DonphanAtoZ
New Member
I love the Giant Kirby card. Looks sweet.
Parakoopa 50HP [C]
Stage 1 Evolves from Koopa Troopa
Smash Body: Wing Loss
When an attack would Knock Out Parakoopa, if Parakoopa is an Evolved Smasher, Parakoopa is not Knocked Out and its remaining HP becomes 10 instead. Devolve Parakoopa and put Parakoopa in your discard pile.
Smash Body: Shell Shield
Any damage done to Parakoopa by attacks from your opponent's Smashers is reduced by 10 (After applying Weakness and Resistance).
[C][C] Shell Bombard
Does 20 damage to 1 of your opponent’s Smashers (Don’t apply Weakness and Resistance for Benched Smashers).
Weakness: [R] +30
Resistance: [F] -20
Retreat Cost:
28/102 Uncommon
Image: http://img.photobucket.com/albums/v383/Shadow_master9000/SSB Cards/Melee/Melee28ParakoopaV3.png
Red Parakoopa 50HP [C]
Stage 1 Evolves from Red Koopa
Smash Body: Wing Loss
When an attack would Knock Out Red Parakoopa, if Red Parakoopa is an Evolved Smasher, Red Parakoopa is not Knocked Out and its remaining HP becomes 10 instead. Devolve Red Parakoopa and put Red Parakoopa in your discard pile.
Smash Body: Shell Shield
Any damage done to Red Parakoopa by attacks from your opponent's Smashers is reduced by 10 (After applying Weakness and Resistance).
[C][C] Shell Bombard
Does 20 damage to 1 of your opponent’s Smashers (Don’t apply Weakness and Resistance for Benched Smashers).
Weakness: [R] +30
Resistance: [F] -20
Retreat Cost:
29/102 Rare
Image: http://img.photobucket.com/albums/v383/Shadow_master9000/SSB Cards/Melee/Melee29RedParakoopaV3.png
Roy 50HP [R]
Stage Basic
[R][C] Flare Blade 20x
Does 20 damage times the number of [R] Energy attached to Roy. You can’t do more than 100 damage in this way. If Roy has 5 [R] Energy or more attached to him while using this attack, Roy does 10 damage to himself. After using this attack, discard a [R] Energy attached to Roy.
Weakness: [W] +10
Resistance:
Retreat Cost: 1
17/102 Rare
Image: http://img.photobucket.com/albums/v383/Shadow_master9000/SSB Cards/Melee/Melee17RoyV4.png
Mr. Game & Watch 40HP
Stage Basic
[C] Reach Over
Search your deck for an Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
[C][C] Judge 10+
Flip 2 coins. If both of them are heads, this attack does 10 damage plus 50 more damage. If both of them are tails, Mr. Game & Watch does 20 damage to himself.
Weakness:
Resistance: [F] -20
Retreat Cost:
18/102 Rare
Image: http://img.photobucket.com/albums/v383/Shadow_master9000/SSB Cards/Melee/Melee18GWV3.png
Kraid 120HP [R]
Stage Basic
Smash Body: Colossus
As long as Kraid is your Active Smasher, if an opponent’s attack does damage to any of your Benched Smashers, that damage is instead done to Kraid. If the attack damages more than 1 Benched Smasher, it only damages Kraid once.
[R] Glare 10
Flip a coin. If heads, the Defending Smasher is now Stunned.
[C][C] Triple Needle 10x
Flip 3 coins. This attack does 10 damage times the number of heads.
Weakness: [W] x2
Resistance:
Retreat Cost: 4
24/102 Rare
Image: http://img.photobucket.com/albums/v383/Shadow_master9000/SSB Cards/Melee/Melee24KraidV3.png
Screw Attack
Accessory
During your opponent's turn, if your opponent's attack does damage to the Smasher this card is attached to while it is your Active Smasher, flip a coin. If heads, put 2 damage counters on the Defending Smasher and discard this card. If an effect of the opponent’s Active Smasher’s attack would prevent all effects of attacks and reduce any damage done to that Smasher during your next turn, ignore that effect.
48/102 Uncommon
Image: http://img.photobucket.com/albums/v383/Shadow_master9000/SSB Cards/Melee/Melee48ScrewAttackV3.png
Brinstar
Stage
At the end of each player’s turn, that player flips a coin. If tails, that player’s Active Smasher is now Burned.
