Pokémon TCG: Sword and Shield—Brilliant Stars

RockBand/Beedrill

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I find that prizing all 4 Weedles is the worst. Lost that BR round. Also I don't like playing a tech line because I keep my bench filled with 3 Bees and 2 Claydol so I usually don't have room for the tech. I found myself constantly putting my Dusknoir on the bottom with Claydol.
 
I find that prizing all 4 Weedles is the worst. Lost that BR round. Also I don't like playing a tech line because I keep my bench filled with 3 Bees and 2 Claydol so I usually don't have room for the tech. I found myself constantly putting my Dusknoir on the bottom with Claydol.

all you need is 1 Claydol on bench tbh.
 
Lol just your opponent knowing you have Dusknoir in your deck is enuff for them to have 3 benched Pokemon, even if you have a full bench, they won't lay down a 4th. Although most players will know you run Dusknoir, playing wtih 3 Benched Pokemon is MUCH more difficult than playing with 5.

~Colin
 
Lol just your opponent knowing you have Dusknoir in your deck is enuff for them to have 3 benched Pokemon, even if you have a full bench, they won't lay down a 4th. Although most players will know you run Dusknoir, playing wtih 3 Benched Pokemon is MUCH more difficult than playing with 5.

~Colin

ya, I have alrady taken Dusknoir out, andI am running something else:)
 
ya

ya well i going to have to go with swanton 1717 on the charm tech it works alot better than the 3 pp and has won me several games from being able to drop it somewhere th use later for a claydol or stevens and get that 1 extra card .
ha ha i have not really seen anyone really play the deck in az or any major fire decks other than skittles and mag with eeveelutions. but beedrill still has speed and consistency on both of those decks.
personally i have not lost to a skittles deck yet and i have played the deck at least 20 times.

one thing the deck struggles up against badly is absol cess crystal. over any fire variants ha ha:lol:
 
I like SpeedDrill. It has won 2 BRs in the senior division in NJ. However, whne Shedinja comes out, I do not think this deck will be as good. Just for it's Poke-Power:

Shedinja LV.34 – Grass – HP60
Stage 1 – Evolves from Nincada

Poke-Power: Spite
You can use this Power once during your opponent's turn, when this Pokemon's HP is reduced to 0 by an attack. Place 4 damage counters on the attacking Pokemon and on each of your opponent's Pokemon that has the same name as the attacking Pokemon.

[C] Confusing Curse: Place 3 damage counters on the Defending Pokemon. If Shedinja has any damage counters on it, the Defending Pokemon is now Confused.

Weakness: none
Resistance: none
Retreat: 0

So maybe play a 1-0-1 Alakazam?
No on the Alakazam tech. Alakzam only cancels Powers used on your opponents turn, and your opponent's Shedinja is used on YOUR turn.
 
ya well i going to have to go with swanton 1717 on the charm tech it works alot better than the 3 pp and has won me several games from being able to drop it somewhere th use later for a claydol or stevens and get that 1 extra card .
ha ha i have not really seen anyone really play the deck in az or any major fire decks other than skittles and mag with eeveelutions. but beedrill still has speed and consistency on both of those decks.
personally i have not lost to a skittles deck yet and i have played the deck at least 20 times.

one thing the deck struggles up against badly is absol cess crystal. over any fire variants ha ha:lol:

Yup lol thats what you lost too!!
 
cess crystal is a must in this deck! and if you really just need to use your powers then just free retreat
 
This deck works without Cess Crystal, imo. You need Cosmic Power every turn, and you don't always have a free retreater up to juggle the Cess. And there's no space for it in the deck...it's so tight that every card plays an important role.
 
cess crystal is a must in this deck! and if you really just need to use your powers then just free retreat

no offense, but cess crystal is HORRENDOUS in this deck. Takes up space that could be used to help speed up the deck which is why its so good. You go from consistency to dusruptive, this deck will fail.

I have already tested this deck with a more disruptive version even before this deck came about.
ya i know its like auto lose for the deck especially when the person was playing absol cess with mag

Magsol is still 50-50, played it.

The only matchup I fear when I play this deck is Plox.
 
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Early power lock really does hurt this deck, but for some reason it can always set up after the power lock goes away and start sweeping.

I find that the GG/Plox matchup is pretty easy. It's not easy, but it's very winnable. You usually have to fall behind early game to shut off Gallade, but once you start recycling Beedrills you can come back easily. Crystal Beach can slow them down enough for you to get set up.
 
Because its not nessacary, gallade is one hitting 2 of your beedrills.. And the deck is already tight as it is I dont think there could be room for unkown g. And think about it psychic cut does the same thing as a sonic blade basicly.. It would only help against bring down.
 
Cess Crystal is lame. I couldn't care less about whats going on across the field with my opponent, as long as I'm getting my Evolutions. For reals they can attach 6 energy a turn, draw 10 cards at the beginning of their turn, get all their evolutions out, take a prize card or 2 and Beedrill will still win if it can get its evolutions too. Cess Crystal hinders your set up, which hurts you much more than your opponent.

I think its typically difficult for a Plox deck to Psylock turn 3 against a deck with Crystal Beach unless they get a really good start, so seriously turn 3 is all you need for powers with this deck and your set for the rest of the game with your Ball Engine/Stevens/Bebes. So I think its a very winnable matchup 60-40 in Beedrills favor.

Kakuna>>>>Kirlia/Prinplup/Gabite/other evolving stage 1's

~Colin
 
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