Deck Knight
New Member
I thouht I would have some fun with my oldest, dearest friend Fossil Aero and his new friends in LA. Help me refine it.
Redshark 2.20 Deck List
Date: Fri Aug 22 02:35:18 2008
Name: Invincible Unlimited
Comments:
TOTAL CARDS: 60
POKEMON: 13
Level-Up: 4
4 : Mewtwo LV.X, LA-144
Stage 1: 2
2 : Aerodactyl, F-16
Basic: 4
2 : Mewtwo, LA-11
2 : Mewtwo, MD-9
2 : Mysterious Fossil, HP-92
Baby: 3
3 : Cleffa, NGen-20
TRAINERS: 34
Trainers: 19
4 : Computer Search, B-71
4 : Item Finder, B-74
4 : Gust of Wind, B-93
3 : Switch, DP-119
4 : Fossil Egg, NDis-72
Supporters: 6
3 : Professor Oak's Research, RG-98
3 : Felicity's Drawing, GE-98
Stadiums: 3
4 : Technical Machine TS-2, LA-137
Technical Machines: 4
3 : Snowpoint Temple, LA-134
Other: 2
ENERGY: 13
Basic Energy: 13
13 : Psychic Energy, TK2-12
Basic Strategy: Get Aerodactyl and Mewtwo Lv. X out as fast as possible, turn 2 is preferable. Then, use Devolutor on anything that tries to Rare Candy its way into play.
The cards:
Mewtwo MD-9: This has Energy Absorbtion, Recover, and Psyburn. I need hardly state the ability to pull 2 energy from the discard for free means even Super Energy Removal won't hamper it for long. In fact, it will probably help since it can get up to full Strength with the normal Energy Attachment + Energy Absorbtion. These Mewtwo will be the primary attackers.
Mewtwo LA-11: It occured to me that Mr. Mime is a pain to this deck and could potentially stall it out. That's why these Mewtwo are here, they can use Hypnoblast for C and tell Mr. Mime to Bugger Off in short order. Not quite as useful as MD-9, but they can still become Mewtwo Lv. X, so the slightly inferior attacks are worth it to deal with one of the few Basic Pokemon this deck won't automatically destroy.
Mewtwo Lv. X: The star of the show. Non-Evolved pokemon cannot deal damage or effects to it. Aerodactyl prevents pokemon from evolving through Normal means. Technical Machne TS-2 reverses the effect of non-Normal means.
Fossil Aero is the classic card everyone loves to hate, at least if they run evolution decks. Cleffa is thrown in for its insane Drawing skills. Fossil Egg tries to draw Aero out quickly, and gets bonus points for making Aero Basic, and thus Benefitting from Snowpoint Temple. It really doesn't matter if all my opponent's pokemon get +20 HP as well. Mewtwo Lv. X's Psybarrier Poke-Body precludes them from doing anything to it. Otherwise its just your basic Unlimited Deck, loaded with Gust of Wind, Computer Search, and Item Finder. Snipe anything that could become dangerous with a Rare Candy (in this case, anything that can deal 140 damage in one blow), and laugh at everything else. Watch out for your opponent's Gust of Wind. If you can, try and get at least 2 Aero on the Bench via Fossil Eggs. 80 Damage is also a tall order for many basics to fill, unless they can hit Aero's weakness.
Redshark 2.20 Deck List
Date: Fri Aug 22 02:35:18 2008
Name: Invincible Unlimited
Comments:
TOTAL CARDS: 60
POKEMON: 13
Level-Up: 4
4 : Mewtwo LV.X, LA-144
Stage 1: 2
2 : Aerodactyl, F-16
Basic: 4
2 : Mewtwo, LA-11
2 : Mewtwo, MD-9
2 : Mysterious Fossil, HP-92
Baby: 3
3 : Cleffa, NGen-20
TRAINERS: 34
Trainers: 19
4 : Computer Search, B-71
4 : Item Finder, B-74
4 : Gust of Wind, B-93
3 : Switch, DP-119
4 : Fossil Egg, NDis-72
Supporters: 6
3 : Professor Oak's Research, RG-98
3 : Felicity's Drawing, GE-98
Stadiums: 3
4 : Technical Machine TS-2, LA-137
Technical Machines: 4
3 : Snowpoint Temple, LA-134
Other: 2
ENERGY: 13
Basic Energy: 13
13 : Psychic Energy, TK2-12
Basic Strategy: Get Aerodactyl and Mewtwo Lv. X out as fast as possible, turn 2 is preferable. Then, use Devolutor on anything that tries to Rare Candy its way into play.
The cards:
Mewtwo MD-9: This has Energy Absorbtion, Recover, and Psyburn. I need hardly state the ability to pull 2 energy from the discard for free means even Super Energy Removal won't hamper it for long. In fact, it will probably help since it can get up to full Strength with the normal Energy Attachment + Energy Absorbtion. These Mewtwo will be the primary attackers.
Mewtwo LA-11: It occured to me that Mr. Mime is a pain to this deck and could potentially stall it out. That's why these Mewtwo are here, they can use Hypnoblast for C and tell Mr. Mime to Bugger Off in short order. Not quite as useful as MD-9, but they can still become Mewtwo Lv. X, so the slightly inferior attacks are worth it to deal with one of the few Basic Pokemon this deck won't automatically destroy.
Mewtwo Lv. X: The star of the show. Non-Evolved pokemon cannot deal damage or effects to it. Aerodactyl prevents pokemon from evolving through Normal means. Technical Machne TS-2 reverses the effect of non-Normal means.
Fossil Aero is the classic card everyone loves to hate, at least if they run evolution decks. Cleffa is thrown in for its insane Drawing skills. Fossil Egg tries to draw Aero out quickly, and gets bonus points for making Aero Basic, and thus Benefitting from Snowpoint Temple. It really doesn't matter if all my opponent's pokemon get +20 HP as well. Mewtwo Lv. X's Psybarrier Poke-Body precludes them from doing anything to it. Otherwise its just your basic Unlimited Deck, loaded with Gust of Wind, Computer Search, and Item Finder. Snipe anything that could become dangerous with a Rare Candy (in this case, anything that can deal 140 damage in one blow), and laugh at everything else. Watch out for your opponent's Gust of Wind. If you can, try and get at least 2 Aero on the Bench via Fossil Eggs. 80 Damage is also a tall order for many basics to fill, unless they can hit Aero's weakness.