Pokémon TCG: Sword and Shield—Brilliant Stars

BW-on Steel Frame

Status
Not open for further replies.

PokeChump

New Member
Strategy: Start Cobalion EX depending on your starting hand. Attach Steel Energy to Cobalion EX and fight off as much as you can until you get Plasma Klinklang (PS 90), Once set up you're safe from any attacks from EX Pokemon, continue setting up into BW Klinklang (BW 76). Now that Both Klinklang are set up you're taking no damage and have a free roam of energy to put them on Cobalion EX or either Klinklangs depending on what you're trying to KO. Keldeo EX is your Landorus and Fire counter.

4 Cobalion EX (PS 133)
4 Klink (DE 75)
3 Klinklang (PS 90)
1 Klinklang (BW 76)
1 Keldeo EX (BC 142)
2 Durant (PS 92)


1 Scramble Switch (PS 129)
3 Skyla (BC 149)
3 Colress (PS 135)
3 N (NV 101)
4 Rare Candy (DE 100)
3 Professor Juniper (DE 98)
2 Tool Scrapper (DR 116)
4 Switch (BC 135)
1 Ultra Ball (DE 102)
4 Pokemon Catcher (DE 111)
4 Heavy Ball (ND 88)
2 Max Potion (EP 94)
1 Escape Rope (PS 120)


10 Metal Energy (BW 112)

Fixes:
-1 Escape Rope +1 Switch
-3 Prism Energy +3 Metal Energy
-1 Meloetta +1 Cobalion
-2 Emolga +1 Cobalion +1 Klinklang BW
-2 Cheren +1 Bianca +1 Heavy Ball
-2 Hypnotoxic Laser +1 Heavy Ball +1 Max Potion
-1 Virbank City Gym +1 Max Potion
-1 Cobalion EX +1 Keldeo EX
-2 Steel Energy +2 Blend Energy WLFM
-1 Registeel +1 Emolga
-2 Max Potion +2 Emolga
-1 Bianca +1 Pokemon Catcher (Not sure on this one)
-2 Ultra Ball +2 Pokemon Communication
-2 Emolga +2 Cobalion EX
-1 Emolga +1 Durant
-1 Computer Search +1 Scramble Switch
-2 Cobalion +2 Max Potion
-2 Pokemon Communication +2 Heavy Ball
-2 Klink ** +2 Klink ***
-1 Klang ** +1 Klang ***
-1 Klinklang BW +1 Klinklang PS
-1 N +1 Rare Candy
-1 Blend Energy +1 Pokemon Catcher
-1 Blend Energy +1 Escape Rope
-1 Klang *** +1 Durant PS

Side Note: Looking for any suggestions to better this deck, but I am mainly looking for tech suggestions to better suit this deck to the current/upcoming meta. If anyone needs any more explanations about this deck please ask and I will answer.

I will start a record of my matches from now on, below.

Record:
1-0 Blastoise/Keldeo EX & Keldeo/Black Kyurem EX
1-0 Landorus EX/Mewtwo EX Variant
1-0 Crobat Variant
1-0 Empoleon/Landorus EX
1-0 Landorus EX/Mewtwo EX/Terrakion/Garbodor
 
Last edited:
I recommend switching out Escape Rope for another Switch as it might end up helping your opponent. A tech idea is to switch out the Melotta and the Emolga for 3 Cobalion NVI. Cobalion is a really great counter to non-Ex Pokemon as it's second attack does 80 damage and prevents the opponent from attacking next turn and defeats Sigilyph pretty easily. Another good thing that almost all Plasma Klinklang have is 4 Klink and 2 of each Klinklang. Another good Ace Spec you could use over Computer Search, is Dowsing Machine as Computer Search is only useful early game while Dowsing Machine is useful mid game and late game.
 
I recommend switching out Escape Rope for another Switch as it might end up helping your opponent. A tech idea is to switch out the Melotta and the Emolga for 3 Cobalion NVI. Cobalion is a really great counter to non-Ex Pokemon as it's second attack does 80 damage and prevents the opponent from attacking next turn and defeats Sigilyph pretty easily. Another good thing that almost all Plasma Klinklang have is 4 Klink and 2 of each Klinklang. Another good Ace Spec you could use over Computer Search, is Dowsing Machine as Computer Search is only useful early game while Dowsing Machine is useful mid game and late game.

