Pokémon TCG: Sword and Shield—Brilliant Stars

SP Pokemon Ideas

Here are some, going old school, MA stands for Team Magma and AQ stands for Aqua

Groudon MA HP110 R
Basic Pokemon (SP)

Poke-Body:Magma Fury
If your opponent has any pokemon in play that has AQ in it's name, Groudon MA's attacks do an additional 20 damage to the defending pokemon

F-Rock Arrow
This attack does 10 damage to 2 of your opponent's benched pokemon

RRCC-Underworld Eruption
Discard all R energy cards attached to Groudon MA. This attack does 60 damage to each evolved pokemon in play

W-Wx2
R-L-20
RC:CCCC

Kyogre AQ Hp100 W
Basic Pokemon (SP)

Poke-Body:Aqua Fury
If your opponent's has any pokemon in play with MA in it's name, Kyogre AQ's attacks do 20 more damage to the defending pokemon

Poke-Power:Aqua Rainstorm
Once during your turn (before you attack) you may use this power. If you use this Power, your turn ends. Search your deck for basic W energy cards equal to the amount of pokemon with AQ in their name you have in play. Attach 1 basic W energy card to each of your pokemon in play with AQ in it's name.

WWCC-Endless Flood 80
You may discard any number of W energy cards attached to Kyogre AQ. For each W energy card discarded, this attack does 10 damage to each of your opponent's benched pokemon.

W-Lx2
R-
RC:CC

Rayquaza MA HP 110 C
Basic Pokemon (SP)

Poke-Power:Magma Burst
Once during your turn, when you play this card from your hand onto your bench, you may use this power. Switch your active pokemon with Rayquaza MA. If you do this, you may switch any number of F or R energy cards attached to your benched pokemon to Rayquaza MA. You cannot use more than one Magma Burst Poke-Power per turn

C-ExtremeSpeed 30
Flip a coin, if heads, prevent all effects of attacks, including damage, done to Rayquaza MA during your opponent's next turn. Rayquaza MA cannot use ExtremeSpeed during your next turn.

RRFFC-Magma Terror
Discard all energy cards attached to Rayquaza MA. This attack does 100 damage to each of your opponent's pokemon that have AQ in their name's. Rayquaza MA does 40 damage to its self.

W-Cx2
R-F-20
RC:CCC

Mewtwo AQ HP 100 P
Basic Pokemon (SP)

Poke-Body:psycho Lock
As long as Mewtwo AQ is your active pokemon, your opponent cannot attach any energy cards from their hand to their pokemon with MA in their name.

C-Material Destruction
Look at your opponent's hand. Then, flip a coin, if heads, discard a card from your opponent's hand

PPC-Crushing of Willpower 60
Flip a coin for each energy card in play. If heads, send that energy card to the Lost Zone. If you send more than 5 energy cards to the Lost Zone, then discard all P energy attached to Mewtwo AQ

W-Px2
R-
RC:C
 
Poliwrath G Fighting 100hp

Pokebody Bad Temper

Every time Poliwrath attacks or is attacked place one damage counter on each of your opponents pokemon

(W)(E)(C)(D) Whirlpool
Discard all energy attatched to Poliwrath G the defending pokemon is now knocked out Poliwrath G is now confused and can't attack next turn

(W) x2 Thunder

(R)

(RT)**

Poliwrath G lv.x Water 130hp

(Pokebody) Crush Zone

When ever your opponenet evolves a pokemon or plays a pokemon from his or her hand onto his or her bench place one damage counter on each of your opponents pokemon

(D)(D)(W)(W)(W) Mega Thwack!! 100
Flip a coin if heads your opponent may draw a prize, if tails You may draw a prize card.

(W) x2 Thunder

(R)

(RT)***

Politoad G water 110hp

(W)(W) 70 Crashing wave
Politoad G is now Confused

(W)(W)(C) 50
Place one damage counter on each of your opponets pokemon

(W) x2 Thunder

(R)

(RT)**

Politoad G lv.x Dark 140HP

(Pokebody) Dark Aura
your opponent plays with his or her hand face up

(-) Crashing Darkness

Flip a coin if heads place three damage counters on each of your opponets pokemon.

(D)(D)(D)(D)(D) Dark Return
Shuffle in your discard pile into your deck place Politoad G lv.x back into your hand including all cards attatched to it

(W) x2 Thunder

(R)

(RT)***
 
Luxray Vl. Lv. 40

Luxray is standing with Volkner over looking a sunset, by the sea.

