Pokémon TCG: Sword and Shield—Brilliant Stars

Sonic Adventure Evolution

Eggman's Mr. Mime
50 HP {P}

Basic Pokemon

{C} Double-Slap 10x
Flip 2 coins. This attack does 10 damage times the number of heads.

{P}{P} Barrier
Discard 1 (P) Energy card attached to Eggman's Mr. Mime or else this attacl does nothing. During your opponent’s next turn, prevent all effects of attacks, including damage, done to Eggman's Mr. Mime.

Weakness: {D}
Resistance:
Retreat Cost: {C}


Eggman's Grimer
50 HP {G}

Basic Pokemon

{G} Poison Gas 10
The Defending Pokemon is now Poisoned.

Weakness: {P}
Resistance:
Retreat Cost: {C}


Eggman's Muk
80 HP {G}

Stage 1 Pokémon (Evolves from Eggman's Grimer)

Poke-BODY: Sludge Body
If an attack does damage to Eggman's Muk while it's your
Active Pokemon (even if it's Knocked Out), flip a coin. If heads,
your opponent's Active Pokemon is now Poisoned.

{G}{G}{C} Sludge Slap 40
Flip a coin. If heads, during your next turn reduce all damage done to Eggman's Muk by 20 (after applying Weakness and Resistance).

Weakness: {P}
Resistance:
Retreat Cost: {C}{C}{C}
 
Knuckles's Mankey
50 HP {F}

Basic Pokemon

{C} Scratch 10

{F} Scamper
Shuffle Knuckles's Mankey into your deck.

Weakness: {P}
Resistance:
Retreat Cost: {C}


Knuckles's Primeape
70 HP {F}

Stage 1 Pokémon (Evolves from Knuckles's Mankey)

{F}{F}{F} Ultra-Karate Chop 70-
This attack does 70 damage minus 10 damage for every damage counter on Knuckles's Primeape.

Weakness: {P}
Resistance:
Retreat Cost: {C}{C}


Sonic's Krabby
50 HP {F}

Basic Pokemon

{W}{C} Pincer Grip 10
Until the end of your opponent's next turn, the Defending Pokemon can't Retreat.

Weakness: {G}
Resistance:
Retreat Cost: {C}



Sonic's Kingler
80 HP {W}

Stage 1 Pokémon (Evolves from Sonic's Krabby)

Poke-BODY: Crab Armor
Reduce all damage done to Sonic's Kingler by 10 (after applying Weakness and Resistance).

{C} Hammer 10

{W}{W}{W}{W} Megaton Pincer 90
Sonic's Kingler does 30 damage to itself. You can't use this attack during your next turn.

Weakness: {G}
Resistance:
Retreat Cost: {C}{C}
 
Last edited:
red face paint's Meowth
40 HP {C}

Basic Pokemon

{C} Steal
Search your deck for a Trainer card and put in your hand. Shuffle your deck afterwords.

Weakness: {F}
Resistance:
Retreat Cost:


red face paint's Persian
60 HP {C}

Stage 1 Pokémon (Evolves from red face paint's Meowth)

{C} Scare
Flip a coin. If heads, the Defending Pokemon is Paralyzed.

{C}{C}{C} Critical Slash 30+
Flip a coin. If heads, this attack does 30 damage plus 30 more damage.

Weakness: {F}
Resistance:
Retreat Cost:


Eggman's Shuckle
30 HP {G}

Basic Pokemon

Poke-BODY: Phase Armor
If an attack does 20 or more damage to Eggman's Shuckle,reduce that damage to 10.

{G}{C} Mold Wrap
Flip a coin. If heads, the Defending Pokemon is now Poisoned and Confused.

Weakness: {R}
Resistance:
Retreat Cost: {C}
 
Last edited:
Dr. Robotnick's Geodude
50 HP
Weakness: [G]
Resistance: [L] -30
Retreat: [C]
Attacks:
[F] Smash 10+
If the Defending Pokemon has any damage counters on it, this attack does 10 damage plus 10 more damage.

[FC] Rock Throw 30

----------------------------------------------------

Dr. Robotnick's Graveler
(evolves from Dr. Robotnick's Geodude)
80 HP
Weakness: [G]
Resistance: [L] -30
Retreat: [CC]
Attacks:
PokeBODY: "Rough Skin"
If Robotnick's Graveler is damaged by one of your opponent's Pokemon, place 2 damage counters on that Pokemon.

[FC] Rock Tumble 20+
If you successfully used Rock Tumble last turn, this attack does 20 damage plus 20 more damage.

--------------------------------------------------------

Dr. Robotnick's Golem
(evolves from Dr. Robotnick's Graveler)
120 HP
Weakness: [G]
Resistance: [L]-30
Retreat: [CCCC]
Attacks:
PokeBODY: "Rocky Skin"
If 6 or more damage counters are placed on Robotnick's Golem by any single attack or Pokemon Power, place 6 damage counters on the Pokemon that performed the attack or Pokemon Power.

