey and a Cleffa. The "Trash Combo" deck goes off for like, 37 minutes and kills 2 Chansey and a Cleffa. The opponent is running a Vileplume EX lock deck, and gets a Plume out next turn, making the game end in a few turns easily. They take one prize, pass the turn, and time is called. The other deck went for a win ( say they were 3 damage short on Chansey, and the Trash Exchange hit bad and they "stopped" ) but the other player legitimately only saw their second turn. Can that player demand a time extension? Can the other player be punished for using a completely legal deck approach and made the deck choice under the correct assumption it was legal for that tournament? ( Example, players at Worlds who would not have used Gengar had they known they would cripple Looker's Investigation mid-tournament ) While this is an extreme, decks like Uxie/Shuppet are lesser examples of the same problem. The deck has a legitimate means of win condition by perfectly legal plays, but takes FOREVER. Yet at the same time, when it doesn't "legitimately win" due to the nature of its long "failure" games, it also wins on time a LOT.

Its one of the intangibles of the game. If you look at a few decks from last format, you'll see what I mean. In best of 3, its almost impossible to beat Uxie if Uxie gets to choose who goes first game 3. ( with 10 minutes left even, it simply wins ) and Regigigas was at a HUGE disadvantage if it went to a game 3. Same with most decks that used POW! Hand Extension, Scramble Energy, etc. Now, those are strengths and weaknesses players take into account when making deck choices. For example, last season I REALLY liked Palkia G Lvl X because with all of the power locking, and the 80 snipe attack, it was at such a sick advantage in any sort of game 3/sudden death scenario, and that was a deciding factor in my choice to play it. It was a HUGE edge with Gallade Gardevoir over Empoleon too, where Psychic Cut would ALWAYS win the first KO race. Players know these deck traits and factor them into decisions. You wouldn't offer a player a time extension because he got hit by Mesprit 3 times in a row and had a benched basic sniped for the win vs Palkia. Its inherent that certain decks have advantages in timed games. ( The increased to 40 minute rounds at Worlds 08 made Empoleon a MUCH better play, where it would consistantly lose to GG otherwise on time ) If a deck can take a legitimate 35 minute turn, and the opponent sees 2 turns, its simply an extreme of the same principle. Obvious I don't see this being applicable to any tournament CURRENTLY, but I want to pick some judge brains here. Simple theory. And no, I don't know the answer, because it isn't fair for a player to basically not get a turn, but you also can't impose an unfair penalty to a player for his deck choice if they make timely plays. Obviously the IDEAL answer is " ban or errata whatever card is allowing a deck to take a 40 minute turn " but as far as I know thats a decision to be made overseas not here. I'm sure banning Shedinja years ago would have been a GREAT solution. Or even the Mynx Mewlock deck. Those are fringe decks that just happen to function in bad ways that were strictly negative to the game. They complicated tournaments and hurt the formats they were in.

Ok, this should almost be its own rant post, I barely noticed I was typing all of this. So congrats on being truly masochistic, whoever made it all the way through that.
 
Chris; Great post bc you bring up valid points. I know you, so it is easy to know the passion you have for the game, but anyone reading that post should also pick up on it.

As to the issue of judge's giving a time extention w/o a penalty called... you betcha! That is what 'Pop did with the 'Ludi deck. I, along with many other judges have done the same thing. As you can see with the rules, each player should expect to have a near 50% of the clock to play their match. We as judges have discussed decks in an unlimited format (or if certain old cards came back like you referenced) and where do you draw the line. Obv. a deck that allows only 1 turn to the oppo when time is called and the difference was 45 secs player A (cannot play trainers, supporters going 1st) and player B took 39 mins and 15 seconds.....even with a legit deck and moves, I doubt any judge around would allow that to happen. A time ext. should be given IMO, unless the donk was completed and A was benched. If 39 mins is unacceptable, what about 35, then 30, then 25...see the slippery slope we have? It really comes down to a truly case by case basis to evaluate the correct ruling.

As to a player suggesting the other player gets last turn, but I need more time to think out my last turn....that isnt in the rules. Rules state game ends when time is called and the player gets to finish their turn, if started prior to time call. We as judges understand that players need to think out moves, but time restraints are also in place to prevent a player from "thinking" their way to a timed victory. We give leeway from the guidelines (usually) on the 1st deck check of the game via rose's/bebe's etc. We know players will generally look through their entire deck (at a good pace mind you!) to see what may be prized, etc.) and judges will give a bit here. It is the late game shuffle of multi checks of discards piles (both sides), along with the "bhudda" act that will draw the ire of judges. Yes, it may be complicated and sometimes a player will make the wrong choice bc they are prompted by a judge to make a move...that they have busted the recommended time frames for said actions. A player needs to be ready for this and play at an acceptable pace. Take too long and possibly suffer a penalty that is earned by that player!

Keith
 
HOPEFULLY we don't see any of those hypothetical "unlimited" type scenarios.