PokePower: Lightning Charge
Once during you turn before you attack, you may search your discard pile for two [L] Energy
and attach them to your Pokemon in any way you like (inculding Luxray). You can't use more than 1 Lightning Charge
Poke Power per turn. Luxray can't use this power if Luxray is affected by a special condition.

[L] Thunder Claw 30+
This attack does 30 damage plus 10 more damage for every [L] Energy in your discard pile.
You can't add more than 30 Damage this way.

[L][L][C] Thunder Takle 70
Discard 2 [L] Energy attached to Luxray.


W: [F] +30
R: [M] -20
RC:
 
GC! :thumb:

Here come the POSESSED TRAINERS!! :eek:

Ash G 70 HP :confused:


[R]

PokePower: Posessed

Once during your turn, if you play the supporter card Cyrus's Conspiracy
this turn, Ash G's attacks do 20 more damage.
( Before applying weakness and resistance.)

[R] [C] PIKACHU!

Search your deck for a Pikachu G and
discard it. This attack does damage
equal to that card's HP.

W: [W] x2
R: [-]
RC: [C]

Dawn G 60 HP

[C]

PokePower: Posessed

(Same as Ash.)

[C] [C] PIPLUP!

(Same with Ash's, but with Piplup G.)

W: [F] x2
R: [-]
RC: [-]

Brock G 80 HP

[F]

Pokepower: Posessed

(Same as Ash.)

[F] [C] GEODUDE!

(Same with Ash's, but with Geodude G.)

W: [G] x2
R: [L] -20
RC: [C] [C]

Pikachu G 70 HP

[L]

[L] [C] Thunderbolt 40

W: [F] x2
R: [M] -20
RC: [C]

Piplup G 60 HP

[W]

[W] [C] Surf 30
W: [L] x2
R: [-]
RC: [C]

Geodude G 50 HP

[F]

[F] [C] Rock Throw 20

W: [G] x2
R: [L] -20
RC: [C] [C]


:lol::lol::lol::lol:

Regular:

Magneton GL 80 HP

[L]

[L] [C] Thunder Wave 30

Flip a coin. If heads the Defending
Pokemon is now paralyzed.

[L] [L] [L] Thunder 90

Flip a coin. If heads, Magneton GL
does 30 damage to itself.

W: [F] x2
R: [M] -20
RC: [C] [C]

David out.
 
Sudowoodo G 80hp Fighting

(Pokepower) Anger

Once during your turn you may discard your hand then draw five cards, this power can't be used if Sudowoodo G is affected by a special conditon.

(F)(F) Low Kick 50

(W) x2 Grass

(R) ?

(RT)**

Sudowoodo G lv.x Fighting 110hp

(Pokebody) Light Screen

Prevent all damage done to Sudowoodo G lv.x which is 60 damage or less.

(D)(D) Dark Rumble

Place two damage counters on all pokemon on the field

(F)(F)(F)(F)(F) Fissure
The defending pokemon is now knocked out discard all energy attatched to Sudowoodo G lv.x.

(W) x2 Grass

(R) ?

(RT)***
 
Here's some more Team Flora-related Pokémon-SP, including my first attempt at Lv.X's.

Celebi F
Pokémon card
{G}
80 HP
Basic Pokémon-SP
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Spring Barrier If there is a Spring counter on the field, prevent all effects of attacks, including damage, done to Celebi F by Stage 2 Evolved Pokémon and Pokémon-Lv.X.
{C} Flora Search Search your deck for a basic Energy card and attach it to 1 of your Pokémon with F on its card. Shuffle your deck afterward.
{G}{P}{C} Time Storm You may discard any number of Energy attached to Celebi F. For each Energy you discard, each player returns an Energy card attached to each of his or her Pokémon to his or her hand. 50

Celebi F Lv.X
Pokémon card
{G}
100 HP
Put onto Celebi F
Put this card onto your Active Celebi F. Celebi F Lv.X can use any attack, Poké-Power, or PokéBody from its previous level.
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéPOWER: Flora Tree Once during your turn (before you attack), you may search your deck for a {G} Energy card and attach it to 1 of your Pokémon with F on its card. This power can’t be used if Celebi F is affected by a Special Condition.
{G}{P} Lost Vortex If the Defending Pokémon is an Evolved Pokémon, remove the highest Stage Evolution card from that Pokémon and put it in your opponent's Lost Zone. 30