I like the Cobalion NV, Meloetta is just a quicker option to sigilyph counter but I can see Cobalion could be better overall, I'm not real sure on taking out Emolga because it kind of got rid of the need for 4 klink, and my play style tends to go straight for Plasma Klinklang then go after BW Klinklang, so I've never really needed, a 4-1-2-2 or a 3-1-2-2, to me it doesn't make a difference and lets me have more room for extra cards in the deck to make it more consistent, and I will try out Dowsing Machine for sure. I was also thinking the same thing about the Escape Rope/Switch fandango. Thanks for your suggestions.
 
What happens if someone runs hammer, what do u about the energy for meloletta once its gone?

I think u need someone in there so u can run blends so they can b moved around

I cant think of who right now......maybe terrekion? Just a thought
 
What happens if someone runs hammer, what do u about the energy for meloletta once its gone?

I think u need someone in there so u can run blends so they can b moved around

I cant think of who right now......maybe terrekion? Just a thought

From the above suggestion, I did remove meloetta after some testing, replaced with Cobalion. I shouldn't need to worry about Hammers while using 12 Metal Energy and BW Klinklang to move them around, Enhanced Hammers can't touch me.
 
The main objective of this deck is that the deck is impervious to attacks and Emolga in the deck just becomes Catcher bait.
 
The main objective of this deck is that the deck is impervious to attacks and Emolga in the deck just becomes Catcher bait.

Adding needed speed vs giving up 1 prize at the most, because I would never start the 2nd Emolga. I would/will use it for Ultra Ball or Computer Seach if I draw into it. Losing 1 prize for needed speed, and on top of only losing 1 prize to winning the game from not letting my opp hit me, is a fair trade off.
 
In response to your "mainly techs only" suggestions request, consider including 1 Keldo EX and 2 - 3 Blend energy. Your area's meta may not include players who'll run fire decks; but 2 players at the FL Regionals made T32/T16 running Emboar-based decks. And the player who "authored" the idea is in the Chicago area; so, don't be surprised if you encounter a few R decks at your State tournament. Also, many players are considering running the V-create Victini as a counter to this deck. Its attack can 1HKO anything in your deck. Lastly, if your opponent starts with Landorus EX, it can inflict quite a bit of damage before you get your "shield up." So, consider:
-1 Cobalion EX
+1 Keldeo EX
-2 Metal
+2 Blend (WLFM)
 
Last edited:
In response to your "mainly techs only" suggestions request, consider including 1 Keldo EX and 2 - 3 Blend energy. Your area's meta may not include players who'll run fire decks; but 2 players at the FL Regionals made T32/T16 running Emboar-based decks. And the player who "authored" the idea is in the Chicago area; so, don't be surprised if you encounter a few R decks at your State tournament. Also, many players are considering running the V-create Victini as a counter to this deck. Its attack can 1HKO anything in your deck. Lastly, if your opponent starts with Landorus EX, it can inflcit quite a bit of damage before you get your "shield up." So, consider:
-1 Cobalion EX
+1 Keldeo EX
-2 Metal
+2 Blend (WLFM)

hmm, I see but keldeo is still 3 energy to get it going, is there any other big HP water that takes less and can be considered in 1hko victini? and Emboars? I do understand your suggestion though and I will go along with it, I will be testing other water pokemon though.
 
Last edited:
Although there might be some fire decks/techs played, that may be the least of your concerns. Consider the following decks which, IMHO, you may want to playtest against alot:
  • Darkrai EX variants
  • Gargodore and friends
  • Blastoise-Keldeo EX
  • Eels and friends
  • Ho-Oh EX and friends
  • Emboar and friends
Most of these decks have 1 thing in common: energy-attachment-acceleration and designed to attack by t2! Whether using Items, like Dark Patch, or Abilities, like Deluge Or Rebirth, those decks can get more energy into play faster than decks that can only attach energy manually once per turn...
 
Last edited:
Although there might be some fire decks/techs played, that may be the least of your concenrs. Consider the following decks which, IMHO, you may want to playtest against alot:
  • Darkrai EX variants
  • Gargodore and friends
  • Blastoise-Keldeo EX
  • Eels and friends
  • Ho-Oh EX and friends
  • Emboar and friends
Most of these decks have 1 thing in common: energy-attachment-acceleration and designed to attack by t2!! Whether using Items, like Dark Patch, or Abilities, like Deluge Or Rebirth, those decks can get more energy into play faster than decks that can only attach energy manually once per turn...