Also, I'm pretty sure I place forcing a player to lose because of being rushed into bad plays on par with losing on time. I don't see the fairness in the point in a game when thought has to take place. I understand the "first turn" example ( well, first turn any search card is used ) but I really do feel judges need to be able to identify "pivotal turns" based on what is going on, not based on how far into the time limit a game has progressed. If a player has to rethink their whole game plan and take a 3 minute-ish turn 15-20 minutes in because they get Dusknoir'd out of no where, 99% of the time, that doesn't get any sort of intervention. If the same exact scenario happens 5 minutes before time is called, the game state is identical, the interactions are the same, but because judges are pressured into needing to answer potential "stalling" there has to be intervention? I don't agree with that one bit. A judge should be able to identify " is this player in a position that legitimately calls for this sort of thought process" and I can tell you right now, I am FANTASTIC at being able to tell when a player is legitimately in thought. Mainly because as a competitive player, I could tell you the exact things I'd be thinking in that persons shoes. Also, a key thing to look out for is the "discard check". You can check a players discard pile EXTREMELY quickly. When a player sits there and mills over it for awhile, slowly, thats a key tip off. Personally, if I have to look for say, 2 cards, I make one pass through extremely quick to count one card, and than one second quick pass to get the next. Theres no need to inspect dead cards.

Lets use an example though. Lets say 50% of the time when a player is "in thought" near the end of the game, they are stalling. Say 50% of the time a player is legitimately trying to play correctly and is not, in fact stalling. Either way, the judge is deciding who wins. If you ignore it entirely, half the players lose because they got stalled. If you enforce it aggressively, half the players lose in the effort to weed out the "bad" players. Now, if you think that 50% of those scenarios are stallers, you have a far worse outlook on this games player base than I do. It isn't right to punish the innocent players to attempt to deter those who MIGHT be cheating. Both are equal offenses in my eyes.

I don't like the vagueness of the term "acceptable pace" because of the fact that that it tries to quantify some uniform amount of time any particular turn should take. Some turns should take 20 seconds, others, if played CORRECTLY, should be 3+ minutes. The game is so much more complex than it used to be. I'll even bet that a majority of players who take a 4 minute turn or two end up using LESS total time per game than their opponents. When your thought process is working turns ahead, you have those turns played out. Anyone who watches me play knows my "autopilot" turns are EXTREMELY fast. Thats because I prefer to do the thinking in one lump turn because that is strategically beneficial. A chess player will sit for an extremely long time, thinking, and than make a rapid series of moves that are entirely planned out during that period. That is how high level Pokemon is played. The way time is being judged doesn't apply to how the game is actually being played past the casual level. If you are making your game plan turn by turn, you are not playing the game at its highest level. The way we are told to be judged PUNISHES the highest level thinking of the game. I'm trying to voice my concerns from the player side of the argument. You don't tell a Chess player to take the same amount of time between every move to stay uniform! If you do, your greatly handicapping their ability. I understand that we can't use chess clocks to make it fair, but that doesn't mean you can't admit that the current system is very flawed. Is it the best that can be done? Probably not. Is it "bad"? Despite my vocal criticism here, no, I really don't think its all that bad. It just leaves a lot to be desired. I wish I had a better answer for how to handle the situation. I don't see why Chess Clocks can't be used for Worlds though.

I would be far less upset losing if I get stalled out than I would be if I lost because I was forced to rush by a judging staff. If I get stalled, I lose become some scumbag wants to play shady. If I lose because I'm rushed, I lose because of the games representatives. That says a whole lot more than losing to some random tool.
 
@Chris: Please understand that unless you are being table judged in SEF, I doubt a judge will have seen your ealry turn where you took 4+ minutes to map out your plan. Likewise, they probably missed your turbo turns also. The judges seem to get called over in the last 5-10 minutes of the match bc a player feels like their oppo may be changing pace of play. If all the judge sees is a loooong turn in "bhudda" mode, a time extention may be given. Under your earlier suggestion, you volunteered to give the last turn to oppo to think. Under a time ext., you got your thinking time and the match is extended to make sure the oppo gets another turn or 2. How is that unfair?

There is no perfect system. Chess clocks wouldnt work either, especially at worlds with the use of interpretors. Whose time gets ticked off when a Q arises?? They dont have HJ requests in Chess, you simply play. Only thing that is the same is a time restraint. Apples to Oranges. Always have room to improve, but we (as in the judges) are working towards a goal of more uniformity with the judge's seminars that were used at the big events.

On the Dusky argument....shouldnt part of your planning be for a possible Dusk? Esp. when certain decks are more likely to tech one in vs others?

Keith
 
These could be some of the longest posts i've ever seen....lol

Seldom will you find a man more vocal about his opinions of his game with well thought out arguments than Chris. Most rants on these forums are spur of the moment, but Chris actually has thought about most things he posts about.

Time extensions for unintentional slow play. Yes, they have been given, including to the player in question. I don't specifically remember him ever complaining about it, he just continued playing.
 
Man this is intense! lol Tought break for u man. Although as my 2 cents Im tha one u called to watch things in ur match after ur last turn. (Im tha black judge haha) 2 mins into ur opponents final turn if I remember right time was called w/ u down one. It was over anyway. I may b confused tho cuz u may b talkin bout another point in that match. Jus wanted to put that in in case it was relevant.
 
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