Pokémon TCG: Sword and Shield—Brilliant Stars

Sonic The Hedgehog Set

Dude Woow , seriously dude, it's just a set and it's not a stupid idea. You gotta stop insulting peoples ideas and thinking your ideas are more better, man.

I did think of ideas and people shut them down. Even the really good ones. Then mods decided to put them all into thread and everyone ignored them and then when made another thread complaining about it, they deleted it. So I don't try to make create new cards cuz I'm sure they'll be deleted too.
 
I did think of ideas and people shut them down. Even the really good ones. Then mods decided to put them all into thread and everyone ignored them and then when made another thread complaining about it, they deleted it. So I don't try to make create new cards cuz I'm sure they'll be deleted too.

Dude, so what. If there being shut down or deleted people ignore your ideas that means people think you come up with the worst ideas. Mine are never deleted or shut down because people think I come up with really good ideas now (Including this one). Thats why mine aren't ever deleted or shut down or ignored.
 
It's not less Powerful. I read it correctly. The only difference is that he said Pokemon with Sonic in the name. Oh yeah that's sooooooooooo much different from Cynthia's Feelings. Even though I'm a huge Sonic fan, I still think the Sonic Pokemon cards is the worst idea ever. If they wanted to make Sonic cards, they would. And they'd NOT make them the same game style as Pokemon because that idea's been taken already.

"Draw 4 cards. If any of your Pokemon with Sonic in it's name was Knocked Out by the Defending Pokemon with Sonic in it's name, draw cards until you have 8 in your hand."

"Shuffle your hand into your deck. Then, draw 4 cards. If any of your Pokémon were Knocked Out during your opponent's last turn, draw 4 more cards."

Differences:
-You don't shuffle your hand into your deck
-Specifically Sonic's Pokémon
-Draw 4, then 4 more vs. Draw 4, then draw until you have 8 cards in your hand

I'm not going to discuss the mixing of Sonic and Pokémon, personally I could care less about it, I just don't feel a need to shut down others if they like an Idea.
 
Sonic's Porygon Z - :colorless: - 120HP

:ppowr: - Colourful Enterance
Once during your turn when play Porygon Z from your hand to evolve one of your Pokemon, you may use this Poke-Power. Search you deck for up to 3 basic energy cards of different types and attach them to you Pokemon in any way you like. Shuffle your deck afterwards.


:colorless: Quick Jab 40

:colorless::colorless: Rainbow Force 20x
This attack does 20 damage times the number of different types of basic Energy you have in play

Weakness: :fighting:X2
Resistance:
Retreat: :colorless:


Sonic's Porygon 2 - :colorless: - 80HP

:pbody: - Colourful Retreat
If you have more than one type of basic Energy attached to this Pokemon, the retreat cost for all Porygon Z in play is now 0.


[.] Keen Eye
Search your deck for up to 2 cards and put them in your hand. Shuffle your deck afterwards.

Weakness: :fighting:X2
Resistance:
Retreat: :colorless:


Sonic's Porygon - :colorless: - 60HP

:colorless: Energy Search
Search your deck for a basic Energy card and put it in you hand. Shuffle your deck afterwards.

:colorless::colorless: Tackle 30

Weakness: :fighting:X2
Resistance:
Retreat: :colorless:
 
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Knuckles's Blastoise Lv. 51 :water:
Stage 2: Evolves from Knuckles's Wartortle
120 HP

Picture: Blastoise is sleeping in front of the Master Emerald

:pbody: Focus Spirit
At the end of each players turn, you may put 2 damage counters on either Knuckles's Blastoise or the Defending Pokemon. If you put 2 damage counters on Knuckles's Blastoise, draw 2 cards. If you put 2 damage counters on the Defending Pokemon, any damage done to Knuckles's Blastoise is increased by 20 during your opponent's next turn. You can't use more than 1 Focus Spirit Poke-Body each turn.

[W][C] Hydro Pump 30+
Does 30 damage plus 20 more damage for each [W] Energy attached to Knuckles's Blastoise but not used for the attacks Energy Cost. You can't add more than 60 damage in this way.

[W][W][C] Double Shell Slam 60x
Flip 2 coins. This attack does 60 damage times the number of heads.

Weakness: [L]+30
Resistance:
Retreat Cost: [C][C]

Flavor Text: Knuckles had trained Blastoise for a long time on Angel Island as he was watching the Master Emerald. As Knuckles is resting, his Blastoise guards the Master Emerald using Protect

Knuckles's Wartortle Lv. 24 :water:
Stage 1: Evolves from Sqirtle
70 HP

Picture: Wartortle is standing behind Knuckles and watching and learning how to break a wall on Angel Island

[W] Bubblebeam 20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

[W][W][C] Mega Punch 40

Weakness: [L]+20
Resistance:
Retreat Cost: [C]

Flavor Text: Knuckles tried hard on training Wartortle but it was getting hard ever since it evolved from sqirtle.