Shaymin F (Land Form)
Pokémon card
{G}
80 HP
Basic Pokémon-SP
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Flora Hold As long as Shaymin F is your Active Pokémon and a Stadium card with Flora in its name is in play, your opponent's Pokémon can't use any Poké-Powers or Poké-Bodies.
{G} Leaf Star You may discard 1 card from your hand and 1 card from the top of your deck. If you do, put 3 damage counters on your opponent’s Benched Pokémon in any way you like. 10
{G}{C}{C} Solar Blast Does 10 damage to every Benched Pokémon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) 50

Shaymin F Lv.X (Land Form)
Pokémon card
{G}
100 HP
Put onto Shaymin F (Land Form)
Put this card onto your Active Shaymin F (Land Form). Shaymin F Lv.X can use any attack, Poké-Power, or PokéBody from its previous level.
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Solar Crystal Whenever a Pokémon (yours or your opponent's) (excluding Pokémon with F on its card) uses a Poké-Power, put 2 damage counters on that Pokémon. You can't use more than 1 Solar Crystal Poké-Body each turn.
{G} Lost Burst Put all {G} Energy cards attached to Shaymin F in your Lost Zone. THis attack does 50 damage times the number of Energy cards you put into your Lost Zone. 50x

Shaymin F (Sky Form)
Pokémon card
{G}
80 HP
Basic Pokémon-SP
Weakness: {R}
Resistance: {F} -30
Retreat cost: {C}
PokéBODY: Flora Heal Whenever you attach a {G} Energy card from your hand to Shaymin F, remove 2 damage counters and all Special Conditions from Shaymin F.
{G} Flora Vibration Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If heads, and the Defending Pokémon has P on its card, the Defending Pokémon is Paralyzed during your opponent's next 3 turns. 20
{G}{C}{C} Solar Blizzard Discard all {G} and {W} Energy attached to Shaymin F. Flip a coin for each Energy you discarded. This attack does 30 damage plus 40 more damage for each heads. 30+

Shaymin F Lv.X (Sky Form)
Pokémon card
{G}
100 HP
Put onto Shaymin F (Sky Form)
Put this card onto your Active Shaymin F (Sky Form). Shaymin F Lv.X can use any attack, Poké-Power, or PokéBody from its previous level.
Weakness: {R}
Resistance: {F} -30
Retreat cost: {C}
PokéPOWER: Energy Winds Once during your turn (before you attack), you may attach any number of basic {G} Energy cards from your hand to 1 of your Pokémon with F on its card (excluding this one). You can't use more than 1 Energy Winds Poké-Power eacn turn. This power can't be used if Shaymin F is affected by a Special Condition.
{G}{C}{C} Lost Swirl Choose 1 card from your opponent's hand without looking. Put that card in your opponent's Lost Zone. 40
 
:thumb:

Here are some reprints from the GB
Pokemon TCG in the grand masters! (GM) (OK, I changed it)

Moltres GM 100 HP

[R]

PokePower: Firegiver

Once during your turn, when you play
Moltres C onto your Bench, search your Deck
for your choice of 1 to 4 [R] energies
and put them into your hand.
Shuffle your deck afterwards.

[R] [R] [R] Dive Bomb 70

Flip a coin. If tails, this attack does nothing.

W: [-]
R: [F] -20
RC: [C] [C]

Zapdos GM 100 HP

[L]

PokePower: Peal of Thunder

Once during your turn, when you play
Zapdos S onto your Bench, choose
1 Pokemon in play and this power
does 30 damage to that Pokemon.

[L] [L] [L] Big Thunder

Choose 1 Pokemon in play.
Do 70 damage to that Pokemon,
and don't apply Weakness or
Resistance.

W: [-]
R: [F] -20
RC: [C] [C]

Articuno GM 100 HP

[W]

PokePower: Quickfreeze

Once during your turn, when you play
Articuno J onto your Bench, flip a
coin. If heads, the Defending Pokemon is
now paralyzed.

[W] [W] [W] Ice Breath

Your opponent chooses 1 of
their Pokemon in play.
Do 40 damage to that Pokemon,
and don't apply Weakness
or Resistance.

W: [-]
R: [F] -20
RC: [C] [C]

Dragonite GM 100 HP

[C]

PokePower: Healing Wind

Once during your turn when play
Dragonite R onto your Bench,
you may remove 20 damage from
each of your Pokemon.

