But that still doesn't really answer the question of why the US isn't receiving more invites? They don't even have to be trips- just invites. The US gaining more invites won't make it any more or less difficult to get an invite in Europe. But the way it is now, the US is just really hurt with how few invites we are getting.
i think the main culprit of this is a non-growing worlds.
Worlds is 128 people in each age group, correct me if I am wrong.
We had 300 new players at nationals this year, more than twice the size of worlds.
USA sees growth every year, yet the number of invites does not increase. I think the main reason is because the number of players (total) in worlds is not increasing.
I feel this is a good thing. I don't want to see a worlds that grows in players every year. Before we know it, it would rival nationals in size, and that would take a lot of prestige off the game if 500 usa players got to play in it.
I think that is the main reason.
From my point of view, the point of these series is to bring high level tournament play to areas that have new OP experience. Removing these events removes the ability of local organizers and league leaders to actively grow their areas. They'd have to rely solely on their Leagues to grow attendance.
Great post!
If that is the goal of Battle Roads, then I feel they are partially a success, but can be improved upon.
I agree that Battle Roads do bring real competitive tournaments to an area. That is something Battle Roads do accomplish. League tournaments can be fun, but you won't have people coming in from out of the area to play. Battle Roads brings competitive tournament scenes to that area, at least for that one day.
That leads me to my first problem. They are only held twice a year in each location. I'm not being greedy, I'm just saying that Battle Roads could keep players interested in competitive play throughout the year if they were held more often. I don't know if this would be possible, but I would like to see it.
My second problem is the prizes, or the prize card. I don't feel the trophy card is a good prize for a event like battle roads if we are thinking of battle roads as an event that brings competitive playing to an area. In my opinion, the better prize card would be a foil of a very playable trainer. Give out foil Roseanne's Researches, or Bebe's Searches, or Cynthia's Feelings. Heck, give out a BR-stamped Claydol or Uxie. Those cards would let experienced players feel happy because it is a special looking good card (they love RH trainers, don't they?) and let new players feel happy because it might be a card they don't have a lot of.
My third comment would be to keep the k-value of the event as it is; small but influenctial. I feel it gives the event a decent reason to play if your looking to gain rating points. It gives that class of player a reason to play.
I think it would be fantastic if TOs could run Battle Roads throughout the year in their area/s. They do promote competitive play. I do wish there were more of them, possibly double what we have now. I would love to see a new Battle Road show up with each new set (every 3 months). And since TOs can run them, I would hope more players would try to become TOs and start running events so they could take some pressure off of their local PTOs shoulders.
I think Bullados's idea of Battle Roads is the closest to what BRs are now. Entry-level is not what they are, as I've explained before. Neither is 'new player friendly'.