Picture: Sqirtle getting up from the grass while hurt

Knuckles's Sqirtle Lv. 8 :water:
Basic Pokemon
40 HP

[W] Bubble 10

[W][C] Shell Attack

Weakness: [L]+10
Resistance:
Retreat Cost [C]

Flavor Text: Sqirtle was found hurt on the grass at Angel Island by Knuckles
 
Because their types I would of chosen for them are already taken by Tails and Amy and plus there not in any of the games I was talking about up on the top of this thread.
 
I would like you all to take a moment please to relax. These boards exist for the enjoyment of us all. Arceus, your cards likely reside many pages back within the forums, and are not deleted. As for the dislikes of your cards, there may have been some elements of unoriginality or a lack of form. If your ideas are shot down, surely the best thing to do is to rework them to improve, no?
 
Tails's Charizard Lv. 67 :fire:
Stage 2: Evolves from Tails's Charmeleon
130 HP

Charizard is flying high in the sky with Tails on his back

:ppowr: Winging Blaze
Once during your tun (before your attack), when you play Tails's Charizard from your hand to evolve 1 of your Pokemon, you may put 1 damage counter on each of your opponent's Pokemon that has an Energy attached to it.

[R][R][C] Flamethrower 50
Discard a [R] Energy attached to Charizard.

[R][R][C][C] Flaming Rush 80
Discard all Energy attached to Charizard. If 2 or more of your opponent's Pokemon would be Knocked Out by this attack, Charizard does 40 damage to itself.

Weakness: [W]+20
Resistance: [F]-20
Retreat Cost: [C][C][C]

Flavor Text: Tails would often travel around the world with his Charizard other than flying with his tails.

Tails's Charmeleon Lv. 27 :fire:
Stage 1: Evolves from Tails's Charmander
80 HP

Picture: Charmeleon and Tails and Sonic are at a campfire and Charmeleon is making the fire with his tail.

[R][R] Ember 30
Flip a coin. If tails, discard an Energy attached to Charmeleon.

[R][C][C] Slash 60

Weakness: [W]+20
Resistance:
Retreat Cost: [C]

Flavor Text: Charmeleon was trained by Tails for a while. Charmeleon often helps Tails out with some construction.

Tails's Charmander Lv. 7 :fire:
Basic Pokemon
50 HP

Picture: Charmander in a forest with Tails trying to dig under ground

[C] Scratch 10

[C][C] Bite 20

Weakmess: [W]+10
Resistance:
Retreat Cost: [C]

Flavor Text: Charmander was found lost in a forest by Tails. Charmander was scared before Tails came to help.
 
Fine it's gone

Tails's Bagon LV. 15 :colorless:
Basic
50 HP
:colorless: Headbutt 20
:colorless::colorless: Rage 10+
Does 10 damage plus 10 more damage for each damage counter on Tails's Bagon
Weakness: :colorless: +10
Resistance:
Retreat: :colorless:

Tails's Shelgon LV. 35 :colorless:
Stage 1: Evolves from Tails's Bagon
80 HP
:colorless::colorless: Dragon Dance
During your next turn, Tails's Bagon's Dragon Trust does 40 more damage to the defending Pokémon (Before applying Weakness and Resistance)
:fire::water::colorless: Dragon Trust: 40
Flip a Coin. If tails, this attack's base damage is 10 instead of 40
Weakness: :colorless: +20
Resistance:
Retreat: :colorless::colorless:

Tails's Salamence LV. 55 :colorless:
Stage 2: Evolves from Tail's Shelgon
140 HP
:ppowr: Ultra Charge
Once during your turn (before your attack), you may use this power. If you do, your turn ends. Search your deck for up to 3 Energy cards and attach them to your Pokémon in any way you like. Shuffle your deck afterward. This power can't be used if Tails's Salamence is effected by a Special Condition.
:fire::water::colorless: Dragon Slash 40+
This attack does 40 damage 20 more damage for each Pokémon Tool, your opponent has in play. Then discard those Pokémon Tools.
:fire::water::colorless::colorless: Giga Rush: 120
Discard 2 energy from Tails's Salamence.
Weakness: :colorless: +30
Resistance: :fighting: -20
Retreat: :colorless::colorless::colorless:
 
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Thanx. I referred myself to the other cards to check the weaknesses, resistances and retreat costs. I don't know why all the Bagon and Shelgon before the AR Bagon and AR Shelgon have fighting resistance because they're not flying yet. The AR ones have no resistance And I did my best to keep them from being broken. I fought my urge to steal the Battle Rush Poke-Power and chose the Ultra Charge instead. Similar wording to Electivire FB LV. X's Energy Recycle except you search your deck for the energies instead of the your discard pile. I wanted to find a way around the Battle Rush idea, so I chose that instead. And the Dragon Slash is good against SP decks. But the fact your discarding the Pokémon Tools means that Dragon Slash won't always be able to do 20 extra damage for each Pokémon Tool your opponent has in play.
 
