Pokémon TCG: Sword and Shield—Brilliant Stars

Proposing a possible first: Ban from Unlimited?

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BJJ763 said:
If they errata Slowking because it's different than the Japanese version, they should also errata Unown D, Unown M, and Unown N as those were printed differently than the Japanese ones.

I wouldn't have a problem with them making the Unowns in the USA and the Unowns in Japan the same, just the Unowns(mostly Unown D) have a good reason to protect all the Pokemon while you have it in play(although I don't think they should protect your own Pokemon from your own attacks), mainly because we have quite a few Pokemon with Weakness to Dark, but not a single Pokemon(that I know of) with resistence.

Just my opinion, Thanks for reading.
:pokeball: :psychic: :lightning
 
Why do they call it "unlimited"? Because it's unlimited cards, combos, strategies, unlimited deck ideas. That's what makes it unique from modified. Unlimited doesn't = modified and I feel that with banning cards, you make unlimited just another version of modified. Modified rotates cards out to make way for newer cards to be in the spotlight. When you ban cards from unlimited, that shifts the "balance of power" of other cards and then you have to ban other cards which tips the balance some more and rinse and repeat. Personally, I like to play with my whole collection cause I like the challenge of dealing with power cards and the like. And also who's to say that other cards like Sneasel, Prof. Oak and others aren't overpowered or how about Comp. Search? I heard that when the game first came out in Japan they banned Comp. Search why? Because you could get any card that you wanted out of your deck. Now that's BROKEN!!!!

What I think would be a better solution to the problem is to just leave unlimited alone and have a new format. Something like Magic's extended format. Since unlimited and modified are almost (seemingly like) 2 completely different games, we need something to bridge the gap. Having something like extended would give it the flexiblity of modified while giving us the card base to draw from similar to unlimited. Instead of having 2 block sets in Modified (like now with the E-sets and RS/SS), we could extend it to 3. Plus, power cards could be banned(if deemed necessary), reprinted, etc while leaving unlimited the way it should be. I think a 3rd format has been necessary for a long time and I think this is the right time for it. Leave Unlimited alone and let's push for EXTENDED!!!
 
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Why do they call it "unlimited"? Because it's unlimited cards, combos, strategies, unlimited deck ideas. That's what makes it unique from modified. Unlimited doesn't = modified and I feel that with banning cards, you make unlimited just another version of modified. Modified rotates cards out to make way for newer cards to be in the spotlight. When you ban cards from unlimited, that shifts the "balance of power" of other cards and then you have to ban other cards which tips the balance some more and rinse and repeat. Personally, I like to play with my whole collection cause I like the challenge of dealing with power cards and the like. And also who's to say that other cards like Sneasel, Prof. Oak and others aren't overpowered or how about Comp. Search? I heard that when the game first came out in Japan they banned Comp. Search why? Because you could get any card that you wanted out of your deck. Now that's BROKEN!!!!

Is no one paying any attention to the FACT that we just want Slwoking banned, IF and only IF ERRATTAING/REPRINTING it to make it the same as the Japanese version is not an option?

I want cards banned from Unlimited as little as anyone else.

I do agree however that an "EXTENDED" format would be a nice format(in theory of course).

We've tried Unlimited with NO Slowking(Genisis), NO Tyrouge :p (Discovery), and a MAX of 2 Super Energy Removals(not including Super Energy Removal 2 of course), and I must say, it's probably the most balanced format that I've ever played, and we haven't really had any complaints, everyone seems to like who's played it.

Thanks for reading.
 
I don't understand why Slowking is such a problem for people to play against. When I have trouble against a particular deck type, I tech it. Le'ts see Slowking is a Psychic-type weak against Psychic attacks. Hummm. . . Well, you could throw in some strong Psychic BBP's (Promo Mewtwo, or Mewtwo ex would be great) or some Dark-types since most Slowking decks (or at least the ones I've seen) are Mono Psychic. I've found that NG Murkrow (with Mean Look) works really well especially if they run a lot of babies. So see, those are just some examples and there are many more; all you have to do is use your imagination!! Every card has a potential weakness to exploit!
 
