Pokémon TCG: Sword and Shield—Brilliant Stars

Ruling needed, but it's for teamplay: Dark Ampharos Poke-body Darkest Impulse.

Rainbowgym

Active Member
I have a ruling/translation question regarding teamplay.

In teamplay Dark Ampharos poke-body gives us translation problems.
It's about the last part of the body: "You can't use more than 1 Darkest Impulse Poke-body each turn".

the problem is the word YOU.
You can be translated 2 ways but the outcome affects this body.
I will try to explain.

You can be used to point at 1 specific person or meant in general.

I play a Dark Ampharos and choose the opponent which gets the effects of the Darkest Impulse body.
Than I play a second Dark Ampharos.

1 - Can I choose the other opponent as target of this body?
or
2 -I can't use another Darkest Impulse body, but my teammate can. (this is when YOU is translated to point at a specific person). And therefor he would be able to choose the same opponent as I did.

1 - is this possible because the body is triggered during each opponents (player) turn separate.
It's hooked on the person who's turn it is, to have effect. So and even if I and my teammate both choose the same opponent (in case both playing D amhy) still only one body would have effect.

2. It's hooked on the turn of the player playing the body and therefor a teammate can use the other body.
IN this case the choosen opponent get's 4 damage counter for each evo.

I hope you understand what I mean.
thanks Li@
 
Q. Dark Ampharos' "Darkest Impulse" says that you can't use more than 1 Darkest Impulse Poké-BODY each turn. Does that mean that this power goes off every time they evolve a Pokémon, or does it only go off the first time they evolve that turn?
A. Darkest Impulse applies whenever the opponent evolves a Pokémon, but you cannot combine multiple Dark Ampharoses to do additional damage. The intent of the "can't use more than one" phrase is to prevent it from being cumulative (i.e. 4 Dark Ampharos cannot be combined to place 8 damage counters). (Dec 2, 2004 PUI Rules Team)

1 - Can I choose the other opponent as target of this body?

i dont think the body allows u to choose,it is simply work against to any of your opp


I can't use another Darkest Impulse body, but my teammate can. (this is when YOU is translated to point at a specific person). And therefor he would be able to choose the same opponent as I did.

see previous Q's answer

is this possible because the body is triggered during each opponents (player) turn separate.
It's hooked on the person who's turn it is, to have effect. So and even if I and my teammate both choose the same opponent (in case both playing D amhy) still only one body would have effect

seee previous + previous q's answer

2. It's hooked on the turn of the player playing the body and therefor a teammate can use the other body.
IN this case the choosen opponent get's 4 damage counter for each evo.

ok IMO,if u and your teammate have a darm amphy each,opp will get 4 dmg counters when his pokemon evolve
 
No you have to choose an opponent, that's how we ruled it, sorry I didn't made that clear.
Our rule is, when a power of body effects an opponent, you choose which opponent and place a playermarker on the card to track which power-body affects which player.

Don't forget Teamplay is not an official form.
 
so youre saying you both have a dark amphy in play?
They'd take 4 damage counters for evolving, plain and simple. Since the two ampharos are under the control of DIFFERENT players, the "once per turn" does not cause them to rule eachother out.
 
You can't use more than 1 Darkest Impulse Poke-body each turn".

What if you should read:
You can't apply the effect of the darkest Impulse body not more than once each turn.

The body works continue, it's simply there. so there is no control of any player, as far I can see.
If 1 player is the target of the effect. Than in that players turn only 1 darkest Impulse could place damage counters and it would not be cummulative.
that's the whole point.

So yes Ryanvergel, that's what I need to know.
 
IMHO the question is answered. You cant use more than 1 body each turn (chopped cause im lazy) You can have 2 amphy's out targeting both opponents, but only 1 evolution each turn can get hit with impulse. Now if your partner is using an amphy, then the power is cummulative, because each of you have an amphy out targeting the same opponent, and that doesnt break the you can only use it once per turn rule, because you is replaced by the owner of the amphy. read it as "Rainbowgym cant use this body more than once per turn". Does that help?
 
DukeFireBird - First lesson, Rainbowgym can do everything in Teamplay, because it's her tournament. :biggrin:

A body is not used, it's something what is in continues progress, only the effect of this body is used.
Get my point?

I still see conflicting explanations, I will just wait if I get more respons.
I have to go through more cards to see if there is something simular.
 
I get her question. She's wondering if the bodies should stack.

Even though what they currently say right now means they stack, they might be poorly worded and weren't meant to stack in a teamplay scenario.
 