Knuckles's Torchic :fire:
Basic Pokemon
60 HP

:fire: Fireball 20
The defending Pokemon is now burned

:fire::colorless: Flame Fling 30
Does 10 damage to 2 of your opponent's benched Pokemon (don't apply weakness and resistance for benched Pokemon)

Weakness: :water: +10
Resistance:
Retreat: :colorless:

Knuckles's Combusken :fighting:
Stage 1: Evolves from Knuckle's Torchic
80 HP

:fighting::colorless::colorless: Drain Punch 50
Remove from Knuckles's Combusken a number of damage counters equal to the number of Energy attached to the Defending Pokemon.

:fighting::fighting::fighting: Launching Kick
Discard 2 energies attached to Knuckles's Combusken. Then choose 1 of your opponent's Pokemon. This attack does 80 damage to that Pokemon. (Don't apply weakness and resistance for benched Pokemon)

Weakness: :psychic: +20
Resistance:
Retreat: :colorless:

Knuckles's Blaziken :fighting:
Stage 2: Pokemon Evolves from Knuckles's Combusken
130 HP

:pbody: Heating Things Up
As long as Knuckles's Blaziken has a :fire: energy attached to it. Knuckles's Blaziken is both :fighting: and :fire: Types.

:fighting::fire::colorless: Blaze Kick 50+
Flip a coin. If heads, this attack does 50 damage plus 20 more damage. If tails, the defending Pokemon is now burned.

:fighting::fire::colorless::colorless: Flaming Roundhouse: 120
Discard 2 energies attached to Knuckle's Blaziken. You may discard the other 2 energies attached to Blaziken. If you do, you may do 60 damage to the defending Pokemon instead and the defending Pokemon is now burned. Then you may split the other 60 damage onto any of your opponent's other Pokemon anyway you like. (Don't apply weakness and resistance for benched Pokemon).

Weakness: :psychic: +30
Resistance:
Retreat: :colorless:
 
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Great Work. Just a little adjustment's:
Change the effect of Blaze Kick to this: Flip a coin. If heads, this attack does 50 damage plus 20 more damage. If tails, the defending Pokemon is now burned.

Change the effect of Drain Punch to this: Remove from Knuckles's Combusken a number of damage counters equal to the number of Energy attached to the Defending Pokemon.
 
Shadow's Absol - :dark: - 80HP

:pbody: - Mean Gaze
As long as Shadow's Absol is your active Pokemon, when your opponent tries to retreat their active Pokemon they must flip a coin. If they flip tails, their active Pokemon cannot retreat


:dark::dark: Repeated Strike 30
During your next turn the base damage of Repeated Strike is now 70

Weakness: :fighting:X2
Resistance: :psychic:-20
Retreat: :colorless:

Dr. Eggman's Skarmory - :metal: - 90HP
:ppowr: - Metal Search
Once during your turn when play Dr. Eggman's Skarmory from your hand on to your bench, you may use this Poke-Power. Search your deck for up to 2 :metal: Pokemon and put them into your hand. Shuffle your deck afterwards.


:colorless::colorless: Whirlwind 40
Switch the defending Pokemon with one of your opponents bench Pokemon. Your opponent gets to choose which Pokemon becomes active.

Weakness: :fire:X2
Resistance: :psychic:-20
Retreat: :colorless::colorless:
 
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Shadow's Absol - :dark: - 80HP

:pbody: - Mean Gaze
As long as Absol is your active Pokemon, when your opponent tries to retreat their active Pokemon they must flip a coin. If they flip tails, their active Pokemon cannot retreat


:dark::dark: Repeated Strike 30
During your next turn the base damage of Repeated Strike is now 70

Weakness: :fighting:X2
Resistance: :psychic:-20
Retreat: :colorless:

Dr. Eggman's Skarmory - :metal: - 90HP
:ppowr: - Metal Search
Once during your turn when play Porygon Z from your hand on to your bench, you may use this Poke-Power. Search your deck for up to 2 :metal: Pokemon and put them into your hand. Shuffle your deck afterwards.


:colorless::colorless: Whirlwind 40
Switch the defending Pokemon with one of your opponents bench Pokemon. Your opponent gets to choose which Pokemon becomes active.


Weakness: :fire:X2
Resistance: :psychic:-20
Retreat: :colorless::colorless:

1. You forgot to put Shadow's before Absol in your Poke-body
2. Your 2nd Pokemon is Eggman's Skarmary, yet you put Porygon Z in the Poke-Power
 
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