Pokémon TCG: Sword and Shield—Brilliant Stars

Scizor

Status
Not open for further replies.
I've been running 4-4 Scizor 3-3 Cherrim (Really, any more than that is unnecessary and slows your potential T2 Scizor down.), 2 Unown Q, 2 Unown G.

I've been getting Scizor out T2 every game with my new trainer line.

I personally don't see the point in running evolutor. You should be trying to fill your deck with possible draw cards as opposed to wasting space on evolution when you should have multiple ways to have Scizor out immediatly.

Dusk Ball > Poke Ball. With as few pokemon that you run in the deck, the chance of getting at least one of what you need is actually much better than you might imagine, especially if it is well shuffled, is much higher from 7 on the bottom than it would be to just flip a coin and get nothing out of it at all.


Dawn Stadium is also not needed. Usually when you want to use the effect of Dawn, you won't even be needing to attach any additional energies to them because you will already have both the energies you need.

I also like POV over Bucks and don't even bother with Pluspower. You'll be two shotting mostly everything in format, and anything you don't get rid of you knock off with Accel.

I've been able to keep up with some really tricky decks with this nasty thing.

That's not true at all.

If you already have a scizor out, and have 3 decked, and have drawn 10 cards, with 6 prizes, that's 16/60 cards, leaving 44. If you try to dusk ball that's looking through less than 1/6th of the deck for only 3 outs, which is less than 50%. That's for scizors, and the less you run of a pokemon (cherrim, unown Q, etc) the worse the odds are with dusk ball. It's really bad when you only have 1 or 2 of the pokemon left- dusk ball will hardly ever get it.

30 cards in deck with 2 scizors, that's still not even fifty percent. 1 scizor with 20 cards remaining? If a scizor or scyther is prized and 1 is KOd and you have 2 scythers with a 35 card deck? Good luck getting it with dusk ball.


Pokeball is better than duskball. Dusk ball is just a trash card to clean your hand. It will rarely get the exact pokemon needed.
 
Just play quick ball over both. :/ I like my auto-poke>random crap every single time, espically in a deck like this where you need everything asap.
 
Ryan: Good point there. I'm not much of a stats person, so I'm not one to calculate stuff like that. Still, I hate coin flips as a whole, even if the 50% chance of getting whatever I want is greater than the chance of getting what I need from 7 bottoms.

I may try running Pokeball as an experiment in time, though I have been considering Quick Ball as well. I keep a bunch of random trainer junk in my deck box just for that reason.

how do you defeat Torterra? torterra hits you for 100 ! 1HKO!

Tort's really not been an easy matchup if I take too long. In the early game, I've managed to knock it off before it even gets a chance to set up (This is the Leafeon variant, but even so, the one I've been training against has had quite a few top cuts at BR's, only losing to Fulop), and against Fulop I've had a couple of decent games (of course, all were losses.. -.-). It all depends on how long the game lasts and if I can outrun it. Late game is REALLY disgusting though. Torterra just kills there. And thats where Torterra shines anyways, so I just pray the game doesn't last long. Really, its a 50/50 in my eyes.

AMU kills the crap out of Scizor unless I manage to get a REALLY good start and manage to keep my trade off above theirs, and even then its stupid bad.

Dusknoir isn't too terrible, unless they get a stadium out, in which case I really need a stadium or two to keep them in check.

I haven't tested against Kingdra yet, hopefully I'll have the chance to test against AJ's sometime in the future.

Gengar is a very good matchup, even with the stupid flip power. It doesn't have much of anything to Shadow Room, and I keep my hand size VERY small so Poltergeist does even less. Only issue is Shadow Room places counters, and if I have to, I'll Unown G it. On a solid game, I can keep its pace unless my opponent uber hax with each Fainting Spell.

T-tar is pwn. It can't get anything off of me unless its in play when I unown Q or G. I mean, I run no powers.

Haven't tested Empoleon yet. It does a fair bit of damage, but Bronzong does nothing to me unless Empoleon spreads damage everywhere.

I'm still considering running it at least one cities event. More if it shines, but I'm not gambling too much rating on this deck if it bombs.
 
"
Quote:
Originally Posted by Naki Feralkin View Post
I've been running 4-4 Scizor 3-3 Cherrim (Really, any more than that is unnecessary and slows your potential T2 Scizor down.), 2 Unown Q, 2 Unown G.

I've been getting Scizor out T2 every game with my new trainer line.

