deckmaster
Active Member
Episode 2: Dialga (Call of Legends, 3/95)
[gal=51443]Dialga[/gal]
What on Earth were they thinking when they created this card!? was my first response the very first time I saw Dialga from Call of Legends. I thought to myself: did they forget to add some other effect for Time Rewind, or did they run out of ink just before the card hit store shelves? I thought Dialga was one big mistake. I sadly learned that this card was no typo—it just sucks plain and simple! After attaching four Metal Energy cards, you are rewarded with the worst effect in Pokémon trading card game (TCG) history by shuffling your hand into your deck! If I were a betting man, it is safe to say that this card will never win Worlds in our lifetime.
Folks, let’s DRASTICALLY fix this guy up: let’s make Dialga a contender in our format!
Before I begin, I want to acknowledge the fact that the set, Call of Legends, is more of a series of cards to collect rather than a deck building and meta-game changing card collection. Yes, there are several reliable cards in Call of Legends, like Lost Remover, Lost World, Pachirisu, etc., and the improved artwork on the "Shining Pokémon" looks fantastic. However, Call of Legends will, in fact, be a set aimed more towards people looking to trade rare and obscure cards for other valuable cards, or have an entire deck filled with holographic Energy cards. Nonetheless, because I am more in favor of cards that are actually playable, I disapprove of the Pokémon Company using this idea ever again—I believe that every new Pokémon TCG set should and always be created towards introducing new strategies, and meta-game changing cards to prevent a static format from ever happening again.
To begin with, I am going to boost Dialga’s HP to (130). I want to make Dialga into the big, bag legendary Pokémon that he actually is because his original wimpy HP of (100) does not do anything for him. More importantly, I want to make Dialga into the One Pokémon Army who can go the distance and survive on his own. Dialga will be a very efficient Pokémon by himself, however, the added benefit to protecting Dialga with various Item cards, such as, Defender, or Special Metal Energy encourages the player to use more than needed Items or Energy for their Dialga just to prevent knock out. Furthermore, most legendary Pokémon have (130) HP, and rightfully so. Dialga should not be excluded from the (130) HP rank.
Next, I am going to do justice for Dialga’s terrible attack, Time Rewind. Time Rewind will still do (70) damage, now cost only (2) Metal Energy, and will read: “Flip two coins. If either of them are tails, shuffle your hand into your deck”. By doing this, this change will facilitate Dialga's ascendance to a top tier class Metal Pokémon card who can be played in conjunction with other Metal Pokémon, other draw Pokémon and/or Supporter cards, or as a stand alone deck centered on a turn-two (70) hitter. Effectively, Dialga's flexibility and potency increase twofold: he can either be a turn-two (70) hitter, or be used in conjunction with other Pokémon. The decision to still include the horrible effect of losing your entire hand helps balance Dialga because he can now hit for (70) damage very early in the game. As a result of these changes, I believe the top play style for Dialga would be as a turn-two hitter. Therefore, the incentive to stack Special Metal Energy to protect the active Diagla would be increased, and the chances of attacking quickly with a second benched Dialga would be decreased because of the decision to allocate more Energy to the active Dialga, thus using up the Energy attachment for the turn.
Dialga’s weakness and resistance will remain the same though. On the other hand, Dialga’s retreat will be decreased to (2). Dialga’s weakness and resistance are fairly applied to a Pokémon who has the disadvantage against Fire decks and the advantage over Psychic types, so naturally I could not find any faults with this because it relates to the world of Pokémon accordingly. On the other hand, I felt that Dialga’s original retreat cost of (3) Energy would make him awfully clunky, so for that reason, I reduced the retreat cost to (2) Energy allowing Dialga easy better access to retreat when necessary.
Looking toward the future, and keeping the idea in mind that Dialga has the ability to warp time by either speeding it up, slowing it down, or stopping it altogether, I believe Dialga will work extremely well with Victini, the (60) HP basic Fire Pokémon from the upcoming set, Noble Victories. Victini has a helpful Ability named Victory Star. Victory Star states:
“You can use this when your Pokémon flip coins as part of an attack. Ignore all results of those coin flips and re-flip from the beginning. You can’t use Victory Star more than 1 time during your turn even if you have multiple Victini in play”.
This little guy would truly bring victory to you, the Pokémon trainer, because you now have the potential to avoid losing your entire hand when using Dialga’s attack, Time Rewind. This is, of course, should be the case granted your coin flip is not in your favor.
Adjusting Dialga’s HP to (130) makes Dialga a much more versatile Pokémon card. Leaving Dialga’s damage output untouched at (70),decreasing his Energy requirements to (2) Metal Energy with the coin flip for Time Rewind will make Dialga stable, and more Pokémon players think likely of building a deck with our well-known beast. Not to mention the future possibilities Victini offers from the forthcoming set, Noble Victories, benefits our legendary friend later this tournament year. If these changes were applied, surely Dialga would see some more play in the 2011-2012 Pokémon tournament seasons.
Don't forget to Check out the new Dialga!
http://imageshack.us/photo/my-images/690/retreat2.jpg/http://imageshack.us/photo/my-images/690/retreat2.jpg/Thank you for reading and stay tuned for more episodes of The Pokémon Card Garage!
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--Frankie Durso--
Special Thanks to:
MyPokemonCard.com
PokePop
DarkStar20
Baby mario
Jjkkl
MyPokemonCard.com
PokePop
DarkStar20
Baby mario
Jjkkl
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