Pokémon TCG: Sword and Shield—Brilliant Stars

Reality Shift So Far.

Well, Charamander Rox, here's what you wanted. All cards that have been in reality shift so far. To my other Readers, stay tuned to this thread to see the developments!

Set Size: 100 cards *= LV.X Rarity

Cards revealed so far:
Berserker of the Rift
Charizard
Vespiqueen
Charmeleon
Charmander
Combee
Earth Stadium
Energy Mine
Leaf Stadium
Psychic Stadium
The Rift
Water Stadium
Double Earth Energy
Double Leaf Energy
Double Psychic Energy
Double Water Energy
Time's Gate
Charizard LV. X (Poke'mon of the Rift)*
Lord of the Rift*
Vespiqueen LV.X*



To View these cards, see the previous threads but from now on all new cards will be posted here. This Leads to Tonights Preview

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Siren of the Rift (Poke'mon of the Rift) LV.? hp. 120
(This poke'mon is :psychic::dark:::water:: types at all times)

:ppowr: Sing - Once, during your turn, before you attack, you can have your opponent take a prize. If he or she does, select one of your opponent's poke'mon and attach it to this poke'mon. This poke'mon can use an additional attack from each attached poke'mon when this card attacks and use it, ignoring it's energy cost. If your opponent has one prize left, or only poke'mon in play, you cannot use this power. If this card is discarded, shuffle all cards attached to this card into their owner's decks. You cannot use this power if this poke'mon's effected by a special condition.

:psychic::dark:::water:: Swarm of Control 20x
This attack does 20 damage times the number of poke'mon attached to this poke'mon.

Rift Poke'mon (This poke'mon begins the game in the lost zone. Flip a coin whenever you would want to play this card. If tails, you cannot play this card that turn.

Weakness: :lightning::psychic:::metal: +30 Resistance: :colorless:fighting::water: Retreat Cost: This poke'mon cannot be placed on the bench.
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Well, a lot of peopl are like :eek: or :confused: when they see this. I understand, but as mentioned in previous threads, this set emphasizes weighting pros and cons. All cards in this set (especially rift poke'mon) have a devestating attack but also it might come back to haunt you. In this card, that's purely obvious.

Pros
This card steals your opponent's poke'mon! Never in the history has there been a card so dastardly!
It also steals their attacks and uses it to power itself up! The total poke'mon you can have on this card is five, so that's a 100 damage attack in addition to any other attacks you can pull off. For instance: Snatch a Gardevoir LV. X, then your knocking out at least two poke'mon a turn.

Cons
Your opponent edges closer to victory. I'm sure people playing at league will have to brace themselves for this one. They'll start using cards that stop powers. A prepared player for such a dastardly card would stock his deck with cards that disable poke'powers.



Stay tuned to this thread for more previews of :

REALITY SHIFT


Reality Shift Set List (100 Cards)
Holo Rare (10)
1. Absol
2. Beserker of the Rift
3. Charizard
4. Duskinoir
5. Guide of the Rift
6. Infernape
7. Ninetales
8. Palkia
9. Vespiqueen
10. Zapdos
Rare (15)
11. Articuno
12. Blaziken
13. Dialga
14. Entei
15. Herald of the Rift
16. Ho-oh
17. Lugia
18. Moltres
19. Palkia
20. Raichu
21. Raikou
22. Rift Seeker
23. Suicune
24. Unknown !
25. Wobbufet
Uncommon (20)
26. Abomasnow
27. Banette
28. Charmeleon
29. Combee
30. Combusken
31. Crassila
32. Darkrai
33. Ditto
34. Duskclops
33. Drapion
34. Executor
35. Gligar
36.Honchkrow
37. Kabutops
38. Monferno
39. Nosepass
40. Onix
41. Pikachu
42. Shapeshifter of the Rift
43. Tormenter of the Rift
44. Unkown .
45. Wynaut
Commons (25)
46. Baltoy
47. Charmander
48. Chimchar
49. Claydol
50. Duskull
51. Energy of the Rift
52. Execute
53. Guide of the Rift
54. Initiate of the Rift
55. Kabuto
56. Manaphy
57. Meowth - Rocket's Poke'mon
58. Pichu
59. Oracle of the Rift
60. Rift Sealer
61. Shuppet
62. Skorupi
63. Smeargle
64 Snover
65. Torkal
66. Unknown A
67. Unknown of the Rift
68. Unknown .
69. Vulpix
70. Zangoose - The Rogue
Trainers/Supporters/Stadiums/Continued Support Cards
(15)
71. Bebe's Search
72. Criminals Quarl
73. Earth Stadium
74. Electric Stadium
75. Energy Mine
76. Leaf Stadium
77. Myth
78. Psychic Stadium
79. Refreshing Spring
80. Return of the Lost
81. Sealing of the Rift
82. Water Stadium
83. The Rift
84. Time's Gate
85. Vortex
Energy (10)
86. Double Electric Energy
87. Double Fighting Energy
88. Double Fire Energy
89. Double Grass Energy
90. Double Psychic Energy
91. Double Rainbow Energy
92. Double Water Energy
93. Rainbow Energy
94. Triple Rift Energy
LV. X Rares
95. Arceus, The Creator
96. Charizard LV.X
97. Lord of the Rift
98. Mew, The Ancestor
99. Siren of the Rift
100. Vespiqueen LV.X


Next time I will post some rules that will straighten a few of the things in this set out. :thumb::thumb:



Reality Shift Card Spoiler
1/100
Absol (Dark Type) LV. 79 Hp. 90

Poke'power: Dark Wind - Once per turn, before you attack, you may choose to swap Absol and all cards attached to it with the defending Poke'mon. If you do, Absol is now the defending Poke'mon. If Absol ever retreats or is sent back to it's owner's hand while under your opponent's control, it is sent back to your deck. The deck is then shuffled. You cannot use this power if Absol is affected by a special condition.

Dark+Dark : Spy's Poison 50
If Absol is not under it's orignal owner's control, put 2 damage counters on all your bench Poke'mon.
(You refers to this cards current controller)
Weakness : Normal Resistance: Psychic Retreat cost: 2 normal

2/100
Beserker of the Rift (Poke'mon of the Rift) LV. ? HP. 100

(This Poke'mon is types at all times)

Poke' Body: Energy Storm - If you would search your deck for basic energy, instead you may attach an energy in your hand to Beserker of the Rift. If your opponent would search his or her deck for an energy card, once per turn, you may have he or she discard the card(s) he or she selected from their deck and put two damage counters on one of their poke'mon.

Vortex
Does ten damage to each benched poke'mon

Elemental Ram 100
Discard all energy from Beserker of the Rift

Rift Poke'mon: This card begins the game in the lost zone. Flip a coin whenever you would play this card. If you lose the flip, you cannot play this card that turn.

Weakness: +40 Resistance: -30 Retreat Cost: Flip a coin. If you lose the flip, this card goes to the lost zone instead of the bench.

More will come, I got to go.
 
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I'm wanting to get the frames of this set and people to do the art. I want to see how this goes, because I'm not satisfied as most people with the most recent sets. To many cards stick out as bieng too powerful. In this set, these cards may seem to give you advantages, yet it also serves the purpose of creating a more varied metagame, more unpredictable :lol: (evilly)
Anywho, I'm going to do a few prereleases at the leagues in central mississippi. This set is not an official pokemon set, but it can be used at leagues. With any luck, I may get attention from pokemon co. about my set.:biggrin:
 
Copy Trouble!

Okay Folks, everyone remebers Ditto from fossil, right? well lets just say I've upped the ante a little this time.


Ditto LV. 62. 60hp

Poke Power- Copy cat
This poke'mon copies everything the defending poke'mon is or does. This means it has all attacks, weaknesses , so on and whenever the defending poke'mon retreats, so does this poke'mon. All energy attached to this card are rainbow. Whenever ditto retreats and has damage greater that it's original hp, Remove damage counters until it has 10 hp left.