Turbo Blastoise said:
I don't understand why Slowking is such a problem for people to play against. When I have trouble against a particular deck type, I tech it. Le'ts see Slowking is a Psychic-type weak against Psychic attacks. Hummm. . . Well, you could throw in some strong Psychic BBP's (Promo Mewtwo, or Mewtwo ex would be great) or some Dark-types since most Slowking decks (or at least the ones I've seen) are Mono Psychic. I've found that NG Murkrow (with Mean Look) works really well especially if they run a lot of babies. So see, those are just some examples and there are many more; all you have to do is use your imagination!! Every card has a potential weakness to exploit!
Problem is that Slowking is most commonly used with Sneasel/Steelix, good luck KOing the Sneasel with MP Mewtwo.
PLEASE don't even go into the thing about "Just GOW the Slowking active, or knock out the Slowpokes before they can get the Slowkings out".
I think we all know that with Rare Candy, the Slowpokes'll be most commonly played the same turn they get a Slowking on it, and if by some small chance of luck going extremely in your favor(and they get like 3 tails ina row for Mind Games), and you do get the Slowking acive to Mean Look it(or something of the like), they just play 1 swith, Double Gust, Warp Point(I could drag the list on for a while), and then the Slowking's back safe on the bench, protected by it's own Mind Games, not to mention the Mind Games of 2-3 other Slowkings(on average).

Thanks for reading, This post has been IMO of course :cool: .
Thanks for keepin' this a civilized discussion. ;)
 
You cannot ban a card from unlimited...that would involve it becoming a format, and thus not unlimited. Unless Nintendo wanted to make a 2nd format besides MF, no card should ever be banned. And if they did make another format, it would be more than " Ban Slowking ". Yes, its too good, but no bannings in Unlimited.

Unlimited is defined by the fact that it is all cards allowed. HBDay Pika and Ancient Mew due to inability to be played ( different backing and no way to tell if it is someones birthday ) and beyond them anything goes. Unlimited is not a format, its a lack of one. By altering what cards are allowed, you are creating a new format, and Unlimited would still exist. You would simply have Unlimited, Every card with Slowking banned, and the current MF.
 
Banning Slowking from unlimited like Happy Birthday Pikachu is a good idea. Slowing is a very powerful card. I agree it is overpowerful (like the Eyptian God Cards), and it disturbs the order and balance; therefore should not be turnement legal.
 
My god, Slowking isn't on the same level as the God cards in Yu-Gi-Oh. Slowking only hurts you if you play Trainermon, which is something that never caught on with my old League before it shut down, so Slowking saw very little play.
 
Tyranitar666 said:
You cannot ban a card from unlimited...that would involve it becoming a format, and thus not unlimited. Unless Nintendo wanted to make a 2nd format besides MF, no card should ever be banned. And if they did make another format, it would be more than " Ban Slowking ". Yes, its too good, but no bannings in Unlimited.

Unlimited is defined by the fact that it is all cards allowed. HBDay Pika and Ancient Mew due to inability to be played ( different backing and no way to tell if it is someones birthday ) and beyond them anything goes. Unlimited is not a format, its a lack of one. By altering what cards are allowed, you are creating a new format, and Unlimited would still exist. You would simply have Unlimited, Every card with Slowking banned, and the current MF.

Could people please stop turning this into "you want Slowking banned", when in accuallity, we don't want it banned as much as just changed to match the Japanese version. It is possible to determine if it's really their Bday, it's just "too much of a hastle".

My god, Slowking isn't on the same level as the God cards in Yu-Gi-Oh. Slowking only hurts you if you play Trainermon, which is something that never caught on with my old League before it shut down, so Slowking saw very little play.

The problem is NOT that it shuts down Trainermon, but rather that it does NOTHING more then keep ONE player from playing trainers, meanwhile the one using Slowking is free to play all the Trainermon they could possibly want. If you want something to counter Trainermon, then Chaos Gym and Dark VilePlume would be great for it, unless of course you think it's fair that One person can't do anything aside from playing Pokemon and energies while the other gets to play Trainermon, just because of one insanely overpowered card that was changed from it's original version.
 
jdb728 said:
It is possible to determine if it's really their Bday, it's just "too much of a hastle".
I've said it before and I'll say it again (even if no one listens...): HB Pika is not banned because you can't tell if it's someone's birthday. Of course you could.
It's banned because if is a card that is not "available" equally to all players.
If it is your birthday, you have an overpowers 80-damage-for-two-energy card available to you while your opponent does not have the opportunity to play it for any more than 30 damage.
 
ok, I haven't read all the posts so I just give my answer to the first one.