I've played and beaten Darkrai, Blastoise and Eels, I run the 2 Scrapper for against garbodore, I haven't come accross any Ho-Oh or Emboar yet. Against the decks I did play it all came down to getting Plasma Kilnklang set up and having both Cobalion EX and Cobalion, and one game i won using Registeel with Plasma Klinklang and BW klinklang both set up. I think my biggest threat besides fire decks is Landorus hitting first turn and bench koing my klinks.
 
Great!

I recently built a Crobat deck and I already had a Darkrai deck (now with Hypnotoxic Laser) and easily beat Klingklang 5 out of 5 times (without Victini) - I just KOd the Klinks (my 1st priority (KO basics) when playing against stage 2 or 1 decks), Catcher a heavy retreater and poisoned it, and/or just "out speed" my opponent.
 
Great!

I recently built a Crobat deck and I already had a Darkrai deck (now with Hypnotoxic Laser) and easily beat Klingklang 5 out of 5 times (without Victini) - I just KOd the Klinks (my 1st priority (KO basics) when playing against stage 2 or 1 decks), Catcher a heavy retreater and poisoned it, and/or just "out speed" my opponent.

Awesome, as you can see I run 4 Switch, hopefully its enough to keep away from Lazors, and my first priority is to get Plasma Klinklang set up so I can prevent Darkrai from being a problem, then I go into BW klinklang, I've made some fixes on some recent testing, not sure if I should have taken Max Potion out but the only thing I see it being a help is in the mirror. I went back to Emolga for more speed, the deck needs it.

I'm also thinking of adding Pokemon Communications, Ultra Ball seems to get drawn when I have nothing I want to or can afford to discard, and Computer Search will probably go back in because Dowsing Machine has been useless up to this point.
 
I'm also thinking of adding Pokemon Communications, Ultra Ball seems to get drawn when I have nothing I want to or can afford to discard, and Computer Search will probably go back in because Dowsing Machine has been useless up to this point.
I like to use Poké Communication when I purposely do not want to put cards into my discard pile. Plus, given the mix of Poké in you deck, I also think Poké Communication will better serve you vs. Ultra Ball. On the other hand, UBs do help "thin your deck out;" (of unwanted/unneeded cards) so, you can draw into needed cards faster thereafter. After more playtesting, you'll find which one better suits your needs.
 
I like to use Poké Communication when I purposely do not want to put cards into my discard pile. Plus, given the mix of Poké in you deck, I also think Poké Communication will better serve you vs. Ultra Ball. On the other hand, UBs do help "thin your deck out;" (of unwanted/unneeded cards) so, you can draw into needed cards faster thereafter. After more playtesting, you'll find which one better suits your needs.

Indeed, I did take out 2 Ultra Ball for 2 Pokemon Communication, and put Computer Search back in over Dowsing Machine, and with the remaining Ultra Ball and Computer Search that should be enough to "thin" out some things from the deck, early game almost everything is needed so I'm not trying to discard but later on having both should be enough to get things done.

Thinking of teching 1 Max Potion too.
 
Last edited:
do a 3/1 split on the klinklang instead of 2/2. 3 being the plasma steel klinklang. this one is way more essentail to the deck and must be out T3 at the latest. the other klinklang isnt as much of a use other than max potion as the deck dosent play a variety of main attackers like old klinklang decks did. i would also just play 4 heavy ball and 1 ultraball. i find that i never have a pokemon that i dont want in my hand in my hand and 4 heavy ball is just easyer. having 2 klink on the feild at the end of yuor first turn is a huge boost on consistency. getting cobalion isnt difficult in this situation as you should play 4 (il get to that in a sec) so getting it in opening or off a supporter isnt hard. you need it for the klinklang lines so that you can search for it when you have rare candy/skyla for candy. also play scramble switch as your ace spec, this deck needs to run a high switch count and you may not have shift gear klinklang out when you need to retrat active to protect it. i would also play 4 rare candy. unlike hydregion, this deck gets destroyed without klinklang out, 4 candy makes a T2 or T3 klinkang pretty secure. maby toss in 1-2 escape rope as well, ive found them to be situational but very very helpful overall. i would also play 2 max potion. if you are going to play BW klinklang without max potion, dont play BW klinklang at all. besides that, max potion fits well with scramble switch.

