Pokémon TCG: Sword and Shield—Brilliant Stars

Sonic The Hedgehog Set

Knuckles's Poliwag :water:
Basic Pokemon
50HP

(free) Trickle
Search your deck for a :water: Energy and attach it to Knuckles's Poliwag (shuffle your deck afterward).

:water: Tail Slap 20

Weakness: :lightning: +10
Resistance:
Retreat: :colorless:

Knuckles's Poliwhirl :water:
Stage 1 Pokemon: Evolves from Knuckles's Poliwag
80HP

:water::colorless: Hydro Punch 30

:water::water::colorless: Water Pulse 50
Flip a coin. If heads, the defending Pokemon is now confused.

Weakness: :lightning: +20
Resistance:
Retreat: :colorless:

Knuckles's Poliwrath :fighting:
Stage 2 Pokemon: Evolves from Knuckes's Poliwhirl
130 HP

:pbody: Vengeful Immunity
Knuckles's Poliwrath can't be affected by a special condition. If any attacks that are done to Knuckles's Poliwrath is meant to cause a special condition, during your next turn, each of Knuckles's Poliwrath's attacks do 40 more damage to the defending Pokemon before applying weakness and resistance.

:fighting: Pummel 40
If the Defending Pokémon isn't an Evolved Pokémon, that Pokémon is Knocked Out instead of damaged by this attack.

:fighting::fighting::colorless::colorless: Raging Fists: 60+
This attack does 60 damage plus 10 more damage for each damage counter on Knuckles's Poliwrath.

Weakness: :lightning: +30
Resistance:
Retreat: :colorless::colorless:
 
Why don't you just call Polywrath's attack "Take Out" as opposed to "Pummel"? No point in having 2 names for the exact same attack.
 
Why don't you just call Polywrath's attack "Take Out" as opposed to "Pummel"? No point in having 2 names for the exact same attack.

Cuz it's a different Pokemon so I figured a different name for the attack as well. It sounds cooler too. Machamp's Take out could be like a quick hard punch with all 4 of it's arms to an opposing Pokemon whereas Poliwrath would knock the opposing Pokemon over and start pummeling it with its 2 fists.

Shadow's Larvitar :fighting:
Basic Pokemon
50 HP

:fighting: Mud Bomb 30
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

:fighting::colorless: Breaking Ground 20
Discard an energy and this attack does 10 damage to all Pokemon in play (both your's and your opponent's) (don't apply weakness and resistance for benched Pokemon).

Weakness: :grass: +10
Resistance: :lightning: -20
Retreat: :colorless:

Shadow's Pupitar :fighting:
Stage 2 Pokemon: Evolves from Shadow's Larvitar.

:pbody: Hard Shell
Any damage done to Shadow's Pupitar by attacks is reduced by 10 for each damage counter on Shadow's Larvitar.

:fighting::colorless: Shell Tackle 40

:fighting::fighting: Crushing Evolution 20
Search your deck for a card that evolves from Shadow's Pupitar and put it onto Shadow's Pupitar. (This counts as evolving Shadow's Pupitar.) Shuffle your deck afterward. Do the damage before evolving Shadow's Pupitar.

Weakness: :grass: +20
Resistance: :lightning: -20
Retreat: :colorless:

Shadow's Tyranitar :dark:

:pbody: Sandstream
As long as Shadow's Tyranitar is in play, put 1 damage counter on all Pokemon that's not a :fighting: Pokemon or a Pokemon that evolves from a :fighting: Pokemon between turns. Any damage done by attacks from any :fighting: Pokemon or a Pokemon that evolves from a :fighting: Pokemon does 10 more damage (before applying weakness and resistance) (You can't use more than 1 Sandstream Pokebody each turn).

:dark::fighting: Terra Stomp 50
Discard an energy from Shadow's Tyranitar and this attack does 10 damage to 2 of your opponent's benched Pokemon. (Don't apply weakness and resistance for benched Pokemon

:dark::fighting::colorless::colorless: Terra Blast 140
Discard all energies attached to Shadow's Tyranitar. This attack does 40 damage to each of your opponent's benched Pokemon. (Don't apply weakness and resistance for benched Pokemon.)

Weakness: :fighting: +30
Resistance: :psychic: -20
Retreat: :colorless::colorless::colorless::colorless:
 
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