IMO, Slowking must not be banned.
There are different ways to counter it, if you think it will be played, just tech it.
If you think it's too flippy ban the babies first ;)
No luck with Slowking ? Never flipped 3 tails with 3 Slowking on your bench ?
No strategy ? Slowking decks are built with or around Slowking and to make Slowking our as quick as possible. When you play Slowking, you also have to tech the eventual counters like Igglybuff, Magby, ...
No skill ? Ever played it ? ;) Do you really believe that you put Slowking in your deck and you're sure to win ?

Nobody has talked about Slowking until Worlds 2002. Don't forget that the players who made top 8 with Slowking were excellent players, with or without Slowking.
Feraligatr has won a lot of main events too. Why not ban it ?

I think that having very good cards in a format is challenging. You have to think what you could do if your opponent plays it when you build your deck, when you're playing, ...

If you ban Slowking, you'll see a lot of Sneasel decks with a lot of trainers, or a lot of ER/SER/Recycle energy decks and a lot of babies decks. Flip for Sneasel, flip for the babies and the game is more a question of luck than ever.
If you don't see strategy in Slowking, where's the strategy in Sneasel or in a deck full of babies ? ;)
 
Hi all

First

I come from Holland and most of the unklimeted Tournaments there are Slowking and Sneasel are banned allready

Then I Love to play Slowking

There are sevaral ways to counter Slowking

Muk
I always have to play against Muk and when I do I always Loose because I don´t play with psy energy´s

and they kill my Zapdosses with the Clefable
So Muk Clefable is a good countewr deck against King

And then sometimes when Slowkings is allowed we rule him like the japanese do
So no one plays Slowking that way and we see other decks

So my opinnion is
DON´T BANN SLOWKING

Bann Clefable she does everything for one nrg
 
Ladys and Gentlemen, boys and girls, let's review the unlimited format for a moment.....

In this format you have one of three choices with which to play - Outright Attack, Denial, or Counter strike.

Outright Attack utilitzes cards such as Clefable and Sneasel to do the dirty work. Big, diverse hitter, cheap retreats, and easy to get out.

Denial, whether with Slowking, Vileplume, or Trapper combos works in this envio as well. Denial is almost always comboed with a big hitter.

Counter Strike, utilizes Clefable, denial, Ditto to take care of a lot of problems in a short period of time.

Since 2001 Slowking has been a big problem in the envio. I am proud to say I was one of the first Sneasel/Slowking players, and winning tourneys 11 weeks in a row, I knew how to counter-game myself.

There are only three feasable decks in unlimited right now. Yes 3.

Clefable/Sneasel
Clefable/Slowking
Sneasel/Slowking

Anything else is rogue.

I am currently working on a nifty Aerodactyl EX deck for unlimited, but guess who it looks like the best partner for it is???? Slowking. Now with Psychic Cube, Slowking has become even a bigger beast.

My suggestion is that we not ban Slowking, not ban Sneasel, and not Ban Clefable. We did not ban Riptide Gatr in Rocket-On, there are just some cards that are better than others!

If you ban Slowking, you have to look at banning other equally broken cards, such as Lass and Super Energy Removal.

There are counters to Slowking, such as Slowking, Brock's Mankey, Igglybuff (ND). You just have to play the counters.

How many decks that were not Grass played Caterpie back in the Rocket-on days trying to take out an early Totodile? A TON! Why? It was splashable, as is Brock's Mankey, Igglybuff, and quite frankly Slowking.

Because of the inability of a Slowking suicide anymore (playing a dark on Slowking to kill it off, get it out of the active spot in mirror matches), Murkrow/King may end up being a very powerful combination.

Don't Ban, it just makes the game less unlimited. Do what all the great players do, play modified (dodges items hurled) or play Block - new format idea where the blocks are Base-Fossil-Jungle, Rocket-Gym Challenge, Neo 1-4, Expedition - Skyridge with Legendary Collection, and R/S on! Blocks are a great format for draft, and a great format for "modified unlimited"

my four cents

M45
 
PokePop said:
I've said it before and I'll say it again (even if no one listens...): HB Pika is not banned because you can't tell if it's someone's birthday. Of course you could.
It's banned because if is a card that is not "available" equally to all players.
If it is your birthday, you have an overpowers 80-damage-for-two-energy card available to you while your opponent does not have the opportunity to play it for any more than 30 damage.
Thanks for pointing that out, I was just trying to make a point about how Bday Pika wasn't banned "because it's impossible to tell whether or not it's really the players Bday", but thanks for correcting me anyway.