now to pokemon: you dont really need regular cobalion. steel bullet is your non-ex attacker, it OHKOs siglyph, boufalaunt, and ignores opps klinklang/eviolights. the T1 30 plus discarding that pesky M2/Tornadus's DCE is pretty helpful. i would just play 4 of the EX and a maximum of 1 regular. i really dont like emolga in this deck ether. cobalion ex has a really nice one energy attack that you are no longer using. this deck also dosent have energy switch very quickly so getting that energy back from emogla is hard and this deck has absolutly no accel whatsoever so losing energy is unacceptable. the CFF is nice but getting a benched klink or 2 isnt too hard when you play 4 klink, 4 heavy ball, 1 ultra ball, and several supporters including 3 skyla. i dont think you need keldo ex ether, its just another pokemon that can be koed by ex pokemon. landy and other exs shouldnt be a problem because of PS klinklang. all the other threats (- fire pokemon w over 100 hp) are one shot by cobalion.

you could probbably drop the 2 blend and just play 10 metal, or if attachment is really a concern for you, play 12 metal.

the one MAJOR death to this deck is victini ex w/ victory piece and benchtini (NV 15/101, 70 hp, fire, hits 100 for 2 energy if players bench is full). be careful as there really isnt anything that can save you from them, you just need to set up first! (good luck....)

overall i feel klinklang is currently a tier 1.5 deck. its not bad enough to be T2, but the lists arent right and the correct play stile arent right so it cant be T1.


EDIT: dang... that was longer than i meant it to be, i hope it helped anyway.
 
Emolga's not that amazing in this deck, no...

I personally would run 2 or maybe even 3 eviolite, and 3 or 4 Max Potion...

The reason being, Cobalion EX seems to be an excellent tank. It resists Psychic, for crying out loud (lol).

But seriously, I would run something similar to the Old Klinklang decks or Hydregion and then tank like mad until a fire type shows up and have keldeo Rush In, grab some energy from BLW Klinklang, and go for it.

Also, Plasma Durant with Call For Backup seems slightly underrated in my book. It can help set up for a Klinklang, grab an emergency Keldeo, whatever... and if it's immune thanks to KK then it can lock bad starts such as a Deino or something early on. Retreat lock is not so great VS Keldeo but still decent.
 
do a 3/1 split on the klinklang instead of 2/2. 3 being the plasma steel klinklang. this one is way more essentail to the deck and must be out T3 at the latest. the other klinklang isnt as much of a use other than max potion as the deck dosent play a variety of main attackers like old klinklang decks did. i would also just play 4 heavy ball and 1 ultraball. i find that i never have a pokemon that i dont want in my hand in my hand and 4 heavy ball is just easyer. having 2 klink on the feild at the end of yuor first turn is a huge boost on consistency. getting cobalion isnt difficult in this situation as you should play 4 (il get to that in a sec) so getting it in opening or off a supporter isnt hard. you need it for the klinklang lines so that you can search for it when you have rare candy/skyla for candy. also play scramble switch as your ace spec, this deck needs to run a high switch count and you may not have shift gear klinklang out when you need to retrat active to protect it. i would also play 4 rare candy. unlike hydregion, this deck gets destroyed without klinklang out, 4 candy makes a T2 or T3 klinkang pretty secure. maby toss in 1-2 escape rope as well, ive found them to be situational but very very helpful overall. i would also play 2 max potion. if you are going to play BW klinklang without max potion, dont play BW klinklang at all. besides that, max potion fits well with scramble switch.

now to pokemon: you dont really need regular cobalion. steel bullet is your non-ex attacker, it OHKOs siglyph, boufalaunt, and ignores opps klinklang/eviolights. the T1 30 plus discarding that pesky M2/Tornadus's DCE is pretty helpful. i would just play 4 of the EX and a maximum of 1 regular. i really dont like emolga in this deck ether. cobalion ex has a really nice one energy attack that you are no longer using. this deck also dosent have energy switch very quickly so getting that energy back from emogla is hard and this deck has absolutly no accel whatsoever so losing energy is unacceptable. the CFF is nice but getting a benched klink or 2 isnt too hard when you play 4 klink, 4 heavy ball, 1 ultra ball, and several supporters including 3 skyla. i dont think you need keldo ex ether, its just another pokemon that can be koed by ex pokemon. landy and other exs shouldnt be a problem because of PS klinklang. all the other threats (- fire pokemon w over 100 hp) are one shot by cobalion.

you could probbably drop the 2 blend and just play 10 metal, or if attachment is really a concern for you, play 12 metal.

the one MAJOR death to this deck is victini ex w/ victory piece and benchtini (NV 15/101, 70 hp, fire, hits 100 for 2 energy if players bench is full). be careful as there really isnt anything that can save you from them, you just need to set up first! (good luck....)

overall i feel klinklang is currently a tier 1.5 deck. its not bad enough to be T2, but the lists arent right and the correct play stile arent right so it cant be T1.