I personally don't see the point in running evolutor. You should be trying to fill your deck with possible draw cards as opposed to wasting space on evolution when you should have multiple ways to have Scizor out immediatly.

Dusk Ball > Poke Ball. With as few pokemon that you run in the deck, the chance of getting at least one of what you need is actually much better than you might imagine, especially if it is well shuffled, is much higher from 7 on the bottom than it would be to just flip a coin and get nothing out of it at all.

Dawn Stadium is also not needed. Usually when you want to use the effect of Dawn, you won't even be needing to attach any additional energies to them because you will already have both the energies you need.

I also like POV over Bucks and don't even bother with Pluspower. You'll be two shotting mostly everything in format, and anything you don't get rid of you knock off with Accel.

I've been able to keep up with some really tricky decks with this nasty thing.
That's not true at all.

If you already have a scizor out, and have 3 decked, and have drawn 10 cards, with 6 prizes, that's 16/60 cards, leaving 44. If you try to dusk ball that's looking through less than 1/6th of the deck for only 3 outs, which is less than 50%. That's for scizors, and the less you run of a pokemon (cherrim, unown Q, etc) the worse the odds are with dusk ball. It's really bad when you only have 1 or 2 of the pokemon left- dusk ball will hardly ever get it.

30 cards in deck with 2 scizors, that's still not even fifty percent. 1 scizor with 20 cards remaining? If a scizor or scyther is prized and 1 is KOd and you have 2 scythers with a 35 card deck? Good luck getting it with dusk ball.


Pokeball is better than duskball. Dusk ball is just a trash card to clean your hand. It will rarely get the exact pokemon needed."


Finally someone that agrees with me here on Pokeball-- it's not that bad in some decks and you get to pick which pokemon. I think TSD might be better in some cases though if you play a heavy discard deck.
 
Oddly enough I just made this deck before looking here. The deck is ridiculously fast with my build -

Pokemon: 16
x4 Scyther
x4 Scizor SF
x3 Cherubi
x3 Cherrim
x2 Chatot

Trainers: 28
x4 Roseannes
x4 Bebe's
x4 Quick Ball
x4 Poke Ball
x4 Poke Radar
x4 Prof Oaks Visit
x2 Night Maintenance
x2 Buck's
x2 Pluspower
x1 Dawn Stadium

Energy: 13
x13 Grass

I don't see the point of the Unowns. They're wasted space IMO. You don't need to retreat with this deck and you don't need more draw. As for the trainers, I have 6 straight draw cards, 20 cards that can search for pokemon, but no shuffle draw. I would like to fit in a Cynthia's somewhere here. The Dawn is obvious for Dusk.

GL with this deck, I like it a lot.
 
I prefer the retreat so I can guarantee T2 Scizor. I hate Cherubi starts because they're handicapping to the potential 70 damage that can be done T2. Thats my only real reason for running any Unown Q's in the deck.

As for G, I rather like not having Dusknoir walk through my Honeycomb Defender with his stupid Damage Even attack.
 
Torterra wins unless you tech specificially against it, and even then they can also tech 1-2 cards to tech against your techs against them.

Torterra ultimately beats this deck at the moment.
 
Oddly enough I just made this deck before looking here. The deck is ridiculously fast with my build -

Pokemon: 16
x4 Scyther
x4 Scizor SF
x3 Cherubi
x3 Cherrim
x2 Chatot

Trainers: 28
x4 Roseannes
x4 Bebe's
x4 Quick Ball
x4 Poke Ball
x4 Poke Radar
x4 Prof Oaks Visit
x2 Night Maintenance
x2 Buck's
x2 Pluspower
x1 Dawn Stadium

Energy: 13
x13 Grass

I don't see the point of the Unowns. They're wasted space IMO. You don't need to retreat with this deck and you don't need more draw. As for the trainers, I have 6 straight draw cards, 20 cards that can search for pokemon, but no shuffle draw. I would like to fit in a Cynthia's somewhere here. The Dawn is obvious for Dusk.

GL with this deck, I like it a lot.

I have a similar build. -1 chatot for 1 unown q, and drop a grass, drop pokeradar for pokeball, change around a few other trainers (its a misplay not to have at least 1 or 2 cynthia's. without powers it's the best draw, and it will be used very often), and bucks is kind of just bad. Drawing 2 is just not enough normally. No warp point at all? GAMBLER!
 