[FFCC] Avalanche 40+
This attack does 40 damage plus 10 more damage for each damage counter in play (both yours and your opponent's).

----------------------------------------

He will never be Eggman in my book, Robotnick all the way!!!!! Go Old-Skool Sonic!!!
 
Last edited:
For one, Bullados, the Golem line was already assigned, thus invalidating those cards. Not to mention that Eggman (formerly Robotnik) already had that line.

Shadow's Kabuto
40 HP {F}
Stage 1 Pokémon (Evolves from Mysterious Fossil)

{F} Nick 10
{F}{F}{F} Absorb Remove a number of damage counters from Shadow's Kabuto equal to the damage done to the Defending Pokémon. If Shadow's Kabuto has fewer damage counters than that, remove all of them. 40

Weakness: {G}
Resistance: none
Retreat Cost: {C}

Shadow's Kabutops
80 HP {F}
Stage 2 Pokémon (Evolves from Shadow's Kabuto)

{F}{F} Hack 'n Slash Flip a coin for each damage counter on Shadow's Kabutops. This attack does 20 damage times the number of heads. You can't flip more than 4 coins in this way. 20x
{F}{F}{F}{F}{F} Rock Headbutt 70

Weakness: {G}
Resistance: none
Retreat Cost: {C}{C}

Shadow's Tauros
70 HP {C}
Basic Pokémon

{C}{C} Charge Attack Shadow's Tauros does damage to itself equal to the damage done to the Defending Pokémon. 30
{C}{C}{C}{C} Fight for Lady This attack does 40 damage plus 10 more damage for each of your Benched Pokémon with Miltank in its name not named Sonic's Miltank. 40+

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Eggman's Omanyte
40 HP {W}
Stage 1 Pokémon (Evolves from Mysterious Fossil)

{W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{W}{W}{W} Surf 40

Weakness: {G}
Resistance: none
Retreat Cost: {C}

Eggman's Omastar
70 HP {W}
Stage 2 Pokémon (Evolves from Eggman's Omanyte)

{W}{W} Bubblebeam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30
{W}{W}{W}{W}{W} Hydro Pump This attack does 50 damage plus 30 more damage for each {W} Energy card attached to Eggman's Omastar but not used to pay for this attack's Energy cost. You can't add more than 60 damage in this way. 50+

Weakness: {G}
Resistance: none
Retreat Cost: {C}

Eggman's Ditto
50 HP {C}
Basic Pokémon

Poké-POWER Shapeshift
Once during your turn (before your attack), you may attach an Evolution card from your hand to Eggman's Ditto. (This doesn’t count as evolving Eggman's Ditto.) Treat Eggman's Ditto as if it were that Pokémon instead. It can’t evolve, devolve, or use the Poké-POWER or Poké-BODY of that Pokémon. During your turn, you may discard the Evolution card attached to Eggman's Ditto. This power can’t be used if Eggman's Ditto is affected by a Special Condition. If Eggman's Ditto becomes affected by a Special Condition, discard all Evolution cards attached to it.

Weakness: {F}
Resistance: none
Retreat Cost: {C}
 
Last edited:
Sonic's Porygon
40 HP {C}
Basic Pokémon

{C}{C} Virtual Fast Draw a card.
{C}{C}{C} Virus Shoot This attack does 20 damage to each Defending Pokémon.

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Sonic's Porygon2
70 HP {C}
Stage 1 Pokémon (Evolves from Sonic's Porygon)

Poké-BODY Data Immunity
Sonic's Porygon2 is not affected by any effect done by any Pokémon with Porygon or Porygon2 in its name.
{C}{C}{C} Complete Conversion Sonic's Porygon2's type, Weakness, and Resistance are now the same as each Defending Pokémon's.
{C}{C}{C} Data Rearrange Move up to 3 damage counters from Sonic's Porygon2 to each Defending Pokémon (in any way you choose).

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Knuckles's Phanpy
50 HP {F}
Basic Pokémon

{F} Rollout 20
{F}{F}{F} Double-Edge Knuckles's Phanpy does 30 damage to itself. 70

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}

Knuckles's Donphan
80 HP {F}
Stage 1 Pokémon (Evolves from Knuckles's Phanpy)

{F}{F} House Tackle If your opponent controls a Stadium card in play, discard that Stadium card. 30
{F}{F}{F}{F} Earthquake This attack does 10 damage to each of your own Benched Pokémon. 80

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}{C}

red face paint's Koffing
40 HP {G}
Basic Pokémon

{G} Poison Gas The Defending Pokémon is now Poisoned.
{G}{G} Smog The Defending Pokémon is now Poisoned. 20

Weakness: {P}
Resistance: none
Retreat Cost: {C}

red face paint's Weezing
70 HP {G}
Stage 1 Pokémon (Evolves from red face paint's Koffing)

{G}{G}{G} Gas Flood All Active Pokémon other than red face paint's Weezing are now Poisoned. 30
{G}{G}{G}{G}{G} Explosion red face paint's Weezing does 90 damage to itself. 90

Weakness: {P}
Resistance: none
Retreat Cost: {C}
 
Last edited:
Here are some more ideas.

