There were first turn donks...but the better players could avoid them, usually.
Vince
This is unfortunately a very inaccurate statement.
No matter how good you are, if your opening hand is a Baltoy, no call energy, and no other basics, it's completely out of your control whether your opponent can KO next turn or not.
And people shouldn't want to have to load up their deck with basics or call energy if there is no synergy or whatever, just to avoid a first turn loss.
What the ability of FTKO is doing is leveling out the format so that anyone can win with no skill and poor decklists.
I totally agree however that once you get past the first one or maybe 2 turns this format has plenty of skill, and with cards like Gengar that is a pretty strong statement.
It's the first turn that is killing the format right now and it's really unfortunate.
At my regionals there was so much FTKO that at one point after a round 4 friends and I were all sitting around a table after 30 seconds as we had all been FTKOd that round.
Also, if you include individual games in top cut matches, 4/10 of my matches ended on the first turn. I won one of those. I went 7-3 on the day and all 3 losses were t1s. Proving some peoples points...once it gets past the first turn it turns into a much more significant battle of skill. When the main (almost only) thing you have to worry about in a tournament is getting FTKOd I think something is wrong.
Is it really right when 40% of your games end on the first turn??
This number may be high but really I think most people were at 2 or 3 games for the day that ended in FTKO.
Something should be done, whether it is that people are allowed to play supporters on the first turn of the game or whether people can't play trainers on the second turn of the game or something else it really should change to prevent a lot of crap happening at nats and worlds.