Pokémon TCG: Sword and Shield—Brilliant Stars

Proto-Arceus

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I do not see how this beats Gengar. You will not get Ampharos up soon with all the setup it takes to get 1 Arceus with 3 energy set up. I can snipe many pokemon without taking a prize making dark Arceus do 40 or 50. i will get rid of psycic Arceus eventually and bring up Nidoqueen to use ruthless tail for most of the game. With its healing your Arceus will do meager damage.
 
FJM: he runs a 2-2 Claydol. >_< And Rotom is quite neccisary for the energy recovery and Dark Arceus tip off.

Happiny: Except leveling up the Psychic Arceus with a Psybolt one will give you a OHKO on Nidoqueen. And if you snipe without koing, that's 3 damage counters a turn. Then he can just attack you with a Level'd up Dark Arceus, and use whatever attack hits hardest at the time. While tipping FS can suck, it isn't a gaurantee.
 
All BR, I faced 1, yes ONE!, Mewtwo X so I'm not too concerned with it. If you are then - 1 fire, +1 water. No biggie. That's the thing about this deck. You can customize to your heart's content based on the meta in your area.

This build is specifically for tHe meta in my area and what I need to work around. Again- YOU WILL HAVE TO MAKE SLIGHT CHANGES TO MAKE THIS WORK WITH YOUR LOCAL META.

I do not see how this beats Gengar. You will not get Ampharos up soon with all the setup it takes to get 1 Arceus with 3 energy set up. I can snipe many pokemon without taking a prize making dark Arceus do 40 or 50. i will get rid of psycic Arceus eventually and bring up Nidoqueen to use ruthless tail for most of the game. With its healing your Arceus will do meager damage.

I start with Rotom and assume I have a horrible start and nothing to dual trans. You KO it, putting it you ahead in the prize differential. By this time I have Ampharos (yes it is easy to set up quickly if you try) and a Dark Arceus with 2 energy on it because I was smart and attached Energy to Arceus on T1. With Lake Boundary (which i now see I forgot to include on my final build. must edit) your Gengar is done and so is the next one because I now have 3 energy and can have my way with any Arceus attack I have in play.
 
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I can't wait to see these Arceus decks at Cities.

Just as with Pokemon SP (when Legos deck was popular), I wonder when people will figure out how to put a few Arceus in their deck instead of just running a deck full of them.
 
Jirachi sounds like a much better starter than rotom. turn 1 attach a rainbow energy to arceus, turn 2 attach an upper. I know you don't run either of those energies but it's something to consider. Doubling up on your supporters and getting any 1 card you need everytime sounds better to me than jumping up in energy drops sometimes.
 
I can't wait to see these Arceus decks at Cities.

Just as with Pokemon SP (when Legos deck was popular), I wonder when people will figure out how to put a few Arceus in their deck instead of just running a deck full of them.

i can see a few of these arceus pokemon being good just as techs.
 
This list... Really doesn't do anything for me. Especially with the Colorless Promo Arceus. In a deck that doesn't really spread (the least it snipes for is eighty, enough to sack a Claydol, and the 1-1-1 Ampharos tech isn't worth it), it just doesn't add anything, and that eighty damage can be satisfied by the Fire Arceus. Plus, in spite of its strenuous (as it's called by some) condition, the set's Colorless Arceus is the only efficient way to power up at the time being. Rotom can only get you so far, and you're wasting an attack that gets you two, locked energies from the discard. That's not exactly good, considering you can snatch six energies from the deck for whatever purposes you need with the colorless Arceus, which also thins your deck out significantly.

It seems you have to give up one or the other: draw power or Set-Up speed...

Or do you? Palkia G says 'hi'. Of course, that'd probably be clunky, all the same.


So, anyway, as I've played around with Arceus, I've noticed some things. Your deck article confirmed my thoughts about one thing: People are straying away from the colorless Arceus from the set.

This is likely due the the fact that it is difficult to get six different types of Arceus out and get the proper set-up. However, I have found that running only one of most of the Arceus (Arceuses... Arcei... The exception being the Pantheon [Omnipotence] Level X and the Colorless one, maybe another as well) that you intend on using and about 0-2 energy for each of them (with the exception of Psychic and Electric, assuming you're using the Psychic Bolt Lv. X. You're going to run about three to five of each energy type) will bring surprisingly quick results and can help you set your bench up as early as Turn 2 (Turn 1 if you're really lucky and go second). The only problem is that the amount of Trainers used to get this to work makes your Gengar Match-Up a nightmare, but you have Dark Arceus to retaliate with, if all else fails.
 
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i like the deck, and for the colorless arceus, has a nice jump start for the deck if out early, the level it with omniscient lv.x, if he is worried about sniping he could just add in a 1-1 Manectric PL. The ampharos jams any tech poke-power, there are very few flaws with the deck (every deck has flaws).

I would take out rotom, put in another unown q and energy restore. I would put in a couple expert belt, as mentioned before, taking out lucky egg, dont forget about Snow-Point temple. I would try to fit in Water, Grass, and Electric arceus. i would try to fit in Poke Blower to force up annoyance, or wait for pokemon reversal

i would love to face more arceus decks in the future, as for heads up, and has been mentioned before, watch out for mewtwo X
 
a quick question: what happens if they are playing flygon mill and they bring up your claydol? you have no switch or warp point or SSU or anything to move claydol out of the way, so what do you do? unknown G or bench shield?
 
a quick question: what happens if they are playing flygon mill and they bring up your claydol? you have no switch or warp point or SSU or anything to move claydol out of the way, so what do you do? unknown G or bench shield?
That would never happen if the unknown G was on the claydol in the first place....
 
Jirachi sounds like a much better starter than rotom. turn 1 attach a rainbow energy to arceus, turn 2 attach an upper. I know you don't run either of those energies but it's something to consider. Doubling up on your supporters and getting any 1 card you need everytime sounds better to me than jumping up in energy drops sometimes.

That sounds good, especially after DCE is back in play!
 
first claydol if it is forced out and it cant retreat or switch then let it die, you cosmic power until you can either you can retreat it or until it dies, dont rely on claydol too much, since they are targets for sniping any way.
 
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