Knuckles’s Horsea
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Sleep Bubble The Defending Pokémon is now Asleep. 10
{W}{W} Icy Wind Flip a coin, If heads, this attack does 10 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20

Knuckles’s Seadra
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Knuckles’s Horsea
Put Knuckles’s Seadra on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Aqua Sonic Don’t apply Resistance. 20
{W}{W}{W} Water Pump You may discard any number of {W} Energy cards attached to Knuckles’s Seadra but not used to pay for this attack’s Energy cost. This attack does 30 damage plus 30 more damage for each Energy card discarded this way. You can’t add more than 60 damage in this way. 30+

Knuckles’s Kingdra
Pokémon card
{W}
100 HP
Stage 1 Pokémon
Evolves from Knuckles’s Seadra
Put Knuckles’s Kingdra on the Stage 1 card
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Aqua Drain As long as Knuckles’s Kingdra is your Active Pokémon, your opponent can’t attach {W} Energy cards to either of his or her Active Pokémon.
{W}{W}{W}{W}{W} Wide Tsunami Does 60 damage to each Defending Pokémon and switch each Defending Pokémon with 1 of your opponent’s Benched Pokémon, if any.

Sonic’s Seel
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Splash Flip a coin. If tails, this attack does nothing. 20
{W}{W} Icy Wind Flip a coin, If heads, this attack does 10 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20

Sonic’s Dewgong
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Sonic’s Seel
Put Sonic’s Dewgong on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Water Gun Does 10 damage plus 30 more damage for each {W} Energy attached to Sonic’s Dewgong but not used to pay for this attack’s Energy cost. You can’t add more than 60 damage in this way. 10+
{W}{W}{W} Ice Pulse Flip 2 coins. If both are heads, place a Freeze counter on each Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Sonic’s Dewgong remains your Active Pokémon. If 1 is heads and 1 is tails, the Defending Pokémon is now Paralyzed. If both are tails, the Defending Pokémon is now Confused. 30
 
Last edited:
red face paint's Slowpoke
50 HP {P}
Basic Pokémon

{P}{P} Psyshock Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{W}{W} Water Gun This attack does 30 damage plus 10 more damage for each {W} Energy card attached to red face paint's Slowpoke but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 30+

Weakness: {D}
Resistance: none
Retreat Cost: {C}

red face paint's Slowbro
80 HP {P}
Stage 1 Pokémon (Evolves from red face paint's Slowpoke)

{P} Throw Shell If red face paint's Slowbro is being treated as a Basic Pokémon, this attack does nothing. Return red face paint's Slowbro to your hand. (The Basic Pokémon and all cards attached to it stay where they are.)
{P}{P}{W}{C} Psysurf Flip a coin. If heads, the Defending Pokémon is now Confused. 40

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}

red face paint's Slowking
80 HP {P}
Stage 1 Pokémon (Evolves from Slowpoke)

{P} Abdicate If red face paint's Slowking is being treated as a Basic Pokémon, this attack does nothing. Return red face paint's Slowking to your hand. (The Basic Pokémon and all cards attached to it stay where they are.)
{P}{W}{W}{C} Psy Whirlpool If there are any Energy cards attached to the Defending Pokémon, discard 1 of them and the Defending Pokémon is now Confused. 40

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}
 
It's your set, so it's your rules. Sonic's Delibird is now {W}. :D

AT LAST!! Sonic's Delibird is now PERFECT!! Arise and destroy all!! Make Articuno grovel at your feet!!

Sonic's Delibird
60 HP {W}

Basic Pokemon

{C}{C} Unwanted Gift
Flip 3 coins. If one is heads, draw 2 cards. If two are heads, this attack does 30 damage to the Defending Pokemon. If all three are heads, the Defending Pokemon is now Knocked Out. If all three are tails, Sonic's Delibird is now Knocked Out.

Weakness: {M}
Resistance: {F}
Retreat Cost: {C}


red face paint's Smeargle
50 HP {C}

Basic Pokemon

Poke-POWER: Hyper Sketch
Once during your turn, instead of red face paint's Smeargle's normal attack, you may choose 1 of your Pokemon's attacks. red face paint's Smeargle copies that attack including its Energy costs and anything else required in order to use that attack, such as discarding Energy cards.(No matter what type that Pokemon is, red face paint's Smeargle type is still {C}.) This power can't be used if red face paint's Smeargle is affected by a Special Condition.

{C} Taildrip 10

Weakness: {F}
Resistance:
Retreat Cost: {C}


Knuckle's Sentret
40 HP {C}

Basic Pokemon

{C} Tail Stand
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Knuckle's Sentret.

{C}{C} Whack 20

Weakness: {F}
Resistance:
Retreat Cost: {C}


Knuckle's Furret
60 HP {C}

Stage 1 Pokémon (Evolves from Knuckle's Sentret)

Poke-BODY: Narrow Nest
As long as Knuckle's Furret is on your Bench, prevent all damage done to Knuckle's Furret by your attacks.