Michel said:
Nobody has talked about Slowking until Worlds 2002. Don't forget that the players who made top 8 with Slowking were excellent players, with or without Slowking.
Ok, #1. Slowking recieved a little more attention after Worlds 2002, because that's where it proved just how "broken" it is. #2. If they won because they were "excellent players, with or without Slowking", why was it that a DONPHAN! won 1st in the 10-? I'll tell ya why, because Slowking is just that "BROKEN" that it turned DONPHAN! into a Worlds Champion deck.

meganium45 said:
There are counters to Slowking, such as Slowking, Brock's Mankey, Igglybuff (ND). You just have to play the counters.
Doesn't it kinda prove the point, when the first(and best, really the only viable) counter that comes to mind is the SAME card that you're trying to counter?
I'll say it again, SLOWKING MADE DONPHAN A WORLD CHAMPION DECK!, I think that about somes it up to prove how BROKEN it is.

This post is IMO of course.


Thanks again for keeping this a good debate.
 
jdb728 said:
Doesn't it kinda prove the point, when the first(and best, really the only viable) counter that comes to mind is the SAME card that you're trying to counter?
I'll say it again, SLOWKING MADE DONPHAN A WORLD CHAMPION DECK!, I think that about somes it up to prove how BROKEN it is.

Slowking did help make the Donphan a viable deck, but babies with focus bands also helped, Rapid spin send out the baby with the band. Free retreat the baby send up Donphan and do it all over again. You have to remember that all the players where playing Slowking (This was the worlds). So it was also a matter of flippymon...

As for me I do not like slowking, but there are legitimate counters to it so if it is erratad great, If it is not errated then keep it. Do not ban it.
 
I've seen a lot of people posting to say, "Don't like Slowking? Play Modified." As I have said before on this thread, that SHOULD NOT be the only way to escape Slowking, which is WHY I BROUGHT UP THE ISSUE in the first place.
Errata Slowking, and it becomes tame enough that we can worry about metagaming against the other power cards, without any risk of starting a long line of bans. We've had cards errata'd before, and Slowking definitely is capable of being errata'd (even if it has been played as is for almost two years now), as it was translated incorrectly for whatever reason.
Ban Slowking (which I have repeatedly said should ONLY happen if an errata isn't an option), and the game goes on without it. Players have adjusted to change before, we can do it again.
It has been suggested that another format be created, which would be something between Unlimited and Modified. This idea I like for many reasons, many of which are not related to this issue, although this issue is one of them. Still, this does not mean something else cannot also be done.
Some people have said banning Slowking would lead to other bans. Even if the ban does happen, it does not have to be the first of a line of bans. Banning a card from any format, especially Unlimited, must be the result of a careful decision, agreed to by at least the majority of players, that the card is broken beyond repair and significantly reduces the fun value of the game. I have not heard this said about any of the other power cards in the format.
Still, banning cards is not something to be done lightly. A card can be overpowered and not deserve a ban, as long as it requires some strategy in its use and can be countered. Sneasel, Lass, SER, and the other power cards of the format all meet these criteria, IMO. Sneasel requires a player to account for the cost of its attack, its low HP, and making the attack as effective as possible. While these are not difficult things to do, a Sneasel deck that does not account for these things will lose. Even a well-constructed Sneasel deck will lose sometimes. SER can be countered, too. Ecogym is one example of a good counter to SER. Some good decks can be made for which SER is not an issue. Lass has the important drawback that it not only lets your opponent know what you can do, but also disrupts your own hand.
Some people have said that countering Slowking is not only possible, but easy enough that it's not that big a threat. Yes, Slowking can be countered. Yes, some of these counters are very splashable. But these counters are themselves extremely easy to counter. Brock's Mankey has such low HP that it is easily OHKO'd, and its strategy is destroyed with a simple Switch. Igglybuff is easily Gusted up and killed by any halfway decent attacker. All the Slowking player needs is a lucky flip or two. Pichu is too slow to be much of a worry to a Slowking player, who has a minimum of 4 turns to protect his Slowkings. Meanwhile, Pichu itself, like Igglybuff is easily taken out with a lucky flip or two. Muk is not powerful enough on the attack to hold its own, and its high Retreat Cost means you'd better have a Switch handy, or it's going down. Also, you can't forget that you have to build your own deck without any other helpful Pokemon Powers if you're using Muk. Plus, you run the risk of your Grimers getting eaten before they can even evolve.
So, there you have it. Please make sure that all posts show careful consideration of BOTH sides of the issue, and try not to just repeat what's already been said. Also, please make sure to consider the fact that despite this thread's title, I am more in favor of an errata than a ban. I have seen many posts that have obviously overlooked this.
 
