NoPoke
Active Member
SuperWooper:
prime numbers break the cards up and spread them as far apart as possible. The lack of factors means that you reduce the risk that any trainer pokemon energy weave will either be preserved or emphasised.
Personally I like 5 piles for my "counting" shuffles followed by 7 piles to really mix them up. Though 6 piles does count the deck, as 6 has three as a factor, nasty things can happen with decks that have been weaved intentionally or otherwise. If you suspect that an opponent has weaved their deck then a three pile shuffle can really mess them up! Untill they improve their weave that is.
Alternative explanation: yep its just a thing of mine I like prime numbers.
If I have to quickly randomise a deck I use a Vegas riffle: split it into three roughly equal piles A, B and C. Riffle A and B. Then split into two again A' and B' . Pick one of these (B') and riffle into C. Now split this, pick one half and riffle back into A'. repeat...
prime numbers break the cards up and spread them as far apart as possible. The lack of factors means that you reduce the risk that any trainer pokemon energy weave will either be preserved or emphasised.
Personally I like 5 piles for my "counting" shuffles followed by 7 piles to really mix them up. Though 6 piles does count the deck, as 6 has three as a factor, nasty things can happen with decks that have been weaved intentionally or otherwise. If you suspect that an opponent has weaved their deck then a three pile shuffle can really mess them up! Untill they improve their weave that is.
Alternative explanation: yep its just a thing of mine I like prime numbers.
If I have to quickly randomise a deck I use a Vegas riffle: split it into three roughly equal piles A, B and C. Riffle A and B. Then split into two again A' and B' . Pick one of these (B') and riffle into C. Now split this, pick one half and riffle back into A'. repeat...