{C}{C}{C}{C} Unstable Burrowing 60
Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon).

Weakness: {F}
Resistance:
Retreat Cost: {C}
 
Last edited:
Carrington388: Ledian and Ledyba are part-Flying?!! Whoa, they are part-Flying!
I guess I misunderstood your last post. Correcting now.

BTW, no one noticed that Tails's Ledian's third attack said " does 20 damage times the number of heads", yet it didn't flip any coins!

Ugh, I guess Ledians are unlucky for me.
 
Last edited:
Sorry it took so long, but I had other problems and onflicts to deal with. But I'm finished now. Here you go.

Sonic’s Abra
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: n/a
{P} Dual Teleport Switch both of your Active Pokémon with 2 of your Benched Pokémon. If you don’t have 2 Active Pokémon and/or at least 2 Benched Pokémon, this attack does nothing.
{P}{C} Psychic Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. 10+

Sonic’s Kadabra
Pokémon card
{P}
70 HP
Stage 1 Pokémon
Evolves from Sonic’s Abra
Put Sonic’s Kadabra on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P}{C} Confusion Punch Flip a coin. If heads, the Defending Pokémon is now Confused. 20
{P}{P}{C} Psywave Does 20 damage times the number of damage counters on the Defending Pokémon. 20x

Sonic’s Alakazam
Pokémon card
{P}
100 HP
Stage 2 Pokémon
Evolves from Sonic’s Kadabra
Put Sonic’s Alakazam on the Stage 1 card
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{P}{P}{C} Sonickinesis If the Defending Pokémon has Sonic in its name, this attack does 50 damage minus 30 damage. 50-
{P}{P}{C}{C} Shadowkinesis If the Defending Pokémon has Shadow in its name, this attack does 60 damage plus 30 more damage. 60+

Tails’s Magnemite
Pokémon card
{L}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{C} Pound 10
{L}{C} Double-Edged Bolt Tails’s Magnemite does 20 damage to itself. 40

Tails’s Magneton
Pokémon card
{L}
70 HP
Stage 1 Pokémon
Evolves from Tails’s Magnemite
Put Tails’s Magneton on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}{C}
PokéPOWER: Electromagnet Once during your turn (before you attack), you may flip a coin. If heads, search your deck for up to 2 {L} Energy cards and attach them to Tails’s Magneton. This power can’t be used if Tails’s Magneton is affected by a Special Condition.
{L} Hypno Pulse Flip a coin. If heads, the Defending Pokémon is now Asleep. 20
{L}{L}{C} Fusion Shock You may discard any number of {L} Energy cards attached to Tails’s Magneton. Flip a coin for each Energy card discarded in this way. This attack does 40 damage plus 40 more damage for each heads. 40+
 
Last edited:
And that wraps up the first part of this set.

Now for the second part of the set. This is where the set gets its name. It's a new take on evolution. For this set, two special meta-rules come into play. Here they are:
To play a Pokémon with Super Sonic or Super Shadow in its name, the player playing the card must have played at least 1 Trainer card exactly named Chaos Emerald during the course of the game.
To play a Pokémon with Hyper Sonic or Hyper Shadow in its name, between both players, a grand total of at least 7 Trainer cards exactly named Chaos Emerald must have been played during the course of the game.
Pokémon with Super Sonic in its name are Stage 1 Pokémon that evolve from a Basic Pokémon with Sonic in its name from any of the three SA2B expansions. Super Shadow Pokémon work the same way, evolving from those with Shadow in its name. Legal examples from each expansion (not guaranteed to be used) are Super Sonic's Raichu, Super Shadow's Delcatty, and Super Sonic's Porygon2. Such cards are made slightly stronger than normal Stage 1 Pokémon and slightly higher HP than normal (up to 120 HP except for a Wailord or Blissey, it can have up to 140), all limits for non-EX Pokémon apply. In other words, cards in this category would be slightly broken without the Chaos Emerald treatment. When applying effects of cards that reference normal Pokémon with Sonic or Shadow in its name, it also references those with Super Sonic or Super Shadow in its name.

Pokémon with Hyper Sonic in its name are Stage 2 Pokémon that evolve from the corresponding Stage 1 Super Sonic card, and all have Resistance to Colorless regardless of type (in addition to a normal Resistance). (Pokémon Breeder is a legal strategy just as long as the required number of Chaos Emeralds have been played.) Same goes with Hyper Shadow Pokémon, evolving from the Super Shadow Pokémon. Legal examples from each expansion (not guaranteed to be used) are Hyper Shadow's Typhlosion, Hyper Sonic's Swampert, and Hyper Sonic's Butterfree. These cards are about 125% as strong as a typical Stage 2, and also have 125% of its typical HP as well, rounded down to the nearest 10 (the Pokémon can have as much as 150 HP), its Retreat Cost can be as high as {C}{C}{C}{C}{C}{C}, all other limits for non-EX Pokémon apply. In other words, cards in this category would be moderately broken without the Chaos Emerald treatment. When applying effects of cards that reference normal Pokémon with Sonic or Shadow in its name, it also references those with Hyper Sonic or Hyper Shadow in its name.

