The Oldies (a.k.a BJFR)
New Member
Well, Charamander Rox, here's what you wanted. All cards that have been in reality shift so far. To my other Readers, stay tuned to this thread to see the developments!
Set Size: 100 cards *= LV.X Rarity
Cards revealed so far:
Berserker of the Rift
Charizard
Vespiqueen
Charmeleon
Charmander
Combee
Earth Stadium
Energy Mine
Leaf Stadium
Psychic Stadium
The Rift
Water Stadium
Double Earth Energy
Double Leaf Energy
Double Psychic Energy
Double Water Energy
Time's Gate
Charizard LV. X (Poke'mon of the Rift)*
Lord of the Rift*
Vespiqueen LV.X*
To View these cards, see the previous threads but from now on all new cards will be posted here. This Leads to Tonights Preview
___________________________________________________________
Siren of the Rift (Poke'mon of the Rift) LV.? hp. 120
(This poke'mon is sychic::dark:::water:: types at all times)
powr: Sing - Once, during your turn, before you attack, you can have your opponent take a prize. If he or she does, select one of your opponent's poke'mon and attach it to this poke'mon. This poke'mon can use an additional attack from each attached poke'mon when this card attacks and use it, ignoring it's energy cost. If your opponent has one prize left, or only poke'mon in play, you cannot use this power. If this card is discarded, shuffle all cards attached to this card into their owner's decks. You cannot use this power if this poke'mon's effected by a special condition.
sychic::dark:::water:: Swarm of Control 20x
This attack does 20 damage times the number of poke'mon attached to this poke'mon.
Rift Poke'mon (This poke'mon begins the game in the lost zone. Flip a coin whenever you would want to play this card. If tails, you cannot play this card that turn.
Weakness: :lightning:sychic:::metal: +30 Resistance: :colorless:fighting::water: Retreat Cost: This poke'mon cannot be placed on the bench.
____________________________________________________________________
Well, a lot of peopl are like or when they see this. I understand, but as mentioned in previous threads, this set emphasizes weighting pros and cons. All cards in this set (especially rift poke'mon) have a devestating attack but also it might come back to haunt you. In this card, that's purely obvious.
Pros
This card steals your opponent's poke'mon! Never in the history has there been a card so dastardly!
It also steals their attacks and uses it to power itself up! The total poke'mon you can have on this card is five, so that's a 100 damage attack in addition to any other attacks you can pull off. For instance: Snatch a Gardevoir LV. X, then your knocking out at least two poke'mon a turn.
Cons
Your opponent edges closer to victory. I'm sure people playing at league will have to brace themselves for this one. They'll start using cards that stop powers. A prepared player for such a dastardly card would stock his deck with cards that disable poke'powers.
Stay tuned to this thread for more previews of :
REALITY SHIFT
Reality Shift Set List (100 Cards)
Holo Rare (10)
1. Absol
2. Beserker of the Rift
3. Charizard
4. Duskinoir
5. Guide of the Rift
6. Infernape
7. Ninetales
8. Palkia
9. Vespiqueen
10. Zapdos
Rare (15)
11. Articuno
12. Blaziken
13. Dialga
14. Entei
15. Herald of the Rift
16. Ho-oh
17. Lugia
18. Moltres
19. Palkia
20. Raichu
21. Raikou
22. Rift Seeker
23. Suicune
24. Unknown !
25. Wobbufet
Uncommon (20)
26. Abomasnow
27. Banette
28. Charmeleon
29. Combee
30. Combusken
31. Crassila
32. Darkrai
33. Ditto
34. Duskclops
33. Drapion
34. Executor
35. Gligar
36.Honchkrow
37. Kabutops
38. Monferno
39. Nosepass
40. Onix
41. Pikachu
42. Shapeshifter of the Rift
43. Tormenter of the Rift
44. Unkown .
45. Wynaut
Commons (25)