First off, you people are idiots saying it made Donphan good...OBVIOUSLY. Donphan had an overabundance of synergy with Slowking. So did Dark Gatr. Some cards click for combos. Your trying to say that one card is TOO good just because it made another card viable...no. Its viable because a new combo arrived. Its just like Entei Magcargo. No one ran Magcargo before Entei. " OH GOD! ENTEIS SO BROKEN! IT MADE A CRAPPY CARD SO GOOD! " Oh no! The Trapper combo is INSANE! IOR must be broken as it turned crappy cards like RSA and TRT into being viable ! BAN IOR! BAN IOR!

You have to understand that the donphan issue is an issue of strong synergy and a combo. You can't take an equally bad card, or even one slightly better than it, toss it in Slowking, and win. Why not toss in an Ursaring? Its still going to suck. Toss in Vaporeon. Yep, still bad. Toss in NEO 3 Suicune ( Holo , with the ruling as it was at the time ) OH WAIT! SYNERGY! IT CLICKS! Therefore it works. It has nothing to do with the fact that the card in question makes any card good as much as it is that some weaker cards comboed with it well.

Also, the sole reason it did well at Worlds is because it recieved no internet attention. Seeing how at the time I followed the message boards religiously, I know what was and wasnt posted. Decks unprepared did not do well against it. Slowking was used to slow down threats like Kingdra, who needed Pokemon Center to win. It also prevented Kabulix from getting access to healing, or the fossils, and also made it hard for them to attach to Steelix metals without draw. Slowking was a smart metagaming choice, plan and simple. No one had used slowking at the prof championship yet, and no one mentioned that Slowking was so good. Therefore many decks were caught off guard. This was a VERY rare occurance, as after Worlds, people ran a bit of TecH. Slowking became HORRIBLE in MMF. Where I played, not a single Slowking deck was played. Also note, one Kingdra deck ( at least ) t8ed at Worlds...it ran Igglybuff, 2 I believe, at the last second upon seeing so many Slowkings. Yes, 2 cards made what is a near impossible match into a very easy one.

So yes, while Slowking is very strong and very effective, it requires a large portion of your deck being focused around it to get it going effectively, thus making your energy count low. That means that only certain attackers can fit into the deck. They also must almost always be basics, except in Steelix and Scizors case, because a 4-4 Slowking line is very demanding poke-slot wise. Also, a high trainer count is needed for consistancy at swarming with stage 1s, so while yes, Slowking is VERY good, it cannot effectively be thrown with any card in the least. Slowking, realistically, is a single archetype. There are a very finite number of combonations that work with it. Sneasel, Murkrow or Metal. Those are the three real ways to go with it. Its no more dominant than Gatr was in MF, or Gatr Sect, Entei Cargo and Scizor Furret Muk were in MMF. Those were the decks to beat. Its not like you could toss Gatr and Sects into any deck and win. While some people exclaim you can with Slowking, your wrong. Slowking, while good, can be fragile. There are many counters, and almost everyone runs them. While REALISTICALLY you CAN run 4-4 slowking in any deck, the deck would lose to most non Slowking decks , unless the Slowking deck runs one of the three proven effective combonations.