Fossil evolutions are treated the same as a typical Pokémon.

All Hyper Sonic and Hyper Shadow cards and the corresponding Super Sonic or Super Shadow card must be made except that each may have only one starter line get this treatment (i.e. there can't be both a Hyper Shadow's Meganium and a Hyper Shadow's Typhlosion; there also can't be both a Hyper Sonic's Blastoise and a Hyper Sonic's Swampert.) Same goes for Super Sonic and Super Shadow except, for variety's sake, there can be no Super Sonic Eeveelution. Once all possible cards are made, the slot closes.

Also, a restriction on cardmaking for this part of the set. Each person is limited to six cards per day, a day beginning at midnight Eastern. NO EXCEPTIONS. Not even I can break this restriction.

The second part of the set is complete.

Here are the first cards for part two:

Super Shadow's Haunter
90 HP {P}
Stage 1 Pokémon (Evolves from Shadow's Gastly)

{P}{P} Steal Soul If this attack Knocks Out the Defending Pokémon, remove all damage counters from Super Shadow's Haunter. 40
{P}{P}{P}{P} Dark Vision This attack does 50 damage to each of your opponent's Pokémon with Light, Shining, Brock, Misty, Erika, Sonic, Tails, or Knuckles in its name.

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}

Hyper Shadow's Gengar
140 HP {P}
Stage 2 Pokémon (Evolves from Super Shadow's Haunter)

{P}{P}{P} Poison Cross This attack does 60 damage to each Defending Pokémon and each Defending Pokémon is now Poisoned.
{P}{P}{P}{P} Mega Nightmare This attack does 80 damage to each Defending Pokémon and each Defending Pokémon is now Asleep.

Weakness: {D}
Resistance: {F}{C}
Retreat Cost: {C}{C}

Super Sonic's Vibrava
80 HP {F}
Stage 1 Pokémon (Evolves from Sonic's Trapinch)

{R}{R} Dragonbreath Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 40
{F}{F}{F} Earthquake This attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 80

Weakness: {W}
Resistance: {L}
Retreat Cost: {C}

Hyper Sonic's Flygon
120 HP {F}
Stage 2 Pokémon (Evolves from Super Sonic's Vibrava)

{R}{R}{R}{R} Dragon Blast Discard 2 {R} Energy cards attached to Hyper Sonic's Flygon or this attack does nothing. 140
{F}{F}{F}{F} Wing Slap 80

Weakness: {W}
Resistance: {L}{C}
Retreat Cost: {C}{C}{C}

Super Sonic's Raichu
90 HP {L}
Stage 1 Pokémon (Evolves from Sonic's Pikachu)

{L}{L} 50/50 Bolt You can only use this attack if there is more than 1 Defending Pokémon. Choose a Defending Pokémon and flip a coin. If heads, this attack does 50 damage to that Pokémon; if tails, this attack does 50 damage to each of the other Defending Pokémon.
{L}{L}{L}{L} Super Jolt Discard 2 {L} Energy cards attached to Super Sonic's Raichu or this attack does nothing. 110

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}{C}

Super Shadow's Arbok
80 HP {G}
Stage 1 Pokémon (Evolves from Shadow's Ekans)

{G}{G} Poison Tongue The Defending Pokémon is now Poisoned. 30
{G}{G}{G}{G} Tight Wrap This attack does 50 damage to each Defending Pokémon and during your opponent's next turn, no Defending Pokémon may retreat and any effects of attacks, Poké-POWERs, Poké-BODies, and Trainer cards that would make a different Pokémon Active do nothing.

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}
 
Last edited:
Super Sonic's Weepinbell
80 HP {G}

Stage 1 Pokémon (Evolves from Sonic's Bellsprout)

{G}{G} Acid Tank 30
Until the end of your opponent's next turn, if Super Sonic's Weepinbell is damaged by an attack (even if Super Sonic's Weepinbell is Knocked Out), place 3 damage counters on the Pokémon that damaged Super Sonic's Weepinbell.

{G}{G}{G} Spore Storm 40
Place a damage counter on each Benched Pokemon in play (your's and your opponent's). The Defending Pokemon is now Poisoned.

Weakness: {R}
Resistance:
Retreat Cost: {C}


Hyper Sonic's Victreebel
110 HP {G}

Stage 2 Pokémon (Evolves from Super Sonic's Weepinbell)

Poké-POWER Epiphytic Predator
If both of your Active Pokemon are cards named Hyper Sonic's Victreebel, all damage done by your Active Pokemon is doubled (before applying Weakness and Resistance). This power stops working if either card named Hyper Sonic's Victreebel is affected by a Special Condition.

Poke-BODY Orchid Fragrance Guard
If both of your Active Pokemon are cards named Hyper Sonic's Victreebel, prevent all effects of attacks, except damage and Special Conditions, done to your Active Hyper Sonic's Victreebel by the Attacking Pokemon.

{G}{G}{G}{G}{C} Solar-energy Ray 70
Place 3 damage counters on each Benched Pokemon in play (your's and your opponent's). Hyper Sonic's Victreebel does 40 damage to itself.

Weakness: {R}
Resistance: {C}
Retreat Cost: {C}{C}


Super Sonic's Huntail
90 HP {W}

Stage 1 Pokémon (Evolves from Sonic's Clamperl)

Poke-POWER Chomp!
Once during your turn (before your attack), you may flip a coin. If heads, do 20 damage to each of your opponent's Pokemon (Apply Weakness and Resistance). Either way, this ends your turn. This power can't be used if Super Sonic's Huntail is affected by a Special Condition.

{W}{W}{W} Aquablast 50
Flip a coin. If heads, discard the top card of your opponent's deck.

Weakness: {L}
Resistance:
Retreat Cost: {C}


Super Sonic's Gorebyss
90 HP {W}

Stage 1 Pokémon (Evolves from Sonic's Clamperl)

Poke-POWER Mega-Removal
Once during your turn (before your attack), you may discard any number of Basic {W} Energy cards from Super Sonic's Gorebyss. If you do, for each Energy card you discarded this way, discard the top card of your opponent's deck. Using this Poke-POWER ends your turn. This power can't be used if Super Sonic's Gorebyss is affected by a Special Condition.

{W}{W}{W} Blank Stare 20
Flip two coins. If one or both are heads, the Defending Pokemon is now Paralyzed.

Weakness: {L}
Resistance:
Retreat Cost: {C}


Super Shadow's Tentacruel
90 HP {W}

Stage 1 Pokémon (Evolves from Shadow's Tentacool)

Poke-BODY Jelly Body
Reduce all damage done to Super Shadow's Tentacruel by 10 for each Basic {W} Energy card attached to Super Shadow's Tentacruel (after applying Weakness and Resistance). You can't reduce damage by more than 30 this way.

{W} Fatal Jellyfish Poison 40
Place 3 damage counters on Super Shadow's Tentacruel.

{W}{W}{W}{C} Harpoon Charge 110-
This attack does 110 damage minus 10 damage for every damage counter on Super Shadow's Tentacruel.

Weakness: {L}
Resistance:
Retreat Cost: {C}{C}


Super Shadow's Medicham
80 HP {P}

Stage 1 Pokémon (Evolves from Shadow's Meditite)

{P} Psywave 10x
Does 10 damage times the number of Energy cards attached to the Defending Pokemon.

{F}{C} Low Kick 30

{F}{F}{C}{C} Super Yoga Kick 120
Discard 1 Basic {P} Energy card attached to Super Shadow's Medicham for every {F} Energy attached to Super Shadow's Medicham. If you can't discard the required number of cards, this attack does nothing.

Weakness: {P}
Resistance:
Retreat Cost: {C}{C}
 
Last edited:
Super Shadow's Poliwhirl
80 HP {W}
Stage 1 Pokémon (Evolves from Shadow's Poliwag)

{W}{W} Fury Slap Flip 1 coin plus 1 coin for each one of your consecutive turns Super Shadow's Poliwhirl used this attack. This attack does 20 damage times the number of heads. If all are tails, Super Shadow's Poliwhirl can't use this attack during your next turn. 20x
{W}{W}{W}{W} Water Gun This attack does 70 damage plus 20 more damage for each {W} Energy card attached to Super Shadow's Poliwhirl but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 70+

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}

Hyper Shadow's Poliwrath
120 HP {W}
Stage 2 Pokémon (Evolves from Super Shadow's Poliwhirl)

{F}{F}{C}{C} Screw Punch 70
{W}{W}{W}{W}{C} Hyper Stroke This attack does 60 damage to each Defending Pokémon and attach all cards attached to each Defending Pokémon to your opponent's Benched Pokémon (in any way you choose).

Weakness: {L}
Resistance: {C}
Retreat Cost: {C}{C}{C}{C}

Hyper Shadow's Politoed
130 HP {W}
Stage 2 Pokémon (Evolves from Super Shadow's Poliwhirl)

{W}{W}{W} Loud Croak Each Defending Pokémon is now Confused. 50
{W}{W}{W}{W}{C} Aqua Shadow If the Defending Pokémon has Light, Shining, Brock, Misty, Erika, Sonic, Tails, or Knuckles in its name, this attack's base damage is 160 instead of 90. 90

Weakness: {L}
Resistance: {C}
Retreat Cost: {C}{C}{C}{C}

Super Sonic's Wailord
140 HP {W}
Stage 1 Pokémon (Evolves from Sonic's Wailmer)

{W}{W}{W} Hard Crush If the Defending Pokémon has Super Sonic or Super Shadow in its name and is not a Pokémon-ex, this attack's base damage is 80 instead of 60. If the Defending Pokémon has Hyper Sonic or Hyper Shadow in its name or is a Pokémon-ex, this attack's base damage is 110 instead of 60. 60
{W}{W}{W}{W}{W} Crush Tackle Super Sonic's Wailord does 60 damage to itself. 120

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}{C}

Super Shadow's Aerodactyl
80 HP {F}
Stage 1 Pokémon (Evolves from Mysterious Fossil)

Poké-POWER Strong Stare
No Pokémon with Super or Hyper in its name may be played. No Pokémon-ex may be played.
{F}{F}{F}{C} Jaw Slash During your opponent's next turn (after drawing a card), any effect of an attack, Poké-POWER, Poké-BODY, or Trainer card that would cause your opponent to draw any number of cards does nothing. 60

Weakness: {W}
Resistance: {F}
Retreat Cost: {C}{C}{C}
 
Super Shadow's Banette
90 HP {P}

Stage 1 Pokémon (Evolves from Shadow's Shuppet)

{P}{P}{P} Reverse Energy Flow
Return any number of Basic Energy cards from your discard pile to your hand, then place that many damage counters on Super Shadow's Banette.

{P}{P}{P}{P}{C} Disintegrate 60
Choose up to 10 cards in your discard pile. Shuffle those cards into your deck. Super Shadow's Banette is now Knocked Out.

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}


Super Shadow's Dusclops
100 HP {P}

Stage 1 Pokémon (Evolves from Shadow's Duskull)

Poké-POWER Under Pressure
If the Defending Pokémon attacks Shadow's Dusclops during your opponent's turn, your opponent must discard an Energy Card attached to the Defending Pokemon or else that attack does nothing.

{P} Mega Discard
Discard Super Shadow's Dusclops and all cards attached to it (your opponent does not draw a Prize). Then choose one of your opponent's Pokemon. Discard that Pokemon and all cards attached to it (You do not draw a Prize).

{P}{P}{P} Deadly Promise
This attack does 50 damage to each Defending Pokémon.

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}
 
Last edited:
I've also got the Alakazam...

Super Sonic’s Kadabra
80 HP
Weakness: [P]
Resistance: (none)
Retreat: [C]
Attacks:
PokePOWER: “Psychic Feedback”
If Super Sonic’s Kadabra is Active and your opponent attaches an energy from his or her hand to either of the Defending Pokemon, you may flip a coin. If heads, search your deck for a [P] energy card and atttach it to Super Sonic’s Kadabra

[PPC] Disillusionment 20x
This attack does 20 damage times the number of basic [P] energies in play (both yours and your opponents). If this attack does 0 damage, the Defending Pokemon is now Confused.

----------------

Hyper Sonic’s Alakazam
130 HP
Weakness: [P]
Resistance: [C]
Retreat: [CC]
Attacks:
Poke: “Feedback Destruction”
If Hyper Sonic’s Alakazam is Active and you attach an energy from your hand to Hyper Sonic’s Alakazam, then place 2 damage counters on the Defending Pokemon.

[PPPCC] Psychic Disillusionment 20x
This attack does 20 damage times the number of Basic [P] energy in play (both yours and your opponent's) and the number of cards called "Darkness Energy" in play (both yours and your opponents).

Edited the Alakazam to make it more specific and less broken.
 
Last edited:
Super Sonic's Metapod
90 HP {G}
Stage 1 Pokémon (Evolves from Sonic's Caterpie)

Poké-BODY Hard Skeleton
Any damage done to Super Sonic's Metapod by a {C} Pokémon is reduced by 10 (before Weakness and Resistance).
{G}{G}{G}{G} Double-Edge Super Sonic's Metapod does 40 damage to itself. 100

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}{C}

Hyper Sonic's Butterfree
120 HP {G}
Stage 2 Pokémon (Evolves from Super Sonic's Metapod)

{G}{G} Guard Condition Until the end of your next turn, Hyper Sonic's Butterfree cannot be affected by any new Special Conditions. (Any Special Conditions Hyper Sonic's Butterfree are affected by when this attack is used remain.)
{G}{G}{G}{G}{G} Great Drain Move all damage counters from Hyper Sonic's Butterfree onto the Defending Pokémon, then this attack does 90 damage minus 10 damage for each damage counter moved in this way. 90-

Weakness: {R}
Resistance: {F}{C}
Retreat Cost: {C}{C}{C}

Super Shadow's Blissey
130 HP {C}
Stage 1 Pokémon (Evolves from Shadow's Chansey)

{C}{C}{C}{C} Energy Center Count the number of basic Energy cards and Special Energy cards in your discard pile. Remove a number of damage counters from your Pokémon that do not have Light, Shining, Brock, Misty, Erika, Sonic, Tails, or Knuckles in its name equal to the number of basic Energy cards plus twice the number of Special Energy cards in your discard pile (in any way you choose). If your Pokémon have fewer damage counters than that, remove all of them. Shuffle all Energy cards in your discard pile into your deck, then discard all Energy cards from your hand.
{C}{C}{C}{C}{C} Flurry-Edge Flip a number of coins equal to the number of Energy on Shadow's Blissey. This attack does 30 damage times the number of heads and Shadow's Blissey does 20 damage times the number of heads to itself. 30x

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}{C}{C}

Super Shadow's Cacturne
90 HP {D}
Stage 1 Pokémon (Evolves from Shadow's Cacnea)

{G}{G}{G} Leech Seed If this attack does damage to the Defending Pokémon, you may remove 1 damage counter from Super Shadow's Cacturne. 40
{D}{D}{D}{D}{C} Feint Attack Choose 1 of your opponent's Pokémon. This attack does 70 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-POWERs, Poké-BODies, or any other effects on that Pokémon.

