ryanvergel
New Member
Pokemon[16]
4 Scyther SF
4 Scizor SF
3 Cherubi (SF/DP- both are good)
3 Cherrim SF
1 Unown Q
1 Chatot MD
Trainers[32]
4 Bebe's Search
4 Roseanne's Research
4 Poké Ball
4 Poké Blower +
4 Professor Rowan
3 Cynthia's Feelings
3 Warp Point
2 Team Galactic's Wager
2 Night Maintenance
1 Marley's Request
1 Luxury Ball
Energy[12]
12 :grass:
--
Scizor: This is the main attacker of the deck. Scizor works by playing a deck with no poke-powers, and getting and maintaining a consistent Pound Down attack, followed through with the occasional Accelerate attack.
Cherrim: Scizor's attacks get a significant boost with Cherrim in play. Cherrim increases Scizor's attacks by 10 damage for each Cherrim in play, meaning with 3 Cherrim in play Scizor's Pound Down attack does 100 damage. Scizor's Accelerate does 60 damage.
Chatot: This free retreating basic helps to maintain consistecy, while providing a pokemon who can be sacrificed to set up or during a Warp Point. His attack is free and can refresh your hand to help during a drought or low hand count.
Unown Q: This is also a free retreating basic who serves to reduce one of your opponent's retreat by 1. Attach him to a Cherrim or Scizor to grant the pokemon free retreat.
The main strategy of the deck is to get out Scizor by turn two every game, and have 2 grass energy attached to do Pound Down. The secondary objective is to boost the damage of Scizor by using Cherrim's poke-body.
Trainers
Bebe's Search: This card fetches any pokemon in the deck, giving a consistent turn two Scizor, and to get out other pokemon late game.
Roseanne's Research: Gets two basic pokemon, including Unown Q, and gets basic energy also.
Poké Ball: A non-supporter card to get any pokemon.
Poké Blower +: Disruption card to knock out key benched pokemon such as Claydol, or a main attacker being built up.
Professor Rowan: Keeps 1 card in hand, which is very important in this deck, being able to keep a Luxury Ball, a Cynthia's Feelings, a Poke Blower+, Night Maintenance, etc.
Cynthia's Feelings: Refreshes the hand to 8 new cards whenever they knock out a pokemon.
Warp Point: Disruption and switching.
Team Galactic's Wager: Disruption and hand refreshing.
Night Maintenance: Maintain a swarm, and to recover energy and lost tech pokemon late-game.
Marley's Request: Useful for getting a key discarded Poke Blower, or Luxury Ball.
Luxury Ball: Gets any pokemon. Only one because once one is used, all others are useless.
--
You get a consistent Scizor up every game, while taking easy prizes through Poke Blower, warp point, and pure speed.
4 Scyther SF
4 Scizor SF
3 Cherubi (SF/DP- both are good)
3 Cherrim SF
1 Unown Q
1 Chatot MD
Trainers[32]
4 Bebe's Search
4 Roseanne's Research
4 Poké Ball
4 Poké Blower +
4 Professor Rowan
3 Cynthia's Feelings
3 Warp Point
2 Team Galactic's Wager
2 Night Maintenance
1 Marley's Request
1 Luxury Ball
Energy[12]
12 :grass:
--
Scizor: This is the main attacker of the deck. Scizor works by playing a deck with no poke-powers, and getting and maintaining a consistent Pound Down attack, followed through with the occasional Accelerate attack.
Cherrim: Scizor's attacks get a significant boost with Cherrim in play. Cherrim increases Scizor's attacks by 10 damage for each Cherrim in play, meaning with 3 Cherrim in play Scizor's Pound Down attack does 100 damage. Scizor's Accelerate does 60 damage.
Chatot: This free retreating basic helps to maintain consistecy, while providing a pokemon who can be sacrificed to set up or during a Warp Point. His attack is free and can refresh your hand to help during a drought or low hand count.
Unown Q: This is also a free retreating basic who serves to reduce one of your opponent's retreat by 1. Attach him to a Cherrim or Scizor to grant the pokemon free retreat.
The main strategy of the deck is to get out Scizor by turn two every game, and have 2 grass energy attached to do Pound Down. The secondary objective is to boost the damage of Scizor by using Cherrim's poke-body.
Trainers
Bebe's Search: This card fetches any pokemon in the deck, giving a consistent turn two Scizor, and to get out other pokemon late game.
Roseanne's Research: Gets two basic pokemon, including Unown Q, and gets basic energy also.
Poké Ball: A non-supporter card to get any pokemon.
Poké Blower +: Disruption card to knock out key benched pokemon such as Claydol, or a main attacker being built up.
Professor Rowan: Keeps 1 card in hand, which is very important in this deck, being able to keep a Luxury Ball, a Cynthia's Feelings, a Poke Blower+, Night Maintenance, etc.
Cynthia's Feelings: Refreshes the hand to 8 new cards whenever they knock out a pokemon.
Warp Point: Disruption and switching.
Team Galactic's Wager: Disruption and hand refreshing.
Night Maintenance: Maintain a swarm, and to recover energy and lost tech pokemon late-game.
Marley's Request: Useful for getting a key discarded Poke Blower, or Luxury Ball.
Luxury Ball: Gets any pokemon. Only one because once one is used, all others are useless.
--
You get a consistent Scizor up every game, while taking easy prizes through Poke Blower, warp point, and pure speed.
Last edited: