The elephant in the room for a reward only system is that players with the access to the most events win the invites. You can try and reduce this by capping the gain from each series but it does not remove the advantage of access. Only got a 1st and a 2nd form two city championships? never mind just play another five to max out the firsts.
May be true, but it's nothing we don't currently see under ELO. Although it becomes increasingly harder for players to gain more points over time, you still get multiple chances to "reset," and pull off a huge win streak. This wouldn't be reflected much differently under a reward/pro point system. If the invite structure is designed judiciously and wisely, then I see this issue being minimized for the greater good.
There is more. TEAM PLAY. Once I've got my two wins or whatever the cap is for an event series I can now choose which of my friends to lose too as there is no penalty to myself. Teams can literally take it in turns to win events. Or is OP to try and reintroduced the hated win one and done policy? You don't have the choice of sitting out you are told you can't play.
Team play is without a doubt an evil maintainedby a reward-only system, as you say, but it's not created by it. Plus, team play is much harder than you let on especially at events with stronger players: the condition that has to be met is that a sufficient number of players involved in the team play must be GOOD/LUCKY ENOUGH TO WIN. If they are not, then the whole plan falters. Ultimately, it amounts to this: a choice between a system that occasionally encourages team play, or a system that also occasionally encourages team play, but with the added cost of almost always giving players at least incentive to drop or sit out events. Under a reward system, that just simply doesn't happen.
ELO isn't working well at the moment, it has worked better for pokemon in the past in the less speed obsessed days. ELO as currently implemented needs to be changed. However if elo can not be altered to work better then there is no obvious replacement that can do a better job of exposing underlying skill. Just because it is not working right now does not mean that it is broken in principle rather than its implementation is not a good match for the recent environment.
Where I do agree is that it has to change. The current implementation is not good enough. It is even possible that the format is too luck based for any rating/ranking system to work. I don't believe that is the case but it does make the task harder.
In the end any system has its flaws, has its unfairnesses, encourages some undesired behaviours. Just because the grass looks greener on the other side does not mean it is.
Any system that encourages one of the best players in the world to sit out U.S. Nationals for three years in a row needs to be double-checked and, if necessary, reconsidered. ELO has encouraged the aforementioned, so it ought to be examined by P!P
Replies in bold. Always a good discussion, Ian.
Now, for a concise proposal for a rewards system of rating invite that mirrors the current system we have now. It's imperfect, but I suggest that you guys refrain from dissecting this amateur proposal; rather, just acknowledge things that could work to solve the current problem (and if you're P!P, then feel free to lift it if you like it :smile.
Brand name: PLAY! POINTS
Structure: issue invites to the Top X in Play! Points per zone (say, top 40 in North America)
Process of rewarding points:
Battle Roads: one (1) point per win
City Championships: four (4) points per win, two (2) per every second place, and one (1) for every top four finish. could be reduced to discourage team play.
State Championships: eight (8) points per win, four (4) points per every second place, two (2) for every top four finish, and one (1) for every top eight finish.
Regional Championships: sixteen (16) points per win, eight (8) points per every second place, four (4) for every top four finish, two (2) for every top eight finish, and one (1) for every top sixteen finish.
National Championships: tentative. May need to be structured appropriately per rating zone.
They called it Premier Points, and it was used to gain invites for Worlds and Premier events (skipping Day 1/Grinders). It worked fairly well.
The main principle of the system is to encourage as much play as possible, increasing attendance at all of their events (no one would be sitting out of BRs due to ratings), and keeping the majority of players until the end of the tournament. I fully support this system - there are few downsides to it (if an appropriate balance can be made with number of points).
...it's all pure insanity regardless...
Jahikoi said:What if you simply increase the K value of nationals?
Then, people will be less likely to sit out, because there's a higher chance that people will overtake them in points, while still allowing those with a clear lead to sit out of the event if they want - if they want to risk it.
Yes, if there was only 3 weekends of cities, that IMO would be the best solution, and then use P-PGallade: as I suggest in the response to NoPoke, there are ways to alleviate (or even outright eliminate) the road trip factor. Even beyond a direct solution, POP-regulated scheduling does a great job at limiting people's ability to rack up points.
What about a Play! Point system in which you can buy stuff in a Play! Point store?
In the Play! Point store you could buy things like:
Worlds invites
Travel awards for US Nationals or Worlds
First-round-Byes for Nationals
Exclusive Promo cards
etc. pp. (just be creative here)
Points will expire 24 months after you earned them.
That way, you could diminish team play because you excess points are worth something and you do not want to give points away. Players who can only play some tournaments would still have the chance to do something with these points or even save their points for two years to earn something cool. And: There is no incentive at all to start in round 2 or drop before the end of the tournament.
except that it doesn't .You have to have played and done well to get to the lofty position of being able to consider sitting out.I......
His comment to me earlier this year was "The system benefits those who DO NOT PLAY."
.....