[C] [C] [C] Slam x30

Flip 3 coins. This attack does 30
damage times the number of heads.

W: [-]
R: [F] -20
RC: [C] [C]

David out.
 
Last edited:
Uh, if you haven't been keeping up, C's been taken, and NOT to stand for anyone from the TCG video game.

Might as well take my one and only jab at this:

Drapion [G]
80 HP {D}
Basic Pokémon (Pokémon-SP)
Trainer depicted: This person

{D} Hunter Call Search your deck for a Salamence [G] card or an Ariados [G] card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
{D}{C} Stone Claw Discard 1 {D} Energy card attached to Drapion [G] or this attack does nothing. Flip a coin. If heads, the Defending Pokémon can't attack as long as Drapion [G] remains in play. Either way, you can't use this attack again as long as Drapion [G] remains in play (even Benching Drapion [G] won't let you use it again). 30

Weakness: {F}
Resistance: {P} -30
Retreat Cost: {C}
Lv. 34 #452
 
Yeah, who's that guy? You saw the movie?!

Anyways:

Abombasnow GL 100 HP

[W]

PokeBody: Snow Warning

Put a damage counter on every Pokemon
with a Hail Counter on it.

[W] [W] [C] Cross-Hail Winds 50

Put a Hail Counter on 1 of your opponent's
Pokemon.

W: [M] x2
R: [-]
RC: [C] [C] [C]

Kingdra GL 90 HP

[W]

[W] Water Pulse 20

Flip a coin. If heads, the Defending
Pokemon is now Confused.

[W] [W] [C] [C] Hydro-Cannon 100

Kingdra can't use Hydro-Cannon
during your next turn.

W: [L] x2
R: [-]
RC: [C]

David out.
 
Raichu G Lv.x 120hp Thunder

( Thunder Storm ) Pokepower

Once during your rurn if Raichu G lv.x would be knocked out by your opponents active pokemon you may discard all energy in play.

(L) 50 High Voltage
SEarch your discard pile for all Lighting energy cards and shuffle them into your deck

(L)(L)(D)(D) Power House 120
Raichu G lv.x is now confused

(W) x2 Earth

(R)

(RT)

Raichu G Thunder 100hp

(L)(L)(C) 200 Tail Bash
Discard Raichu G and all cards attatched to it ( Your opponent does not take a prize for this)

(W) x2 Erath

(R)

(RT)
 
Mightyena 4 HP 90 D
Basic Pokemon (SP)

D-Thoughts of Chaos
Search your deck for up to 3 Dark energy cards and attach them to your SP pokemon in any way to like. Afterwards, put damage counters on Mightyena 4 equal to the number of Dark energy attached in this way.

DDC-Vicious Darkness 30+
You may discard any number of Dark energy cards attached to your SP pokemon in play. This attack does 30 damage plus an additional 10 damage for each Dark energy card discarded in this way.

W-Fx2
R-P-20
RC:0

Dusclops 4 HP 80 P
Basic Pokemon (SP)

PC-Shadow Ball 20
During your next turn, any damage done to the defending pokemon is increased by 20.

PPC-Shatter Dimension 100
Dusclops 4 does 20 damage to itsself. Dusclops 4 cannot use Shatter Dimension during your next turn.

W-Dx2
R-C-20
RC:C

Walrein 4 HP 110 W
Basic Pokemon (SP)

Poke-Body:Chilly Aura
In between turns, put 1 damage counter on each evolved pokemon in play (excluding W type) (both yours and your opponent's)

C-Hibernation
Search your discard pile for a basic W energy card and attach it to Walrein 4, if you do, remove 2 damage counters from Walrein 4. Walrein 4 is now asleep

WWWC-Next Ice Age
This attack can only be used if the Defending pokemon is an Evolved pokemon. This attack does 30 damage each of your opponent's Evolved pokemon in play. The Defending pokemon is now Paralyzed.

W-Mx2
R-
RC:CCCC

Salamence 4 HP 100 C
Basic Pokemon (SP)

0-Call for Underlings
Search your deck for up to 2 SP Pokemon that are C type and put them onto your bench. Shuffle your deck afterwards.

C-Reinforcement
You may move all basic energy cards attached to your benched SP Pokemon to Salamence 4

WRCC-Final Strike 30
If the Defending pokemon has less HP than Salamence 4, this attacks base damage is 100 instead of 30.

