Dr. Mason
New Member
Like I said earlier in the thread, Torterra PL is superior. For 2 energy, it is doing a base of 80. Throw a grass on a benched Pokemon, and it is doing 100. Have 4 grass energy in play and Torterra does 120 damage.
The difference between Torterra and Sceptile is that Sceptile has to have all the energy on it. Torterra can spread it around to all of the Pokemon. You could 3 energy sitting on Sceptile on the bench while there is 2 on your Active Torterra, rocking away for 140 damage a shot. For Sceptile to do that, you need 4 energy on Sceptile, which you will lose when it gets KO'd.
Also, Torterra has the Lv.X to borrow extra HP and attacks from, and a pretty sweet Poke-Power.
I don't really see any variants of Sceptile GE becoming that big, but of all the variants, I feel Sceptile GE/Torterra PL is the strongest and least vunerable to Fainting Spell flips, or Machamp Hurricane Punches for OHKOs.
Except....
That's still more energy, with lines too thickfor techability. You also have to remember that once Gengar is out and about with his level X, your Torterra Lv X is just a liability and probably won't stay in play for long, not even mentioning the implications of a Flygon matchup.
Sceptile is all around faster, which is what you need in this format. The only real regret I suppose is the OHKO from Infernape 4, but that's easily remedied with a Shaymin tech, which, unlike Torterra, won't clog your list since you actually have room for techs. Plus, you can always move energy around as needed with the Energy Trans Sceppy. I myself would play a 4-3-2-1-1 line to begin with, but that would need further investigation. The point is, that's 11 card slots, whereas the bare bones of Tort is gonna be at least 14 cards and even that isn't very consistent. And that's two Stage 2 with different lines you need to setup, Sceppy needs only 2 of the same line, much easier to do.
This leaves room for your Claydol line, a couple Unown G, Uxie maybe, whatever you like!