Pokémon TCG: Sword and Shield—Brilliant Stars

Scizor/Cherrim

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Magmortar: Big hp and disruptive. The second attack will probably never be used. 5/10

I really disagree with that. How would you ever use the first attack? You can't really afford to play to many energies. I guess a few multi energy and maybe one fire? But it's easiest to just use the second attack which only needs 1 fire. It would be easy to do 100(40+30 for cherrims+30 for weakness)/20/20 to torterra for THREE! That's sick! Plus doing 20 to two other pokemon is very nice in other matchups like raichu.

Colin: You should IM me. I have sooo many other deck ideas!
 
Hey Ryan long time no talk!

I was just wondering how this dealt with kingdra. I see a problem coming in where they do 40, then the next turn do 60/20 to ko. I know you are trading a stage 1 for a stage 2, but you are also trading 2 energy for thier one. I just don't know.
 
Hey Ryan long time no talk!

I was just wondering how this dealt with kingdra. I see a problem coming in where they do 40, then the next turn do 60/20 to ko. I know you are trading a stage 1 for a stage 2, but you are also trading 2 energy for thier one. I just don't know.

You use Accelerate.

They KO a Scizor, fine. I promote one, whack it for 100, leaving it with 30hp. It does 40 to me. I acclerate, and he is forced to warp point or sit and do nothing.

Your energy argument doesn't really make sense. If it's a two-shot war, then as long as the attacks Scizor/Cherrim uses require 2 or less energy, it should consistently be able to attack. It's kind of a moot point.

Plus, all of this assume you rip the felicity's/lunatone in a timely manner, and have the water, etc. every time. Just saying, because if you even fall 10 short it's ruined sometimes.
 
Magmortar: Big hp and disruptive. The second attack will probably never be used. 5/10

I really disagree with that. How would you ever use the first attack? You can't really afford to play to many energies. I guess a few multi energy and maybe one fire? But it's easiest to just use the second attack which only needs 1 fire. It would be easy to do 100(40+30 for cherrims+30 for weakness)/20/20 to torterra for THREE! That's sick! Plus doing 20 to two other pokemon is very nice in other matchups like raichu.

Colin: You should IM me. I have sooo many other deck ideas!
Crap, I thought I put MT next to it. :/ SW isn't disruptive so....and SW would never be played in here. 40/20/20 for 3 is too little for this deck to waste the resources to power him up. Rather obama if thats the case (helps with sniping problems as well).
 
I think that a 1-1 Abamasnow is a very good idea. Often times, I'll get maybe 90 damage on 3 big pokemon, but my opponent keeps retreating. You wouldn't need another type of energy, and it also helps to prevent bench damage. However, I still say that Consistancy should really come before techs (if the deck needs techs at all).
 
The problem I've had in playing this deck comes when facing stuff that can OHKO Scizor. There comes a point where I'm not able to power them up fast enough to keep up and the Cerrims start to get popped. Overall Scizor is better, but one of the reasons I like Vespiquen is the 1 energy attack and the nasty come from behind.

Has anyone tried Mime in here?
 
I wouldn't want to use Mime in here one bit. I would want to keep the momentum going instead of stalling a turn.

If there were to be a tech in here other than Unowns, Vespiqueen is it.

Pokemon: 16
4/4 Scizor
3/3 Cherrim
1 Unown Q
1 Unown E

Energy: 12
12 Grass

Trainer: 31
4 Roseanne's
4 Cynthia's Feelings
2 TGW
4 Great Ball
4 Pokeball
4 Quick Ball
4 Poke Blower
2 Night Mant
2 Warp
1 Luxury Ball
1 Marley's Request(I see why it is used now)

Things I Want to try with this deck.
1 Uxie+4 SSU with maybe energy link
energy link + SSU is almost tooo good to pass up.
The problem with Uxie, roll tails...screwed!

I am a HUGE fan of Energy switch, and I can see its use in here dramatically. You have a VERY low count of energy but the right count, and energy switch if well times can save you the game.
 
Ever thought of adding in SW Venomoth? 50 for 2 energies and no effects from attacks can hurt it plus if he gets hit they fall asleep and get poisoned. I think he's great, then again its just more pokemon so it might slow it down, but it's worth a try.
 
Ever thought of adding in SW Venomoth? 50 for 2 energies and no effects from attacks can hurt it plus if he gets hit they fall asleep and get poisoned. I think he's great, then again its just more pokemon so it might slow it down, but it's worth a try.

80hp is rather low to put 2 energy on, when I can put 2 on a Scizor and either do more damage, or do better damage (accelerate).
 
Another tech to considered is shedinja. Not because hes anything great offensively, but if you do need a turn to sac a pokemon, what could be better then sacing a pokemon that can lead to massive spread and constant accelerates on the opponets main attacker?
 
I would say that Poke Drawer + > Poke Ball in this deck. Also, I don't thing 3 Warp Point is needed with Poke Blower and an Unown Q so I would drop 1. Too many supporters for a speed deck I think. I would toss 4 Rowans and 2 Wagers. With the extra space I would add in 4 PP (to get those KOs with Accerlorate) 3 Buck's (same reason)
 
I would say that Poke Drawer + > Poke Ball in this deck. Also, I don't thing 3 Warp Point is needed with Poke Blower and an Unown Q so I would drop 1. Too many supporters for a speed deck I think. I would toss 4 Rowans and 2 Wagers. With the extra space I would add in 4 PP (to get those KOs with Accerlorate) 3 Buck's (same reason)

Buck's is the worst card ever, and I will never, ever play it.

Poke Drawer + is really difficult to use early, when it is needed, unlike poke ball. It's already difficult enough to get 4 poke blower, but to push my luck further with poke drawer + would be kind of absurd.

As for why warp point? For, um, disruption? Haven't you guys ever built a t2 deck before? Without warp points this deck really doesn't stand a chance vs good players. The deck needs a way to manipulate the opponent's active, and to get cheap, free prizes and accelerate oppurtunities.

You would toss 4 rowan and 2 wager. So you're suggesting playing like 3 draw cards? Are you joking? Drop the rowan and keep poke drawer and poke blower, lol.

The number of plus power the deck needs depends on the metagame, and how many cherrim one decides on, and yes, they're cute, but I didn't put them here because this is a deck absent of a metagame (hence no gyms either).

But it goes without saying that to tech a deck to a metagame some cards will be dropped. Ultimately, the metagamed version of this deck, like any deck, will easily look 5-10 cards different. I think this serves as a good benchmark for what a consistent looking build is for Scizor/Cherrim.
 
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I'm almost tempted to say try Wormadam Plant Cloak due to Burmy's power and Wormadam's annoying attack, but I think Burmy's power would disrupt the deck too much.

IDK, the list looks solid, but why no Quick Ball?
 
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