46. Baltoy
47. Charmander
48. Chimchar
49. Claydol
50. Duskull
51. Energy of the Rift
52. Execute
53. Guide of the Rift
54. Initiate of the Rift
55. Kabuto
56. Manaphy
57. Meowth - Rocket's Poke'mon
58. Pichu
59. Oracle of the Rift
60. Rift Sealer
61. Shuppet
62. Skorupi
63. Smeargle
64 Snover
65. Torkal
66. Unknown A
67. Unknown of the Rift
68. Unknown .
69. Vulpix
70. Zangoose - The Rogue
Trainers/Supporters/Stadiums/Continued Support Cards
(15)
71. Bebe's Search
72. Criminals Quarl
73. Earth Stadium
74. Electric Stadium
75. Energy Mine
76. Leaf Stadium
77. Myth
78. Psychic Stadium
79. Refreshing Spring
80. Return of the Lost
81. Sealing of the Rift
82. Water Stadium
83. The Rift
84. Time's Gate
85. Vortex
Energy (10)
86. Double Electric Energy
87. Double Fighting Energy
88. Double Fire Energy
89. Double Grass Energy
90. Double Psychic Energy
91. Double Rainbow Energy
92. Double Water Energy
93. Rainbow Energy
94. Triple Rift Energy
LV. X Rares
95. Arceus, The Creator
96. Charizard LV.X
97. Lord of the Rift
98. Mew, The Ancestor
99. Siren of the Rift
100. Vespiqueen LV.X
Next time I will post some rules that will straighten a few of the things in this set out. :thumb::thumb:
Reality Shift Card Spoiler
1/100
Absol (Dark Type) LV. 79 Hp. 90
Poke'power: Dark Wind - Once per turn, before you attack, you may choose to swap Absol and all cards attached to it with the defending Poke'mon. If you do, Absol is now the defending Poke'mon. If Absol ever retreats or is sent back to it's owner's hand while under your opponent's control, it is sent back to your deck. The deck is then shuffled. You cannot use this power if Absol is affected by a special condition.
Dark+Dark : Spy's Poison 50
If Absol is not under it's orignal owner's control, put 2 damage counters on all your bench Poke'mon.
(You refers to this cards current controller)
Weakness : Normal Resistance: Psychic Retreat cost: 2 normal
2/100
Beserker of the Rift (Poke'mon of the Rift) LV. ? HP. 100
(This Poke'mon is types at all times)
Poke' Body: Energy Storm - If you would search your deck for basic energy, instead you may attach an energy in your hand to Beserker of the Rift. If your opponent would search his or her deck for an energy card, once per turn, you may have he or she discard the card(s) he or she selected from their deck and put two damage counters on one of their poke'mon.
Vortex
Does ten damage to each benched poke'mon
Elemental Ram 100
Discard all energy from Beserker of the Rift
Rift Poke'mon: This card begins the game in the lost zone. Flip a coin whenever you would play this card. If you lose the flip, you cannot play this card that turn.
Weakness: +40 Resistance: -30 Retreat Cost: Flip a coin. If you lose the flip, this card goes to the lost zone instead of the bench.
More will come, I got to go.
Set Size: 100 cards *= LV.X Rarity
Cards revealed so far:
Berserker of the Rift
Charizard
Vespiqueen
Charmeleon
Charmander
Combee
Earth Stadium
Energy Mine
Leaf Stadium
Psychic Stadium
The Rift
Water Stadium
Double Earth Energy
Double Leaf Energy
Double Psychic Energy
Double Water Energy
Time's Gate
Charizard LV. X (Poke'mon of the Rift)*
Lord of the Rift*
Vespiqueen LV.X*
To View these cards, see the previous threads but from now on all new cards will be posted here. This Leads to Tonights Preview
___________________________________________________________
Siren of the Rift (Poke'mon of the Rift) LV.? hp. 120
(This poke'mon is sychic::dark:::water:: types at all times)
powr: Sing - Once, during your turn, before you attack, you can have your opponent take a prize. If he or she does, select one of your opponent's poke'mon and attach it to this poke'mon. This poke'mon can use an additional attack from each attached poke'mon when this card attacks and use it, ignoring it's energy cost. If your opponent has one prize left, or only poke'mon in play, you cannot use this power. If this card is discarded, shuffle all cards attached to this card into their owner's decks. You cannot use this power if this poke'mon's effected by a special condition.
sychic::dark:::water:: Swarm of Control 20x
This attack does 20 damage times the number of poke'mon attached to this poke'mon.
Rift Poke'mon (This poke'mon begins the game in the lost zone. Flip a coin whenever you would want to play this card. If tails, you cannot play this card that turn.
Weakness: :lightning:sychic:::metal: +30 Resistance: :colorless:fighting::water: Retreat Cost: This poke'mon cannot be placed on the bench.
____________________________________________________________________
Well, a lot of peopl are like or when they see this. I understand, but as mentioned in previous threads, this set emphasizes weighting pros and cons. All cards in this set (especially rift poke'mon) have a devestating attack but also it might come back to haunt you. In this card, that's purely obvious.
Pros
This card steals your opponent's poke'mon! Never in the history has there been a card so dastardly!
It also steals their attacks and uses it to power itself up! The total poke'mon you can have on this card is five, so that's a 100 damage attack in addition to any other attacks you can pull off. For instance: Snatch a Gardevoir LV. X, then your knocking out at least two poke'mon a turn.
