Pokémon TCG: Sword and Shield—Brilliant Stars

The Yanmega craze!

Joai

New Member
Ok, I get that it had something to do with winning nationals along with magnezone...but really? it's worth $60 and ppl are asking way too much for them....might as well buy em from a friend...just saying....and now ppl will want to use it at Nats because it won...ppl forget, the person who used the deck won....so if you aren't skilled enough to play the deck...wats the fuss? Money hungry? Smart ppl won't buy a card for $60....just my thoughts....and it would be so funny if the ppl who emulate the deck lose horribly....
 
I remember at a Cities this season I built a deck with Copycats, Judges, Yanmega primes and Volbeat/Illumise, it was pretty awesome, some lame deck called LuxChomp had its way with me. I was just ahead of my time, like those Yanmega's cost me $3.99 ahead of my time.
 
Doesn't matter how skilled you are, no-one can afford to be playing the wrong deck. There just isn't anyone with THAT much of a skill advantage over the other top players. That's why Yanmega is $60+

The good news is that this is likely the peak for Yanmega. I don't think it's going to be the dominant card once CCs and States come around. If you want the $60 for it, you should sell it now.
 
lol i don't want to sell it, im trying to get one for a tech...not strong enough for my tastes
 
I bought mine for 7$ before it became popular...I feel lucky. :biggrin:

Still, I don't see what is so great about it. Sure, if you can get the same amount of cards in your hand as your opponent, you can snipe for 40 or do a straight 70 for no energy. While that makes it a quick attacker, those aren't all that powerful attacks.
 
I bought mine for 7$ before it became popular...I feel lucky. :biggrin:

Still, I don't see what is so great about it. Sure, if you can get the same amount of cards in your hand as your opponent, you can snipe for 40 or do a straight 70 for no energy. While that makes it a quick attacker, those aren't all that powerful attacks.

0 cost attacks ALL GAME LONG is not good?

With that logic, I suppose G'dos shouldn't have done well last format :cool:

*smile*

Just sayin', you have to figure that your opponent will start sacrificing while putting energy on his next attacker between KOs, while you merely have to EVOLVE AND ATTACK! Basically, he's taking 1 prize to your 3 in the long run.
 
@dragonflames: i fee l the same lol
rogue: good point lol now i need those guys...i had 4 lol
swordfish: you wanna sell me yours? lol
 
Yanmega is a really good card, I'll admit that. But at 110 HP it's insanely squishy. Reshiram and Zekrom can one shot it, and Magnezone can also one shot it given you have enough energies to LZ.

Reshi/Typhlosion decks have a strong advantage over Yanmega IMO, since you can essentially do 120 every turn for as long as you can keep your incoming damage low and have a Revive at the ready.

Which brings me to the subject of Yanmega's strongest and weakest point: A limit of 8 hand equalizing cards in the deck. In a best case scenario, you could do 70 for nothing every single turn for 8 turns once you have Yanmega up.
However, unless you have god mode luck or you stack the deck, getting a hand equalizer every turn is quite a feat to achieve. And that's where Yanmega gets caught. Unless you have a way to get quick energy to it, you basically have a 110 HP bug that can't attack.
And with Pokemon Reversal in the format, even retreating can't really guarantee he'll be up next turn.

So while I do think Yanmega is definitely among the top cards in the format, it's not as invincible as people hyped it at Nats, and it's going to have a very short run after Worlds has ended.
 
Yanmega is a really good card, I'll admit that. But at 110 HP it's insanely squishy. Reshiram and Zekrom can one shot it, and Magnezone can also one shot it given you have enough energies to LZ.

Reshi/Typhlosion decks have a strong advantage over Yanmega IMO, since you can essentially do 120 every turn for as long as you can keep your incoming damage low and have a Revive at the ready.

Which brings me to the subject of Yanmega's strongest and weakest point: A limit of 8 hand equalizing cards in the deck. In a best case scenario, you could do 70 for nothing every single turn for 8 turns once you have Yanmega up.
However, unless you have god mode luck or you stack the deck, getting a hand equalizer every turn is quite a feat to achieve. And that's where Yanmega gets caught. Unless you have a way to get quick energy to it, you basically have a 110 HP bug that can't attack.
And with Pokemon Reversal in the format, even retreating can't really guarantee he'll be up next turn.

