I have been struggling with this Salamence deck. I do not plan to use it in a tournament and will most likely use it for fun in league. I think that Double Fall is just such a fun power I can't resist.
Pokemon: 22
2 Bagon AR (just for the 60HP)
1Bagon SW (for rage)
2 Shelgon SF (just for the 90HP)
2 Salamence SF (I dont have any SW or I would put 1 in there)
1Salamence AR (for shoot through)
1 Salamence Lv.X AR
2 Infernape 4 SV (for split bomb)
1 Infernape 4Lv.X SV
1 Electivire FB SV
1 Electivire FB Lv.X SV (for energy recycle - I have thought about this. Even though Energy Recycle kills a turn, hopefully I won't get KOd, I would lose a turn or two anyway drawing cards into my hand)
1 Bronzor SF (just for the 60HP, although the MD has less retreat, AR 16 has 60 but is Metal if that makes a difference I don't know)
1 Bronzong SF (Cycler)
3 Sableye SF
1 Uxie LA
1 Azelf LA
1 Unknown G GE (for Electivire, I only have one)
Note 1: I have no Claydols
Note 2: I was thinking about a Palkia G and the Lv.X ( I don't have the GE or the Tin) but don't know how it would help other than Lost Cyclone which I like.
Trainers: 16
1Poketurn
2 Energy Gain
2 Super Scoop Up
2 Rare Candy
2 Switch (would Warp Points be better?)
1 Great Ball
1 Luxury Ball
2 Premier Ball
2 Level Max (for Electivire, I would hate to have to play it to level it up)
1 Memory Berry
Supporters: 10
2 Cyrus's Conspiracy
3Bebe's Search
3 Roseanne's Research
2 Aaron's Collection (for energy retrival)
Stadiums: 0
I think that Broken Time Space could help but Don't know how to fit it. I am hoping that Infernape buys me enough time.
Energy: 12
5 Water
7 Fire
Strategy:
Hopefully start with a Sableye and get out Infernape as quickly as possibe to start doing damage and being disruptive while I get out Bronzong and at least two Salamence. Use Bronzong to build up the Salamence. Bring up an AR Salamence level up and use Shoot Through for 4, or start hitting with Steam Blast or Steam Twister to get a double prize as quickly as possible, hopefully I already have one or two from Infernape. In the mean time I hopefully now have Eletivire Lv.X on the bench to recycle the discarded energy and have been able to rotate a Salamence with SSU or retreat if necessary and continue the assault.
I worry about being able to recycle the energies and getting at least two Salamence set up before I am forced to play someone else's game.
Let me know if you think this deck is viable and what I may do to improve it.
Pokemon: 22
2 Bagon AR (just for the 60HP)
1Bagon SW (for rage)
2 Shelgon SF (just for the 90HP)
2 Salamence SF (I dont have any SW or I would put 1 in there)
1Salamence AR (for shoot through)
1 Salamence Lv.X AR
2 Infernape 4 SV (for split bomb)
1 Infernape 4Lv.X SV
1 Electivire FB SV
1 Electivire FB Lv.X SV (for energy recycle - I have thought about this. Even though Energy Recycle kills a turn, hopefully I won't get KOd, I would lose a turn or two anyway drawing cards into my hand)
1 Bronzor SF (just for the 60HP, although the MD has less retreat, AR 16 has 60 but is Metal if that makes a difference I don't know)
1 Bronzong SF (Cycler)
3 Sableye SF
1 Uxie LA
1 Azelf LA
1 Unknown G GE (for Electivire, I only have one)
Note 1: I have no Claydols
Note 2: I was thinking about a Palkia G and the Lv.X ( I don't have the GE or the Tin) but don't know how it would help other than Lost Cyclone which I like.
Trainers: 16
1Poketurn
2 Energy Gain
2 Super Scoop Up
2 Rare Candy
2 Switch (would Warp Points be better?)
1 Great Ball
1 Luxury Ball
2 Premier Ball
2 Level Max (for Electivire, I would hate to have to play it to level it up)
1 Memory Berry
Supporters: 10
2 Cyrus's Conspiracy
3Bebe's Search
3 Roseanne's Research
2 Aaron's Collection (for energy retrival)
Stadiums: 0
I think that Broken Time Space could help but Don't know how to fit it. I am hoping that Infernape buys me enough time.
Energy: 12
5 Water
7 Fire
Strategy:
Hopefully start with a Sableye and get out Infernape as quickly as possibe to start doing damage and being disruptive while I get out Bronzong and at least two Salamence. Use Bronzong to build up the Salamence. Bring up an AR Salamence level up and use Shoot Through for 4, or start hitting with Steam Blast or Steam Twister to get a double prize as quickly as possible, hopefully I already have one or two from Infernape. In the mean time I hopefully now have Eletivire Lv.X on the bench to recycle the discarded energy and have been able to rotate a Salamence with SSU or retreat if necessary and continue the assault.
I worry about being able to recycle the energies and getting at least two Salamence set up before I am forced to play someone else's game.
Let me know if you think this deck is viable and what I may do to improve it.
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