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}{C}{C}

Super Shadow's Delcatty
80 HP {C}
Stage 1 Pokémon (Evolves from Shadow's Skitty)

Poké-BODY Charming Glance
Any damage that is 30 or more done by an attack to Super Shadow's Delcatty is reduced to 20.
{C}{C}{C} Moving Glance Each Defending Pokémon is now Confused. 30

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}{C}

Super Sonic's Sandslash
100 HP {F}
Stage 1 Pokémon (Evolves from Sonic's Sandshrew)

{F}{F}{F} Great Shake This attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If the Defending Pokémon used any attack named Dig during your opponent's last turn, this attack's base damage is 100 instead of 50. 50
{F}{F}{F}{F}{F} Magnasting The Defending Pokémon is now Poisoned. Place a number of damage counters equal to the number of {F} Energy cards attached to Super Sonic's Sandslash instead of 1 after each player's turn (even if it was already Poisoned). 60

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}{C}
 
Super Sonic's Rapidash
90 HP {R}
Stage 1 Pokémon (Evolves from Sonic's Ponyta)

{C}{C}{C} Take Down Super Sonic's Rapidash does 40 damage to itself. 60
{R}{R}{R}{R} Flame Tackle Super Sonic's Rapidash does 20 damage to itself and the Defending Pokémon is now Burned. 80

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Super Sonic's Pelipper
100 HP {W}
Stage 1 Pokémon (Evolves from Sonic's Wingull)

{W} Energy Swallow You can't use this attack if Super Sonic's Pelipper has 1 or fewer damage counters. For every 2 damage counters on Super Sonic's Pelipper, choose 1 Energy card attached to Super Sonic's Pelipper and discard it. Remove 2 damage counters for each Energy discarded in this way.
{W} Stock Energy You can't use this attack if Super Sonic's Pelipper's remaining HP is 20 or less. Search your discard pile for an Energy card and attach it to Super Sonic's Pelipper, then place 2 damage counters on Super Sonic's Pelipper.
{W}{W}{W}{W}{W} Hydro Pump This attack does 60 damage plus 30 more damage for each {W} Energy card attached to Super Sonic's Pelipper but not used to pay for this attack's Energy cost. You can't add more than 60 damage in this way. 60+

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}{C}

Super Sonic's Hypno
90 HP {P}
Stage 1 Pokémon (Evolves from Sonic's Drowzee)

{P}{P} Nightmare The Defending Pokémon is now Asleep. 30
{P}{P}{P}{P} Dream Eater If the Defending Pokémon isn't Asleep, this attack does nothing. 70

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}{C}

Super Sonic's Kingler
100 HP {W}
Stage 1 Pokémon (Evolves from Sonic's Krabby)

Poké-BODY Shed Armor
At the end of your opponent's turn, if there are any damage counters on Super Sonic's Kingler, remove 2 of them (1 if there is only 1).
{W}{W} Pierce 30
{W}{W}{W}{W} Mega Crabhammer Super Sonic's Kingler does 20 damage to itself. 90

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}

Super Sonic's Porygon2
90 HP {C}
Stage 1 Pokémon (Evolves from Sonic's Porygon)

{C}{C}{C}{C} Multiconvert Change 3 of the following to any type other than Colorless: Super Sonic's Porygon2's type (color), Super Sonic's Porygon2's Weakness, the Defending Pokémon's type (color), any of the Defending Pokémon's Weaknesses, any of the Defending Pokémon's Resistances.
{C}{C}{C}{C}{C} Dark Seizures If the Defending Pokémon has Dark, Rocket, Giovanni, Aqua, Magma, Shadow, Eggman, or red face paint in its name, this attack's base damage is 130 instead of 70. Either way, during your opponent's next turn, prevent all effects of attack other than damage to Super Sonic's Porygon2. 70

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Super Shadow's Piloswine
80 HP {W}
Stage 1 Pokémon (Evolves from Shadow's Swinub)

{F}{F}{F}{F} Fissure 70
{W}{W}{W}{W}{W} Dark Snows If the Defending Pokémon has Light, Shining, Brock, Misty, Erika, Sonic, Tails, or Knuckles in its name, this attack's base damage is 130 instead of 70. Either way, place a Freeze counter on the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Super Shadow's Piloswine remains your Active Pokémon. 70

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}{C}{C}
 
Last edited:
Back
Top