Ludicolo C HP 100 W
Basic Pokemon (SP)

Poke-Body:SP-Gene
Each of your pokemon in play are now SP Pokemon.

G-Absorb 10
Remove 2 damage counters from Ludicolo C

WGC-Nature's Revenge 10+
This attack does 10 damage plus 10 more damage for each damage counter on each of your SP Pokemon in play.

W-Lx2
R-
RC:CC
 
Last edited:
Doing so well...:frown:

Sceptile GL 90 HP

[G]

[-] Scavenge

Search your deck for any
card and put it into your hand.
Shuffle your deck afterwards.

[G] [C] [C] Leaf Blade 50+

Flip a coin. If heads, this attack
does 30 more damage.

W: [R]x2
R: [W]-20
RC: [C]

David out.
 
Articuno G HP 100 W
Basic Pokemon (SP)

Poke-Body:Icy Wing
As long as Articuno G is your active pokemon and the defending pokemon is an Evolved Pokemon, the Defending pokemon cannot attack

Poke-Power:Ascent of Chaos
Once during your turn, when you play Articuno G from your hand onto your bench, you may use this power. Switch your active Pokemon with Articuno G, then move any number of W or D energy cards attached to your SP-Pokemon to Articuno G

DWWC-Lost Blizzard 60+
You may discard all energy cards attached to Articuno G. If you do, This attack does an additional 20 damage and 20 damage to each of your opponent's benched pokemon. If any pokemon are Knocked Out by this attack, take any Basic Pokemon cards that would be discarded and send them to the Lost Zone.

W-Mx2
R-F-20
RC:1

Zapdos G HP 100 L
Basic Pokemon (SP)

Poke-Body:Thunderous Aura
As long as Zapdos G is your active pokemon, whenever your opponent plays a Pokemon card from his or her hand onto the bench or to evolve a pokemon, flip a coin. If heads, discard 1 card from your opponent's hand.

Poke-Power:Ascent of Chaos
Once during your turn, when you play Zapdos G from your hand onto your bench, you may use this power. Switch your active Pokemon with Zapdos G, then move any number of L or D energy cards attached to your SP-Pokemon to Zapdos G

DLLC-Lost Thunderstorm
This attack does 40 damage to each of your opponent's pokemon. If any pokemon were to be Knocked Out by this attack, take all cards attached to those pokemon that would be discarded and send them to the Lost Zone.

W-Lx2
R-F-20
RC:1

Moltres G HP 100 R
Basic Pokemon (SP)

Poke-Body:Volcanic Temper
As long as Moltres G is your active pokemon, whenever your opponent would draw cards (excluding for the beginning of the turn) Put 1 damage counter on each of your opponent's pokemon.

Poke-Power:Ascent of Chaos
Once during your turn, when you play Moltres G from your hand onto your bench, you may use this power. Switch your active Pokemon with Moltres G, then move any number of R or D energy cards attached to your SP-Pokemon to Moltres G

DRRC-Lost Incineration 120
If the defending pokemon were to be Knocked Out by this attack, send it and all cards attached that would be discarded to the Lost Zone. Moltres G cannot attack next turn

W-Wx2
R-F-20
RC:1
 
:water:Kingdra G HP 80

[-] Stream 20+
Discard as many water energies from your hand as you like. For each energy discarded, Kingdra G deals 10 damage.

:water::colorless Hydro Pump 60-
Kingdra G deals 10 less damage for each water energy in your discard pile.

Weakness: :lightningx2
Resistance:
Retreat Cost:
 
Here are some more Team Plasma-oriented cards! Mew 1464 kind of did the Zapdos idea.

Zapdos P
Pokémon card
{L}
80 HP
Basic Pokémon-SP
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
PokéBODY: Energy Storm Whenever your opponent attaches an Energy card from his or her hand to 1 of his or her Active Pokémon, search your deck for an basic Energy card and attach it to Zapdos P. Shuffle your deck afterward.
{C} Lightning Tail Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{L}{L}{C} Plasma Strike You may discard any number of {L} Energy attached to Zapdos P. This attack does 40 damage plus 10 more damage for each {L} Energy you discarded. Discard a number of Energy cards attached to the Defending Pokémon equal to the number of Energy you discarded. 40+

