Pokémon TCG: Sword and Shield—Brilliant Stars

The "did You Know?" Rules Thread

Can you explain this in more detail.

For example, a shuppet ko's a gengar and puts spritomb active

Shuppet returns to the hand before the fainting spell flip(Do all damage, resolve all effects, check for KO's). There is no longer a target for fainting spell so even if they were to flip heads there would be no one to KO. Same goes for Uxie and Psychic Restore.

In the case of Shadow Skip/Gyro Ball/Night Slash/etc, the Pokemon who attacked Gengar is still on the field and can still be "seen" by the game. Fainting Spell in this case still has a target, and a heads flip would result in a KO.

The Pokemon they promote(Mr. Mime, Spiritomb or whatever) does not matter... unless that pokemon happens to be a Glaceon Lvl X. :tongue:
 
Can you explain this in more detail.

For example, a shuppet ko's a gengar and puts spritomb active

Since Shuppet is going back into your hand, it leaves the field, Shuppets effect goes into play before Fainting spell gets activated. Shuppet/Dunsparce's Fade Out as well Uxies Physic Restore DO NOT trigger Fainting spell.

As for my 2 cents, You are allowed to use Claydol's Cosmic Power Poke-Pokwer when you have more than 6 cards in your hand, you simply just cannot draw any in return (Great for putting back more cards in the deck).
 
^^^Dang!^^^ Did not know that, Luxchomp just became that much more amazing.
Here's a good rule if you noticed someone near you getting amazing hands everytime: you are allowed to shuffle your oppenent's deck as much as you want before the game starts, but then they will be able to cut their own deck once you are finished.

Going even farther on the topic of shuffling, your opponent can request that a judge shuffle their deck instead of you. After the judge shuffles the deck you are not allowed to cut it.

Never seen this happen, by the way.
 
Mr. Mime's Airy Wall requires three energy CARDS not 3 NRG so DCE doesn't help. (Unlike Dusknoir's Night Spin which is determined by number of NRG so DCE counts as 2)

Regice can discard even if the opponent's active is evolved.

"Increasing" and "adding". You can't increase zero but you can add to zero. Therefore, Azelf's Downer material will make "energyless" attacks cost 1 NRG. Pluspower, Buck's and other damage increasing cards can not increase damage from zero.
 
Something to note about Fainting Spell is that it can be blocked by an active Glaceon Lv. X or a PL Ampharos.

This is true even if an undamaged Gengar SF is OHKOed by damage from an attack because damage counters are placed on Gengar SF before Fainting Spell attempts to activate.
 
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Correct me if Im wrong on this one:

If an active pokemon gains some condition from the effect of an attack (like it has smokescreen up, so you must flip to hit it) you can get rid of that effect on that pkmn by sending it to the bench. However, if an active pokemon is targetted by a pokemon power that does something to it, sending it to the bench will not get rid off the effect
 
Going even farther on the topic of shuffling, your opponent can request that a judge shuffle their deck instead of you. After the judge shuffles the deck you are not allowed to cut it.

Never seen this happen, by the way.

It happens more with Juniors, due to their difficulty is shuffling well.
 
Correct me if Im wrong on this one:

If an active pokemon gains some condition from the effect of an attack (like it has smokescreen up, so you must flip to hit it) you can get rid of that effect on that pkmn by sending it to the bench. However, if an active pokemon is targetted by a pokemon power that does something to it, sending it to the bench will not get rid off the effect

Generally speaking, yes. However, many Powers where this might be seen also have a clause that says Benching will clear it, so watch out for that!
 
You can't use night maitenance when there are no pokemon/energies in your discard...

Nor should you ever want to! But I've seen people try to do it..
 
If you KO your opponent's water type pokemon (or more) with Giratina Lv.X's Remove lost while they have a Flatzel GL Lv.X out, the KOed water pokemon do NOT return to your opponent's hand.

This is because Floatzel GL Lv.X's Pokebody states:

:pbody: Water Rescue

Whenever any of your :water: Pokemon (excluding any Floatzel GL) is Knocked out by damage from your opponent's attack, you may put that pokemon and all cards that were attached to it from your discard pile into your hand.

So, as Giratina sends them to the Lost Zone, Floatzel can't 'rescue' them!
 
[DEL]Garchomp C lvl X will not damage a Mr. Mime with Dragon Rush unless he has 3 energy still attached after discarding the 2 required to pay the cost of the attack.[/DEL]

- I'm glad you brought this up. You're not the first to get this wrong.

So, thanks for dropping in!

Let's correct this so people are not confused.

The energy check is done FIRST, then you discard as a result of attacking.
In other words, the fact that you had 3 cards to begin with allows you to target the mime
.
 
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Oh, Ive got one more semi-interesting tidbit.

Level max: You can play it as long as any of the pokemon you have in play have a level-up card. Even if you dont have a level up of that card in your deck. If you really want to get your hand size down you can play that level max if you have an uxie in play...even if you dont run uxie lvl x. However, if all you have in play is claydol and other cards with no lvl x, you can not play level max.
 
H1N1 loves this one. Maybe everyone should use this to get everyone sick. You can never be sure of who coughs in their hand.

Someones a little germaphobic...
Any way my rule if you play a premier ball and then look through your discard pile and decide you want to look through your deck to find a lv .x instead you can't because you've already searched your discard pile. Though if I'm not mistaken there has to have been a lv .x in your discard pile considering that it is public knowledge and premier ball would not be able to be played by searching the discard.

Back to back posts merged. The following information has been added:

You can't use night maitenance when there are no pokemon/energies in your discard...

Nor should you ever want to! But I've seen people try to do it..

There are plenty of reasons you would want the main reasons being burning hand size to gain more cards with claydol or uxie.
 
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I kept trying to do this back during City's, lol: you can't play Rare Candy to evolve a Stage 1. (Point being, if you play the evolution, then use Cosmic Power and get the stage 2 and candy, you can't play the candy to bypass the once-per-turn rule.)
 
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