Yes, alot of weaker decks will lose to Slowking unless they run counters...so we ban slowking..fair enough...alot of weaker decks will still lose to ANYTHING. The top decks are top decks because they are BETTER. Merely look at the premise behind TCGs. You will ALWAYS have top decks, and most decks cannot compete vs them. The best you can do is rotate cards out, and OOPS! Your back to complaining about some new threat. It happened with Prop 15/3c. " OH NO! TRAINER MON! BAD! ( btw, Trainermon is the dumbest term I have EVER seen in my life ) " and what happened? OOPS! HITMONCHAN ZAPPY FABLE! BOO! BAD! BAN THEM! Format dead. Than MF. OOPS. Gatr. NEXT FORMAT! OOPS! Gatr Sect Cargo and SFM. NEXT FORMAT! Eon...looking like its Blaziken, Azumarril, Sceptile and Gardevoir EX so far, too early to tell, give it a few months. Every time something gets " Fixed " Something else pops up. Its blanant facts people. You cannot ignore them. In order to compete with the best decks, you run a deck that has a chance against it. If this means tossing in a few cards like Igglybuff, go for it! ITS NO BIG DEAL. If you merely want to run your Venusaurs and Aggrons, than play for fun. NO GAME IN TCG HISTORY ALLOWS AN EVEN PLAYING FIELD FOR ALL DECKS. You cannot take any deck you want into a tournement and stand a chance against the best decks. No matter what you do, some cards will always dominate the field. Ban Slowking...all decks run 4/4 ERs now. There ya go. Now any deck with more than 2 energy cost cant compete. Ban ER? OOPS! Sneasel cant lose, and Metals ridiculous. Ban Sneasel? Ok, Metal cant lose! Watch out for Scizor! You cannot ban an entire Type either...so Metal will be insane...usually with Water back up just in case. I can go ON AND ON about how broken the game will get no matter what you ban...banning does not work. The Pokemon online community just cannot seem to understand this though. I do not know if it is the fact that the game is advertised as more of a fun game and alot of the players play it for that or what, but when your playing competitively, one deck is always better. Otherwise its merely " I flipped better/drew better hands ". The idea behind a CUSTOMIZABLE card game is that you make the BEST deck. Yes, BEST, as in, you know, better than others? So some decks eventually are the better decks...its the basis behind the game genre. Otherwise its all 50-50. Who would play that? Seriously...yes...while we all hate the " Cheesy " decks, when you think about it...they are more a symbol of beauty, or perfection, than of lack of skill. Whoever made those decks took the game and made the best decks possible. While yes, it takes skill to "Play " the game, deck building, and metagaming is much more of an art if you ask me. Before we scream " BAN SOMETHING! CHANGE ITS WORDING! BLA BLA BAL! " realize that no game has ever came close to achieving " Balance". Yes, Slowking is too strong....remove Slowking and we find a new " TOO STRONG " card. And yes, I DO mean to the same level of power that Slowking currently has. Deal with it.
 
personally, i dont know or care what you are talking about. i dont play the card game anymore. i just answered because it popped up in my private messages.
 
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Tyranitar666 said:
First off, you people are idiots saying it made Donphan good...OBVIOUSLY. Donphan had an overabundance of synergy with Slowking. So did Dark Gatr. Some cards click for combos. Your trying to say that one card is TOO good just because it made another card viable...no. Its viable because a new combo arrived. Its just like Entei Magcargo. No one ran Magcargo before Entei. " OH GOD! ENTEIS SO BROKEN! IT MADE A CRAPPY CARD SO GOOD! " Oh no! The Trapper combo is INSANE! IOR must be broken as it turned crappy cards like RSA and TRT into being viable ! BAN IOR! BAN IOR!
1. I always thought bashing wasn't allowed
2.Where is the "synergy" donphan had with a bench hog(3 Slowkings on the bench, you're charging up a second donphan, that leaves you one whole spot on the bench for "focus banded babies")?
3.Entei came out in the same set, so of course nobody used magcargo before entei. get your facts straight
4. RSA and Trap never sucked or anything(solid disruption and risky large-scale disruption, does not = SUCK).

Ban Slowking...all decks run 4/4 ERs now. There ya go. Now any deck with more than 2 energy cost cant compete. Ban ER? OOPS! Sneasel cant lose, and Metals ridiculous. Ban Sneasel? Ok, Metal cant lose! Watch out for Scizor! You cannot ban an entire Type either...so Metal will be insane...usually with Water back up just in case. I can go ON AND ON about how broken the game will get no matter what you ban...banning does not work. The Pokemon online community just cannot seem to understand this though.

1.The person playing slowking has a block against ER, I'm pretty sure sneasel can still be KO'd.
2."Metals ridiculous", slowking + steelix is somewhat popular for the reason you just said(thanks for helping prove our points :D ).

Seriously...yes...while we all hate the " Cheesy " decks, when you think about it...they are more a symbol of beauty, or perfection, than of lack of skill. Whoever made those decks took the game and made the best decks possible.

I give Props to whoever thought up a slowking deck in the first place, but that doesn't mean I should give props to every wanna be who ever played slowking(even though slowkings power has always been as obvious as the need for energy in decks).

Three quick facts:
1.only about half of the Worlds decks ran Slowking.
2.Even Slowking + L.Lanturn did okay at worlds, where is the synergy there?
3.calling slowking metagame is equivalent to calling comp search "okay"(badly off target).

If nobody plays slowking at your league, that probably just means that they either have:
1. No slowkings
2. They prefer to play with dignity(wich is seeming like a rarer thing by the minute).
 
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