Lol Ryan. I do what I want ;x

Nah but I'm thinking of taking out the Bucks for 2 Cynthia's. My current adventure is trying to find a tech for Torterra ;/

Back to back posts merged. The following information has been added:

Just throwin this out there but howabout a 1-1-1 Infernape MD line? Then add 4 multi so he can attack. With fire weakness, you can either Mach Punch for 30 + weakness, then Torterra X uses Vigorous Dash, leaving him with 70 damage left, then you either attach a Multi to Ape for the KO or free retreat for a Scizor and attack for 70. Cherrim also adds another 10 to Ape since he's fire. Other pros of Ape are his free retreat, 110 hp, and low cost attacks. LMK what you guys think.
 
Last edited:
^Too much effort. 1-1 doom would be better (though thats not good either).
Why does every list seem to insist upon 4 pokeball, 4 quick ball, etc. BUT NO LUXURY BALL?????? :/ I wouldn't even waste my time with pokeball. With great ball+quick ball+roseanne's+luxury ball+a few bebe (2-3 is a good number here), you should be all set. My list is something like:
4-4 scizor
4-4 cherrim (I completely disagree with anyone who says 3-3 is enough. I've easily gotten 3 cherrims out t5 while maintaining the scizor swarm)
1 Q
2 R
13 grass (had a cyclone in here before, but meh)
4 Roseanne's
4 Quick Ball
4 Bebe
1 TSD
2 NM
4 Cynthia's
1 Luxury Ball (X_X)
4 Plus Power
4 Pokeblower+/pokedrawer+ (Like blower more)
 
I personally like Brady1's list, but i feel that the deck as a whole loses to dusknoir.
If they run the SW Duskull, it wont be hard for them to get out early DP noir as well as an SF noir.
And the fact that you dont one shot them without some kind of amazing combination of cherrim+pp+bucks...
I would suggest against playing this deck.
 
^ I've had relatively little problems with Dusknoir and I don't think its a gigantic threat so long as you know when to pop the stadium.

I don't think I've really filled my bench that quickly on purpose, and if I saw Dusk, I definitely would not as 10 measly HP's won't be helping me 1 shot any Dusknoirs in the future. Maybe for the Accelerate, but other than that, no.

Torterra is a bloody pain.
 
I just tested against Torterra and I'd say the matchup is prolly a coin flip. Forget the Ape idea because it's horrible. You're better off just going aggro early.
 
torterra! torterra! rra rra rra!

Go away.

I have to agree Torterra comes down to a coin flip, Dusknoir on the other hand is all about out speeding the, just get early KO's and delay Dusknoirs (To delay the Lv.X), you have to time the Stadium as well get a Dusknoir KO'd then bounce back the stadium, so they have to NM it back. But usually I have little problem with Dusknoir (Thanks to Unown G)
 
Im debating whether or not to play Scizor w/ Cherrim or Vespiquen w/ Cherrim. both have good gengar match-ups, while Vespiquen has a slightly better machamp match-up and better recovery, and Vespiquen does exponentially more while behind, Scizor does more damage when you're ahead. Combee's ability makes it beter than Scyther in my eyes, but Vespiquen doesnt have Scizor's body. any ideas about which to play?

also, i completely agree w/ ryan, Lux ball should see play in every deck. 1 of em. Some people put 2 in the deck but i disagree with having a completely useless card in the deck. I also think that you should throw a Marley's in here, people dont like it cuz it's like rival, however, it helps alot when im like "hey, choose between lux ball or pokedrawer"
 
Well I have played both but I prefer Scizor for the ability to get an easy T2KO, Vespiqueen can heal it self however, and run Call/Claydol. But Scizor body is really great, especially if you play somebody who doesn't know what Scizor can do.
 
Against Torterra, I'm thinking that Pokeblower would be key. With a couple of Cherrim in play along with a PlusPower, you could OHKO it, forcing them to manually power up Torterra or get out another Sceptile quick in order to OHKO you back. If they didn't see that coming (which they probably wouldn't), it is likely that they'd only have 2 energy on any one Torterra, forcing them to use Earthquake for a turn and as soon as they hit you for 60 your Body activates so then they would have to aim for a Frenzy Plant just to KO you in less than two turns (by which time you would've already KOed them), which would cost them energy as well as that Torterra. The healing of the DP Torterra is also irrelevant with Cherrim in play because 80 -20 + 80 still equals the magic 140, although somehow I don't think that is what you guys were talking about when you cited the trouble the tortoise gives this deck. JUST SAYIN'.
 
Status
Not open for further replies.
Back
Top