EDIT: dang... that was longer than i meant it to be, i hope it helped anyway.

I took a lot of this into consideration thanks, and I wasn't aware there was a 3 retreat Klink so yeah, 4 Heavy Ball seems like a staple. I don't agree on the Keldeo EX though, it works in more ways then just being a Landorus/Fire counter. I don't see where I could make room for 4 Rare Candy, even though 3 Skyla 3 Candy has worked awesome for me so far. I agree on Regular Cobalion, in all my testing it has been the least useful, so I did quickly change that out when you explained. Scramble switch also makes sense and I have been trying to take Computer Search out for a while.

Feel free to check out the list now. I will get to testing it later on.

---------- Post added 02/05/2013 at 11:13 PM ----------

Emolga's not that amazing in this deck, no...

I personally would run 2 or maybe even 3 eviolite, and 3 or 4 Max Potion...

The reason being, Cobalion EX seems to be an excellent tank. It resists Psychic, for crying out loud (lol).

But seriously, I would run something similar to the Old Klinklang decks or Hydregion and then tank like mad until a fire type shows up and have keldeo Rush In, grab some energy from BLW Klinklang, and go for it.

Also, Plasma Durant with Call For Backup seems slightly underrated in my book. It can help set up for a Klinklang, grab an emergency Keldeo, whatever... and if it's immune thanks to KK then it can lock bad starts such as a Deino or something early on. Retreat lock is not so great VS Keldeo but still decent.

Emolga was great unless I didn't start with it, then it became dead and in the way. I don't have room for Eviolite and I have thought of it a lot, but I'd either be choosing that or Max Potion and being that Tool Scrapper is everywhere I chose something I could use for more of a impact. I will test that Durant idea as well. I tech'd in 1 just to see what happens.
 
Last edited:
Hrm... I'm also not too terribly sure about the ACE Spec choice.

Considering all specs, of course the Poke-specific ones for Kyurems and Victini are no good... And Gold Potion is moot with Max Potion available.

That leaves Dowsing Machine, Computer Search, and Scramble Switch.
I don't see much of a use for Scamble Switch over regular Switch or Warp Point. Ideally, you've got T2 Plasma KK and a BLW immediately thereafter, right? In the best possible situation, that is... Well, Dowsing and Computer Search let you get a clutch Rare Candy or whatever ya want, and Keldeo negates the Scramble Switch.

I would perhaps consider adding some other cards too, such as Super Rod, Energy Retrieval, or Energy Search, which are good to Skyla for and help save things from the discard pile- you opponents will happily spam hammers against this deck and it doesn't seem like you've got an answer to this.
 
Hrm... I'm also not too terribly sure about the ACE Spec choice.

Considering all specs, of course the Poke-specific ones for Kyurems and Victini are no good... And Gold Potion is moot with Max Potion available.

That leaves Dowsing Machine, Computer Search, and Scramble Switch.
I don't see much of a use for Scamble Switch over regular Switch or Warp Point. Ideally, you've got T2 Plasma KK and a BLW immediately thereafter, right? In the best possible situation, that is... Well, Dowsing and Computer Search let you get a clutch Rare Candy or whatever ya want, and Keldeo negates the Scramble Switch.

I would perhaps consider adding some other cards too, such as Super Rod, Energy Retrieval, or Energy Search, which are good to Skyla for and help save things from the discard pile- you opponents will happily spam hammers against this deck and it doesn't seem like you've got an answer to this.

The biggest issue with adding cards is space, there are a few things I'd like to have in the deck but there is no space, and I'm not real worried about Hammers 12 energy vs 4 flippy hammers, the only deck being able to use it more is Darkrai/Hammers but still flippy and once BW Klinklang is up I only need a max of 3 energy on my pokemon at a time.
 
Status
Not open for further replies.
Back
Top