67/102 Common
Image: http://img.photobucket.com/albums/v383/Shadow_master9000/SSB Cards/Melee/Melee67BrinstarV2.png
Brinstar Depths
Stage
Each player’s Active Smasher with the name Kraid may use attacks on this card instead of their own.
[C][C] Claw Spin 20
If your opponent has any Benched Smashers, you may switch 1 of them with your opponent’s Active Smasher.
68/102 Uncommon
Image: http://img.photobucket.com/albums/v383/Shadow_master9000/SSB Cards/Melee/Melee68BrinstarDepthsV2.png
Flat Zone
Stage
Prevent all effects of attacks, including damage done to Basic Smashers (Excluding Ex and FS Smashers) with the name Mr. Game & Watch by Evolved Smashers, Ex Smashers and FS Smashers.
78/102 Rare
Image: http://img.photobucket.com/albums/v383/Shadow_master9000/SSB Cards/Melee/Melee78FlatZoneV3.png
Grab the Trophies!
Stage
Once during each player’s turn, when a player Knocks Out their opponent’s Smasher, that player may flip a coin. If heads, that player searches their deck for any Smasher, shows it to their opponent, and puts it into their hand. That player shuffles their deck afterward.
83/102 Uncommon
Image: http://img.photobucket.com/albums/v383/Shadow_master9000/SSB Cards/Melee/Melee83GrabTrophiesV2.png
Final Destination
Stage
While this card is in play, any Support cards currently in play are sent back to their player's hands, and no Support cards other than Stage cards can be played.
89/102 Rare
Image: http://img.photobucket.com/albums/v383/Shadow_master9000/SSB Cards/Melee/Melee89FDV2.png
Crazy Hand Ex 120HP [C]
Stage Basic
Smash Power: Destroyer
Once during your turn (Before your attack), you may look at your opponent’s hand. Choose any Smasher card in their hand, and your opponent shuffles that card into their deck.
Smash Body: Omnipotent
You can’t attach any Support cards to Crazy Hand and you can’t use any Support cards on Crazy Hand.
[C][C][C] Energy Crush 20
Discard an Energy card attached to the Defending Smasher.
Weakness:
Resistance:
Retreat Cost: 4
1/102 Ultra Rare
Image: http://img.photobucket.com/albums/v383/Shadow_master9000/SSB Cards/Melee/Melee1CrazyHandV7.png
Giga Bowser Ex 150HP [R]
Stage 1 Evolves from Bowser
Smash Body: Energy Burn
All Energy attached to Giga Bowser are [R] Energy instead of their usual type.
[C][C] Giga Claw 50
[R][R][R][R] Inferno 100
Discard 2 Energy attached to Giga Bowser. This attack's damage isn't affected by Weakness, Resistance, Smash Powers, Smash Bodies, or any other effects on the Defending Smasher.
Weakness: [W] x2
Resistance:
Retreat Cost: 4
2/102 Ultra Rare
Image: http://img.photobucket.com/albums/v383/Shadow_master9000/SSB Cards/Melee/Melee2GigaBowserExV7.png
Brinstar Escape Shaft
Stage
At the end of each player’s turn, that player discards a card from the top of their deck. If that player’s Smasher has been Knocked Out during their opponent's last turn, that player discards 3 cards from the top of their deck instead of 1.
86/102 Rare
Image: http://img.photobucket.com/albums/v383/Shadow_master9000/SSB Cards/Melee/Melee86BESV9.png
Kraid 120HP [R]
Stage Basic
Smash Body: Colossus
As long as Kraid is your Active Smasher, if an opponent’s attack does damage to any of your Benched Smashers, that damage is instead done to Kraid. If the attack damages more than 1 Benched Smasher, it only damages Kraid once.
[R] Glare 10
Flip a coin. If heads, the Defending Smasher is now Stunned.
[C][C] Triple Needle 10x
Flip 3 coins. This attack does 10 damage times the number of heads.
Weakness: [W] x2
Resistance:
Retreat Cost: 4
24/102 Rare
Image: http://img.photobucket.com/albums/v383/Shadow_master9000/SSB Cards/Melee/Melee24KraidV3.png