Zapdos P Lv.X
Pokémon card
{L}
100 HP
Put onto Zapdos P
Put this card onto your Active Zapdos P. Zapdos P Lv.X can use any attack, Poké-Power, or PokéBody from its previous level.
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
PokéPOWER: Lost Thunder Once during your turn, when you put Zapdos P Lv.X from your hand onto your Active Zapdos P, you may flip a coin. If heads, choose 1 of your opponent's Benched Pokémon. Put that Pokémon and all cards attached to it in your opponent's Lost Zone.
{L}{C} Plasma Shatter You may discard all Energy attached to Zapdos P. If you do, this attack does 30 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 40

Raikou P
Pokémon card
{L}
80 HP
Basic Pokémon-SP
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
PokéBODY: Plasma Anomaly If there is a Storm counter on the field, each Pokémon in play (yours and your opponent's) has {L} Weakness.
{L} Plasma Crunch Flip a coin. If heads, all damage done to the Defending Pokémon during your opponent's next turn is increased by 20 (after applying Weakness and Resistance). If tails, discard an Energy card attached to Raikou P and the Defending Pokémon. 20
{L}{C}{C} Pressure Laser Flip a coin for each Energy card attached to the Defending Pokémon. This attack does 40 damage plus 20 more damage for each heads. 40+

Raikou P Lv.X
Pokémon card
{L}
100 HP
Put onto Raikou P
Put this card onto your Active Raikou P. Raikou P Lv.X can use any attack, Poké-Power, or PokéBody from its previous level.
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
PokéPOWER: Plasma Crash Once during your turn, when you put Raikou P Lv.X from your hand onto your Active Raikou P, you may discard all Technical Machine cards attached to your opponent's Pokémon.
{L}{C} Lost Spark Before doing damage, take all Trainer cards attached to the Defending Pokémon and put them in your opponent's Lost Zone. 30
 
:psychic:Uxie G HP 60

:pbody: Legend's Focus
If Azelf G and Mespirit G are in play, each of your SP pokemon in play have a retreat cost of 0.

:psychic::colorless Psychic Refresh 30
You may return Uxie G and all cards attached to it to your deck. If you do, shuffle your hand into your deck and draw 5 cards.

Weakness :psychic: x2
Resistance:
Retreat Cost: [C]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

:psychic:Mespirit G HP 60

:ppowr: Cosmic Wonder
Once during your turn, if Azelf G and Uxie G are in play, you may use this power. Look at the top 5 cards of either player's deck and choose a trainer or supporter card you find there and discard it. Use the effect of that card as the effect of this power.

:psychic::psychic::colorless Pulse Blast 40
This attack does 10 damage to your opponent's benched pokemon.

Weakness: :psychic: x2
Resistance:
Retreat Cost: :colorless

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

:psychic:Azelf G HP 60

:ppowr: Healing Charge
Once during your turn, you may use this power. Discard up to 3 cards from your hand, for each energy your discard, remove 1 damage counter from one of your SP pokemon in play.

:psychic::psychic::psychic::colorless Galactic Destruction
Flip a coin for each of your opponent's pokemon in play, for each heads, send all energy attached to that pokemon to the Lost Zone.

Weakness: :psychic: x2
Resistance:
Retreat Cost: :colorless
 
Here are some Team Draco-oriented cards!

Latias D
Pokémon card
{P}
80 HP
Basic Pokémon-SP
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Draco Barrier As long as Latias D is your Active Pokémon, prevent all effects of attacks, other than damage, done to any of your Pokémon in play.
{C} Rainbow Charge Flip a coin for each of your Pokémon (including Latias D). If heads, search your discard pile for a basic Energy card that is the same type as that Pokémon and attach it to that Pokémon.
{R}{W}{C} Mist Pulse Discard a {R} Energy attached to Latias D. During your opponent's next turn, any damage done to your Pokémon by an opponent's attack is reduced by 30 (before Weakness and Resistance). 60

Latias D Lv.X
Pokémon card
{P}
100 HP
Put onto Latias D
Put this card onto your Active Latias D. Latias D Lv.X can use any attack, Poké-Power, or PokéBody from its previous level.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
PokéPOWER: Draco Switch Once during your turn (before you attack), you may take a basic Energy card or Trainer card attached to 1 of your Pokémon with D on its card and move it to another 1 of your Pokémon with D on its card. This power can't be used if Latias D is affected by a Special Condition.
{R}{W}{P} Lost Surge Take all Pokémon Tool cards attached to your opponent's Pokémon and put them in your opponent's Lost Zone. 60