Weakness ? Resistance? Retreat cost ?
 
Upped the ante? UPPED THE ANTE?

All you did was take a perfectly grammatically Pokemon Power and turned it into a road wreck.

Sorry, it's just that you can't claim that you improved a card by just rewording it.
 
What happen if it is fighting with Glaceon....Lvl X
 
Sorry about the wait for another preview, but I had a lot of stuff going on (Benchmark Exams!! :eek:)

But you won't be dissapointed by this one.
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Mew, the Ancestor LV. 50 :psychic:

Poke'power: Shared Genes - This poke'mon can evolve into any other poke'mon. When you evolve this poke'mon, discard it from under the new poke'mon.

(no energy) Prediction
Search your deck for an evolution card and put it in your hand. Select one card in your hand and put it in the lost zone.


(Whenever this card would be put in the discard pile from anywhere, put it in the lost zone instead.)

Weakness : Rainbow energy Resistance: (none) Retreat cost: (none)
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Well, this card is one of the LV.X rare cards. Not a level x but still boast great potential. On par with Brocks Ninetales from Gym Challenge, It has a bit more potential to show up in decks. Yet don't forget the drawbacks. That's what reality shift is all about, right:lol:? It is automatically sent to the lost zone when it is ever discarded, and the big magnet for players on this card also sends it straight to the lost zone. Yet I see that this card will show up in prerelease decks, if someone's lucky to pull it.
 
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Charamander Rox, you are a critic aren't you? Well, I'm not complaining, but there are more things to consider with this ditto. A faster reaction. Copying everything an opponent's poke'mon does also means attacking when your opponent attacks. This means attacking once each turn!

Back to back posts merged. The following information has been added:

The next preview is of Arceus (ha ha! I beat Pokemon co. to it! :lol::lol:)

Anywho, Arceus the Creator will be a very strange card :lol:


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Arceus, the Creator LV. ? HP 70
Rainbow type (This card is all poke'mon types at all times)

Poke'power : Creator's Stroke - Once per turn, you may use one of these options as this poke'mon's power:
- Change the type of a poke'mon in play to another type as long as it's in play (It's energy cost change to that type to)
-Change all energy attached to one poke'mon to another type.
-Put a number of damage counters on one of your poke'mon. You may then add that much hp onto your active poke'mon
-Select an attack of one of the other poke'mon in play to use as your attack this turn.
-Choose a special condition and inflict it on the defending poke'mon. You cannot attack this turn.
Each time you use this power, put one damage counter on Arceus, the Creator

(Arceus, the Creator cannot be an active poke'mon. When Arceus, the Creator would be knocked out, send it to the lost zone instead)

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Can anyone say, manipulation of poke'mon. Hey, it's the creator. There are probably some rules inquires about this set and I will adress them here

Rift Poke'mon
These are a special type of poke'mon that begin in the lost zone. They count as cards in your deck and have the same 4 copy restriction as in your deck (example: You have 60 cards, 4 rift poke'mon and 56 other cards, henceforth, you'll begin the game with a 56 card deck.)
-They cannot be placed directly on the bench, you must flip a coin. If it comes up tails, you cannot play that poke'mon that turn. You can try again next turn.

Non-colorless retreat cost
Some poke'mon in reality shift have retreat cost that call for a particular type of energy to be discarded. In that case, you cannot retreat a poke'mon with a fire energy in it's retreat cost unless you discard a fire energy.

Mew, the Ancestor
-This poke'mon can evolve into any evolution card. Example: I have Mew, the Ancestor on the bench and an Infernape in my hand, I can discard Mew, the Ancestor to the Lost Zone and replace it with Infernape. This counts as evolving.

