Okay, guys, DONT USE PROPOINTS FOR CITIES, gorgia marathon much?
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See my earlier post with a suggestion for putting a limit for points earned per series.
Okay, guys, DONT USE PROPOINTS FOR CITIES, gorgia marathon much?
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except that it doesn't .You have to have played and done well to get to the lofty position of being able to consider sitting out.
Remember when events allowed Ties? Boy, did players take advantage of those a lot.
Really, players are going to take advantage of any tool that is available to them.
reward systems issues.
- those who can attend the most events win.
What about a Play! Point system in which you can buy stuff in a Play! Point store?
In the Play! Point store you could buy things like:
Worlds invites
Travel awards for US Nationals or Worlds
First-round-Byes for Nationals
Exclusive Promo cards
etc. pp. (just be creative here)
Points will expire 24 months after you earned them.
That way, you could diminish team play because you excess points are worth something and you do not want to give points away. Players who can only play some tournaments would still have the chance to do something with these points or even save their points for two years to earn something cool. And: There is no incentive at all to start in round 2 or drop before the end of the tournament.
- those who can attend the most events win.
- caps don't work well as you might expect as they just guarantee team tactics.
- scaling by event size further rewards high population densities.
- incompatible with a general desire for more tournaments.
I think the goal should be to reduce the tools available (and thus, ways to game the system) as much as possible. Yes, there will always be unfairness. But it can certainly be reduced a great deal.
BTW, I am against Intentional Draws as well, for the exact same reason -- they encourage players to not play the game!
I read a tournament report once (can't remember if it was Pokemon, Yugioh, Magic, or something else) where a tournament had 8 swiss rounds. Everyone who went 5-0 took IDs for three consecutive rounds to cruise into the topcut. Everyone with a 5-0-3 record or better made the cut!
Understandably, the TOs and judges were furious.
Replies in bold. Always a good discussion, Ian.
Now, for a concise proposal for a rewards system of rating invite that mirrors the current system we have now. It's imperfect, but I suggest that you guys refrain from dissecting this amateur proposal; rather, just acknowledge things that could work to solve the current problem (and if you're P!P, then feel free to lift it if you like it :smile.
Brand name: PLAY! POINTS
Structure: issue invites to the Top X in Play! Points per zone (say, top 40 in North America)
Process of rewarding points:
Battle Roads: one (1) point per win
City Championships: four (4) points per win, two (2) per every second place, and one (1) for every top four finish. Could be reduced to discourage team play/event hopping
State Championships: eight (8) points per win, four (4) points per every second place, two (2) for every top four finish, and one (1) for every top eight finish.
Regional Championships: sixteen (16) points per win, eight (8) points per every second place, four (4) for every top four finish, two (2) for every top eight finish, and one (1) for every top sixteen finish.
National Championships: tentative. May need to be structured appropriately per rating zone.
So yeah, take it for what it's worth y'all.
Oh, and re Ice Cold: I only went to five Battle Roads that one season, so your suggested cap would have done absolutely nothing. . Cool idea, though!
I'll throw my two cents in here.
So one of the Masters in our area (he's on these boards) is looking at a worlds invite for the first time ever...and is playing very conservatively to preserve these points.
He went something like 4-0 Drop in states, and was going to do the same thing in Regionals when he made the mistake of deciding to go ahead and play top cut...end result: Rating got hurt when he lost out in top 32 or 16 (forget which). His plan for Nats is to go something like 3-0 DROP (one of those is a bye).
.
Flaming Spinach: The existence of a system that often rewards not playing is clearly POP’s fault, not the player’s. Maybe somebody with good forum excavation skills can dig up the post where I explain that the ELO system is not the system we want, but it is a good system given the data set we have to work with. Most of the alternate proposals we see assume data I don’t have.
I don’t really see it as blaming the players, but I can see how that would come across from my post. We spend a bunch of money trying to accomplish a specific goal. If I find out that that the money is not accomplishing that goal, I need to make a change no matter who is to blame for the situation. That being said, it is perfectly reasonable to argue that money removed from an incentive to get players to Nationals should go to a different incentive to get players to Nationals.