Pokemon (18):
Staraptor x4
Staravia x2
Starly x4
Claydol x2
Baltoy x2
Pachirisu x4
Trainers (27):
Ceilio's Network x4
Roseanne's Research x3
Professor Oak's Visit x4
Team Galactic's Wager x2
Team Galactic's Mars x2
Time-Space Disortion x2
Night Maintenance x2
Steven's Advice x2
Rare Candy x4
Castaway x1
Strength Charm x1
Energy (15)
Holon Energy WP x3
Scramble Energy x2
Double Rainbow Energy x2
Boost Energy x2
Water Energy x6
Okay... wait... WAIT!!!!!!!!!!!!!!!!! STARAPTOR???????????? But... but... that's one of the worst cards in DP! It's worst then Torterra! And THAT'S bad! It does 100 damage... but with a chance of killing yourself! What's up with that? HOW is that playable? Well, the simple answer is... it isn't playable. Staraptor has been ignored, trashed, and is considered binder candy. It is a terrible card, especially for a holo. No, this isn't a try to make it playable. This is a random rogue deck that will probally never work.
Strategy: So, Pachi start. Get out 2 Starly and a Baltoy. Set up a Staraptor and Claydol while damageing them for 10 with Pachi. When Pachi gets KO'd, bring up Staraptor and Accelerative Dive. Heads or Tails, doesn't matter, but heads is preferable. So, either way, they have at least 30 on them. They hit you, hopefully not killing you, but if they do, bring up a new one or something. Anyway, now use the second attack for the KO. If you flipped heads, they couldn't kill you anyway, and no fears. If you flipped tails, hope for the best. Abuse free Retreat as much as you can. Because your Staraptors are dieing off quickly, unless you're super lucky, I have 2 TSDs and 2 NMs to spam them with Staraptors. When Gallade has to flip over 3 Prizes to KO one and you get it back the turn after, it's funny. All my other Trainers should be self-explantory, same with Claydol. Energy might be a little different then what I normaly would do. WP is to stop Sonic Blade if they so happen to use it. Scramble is for quick attacks after a Staraptor died. DRE is for quick damage, but avoid using it as much as you can. Boost is for a surprise 100 out of no where. Water should be obvoious.
Coments or fixes are appreciated. And remember, this is a joke deck.
Staraptor x4
Staravia x2
Starly x4
Claydol x2
Baltoy x2
Pachirisu x4
Trainers (27):
Ceilio's Network x4
Roseanne's Research x3
Professor Oak's Visit x4
Team Galactic's Wager x2
Team Galactic's Mars x2
Time-Space Disortion x2
Night Maintenance x2
Steven's Advice x2
Rare Candy x4
Castaway x1
Strength Charm x1
Energy (15)
Holon Energy WP x3
Scramble Energy x2
Double Rainbow Energy x2
Boost Energy x2
Water Energy x6
Okay... wait... WAIT!!!!!!!!!!!!!!!!! STARAPTOR???????????? But... but... that's one of the worst cards in DP! It's worst then Torterra! And THAT'S bad! It does 100 damage... but with a chance of killing yourself! What's up with that? HOW is that playable? Well, the simple answer is... it isn't playable. Staraptor has been ignored, trashed, and is considered binder candy. It is a terrible card, especially for a holo. No, this isn't a try to make it playable. This is a random rogue deck that will probally never work.
Strategy: So, Pachi start. Get out 2 Starly and a Baltoy. Set up a Staraptor and Claydol while damageing them for 10 with Pachi. When Pachi gets KO'd, bring up Staraptor and Accelerative Dive. Heads or Tails, doesn't matter, but heads is preferable. So, either way, they have at least 30 on them. They hit you, hopefully not killing you, but if they do, bring up a new one or something. Anyway, now use the second attack for the KO. If you flipped heads, they couldn't kill you anyway, and no fears. If you flipped tails, hope for the best. Abuse free Retreat as much as you can. Because your Staraptors are dieing off quickly, unless you're super lucky, I have 2 TSDs and 2 NMs to spam them with Staraptors. When Gallade has to flip over 3 Prizes to KO one and you get it back the turn after, it's funny. All my other Trainers should be self-explantory, same with Claydol. Energy might be a little different then what I normaly would do. WP is to stop Sonic Blade if they so happen to use it. Scramble is for quick attacks after a Staraptor died. DRE is for quick damage, but avoid using it as much as you can. Boost is for a surprise 100 out of no where. Water should be obvoious.
Coments or fixes are appreciated. And remember, this is a joke deck.
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