From the old compendium

= CONDUCTIVITY (Dark Ampharos - Neo: Destiny Expansion) said:
Q. In Team Play, if my partner and I both have Dark Ampharsoses (or is it "Ampharese"?), would one of them cancel out the other, or would the opposing team member get hit by "Conductivity" twice when they attach a single energy card?
A. You and your edit by me:partner could have one each in play, though you still have to announce which opponent your Dark Ampharos is affecting. When you bring out a Pokemon that has a Continual Pokemon Power that says "opponent" such as Slowking or Dark Ampharos, you must declare WHICH opponent it is targeting. In the Dark Ampharos example, each of you could have one in play and you could both choose 1 of the opponents as the target, but then the other is NOT affected by it. Or you could each choose 1, your choice. (May 23, 2002 WotC Chat, Q328 & Q337)

Q. So if both teammates have Dark Ampharos they can both target the same opponent, and when that opponent attaches an energy does it take 20 damage (one for each Dark Ampharos)?
A. Correct. (May 23, 2002 WotC Chat, Q343)

Conductivity is an example of a pokemon power that only works once per turn in normal 1 vs 1 play. But under the Wotc team rules would work twice if both team members chose the same target opponent.


So using Conductivity as a guide

- damage from both you and your team mate can stack as long as both are declared to target the same opponent.

Then using the text on Darkest Impulse

- Yes you can play a second Dark Amphy and target the other opponent.

Now to the crux of your question
- The game remembers which of your multiple Darkest Impulses is used first and prevents your other ones from activating. This comes from the clarification of the text on Darkest Impulse. As written there was a strong case that Darkest Impulse would only trigger once when your opponent evolves and not damage other pokemon that were evolved during the same turn. The clarificaion wast that the restriction was intended to limit only a single Ampharos from functioning. Hence my statement that the game remembers which one of possible multiple Dark Ampharos has been used.

Hope that helps
 
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NoPoke - it still leaves open the question, is dark impulse used during your own turn or during the opponents turn.
I also went by the intentions and clarifactions.
If I replace YOU for my own name, it's not possible to use the body of a second D. Amph even when I target another opponent.

What about this one?

Sand Damage - As long as Dark Tyranitar is your Active Pokemon, put 1 damage counter on each of your opponent's Benched Basic Pokemon between turns. You can't use more than 1 Sand Damage Poke-Body between turns. (Poke-BODY)

I know the intention is because of the 2vs2 play and this game is not really suitable for teamplay the way things are worded.

If I replace you in this matter for RG, than a team with both players having Ttar with sand damage active.
can make 1 opponent having the pain of putting 2 damage counters between turns. (in case they picked the same opponent).

I have to go through more cards, because Í'm not out of it yet.
 
now sand damage is easier for me, you target an opponent, and then sand damage happens after your turn and the targeted opponents turn. Now for inpulse, it only happend during your opponents turn cause it says it hits when a pokemon evolves, so impulse only happens on your opponents turn, since it happens during an opponents turn, in team play, you can use 2 to hit both opponents
 
ok, team play is not an official format for the moment (which I hope to change) so actual ruling questions should be left to 'house rules'.
however, given that the team rules used at the worlds 05 side events, comic con, and gen con are all taken from the same rules document which I am familiar with, I can give my interpretation on how it would be ruled.

the short answer is, if you and your team mate both had a dark ampharos in play, only one of them would trigger when an opponent plays an energy.

given the ideas of encapsulation used. for the most part, your team mates pokemon are referanced when checking the effect of your powers in reguards to their effect on your opponents pokemon. (a bit wordy I know, but there's a reason for that). such as, sand damage and conductivity would only fire once, and heal dance would only heal your pokemon, not your team mates)

now, under these same rules though, you also do not 'target' which specific player a pokemon power would effect. only a pokemons owner can use the effects of that pokemon, such as, you could not let your team mate use your pidgots quick search ability.the targeting rule was origionally used under the unofficial wotc team play rules. so..... if that's how you play, then it's house rules all the way.


Hope this helps.

-CattDreams
 
In wotc team play in between turn effects trigger after each players turn. Made poison very potent and sleep pointless.

Under wotc the team partners were considered as seperate players. So the you can't in sand damage DOES refer just to the owner of that particular TTar.
 
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wotc rules did have that interesting thing that made poison potent and sleep pointless. in the rules used at major cons these days, the rules are slightly differant. inbetween turn effects happen before the beginning of your turn and after the end of your turn. given that team mates sit diagonally from each other and game play proceeds clockwise. it would go player A1, B1, A2, B2. if player B1 poisons player A1 player A1 would not take poison damage after player B1's turn, nor after player A2's turn, however, once player B2 ended their turn, (before player A1 takes their turn) player A1 would take poison damage, then after player A1 finishes their turn, they would take poison damage again. same applies for any other inbetween turn effects, sleep, burn, sand damage, etc.
 
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