Latios D
Pokémon card
{P}
80 HP
Basic Pokémon-SP
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Draco Boost The retreat cost of each of your Pokémon in play with D on its card is 0 and each of your Pokémon with D on its card may retreat even if it has a Stop counter on it.
{C} Rainbow Flash Flip a coin for each type of basic Energy card attached to your Pokémon (including Latios D). For each heads, choose an Energy card of the same type attached to 1 of your opponent's Pokémon and discard it.
{G}{L}{C} Luster Wave Discard a {G} Energy attached to Latios D. During your next turn, if an attack does damage to any of your opponent's Pokémon (after Weakness and Resistance), that attack does 30 more damage. 60

Latios D Lv.X
Pokémon card
{P}
100 HP
Put onto Latios D
Put this card onto your Active Latios D. Latios D Lv.X can use any attack, Poké-Power, or PokéBody from its previous level.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
PokéPOWER: Draco Reversal Once during your turn (before you attack), you may search your discard pile for either a Pokemon card with D on its card or a basic energy card and put it into your hand. Then put 1 damage counter on Latios D. This power can't be used if Latios D is affected by a Special Condition.
{G}{L}{P} Lost Blast Flip a coin until you get tails. For each heads, take the top card of your opponent's deck and put it in your opponent's Lost Zone. 60

Rayquaza D
Pokémon card
{C}
100 HP
Basic Pokémon-SP
Weakness: {W}
Resistance: {F} -30
Retreat cost: {C}{C}
PokéBODY: Dragon Cloud As long as Rayquaza D is your Active Pokémon, prevent all effects of your opponent's attacks, Poké-Powers, Poké-Bodies, Held Items, and Trainer cards that would discard cards from your hand.
{C}{C} Strato Shield During your opponent's next turn, your opponent can't use any Poké-Powers on his or her Pokémon. 30
{R}{L}{C}{C} Meteor Storm You may discard any number of cards from your hand. This attack does 40 damage times the number if cards you discarded. Put 1 damage counter on Rayquaza D for each card you discarded. 40x

Rayquaza D Lv.X
Pokémon card
{C}
120 HP
Put onto Rayquaza D
Put this card onto your Active Rayquaza D. Rayquaza D Lv.X can use any attack, Poké-Power, or PokéBody from its previous level.
Weakness: {W}
Resistance: {F} -30
Retreat cost: {C}{C}
PokéPOWER: Dragon Cyclone Once during your turn (before you attack), you may remove 2 damage counters from each of your Pokémon with D on its card. You can't use more than 1 Dragon Cyclone Poké-Power each turn. This power can't be used if Rayquaza D is affected by a Special Condition.
{G}{R}{W}{L} Hyper Storm Flip a a coin for each of your opponent's Pokémon. If heads, this attack does 20 damage plus 30 more damage to that Pokémon and take an Energy card attached to that Pokémon and put it in your opponent's Lost Zone. (Don't apply Weakness and Resistance for Benched Pokémon.)
 
Trainer: Elite four Reunite

If you play one of these down you may flip over one prize card, If you play two of these cards at the same time you may search your deck for a G pokemon a Stadium and a Galatic tool, if you play three of these at the same time you may remove to the lost Zone five cards in your oppoents discard pile and if you play four of these at the same time you may draw a prize card.


Supporter Cyrus's Plot

Supporter Rule

You may discard as many energy as you like attatched to all of your Sp pokemon. For each energy discarded you may draw a card
 
Raikou G HP 100 L
Basic Pokemon (SP)

Poke-Power:Thunder Roar
Once during your turn, when you play this card from your hand onto your bench and your opponent has more than 3 benched pokemon in play, you may use this power. Return 1 of your opponent's benched pokemon and all cards attached to it to their hand. You cannot use more than 1 Thunder Roar Poke-Power each turn

LLCC-Seal of Lightning 80
If the defending pokemon is Knocked Out by this attack, flip a coin, if heads, Discard all of your opponent's energy cards in play other than L energy cards.