Ditto
-Ditto copies anything the defending poke'mon does (attack, retreat, use a poke'power)
-When the defending poke'mon attacks, ditto uses the same attack the defending poke'mon uses.
-Ditto is not effected by what's done to the defending poke'mon (Damage, special conditions, sent back to the hand, etc.)

Arceus, the Creator
-This poke'mon cannot be an active poke'mon. If an card like 'Gust of Wind' or 'Warp Point' is played, and Arceus, the Creator is the only poke'mon on your bench, that card does not effect your poke'mon.
-When a poke'mon's type is changed, so is it's energy cost. Example: If an attack cost :fire::fire::colorless, and you decide to change the poke'mon to a Water type, it's attack is now :water::water::water:
-When you would use the ability to use another poke'mon's attack, you mus have the energy to use the attack.

Unique
Unique is a poke'body that some poke'mon have that means you can only have one of it in play on your side of the board. Your opponent can have the same poke'mon on his side of the board at the same time you have, the just can't have two on there side.


Back to back posts merged. The following information has been added:

The next preview is of Arceus (ha ha! I beat Pokemon co. to it! :lol::lol:)

Anywho, Arceus the Creator will be a very strange card :lol:


_______________________________________--
Arceus, the Creator LV. ? HP 70
Rainbow type (This card is all poke'mon types at all times)

Poke'power : Creator's Stroke - Once per turn, you may use one of these options as this poke'mon's power:
- Change the type of a poke'mon in play to another type as long as it's in play (It's energy cost change to that type to)
-Change all energy attached to one poke'mon to another type.
-Put a number of damage counters on one of your poke'mon. You may then add that much hp onto your active poke'mon
-Select an attack of one of the other poke'mon in play to use as your attack this turn.
-Choose a special condition and inflict it on the defending poke'mon. You cannot attack this turn.
Each time you use this power, put one damage counter on Arceus, the Creator

(Arceus, the Creator cannot be an active poke'mon. When Arceus, the Creator would be knocked out, send it to the lost zone instead)

______________________________________________
Can anyone say, manipulation of poke'mon. Hey, it's the creator. There are probably some rules inquires about this set and I will adress them here

Rift Poke'mon
These are a special type of poke'mon that begin in the lost zone. They count as cards in your deck and have the same 4 copy restriction as in your deck (example: You have 60 cards, 4 rift poke'mon and 56 other cards, henceforth, you'll begin the game with a 56 card deck.)
-They cannot be placed directly on the bench, you must flip a coin. If it comes up tails, you cannot play that poke'mon that turn. You can try again next turn.

Non-colorless retreat cost
Some poke'mon in reality shift have retreat cost that call for a particular type of energy to be discarded. In that case, you cannot retreat a poke'mon with a fire energy in it's retreat cost unless you discard a fire energy.

Mew, the Ancestor
-This poke'mon can evolve into any evolution card. Example: I have Mew, the Ancestor on the bench and an Infernape in my hand, I can discard Mew, the Ancestor to the Lost Zone and replace it with Infernape. This counts as evolving.

Ditto
-Ditto copies anything the defending poke'mon does (attack, retreat, use a poke'power)
-When the defending poke'mon attacks, ditto uses the same attack the defending poke'mon uses.
-Ditto is not effected by what's done to the defending poke'mon (Damage, special conditions, sent back to the hand, etc.)

Arceus, the Creator
-This poke'mon cannot be an active poke'mon. If an card like 'Gust of Wind' or 'Warp Point' is played, and Arceus, the Creator is the only poke'mon on your bench, that card does not effect your poke'mon.
-When a poke'mon's type is changed, so is it's energy cost. Example: If an attack cost :fire::fire::colorless, and you decide to change the poke'mon to a Water type, it's attack is now :water::water::water:
-When you would use the ability to use another poke'mon's attack, you mus have the energy to use the attack.

Unique
Unique is a poke'body that some poke'mon have that means you can only have one of it in play on your side of the board. Your opponent can have the same poke'mon on his side of the board at the same time you have, the just can't have two on there side.
 
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