So while I do think Yanmega is definitely among the top cards in the format, it's not as invincible as people hyped it at Nats, and it's going to have a very short run after Worlds has ended.

You make it seem like you have to have a hand equalizing card to make you hand size the same as your opponents. You can always play cards to make it less, or play a collector to get more. I played a Yanmega varient at nationals, and hardly ever needed to play judge or copycat to equal my opponents hand size. You just have to play smart and think several turns ahead.
 
I feel so unlucky; I came back into this game right around Canadian Nationals with no HS-on cards. This would be my last season as a senior so I'm trying to grind into worlds but now I need to scrounge up 350 or so for a Yanmega-based deck. However, I'm finding the Yanmega for 40 a piece. I had them for 30 a piece but gatheringground completely lied to me ripped me off :/
 
The good news is that this is likely the peak for Yanmega. I don't think it's going to be the dominant card once CCs and States come around. If you want the $60 for it, you should sell it now.

Agreed.

Also, I sold my Yanmega on a bus trip the day before Nationals for $20. If only I waited a day or two. :nonono:
 
Well considering I've played Yanmega since it like first came out, I had a full Playset... I could have sold them at nats, but I love it too much. Not to mention it was what I ran at nats lol...
 
You make it seem like you have to have a hand equalizing card to make you hand size the same as your opponents. You can always play cards to make it less, or play a collector to get more. I played a Yanmega varient at nationals, and hardly ever needed to play judge or copycat to equal my opponents hand size. You just have to play smart and think several turns ahead.

I was talking in a very broad sense of how the deck works, not saying that you HAVE to play a supporter in order to make the deck run.
However the fact remains that there will plenty of times in a game where you can't match your opponent's hand, thus Yanmega is at risk of getting slapped out of play.

I was also speaking based on my experiences against the deck using Reshiram/Typhlosion. During most games Yanmega would have to drop a Judge or Copycat in order to match me, or spam cards just to burn his hand, which in the process they might have had to use a card that could save them late game.

Also in regards to hand equalization: another point to consider is dead drawing. Yanmega seems to be the most vulnerable to it. What if you have a full bench and you draw a basic? Unless you are willing to sac one prize in order to get a free attack Yanmega isn't able to do damage.
 
Yanmega is the ultimate partner for any pokemon that needs energy. It allows you to lower your energy count and put in more trainers and techs. That is why you saw it in so many different decks at Nats.

It partnered well with magnezone because it gave you time to build a big attack...it has free retreat...amazingly helpful.

40 snipe + kindgra sea spray....wow

Mewpluff needed something to fill up the bench..how bout a free retreating, free attacker stage 1


No....Yanmega's damage output will not blow anyone away, but its versatility more than makes up for it.
 
Yanmega, Donphan and the dragons will stay high post-catcher, just sayin'. Any others will get torn apart.
 
Yanmega, Donphan and the dragons will stay high post-catcher, just sayin'. Any others will get torn apart.

So, looks like Yanmega/Cinccino will die then. Catcher for the Donphan KO...

Another pro for Yanmega right now is its ability to snipe off babies like Cleffa and Tyrogue on the bench. That was a big reason I used it in Cinccino for Nats, aside from it's Donphan resistance.

@Prof Clay: Let me rephrase that. I meant catcher for the Cinccino's KO. And yes, I know Yanmega is resistant to Donphan.
 
Last edited:
So, looks like Yanmega/Cinccino will die then. Catcher for the Donphan KO...

Another pro for Yanmega right now is its ability to snipe off babies like Cleffa and Tyrogue on the bench. That was a big reason I used it in Cinccino for Nats, aside from it's Donphan resistance.

Yanmega is resistant to donphan
 
Bofolant is faster than cinccino for the revenge kill... And i have also been playing yanmega since it came out, and it can help you out in so many ways. I mean i know its cheap damage but we have plus powers for the right moments, junk arms to get them back or reduce your hand, sunflora to gain a card, i mean like a guy said, for me priority is to try to equal my hand without using a suporter in hand, and then if i cant i'll use judge/copycat or whatever.

I mean its all about creativity. Dude i've been able to attack thanks to a seeker that i played at the right moment and i got equal hand! Its all about how you play and save your suporters
 
Back
Top