Cons
Your opponent edges closer to victory. I'm sure people playing at league will have to brace themselves for this one. They'll start using cards that stop powers. A prepared player for such a dastardly card would stock his deck with cards that disable poke'powers.
Stay tuned to this thread for more previews of :
REALITY SHIFT
Reality Shift Set List (100 Cards)
Holo Rare (10)
1. Absol
2. Beserker of the Rift
3. Charizard
4. Duskinoir
5. Guide of the Rift
6. Infernape
7. Ninetales
8. Palkia
9. Vespiqueen
10. Zapdos
Rare (15)
11. Articuno
12. Blaziken
13. Dialga
14. Entei
15. Herald of the Rift
16. Ho-oh
17. Lugia
18. Moltres
19. Palkia
20. Raichu
21. Raikou
22. Rift Seeker
23. Suicune
24. Unknown !
25. Wobbufet
Uncommon (20)
26. Abomasnow
27. Banette
28. Charmeleon
29. Combee
30. Combusken
31. Crassila
32. Darkrai
33. Ditto
34. Duskclops
33. Drapion
34. Executor
35. Gligar
36.Honchkrow
37. Kabutops
38. Monferno
39. Nosepass
40. Onix
41. Pikachu
42. Shapeshifter of the Rift
43. Tormenter of the Rift
44. Unkown .
45. Wynaut
Commons (25)
46. Baltoy
47. Charmander
48. Chimchar
49. Claydol
50. Duskull
51. Energy of the Rift
52. Execute
53. Guide of the Rift
54. Initiate of the Rift
55. Kabuto
56. Manaphy
57. Meowth - Rocket's Poke'mon
58. Pichu
59. Oracle of the Rift
60. Rift Sealer
61. Shuppet
62. Skorupi
63. Smeargle
64 Snover
65. Torkal
66. Unknown A
67. Unknown of the Rift
68. Unknown .
69. Vulpix
70. Zangoose - The Rogue
Trainers/Supporters/Stadiums/Continued Support Cards
(15)
71. Bebe's Search
72. Criminals Quarl
73. Earth Stadium
74. Electric Stadium
75. Energy Mine
76. Leaf Stadium
77. Myth
78. Psychic Stadium
79. Refreshing Spring
80. Return of the Lost
81. Sealing of the Rift
82. Water Stadium
83. The Rift
84. Time's Gate
85. Vortex
Energy (10)
86. Double Electric Energy
87. Double Fighting Energy
88. Double Fire Energy
89. Double Grass Energy
90. Double Psychic Energy
91. Double Rainbow Energy
92. Double Water Energy
93. Rainbow Energy
94. Triple Rift Energy
LV. X Rares
95. Arceus, The Creator
96. Charizard LV.X
97. Lord of the Rift
98. Mew, The Ancestor
99. Siren of the Rift
100. Vespiqueen LV.X
Next time I will post some rules that will straighten a few of the things in this set out. :thumb::thumb:
Reality Shift Card Spoiler
1/100
Absol (Dark Type) LV. 79 Hp. 90
Poke'power: Dark Wind - Once per turn, before you attack, you may choose to swap Absol and all cards attached to it with the defending Poke'mon. If you do, Absol is now the defending Poke'mon. If Absol ever retreats or is sent back to it's owner's hand while under your opponent's control, it is sent back to your deck. The deck is then shuffled. You cannot use this power if Absol is affected by a special condition.
Dark+Dark : Spy's Poison 50
If Absol is not under it's orignal owner's control, put 2 damage counters on all your bench Poke'mon.
(You refers to this cards current controller)
Weakness : Normal Resistance: Psychic Retreat cost: 2 normal
2/100
Beserker of the Rift (Poke'mon of the Rift) LV. ? HP. 100
(This Poke'mon is types at all times)
Poke' Body: Energy Storm - If you would search your deck for basic energy, instead you may attach an energy in your hand to Beserker of the Rift. If your opponent would search his or her deck for an energy card, once per turn, you may have he or she discard the card(s) he or she selected from their deck and put two damage counters on one of their poke'mon.
Vortex
Does ten damage to each benched poke'mon
Elemental Ram 100
Discard all energy from Beserker of the Rift
Rift Poke'mon: This card begins the game in the lost zone. Flip a coin whenever you would play this card. If you lose the flip, you cannot play this card that turn.
Weakness: +40 Resistance: -30 Retreat Cost: Flip a coin. If you lose the flip, this card goes to the lost zone instead of the bench.
More will come, I got to go.
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