W-Fx2
R-
RC:1

Suicune G HP 90 W
Basic Pokemon (SP)

Poke-Body:Mystic Veil
Prevent all effects of attack, and 10 damage from attacks, done to each of your SP Pokemon. You cannot use more than 1 Mystic Veil Poke-Body per turn

WWCC-Ritual of Ice 40
This attack does 20 damage to each of your opponent's benched pokemon. Flip a coin for each of your opponent's evolved pokemon in play. If heads, take the highest stage evolution and shuffle it back into your opponent's deck

W-Mx2
R-
RC:1

Entei G HP 110 R
Basic Pokemon (SP)

Poke-Power:Hellfire Blaze
Once during your turn, when you play this card from your hand onto your bench, you may use this power. Flip coins equal to the amount of basic R energy cards you have in play. For each heads, search your deck for a basic R energy card and attach it to one of your pokemon. You cannot use more than 1 Hellfire Blaze Poke-Power per turn

RRCC-Rite of Fire
Discard any number of basic R energy cards in play attached to your pokemon. Then put damage counters on your opponent's pokemon in any way you like equal to the amount of basic R energy cards discarded in this way

W-Wx2
R-
RC:1

Regirock FB HP 120 F
Basic Pokemon (SP)

C-Gather Stone
Search your deck for a basic F energy card and attach it to Regirock FB. Shuffle your deck afterwards.

FFC-Grinding Crush 30+
This attack does 30 damage plus an additional 10 more damage for each F energy in play (both yours and your opponent's)

W-Wx2
R-
RC:3

Regice FB HP 100 W
Basic Pokemon (SP)

Poke-Power:Freeze Up
Once during your turn, when you play this card from your hand onto your bench, you may use this power. Flip 2 coins. If both coins are head, discard the defending pokemon and all cards attached to it (You do not take a Prize Card)

WC-Ice Rider
This attack does 20 damage to 1 of your opponent's pokemon (do not apply weakness or resistance for benched pokemon)

W-Mx2
R-
RC:2

Registeel FB HP 110 M
Basic Pokemon (SP)

MC-Full Body Tackle 50
Registeel FB does 20 damage to its self

MMM-Heavy Metal Storm
This attack does 20 damage to each of your opponent's pokemon. Registeel FB does 10 damage to its self

W-Rx2
R-P-20
RC:3

Arceus C HP 120 C
Basic Pokemon (SP)

FPGM-Grand Stone
Choose 1 of your opponent's pokemon. That pokemon is now Knocked Out. Shuffle Arceus C and all cards attached to it back into your deck

WLRD-Endless
Choose 1 of your opponent's pokemon. That pokemon is now Knocked Out. Shuffle Arceus C and all cards attached to it back into your deck

CCCCC-Final Decent of Judgment
This attack does 50 damage to each of your opponent's pokemon. Send Arceus C to the Lost Zone and shuffle all cards attached to it back into your deck

W-
R-
RC:2
 
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OK,

Magmortar E4 90 HP

[R]

[R][C] Lava Plume 40

Flip a coin. If heads, this attack does
10 damage to each of your opponent's
Benched Pokemon. If tails, this attack does 10
damage to each of your Benched Pokemon.
(Don't apply Weakness or Resistance
for Benched Pokemon.)

[R][R][C] Heat Wave 70

Flip a coin. If heads, your opponent
can't play any supporters during their turn.

W: [W]x2
R: [-]
RC: [C][C][C]

Magmortar E4 LV.X 110 HP

[R]

PokePower: Combustible Flaming

Once during your turn, if Magmortar E4
did any damage to your Benched Pokemon
last turn, add the following effect to any attack
named Shock Wave: The Defending Pokemon
is now paralyzed.

[R][R][C] Lava Spin 60

During your next turn, any coin flips are
treated as tails.

W: [W]x2
R: [-]
RC: [C][C][C]

Electivire GL 90 HP

[L]

PokePower: Thunder Flash

Once during your turn, before
you attack, you may use this
power. Flip a coin. If heads,
put 3 damage counters on
your Opponent's Pokemon in
any way you like.

[L][L][C] Electro-Burn 80

Flip a number of coins equal
to the number of [L] energy cards
attached to Electivire GL. This
attack does 10 damage times the
number of tails to Electivire GL.

W: [F]x2
R: [M]-20
RC: [C][C][C]

Electivire GL LV.X 110 HP

[L]

[L][C] Shock Wave 50

This attack's damage isn't affected by
Resistance.

[L][L][C][C] Cataclysmic Lightning 100

Flip a coin. If heads, this attack does 40 damage to
each of your opponent's Benched Pokemon.
If tails, your opponent can't play any Trainers
from their hand during their next turn.

W: [F]x2
R: [M]-20
RC: [C][C][C]

David out.
 
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